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 Re: Highliner Mod - 1.04b - PBW Observations & Patch 
		
		
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 Re: Highliner Mod - 1.04b - PBW Observations & Patch 
		
		
		How'd that test come out? 
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 Re: Highliner Mod - 1.04b - PBW Observations & Patch 
		
		
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 On the brighter side, one thing I have found out that works in units are planetary bombardment weapons. One Omega Rider (500ktons) armed with 10 Plasma Bomb Vs depopulated a homeworld in one salvo. http://forum.shrapnelgames.com/images/icons/shock.gif  | 
		
 Re: Highliner Mod - 1.04b - PBW Observations & Patch 
		
		
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 [ June 24, 2003, 05:32: Message edited by: Mathias_Ice ]  | 
		
 Re: Highliner Mod - 1.04b - PBW Observations & Patch 
		
		
		i think some-one could do a cat-in-a-hat with the armor-skipping rounds and non-armor hps, but i've got a slight headache and i'm tired. 
	*hah! your tired! try eighteen* *annoying eighteen-wheeler* does anybody know what you call a pickup-truck with eighteen pigs in the back? [ June 24, 2003, 07:02: Message edited by: narf poit chez BOOM ]  | 
		
 Re: Highliner Mod - 1.04b - PBW Observations & Patch 
		
		
		Mathias Ice, the Neo-standard does not require you to install anything special. All that that means is that if you use a ship set that has extra images in it, they will be used in-game in the Highliner mod. 
	For the Image Mod, you can (and should) install it into the default Pictures folder. You do not need to have a second install of SE4.  | 
		
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 SHREK - Well, there's Narf, The Small... and Annoying. http://forum.shrapnelgames.com/images/icons/tongue.gif  | 
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