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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
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It doesn't strike me as meshing well with the option for sentient animals and Minotaurs already encountered; sure, I'd go along with the no inherently evil nor inherently good races, considering that "good" or "evil" is often (but not always) a judgement based on what nation the one you have allegiance towards is currently/recently/soon to be at war with, or the other nation's economic/technological standing; goblins could simply be considered evil because their current ruling class are warmongerers, or because their economy crashed and many turn to thievery out of desperation, or because they are new to the region and haven't figured out which local vegetable fibers are good for weaving, and so wear lots of animal skins. Individually, each person makes their own choices. As for attributes, superior and inferior are either context based (specific attribute(s) and their relation(s) to specific task(s)) or opinion based. Different races are ... different. That doesn't make one better or worse than another; elves may be, on average, more agile, but they are also, on average, physically weaker; dwarves may be, on average, physically stronger, but they are also, on average, less agile. Both developed societies, so both have the full capability to do anything that is necessary to build and maintain a society. Which is better depends on the situation. Such Dwarves would beat such Elves in tunnels; such Elves would beat such Dwarves in a forest; both due to the terrain being suitable to their abilities. Further, one being stronger of weaker, more or less agile than the other only addresses averages; an exceptionally strong Elf may well be stronger than most Dwarves, and an exceptionally agile Dwarf may well be more agile than most Elves; it's the whole bell-curve thing. Also, there are no real standard races besides humans (although that is probably why you used the quotes....); virtually every fiction book/mythos/tradition/RPG defines their own variants of each. In one, Elves might be slightly taller than humans; in another, slightly shorter. In still another, they may be very short (couple of feet) or tiny (height measured in inches, sometimes less) - I've read books with all four Versions (some in the same book!), as well as comperable variations for other types, one book that turned the short weak elf concept on its head, making big strong elves. RPG's usually define the different types of races as having their own strengths and weaknesses that balance out on the whole with the others. Sometimes there is an imbalance, but this is usually balanced with some kind of penalty (reduced starting EXP, or a greater EXP cost per level, special weaknesses, social stigmas, et cetera - mind you, these are usually only appropriet when you have specific numbers such as EXP or assigned stats to play with, which isn't the case here). Morover, most such differences could be attributed to culture; dwarves distrust magic and rely on their own senses, so magic doesn't like them, which gives them some measure of immunity to spells cast directly on them, but also impairs their ability to cast spells (alternately, they could be skilled enchanters, making dwarven artifacts of reknown). Elves are good with the bow because it is the weapon most commonly used in their society, due to hunting requirements, perhaps (sort of like how virtually every US citizen knows how to drive a car; it's mostly because almost everyone has one; a cultural thing). Culture of this type even happens on modern Earth. Japan-based instruction focuses strongly on memorization, so first-generation Japanese immigrants often have better memories than US born people. Does this mean people of Japanese decent are inherently better at memorization? Probably not - it's most likely just a cultural difference; they are good at what they have been made to do all through school because they have a lot of practice at it. On the plus side, different races can add text and atmosphere to the conversation; it might come up that goblins were once elves, but became as they now are due to some warlords forcing them out of their forests and deep into mountain caves for several generations. Likewise, a character whom many NPC's react well/badly towards on sight because of their pointed ears/short stature/green skin/whatever could also add character development, text, and atmosphere. Mind you, you don't want to saddle someone else's character with any of this type of thing; if Sue's elves don't have the same mythos as Johnny's, that's fine - they are different variants (wood elves and mountain elves, perhaps; wood elves might be commonly viewed as thieves while mountain elves are considered paragons of virtue or vice-versa; I'm inclined to leave it up to the person playing the PC for the details of the specific variant they are playing). I have no objection to allowing non-human races for entering PC's. NPC's may be a different story, however. |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
I would tend to lean toward including non-human races. I would add that, as a matter of courtesy, one should only assign cultural traits to an NPC that negatively affect their own character. Positive traits are less problematic, but can still interfere with character/story development. Checking with the other PC(s) by PM beforehand is probably the best option if one wishes to affect their character.
Besides, if we don't have other races, how am I going to include that half-orc, half-dwarf dragon-riding mage-warrior? http://forum.shrapnelgames.com/images/icons/icon12.gif And, no, it's not myyyy precioussssssssssssss. Although it did have me laughing out loud. http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
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This would also likely happen with flight and/or teleportation as well. As conjoured food is tasteless, farming would still happen, primarily for the flavor of decent food. Many would still pay craftsmen for their labor (whatever the craft) rather than learning it themselves. People will still want payment, so they can buy food that tastes good. An economy would build around this, preventing socialism from fully developing. However, even those that wouldn't work would still be fed; however, they would never be satisfied with a lifetime diet of tasteless food, and would be likely to try to imporve their station (get a job/farm/hunt/et cetera) to get better tasting stuff and to pay for any desireable gadgets. Also, the economy would run greatly around the mages and farmers, although they would likely end up being treated much like skilled engineers today. Mostly, think of the Federation in Star Trek: the Next Generation (or Voyager or Deep Space Nine), replacing science with magic and tossing in immortality as a common thing. Of course, the final exam on the Advanced Immortality class would be murder.... http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon12.gif Quote:
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[ July 09, 2003, 04:33: Message edited by: Jack Simth ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
ok, i don't know what happened to my original post on this, i couldn't find it.
i have no objection to different races. i do object to 'elves are good, orcs are evil'. elven culture might be good, in focussing on learning and peace, but like you said, that would be there culture. i don't object to strengths and weaknesses. i do object to 'elves are superior, orcs are inferior'. in other words, if elves are long-lived, gracefull and inheritly skilled at everything, it's because they spend a lot of time studying life-extension and body-manipulation magics, which would give them extensive weaknesses elsewhere - perhaps more than if they took a more balanced approach. regarding humans, i do object to the 'humans are somehow superior and have no specific strengths and weaknesses' attitude. Quote:
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how are you going to balance that? http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon10.gif i can see several ways an immortal society could be 'fragile': ambition or lack of drive, extended anxiety over all they've got to loose and/or major recklessness, boredom. basicaly, although everyone would have a lot of time to 'be all that they can be', they would also have a lot of time to 'be all they shouldn't be'. extremes. [ July 09, 2003, 06:23: Message edited by: narf poit chez BOOM ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
I think I'm in agreement with you. No inherent strengths without balancing weaknesses, and vice-versa. No arbitrary racialgood/evil, although cultural good/evil is acceptable. No "humans mop up the board" stuff. Does that about cover it?
I do think that across the board, the average human's strengths/weaknesses would be less min/maxed. However, I also think that the human race would have more distant extremes and a vastly wider variety of skills present in any randomly chosen subset. In other words, there really would be no racially-determined human trait--the "average" skill level is only obtained by averaging all humans. I mean, don't create an NPC which does not interact well with a PC without first checking with that PC. I would also be careful with the scenario you gave, though--I think the less racial determinations are messed with, the better. Some generalizations such as "Most elves are faster than most orcs" would be fine, but things with strong in-story effects should be related to the character rather than the race where possible (even if they are overall true for the race)--it leaves more flexibility for both your own PC and other PCs when writing. Quote:
[ July 09, 2003, 06:27: Message edited by: Krsqk ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
well, humans do tend to be more varied than most fantasy races. how about we try to change that? http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
Let's see if I have this right. Every race is varied, with only the slightest (if any) racial modifiers. Instead, modifiers should be cultural and/or character-specific where possible.
OT: did you see my response to your OOC? Which were you concerned about? |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
well, for an example, why should all dwarves be strong and stout? that sort of thing.
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Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
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</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I suspect he means that If you are an Elf, and another is an Orc, you shouldn't give that NPC an intolerance of Orcs; just Elves. Quote:
how are you going to balance that? http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon10.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Dragon scales fetch a pretty penny at the market; there will be a lot of people trying to hunt the dragon down. Besides, the dragon is a pet. If it isn't too bright, someone might steal it.... http://forum.shrapnelgames.com/images/icons/shock.gif <hr> Quote:
[ July 09, 2003, 06:41: Message edited by: Jack Simth ] |
Re: this is a thread to attract SE4 forumers to the first Dungeon Oddessy roleplay thread
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[ July 09, 2003, 06:48: Message edited by: Krsqk ] |
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