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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Atrocities July 3rd, 2003 02:05 PM

Re: STM "Final v1.7.5" Discussion
 
Captain Kowk I was wondering if it would be ok to post the new components for download? They include your race portraits for the Star Trek Mod.

Images 961 thru 984:
961 - 962 - 963 - 970 - 979 - 980 - 981 - 982 - 983 & 984 are recolored original components
965 - 966 - 967 - 968 - 969 were created by Captain Kwok for the Star Trek Mod
971 - 972 - 973 - 974 - 975 - 976 - 977 & 978 are images from Activision Elite Force I and II.

Atrocities July 3rd, 2003 02:08 PM

Re: STM "Final v1.7.5" Discussion
 
If any one is interested here are the current weapons and ranges for all the races except the tholians. I haven't gotten them done yet. I will add them once I am done.

Weapons.txt

Atrocities July 4th, 2003 01:02 AM

Re: STM "Final v1.7.5" Discussion
 
Well I have added the Structural Integrity Field I - V to the components list.

I have finished the Klingon Components and Weapons.

I am debating on wether or not to add 10 more races to the Race directory. They would all use generic Ai and all use only 8 ship classes including colony or transport ships.

The reason for this is game limitations. If you have only 10 races and you choose a setting of many races then the game will use one or two races twice or even three times. By adding ten minor races to the Race folder I could eliminate this.

The 10 races would more than likely use their own ships sets, but a few might have to use repeates or generic ships.

When setting up your race the game will often use a random BMP image from one of the race folders. This is random and can be any image. I am therefore at a loss as to what to do about this except to include ALL images with all sets. I can over look this error as it does not cause the game to crash, but it does cause an annying pop-up error.

If Aaron was to fix one thing more for SEIV, I would as that it be this: Provide a setting that will alow a modder to lock the random image to a specific image.

To get the 10 minor races I will be using 5 of the neutral races. This is how the races will be tenatively set up.

Major Races:
Species 8472
Borg
Breen
Cardassian
Dominion
Federation (STNG)
Ferengi
Klingon
Romulan
Tholian

Minor Races:
Bajoran
Gorn
Hirogen
Ktarians
Kazon
Nausicaan
Sheliak
Son'a
Tamarian
Vaadwaur

Neutral Races:
Andorian
Anticans
Bandi
Benzites
Betazoid
Bynars
Chalnoth
Mintakan
Mizarian
Pakleds
Selay
Talarian
Trill
Ullian
Vulcan
Yridians
Zakdorn

Atrocities July 4th, 2003 11:21 PM

Re: STM "Final v1.7.5" Discussion
 
http://www.smiliegenerator.de/s17/smilies-14111.png

Fyron July 4th, 2003 11:41 PM

Re: STM "Final v1.7.5" Discussion
 
Why did you make your own smiley?

oleg July 5th, 2003 12:04 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
I am debating on wether or not to add 10 more races to the Race directory. They would all use generic Ai and all use only 8 ship classes including colony or transport ships.

The reason for this is game limitations. If you have only 10 races and you choose a setting of many races then the game will use one or two races twice or even three times. By adding ten minor races to the Race folder I could eliminate this.


<font size="2" face="Verdana, Helvetica, sans-serif">But why should you keep the race number selection in settings.txt ? Make it smaller. 1-3 for small, 4-5 for medium and 6-8 for high ! Just an example, of course.

Fyron July 5th, 2003 12:45 AM

Re: STM "Final v1.7.5" Discussion
 
Actually, if you have less than 20 races, any choice gets really weird results. You get random ship sets with random AI files for all races.

Atrocities July 5th, 2003 01:21 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by oleg:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Atrocities:
I am debating on wether or not to add 10 more races to the Race directory. They would all use generic Ai and all use only 8 ship classes including colony or transport ships.

The reason for this is game limitations. If you have only 10 races and you choose a setting of many races then the game will use one or two races twice or even three times. By adding ten minor races to the Race folder I could eliminate this.


<font size="2" face="Verdana, Helvetica, sans-serif">But why should you keep the race number selection in settings.txt ? Make it smaller. 1-3 for small, 4-5 for medium and 6-8 for high ! Just an example, of course.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">This feature does not work. Both Kwok and I have tried it seprately with the same results.

Atrocities July 5th, 2003 01:23 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Imperator Fyron:
Why did you make your own smiley?
<font size="2" face="Verdana, Helvetica, sans-serif">http://www.smiliegenerator.de/s17/smilies-14202.png

Fyron July 5th, 2003 02:08 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by oleg:
But why should you keep the race number selection in settings.txt ? Make it smaller. 1-3 for small, 4-5 for medium and 6-8 for high ! Just an example, of course.

<font size="2" face="Verdana, Helvetica, sans-serif">This feature does not work. Both Kwok and I have tried it seprately with the same results.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Actually, it does work. You just have to have 20 or more races. http://forum.shrapnelgames.com/images/icons/icon12.gif


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