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-   -   Tournament - Invulnerable Challenge (http://forum.shrapnelgames.com/showthread.php?t=9491)

Cheeze July 2nd, 2003 04:19 PM

Re: Tournament - Invulnerable Challenge
 
Wow! I'm up on the challenge page twice!! That could mean I'm good!

More likely, it means I will be getting pummeled twice as badly!!! http://forum.shrapnelgames.com/images/icons/icon6.gif

Stone Mill July 2nd, 2003 04:25 PM

Re: Tournament - Invulnerable Challenge
 
TerranC- welcome... (heh heh heh another victim) http://forum.shrapnelgames.com/images/icons/icon12.gif

Cheeze, perhaps I should add your name a few more times !!! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon12.gif

Word in the quadrant is that your military commander is a cross-eyed buffoon who can't find his way to the ring... never mind defeat the Invulnerable enemy!!! http://forum.shrapnelgames.com/images/icons/tongue.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon7.gif

[ July 02, 2003, 15:25: Message edited by: Stone Mill ]

Cheeze July 3rd, 2003 05:58 AM

Re: Tournament - Invulnerable Challenge
 
Stone, don't try to get everyone to rise and salute while you sing the Mercator national anthem. http://forum.shrapnelgames.com/images/icons/icon10.gif

It would be great to see a cool new shipset. I enjoy discovering what the ships look like as I build them. I just hope the light cruisers, battleships and baseships look even better than the frigates and destroyers....I'd hate to lose just to satisfy my esthetic sense, such as it is. http://forum.shrapnelgames.com/image...s/rolleyes.gif

Stone Mill July 3rd, 2003 04:08 PM

Re: Tournament - Invulnerable Challenge
 
Update!!!

The Invulnerable Challenge will begin this (July 4th) weekend!!!! http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon6.gif

So do push-ups and sit-ups and jog for 3 miles a day... or whatever warm-up exercises you need to do.

Shipsets: Your Challenger shipet will be Narn. The enemy will use Space Sharks. Two of our Favorites. http://forum.shrapnelgames.com/images/icons/icon7.gif

I will set each of you up with a game on PBW. I'm hoping we can set a target end-date by say... October 2003?

Ragnarok July 3rd, 2003 06:21 PM

Re: Tournament - Invulnerable Challenge
 
Quote:

Originally posted by Stone Mill:

I will set each of you up with a game on PBW. I'm hoping we can set a target end-date by say... October 2003?

<font size="2" face="Verdana, Helvetica, sans-serif">October?! I plan on getting beat faster then that! http://forum.shrapnelgames.com/images/icons/icon7.gif Heck, I could probably have my game done in less then a week if all goes well. http://forum.shrapnelgames.com/images/icons/icon7.gif

Stone Mill July 3rd, 2003 07:34 PM

Re: Tournament - Invulnerable Challenge
 
I'm hoping it goes much quicker as well... But things do come up... we'll see how it goes!

Stone Mill July 6th, 2003 05:47 AM

Re: Tournament - Invulnerable Challenge
 
The Invulnerable Challenge is ready. Note the following:

-- The AI has been played to turn 57 to my satisfaction. The AI bonus was not used. The AI (high) bonus will go into effect when your match starts.

-- You have a 10 homeworld start to get things rolling. This means something very horrific waiting for you at the other end of the equation. Do not be surprised; the AI home system has been "hooked up."

-- You do not have advanced knowledge of the map. Finding the AI home system is part of the fun. Of course, the AI will have colonized much along the way by the time you find it. http://forum.shrapnelgames.com/images/icons/icon7.gif You will know it when you are there. Pray you at least get to take a peek inside, so you can die with honor. http://forum.shrapnelgames.com/images/icons/icon12.gif

--The game in it's current state is not "unwinnable." This means that the game has not been devised to be unfinishable or completely unreasonable. Just very, very, very hard. Of course, the AI may choose to do something quite weird... In this rare event where the game is not perceived as fair, I'll have a look and we'll work something out.

-- Of course, If (when http://forum.shrapnelgames.com/images/icons/icon12.gif )the AI trounces you legitimately and you've had enough, just say "uncle."

Good luck, victims. May the Force mave mercy on your soul. http://forum.shrapnelgames.com/images/icons/icon10.gif

[ July 06, 2003, 05:22: Message edited by: Stone Mill ]

Joachim July 6th, 2003 10:22 AM

Re: Tournament - Invulnerable Challenge
 
Hooray! http://forum.shrapnelgames.com/images/icons/icon7.gif
I hope you have kept notes of what and how you did the defence for discussion post comp?

Is there anything we need to do or will it appear on PBW? (forgive the Newb question).

Stone Mill July 7th, 2003 01:59 AM

Re: Tournament - Invulnerable Challenge
 
Quote:

Originally posted by Joachim:
Hooray! http://forum.shrapnelgames.com/images/icons/icon7.gif
I hope you have kept notes of what and how you did the defence for discussion post comp?

Is there anything we need to do or will it appear on PBW? (forgive the Newb question).

<font size="2" face="Verdana, Helvetica, sans-serif">Absoloutely!! I can't wait for the debrief. http://forum.shrapnelgames.com/images/icons/icon7.gif Most of the discussion will involve profanity, I expect. http://forum.shrapnelgames.com/images/icons/icon12.gif

I am setting them up on PBW. You should see your game shortly. This morning, however, PBW doesn't seem to let me set up the games. I'm checking with Geo...

Stone Mill July 7th, 2003 02:36 AM

Re: Tournament - Invulnerable Challenge
 
My apologies for this... but PBW can't be used for this tournament. http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif

Instead, please get your zipped .gam files from the web page.

I'm very sorry, as it was my goal to ease the administration of these games. Now it looks like players will have to run the games on your local machines. Hope this isn't too big of a hassle. If it is, I understand.

The deal with PBW is that only one original .gam file can exist in the processing directory. And copying/remaming the files would not work, as the game would not recognize anything but the original.

So please email me with any questions or assistance. Good luck out there... http://forum.shrapnelgames.com/images/icons/icon7.gif


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