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Re: SE4 Stock Balance Mod
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We can make up anything we want to and make it sound plausible. http://forum.shrapnelgames.com/images/icons/icon10.gif Geoschmo |
Re: SE4 Stock Balance Mod
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Geoschmo |
Re: SE4 Stock Balance Mod
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Of course, if PPBs are nerfed more than a little, then MBs (as is) become more viable as a mid-game weapon. Quote:
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">It would still be less effective than the APB for Point Blank strategies, and would only be worthwhile for people pursuing a Max Range strategy. I don't think it diminishes the tech tree at all. Quote:
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Re: SE4 Stock Balance Mod
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And it has very little resemblance to unmodded SE4, so it can't really be applied to this project. |
Re: SE4 Stock Balance Mod
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Since changing the comp size is also bad, and Geo pointed out that greatly increasing the cost might drive the ai bankrupt, what options do we have to balance these two items? Is there anything about what the ai does that human players don't that we can take advantage of? For example, does the AI tend to build way too many farming facilities? (I have no idea). If they did, we could safely increase the organics cost of these components without have to worry about ai bankruptcy... That wouldn't be the ideal balance, but it would be something... |
Re: SE4 Stock Balance Mod
I would like to propose only 3 modifications be put up for a vote.
1 Weaken pdc's. This helps fighters and missles 2 Increase the cost of the Talisman by a factor of 5 3 Reduce the warp opener range the max needs to be 150 LY or less I also might add from some of the comments that a few of you have not been in any huge end games. With lots of ships and planets and big production many of the blance problems are minimized. I am in turn 170 of a game and watched 3 Groups of my fighters take out 3 dreadnoughts in a small fleet battle. Every weapon can be used to advantage at the end game. The only reason to 'Balance' the game is to help new players have fun. |
Re: SE4 Stock Balance Mod
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Other traits that could use attention: Advanced Power Conservation: 50% less power usage (instead of 25%)? Hardy Industrialist: 120% SY rate (instead of 125%)? |
Re: SE4 Stock Balance Mod
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As for explaining why it would do this in the first place, lets all just assume that the torp is fitted with an anti-matter explosive that gets more volitile the longer it's encased in the torp shell. Doable? |
Re: SE4 Stock Balance Mod
"This makes no sense! A beam weapon like APB is almost instantaneous to strike it's target which can't really evade it, while a torpedo is moving fairly fast and won't be able to make quick sharp turns if the target makes a sudden move, so is more likely to miss than the beam."
The torp may well have a proximity charge and/or a limited ability to seek. That, and why would a beam weapon be almost instant? These aren't lasers; the APB is just a stream of anti-particles, no difference from a DUC slug except that when it hits matter, it makes a bigger boom. |
Re: SE4 Stock Balance Mod
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Unsorted Issues </font>
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[ July 23, 2003, 23:39: Message edited by: Suicide Junkie ] |
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