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Re: New & raw web based Dominion II game server
The game Crowded Land has been restarted and disowned by me.
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Re: New & raw web based Dominion II game server
You know, the simple approach is to just let Mose do both md5sums for you.
When you upload, his page will already spit back an md5sum for you, ostensibly so you can compare to the one YOU took....but instead, you can just record that one, and then if it changes unexpectedly, it's not your pretender anymore. |
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Has anyone gotten the master password to work yet?
It still hasn't worked for my on my two games. |
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Are you guys telling me that a standard windows installation comes without a possibility to do md5sums? That can't be right. ssh needs the md5sums anyway, so why not make it availble as a command line utility?
If this is really true I suppose I could make a md5sum calculator availble on the site. But I'm having a hard time believing this http://forum.shrapnelgames.com/images/icons/tongue.gif |
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Good luck with the auto Dominions server. I hope it will be more stable for you now when a nasty network bug in Dominions has been eliminated. |
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Could you switch the ALLTheNations port 2310 game to a quickhost with no time limit for a while? I have been having trouble connecting to that one since the patch.
There are only three players left, I am the second strongest, and the third is trailing by a lot. If Ermor stops playing it's turns, Machaka is going to win by default. |
Re: New & raw web based Dominion II game server
Johan: That sounds awesome! The thought of NOT having to hunt all my mages for clams and having scores of scouts for fetishes.... http://forum.shrapnelgames.com/images/icons/icon10.gif And it's good to hear that network bugs are being quashed
I'll change the settings for Allthenations/2310 to quickhost only. |
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Norfleet, what's with you? Cheer up already! http://forum.shrapnelgames.com/images/icons/icon7.gif
I would like to play with a mod that disables clams+fetishes. Is that okay with you? I'm not forcing you to participate. As I have stated often, the pool option is worse than the hunting option. And clam+fetishes are the best sources of gems. That can hardly be ignored. |
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the pool option doesn't "work" for him because he doesn't like hunting through his units to put the pooled gems back on those commanders that he wants to keep them (if they are at a lab when he issues the pool command). |
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Pluse removing gem producing items all together would have a fairly profound effect on the game. Particularly large maps with lots of people.
Not necassarly better... but a different game which could also be a lot of fun. |
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Last and finally, I was just posting a thank you note to Johan! http://forum.shrapnelgames.com/images/icons/icon10.gif I also realized what thread is(!), and apologize for being extremly off topic.
R.Z: Thanks. You nailed it exactly. When I used the pool option, I lost a few too many battles --- or had the cost in lives markedly increase --- because gems that were supposed to be on certain commanders were gone. If you are going up against a massed missile army, and that storm spell doesn't go off... As for the effect on the game, it is there, of course, but I wouldn't even say it would change the game in nature. Most markedly would the effect be on wishwars I think, though I have never been involved in one of these http://forum.shrapnelgames.com/images/icons/icon7.gif As for the logic Norfleet, I don't follow you. Though I (clearly) meant to disable the items, increasing the cost to say 1000 gems would have much the same effect, IMHO. I would perhaps make selected water items cheaper to compensate; especially amulet of fish and other water-nation oriented items. [ June 12, 2004, 19:53: Message edited by: Esben Mose Hansen ] |
Re: New & raw web based Dominion II game server
From the news section on my server:
[b]New options for new games AND master passwords now really working[b] First: Master passwords are now working for real; it has been tested so it must be true. Second: it is now possible to close or set an AI for all nations at game creation. In principle, this should work for games that are still open, too, though this is untested. Third: be on the lookup for non-working options. It turns out that the order in which the options are specified is significant. This finally conclude support for all (relevant) server options. |
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Of course Im now going to start looking for ways to add more relevant server options. Or should I wait up until after the "mod on the fly" menu is done? http://forum.shrapnelgames.com/images/icons/icon7.gif [ June 12, 2004, 22:19: Message edited by: Gandalf Parker ] |
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Thanks! I wouldn't wait around for the automatic-mod builder menu, though. At best, I'll make that sometime after the next patch --- when modding can be enabled from the command line.
More command line options are always welcome http://forum.shrapnelgames.com/images/icons/icon7.gif Adding support for most of them is just a matter of updating a database table http://forum.shrapnelgames.com/images/icons/icon7.gif |
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I am trying to connect to port 2254 to take my turn in the HowTheGodsKill game (Mictlan) and when I connect (successfully) I get to the waiting for data screen - forever.
I was able to kill the Dominions task and then take my turn normally in the game on port 2252 (Low Magic). But when I went back to try at port 2254 got the same result - hang. |
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I am not sure what causes this, except that I first encountered it around the patch to v.2.11 and when the server began pushes >400Mb swap.
For me and some others, just killing it when the waiting for data screen hangs and then immediately trying again works --- sometimes you have to try more than once. The highest reported number is 4 trys. Cohen was unsuccessful with this. For him, restarting the game solved it, at least for a while. Just to make it plain: The server just running normally. I'm guessing that there is a bug in the dominion game that causes it to crash/hang when the server is slow to respond, or maybe send the data in two TCP/IP packages. But without the code, who can really tell? |
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I was wondering what your handle on this board was... |
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Mose Thread! Long Live the Mose.
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A game I created on mosehansen (Cradle of Uncivilization) has an anonymous nation I've been trying to boot before starting the game. (The result of someone uploading two pretenders.)
Using the "Kick all anonymous players" option isn't kicking the player off (5 attempts now). Nor is it restarting the game as it says it will, though this is perhaps a result of the game not being started yet (it's still in an open state). The nation (Jotunheim) is also the only one that doesn't display an md5 value, which makes me wonder if there's something ... screwy with the nation / pretender? Anyways - anyone know if it's safe for me to start the game, _then_ trying kicking Jotunheim? Or using the master password to remove it? Thanks. |
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Did you try stopping the game, kicking the anonymous players, and then restarting the game and seeing if the player appears in the server list?
The fact that he has no md5sum anymore suggests that he has been DELETED! |
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Eh - you can't kick anonymous players while the game is stopped. When the game is stopped, the only option is to restart.
Ah well - guess I'll start the game, and trust I'll be able to kick / delete once the game is running if need be. |
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Bah. Despite the lack of an MD5 value, and despite the repeated attempts to kick anonymous players (which did kick the pretender I set to anonymous), Jotunheim (anonymous) is still in the game.
I guess the best I can do is set it to AI, then? |
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The reason Jotunhiem had no md5sum and couldn't be kicked was that I had configured the masterdata wrongly... the filename was incorrect.
I has been fixed now. You'll have to AI now that the game has been started. It may be a good idea to send problems directly to me, or at least an alert. I do check this thread, but not every day http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: New & raw web based Dominion II game server
The one game currently open on the Mosehansen server has 6 registrations, which is the number the starter is looking for. However, he has specified the map as Faerun.
While I'm willing to do this, I'd like to point out here to anyone involved with the game that Faerun is a huge map, and with only 6 players it's going to feel like 6 single-player games for quite some time... |
Re: New & raw web based Dominion II game server
Say, Esben - if you look over at the Diplomacy thread, you'll see there's some people who would enjoy anonymous games - ie, Gandalf could play without regard for his reputation for honor, Norfleet might be MaryWithALittleLamb instead of the Great Evil, etc.
Any chance you could facilitate this? (I'm neutral about the idea, and certainly don't want to ask you to do new programming and work, but....) There's a problem with anonymous players dropping out of games all too often. But if the players claimed their games, just as they now do, only it wasn't displayed for anon games, then everyone would start off anonymous / fresh, while players could still be set AI / kicked by the master password or you, the Facilitator of All Things Divine. http://forum.shrapnelgames.com/images/icons/icon12.gif Alternatively, I suppose people could simply declare a game anonymous, and ask people _not_ to claim their nations. If they used the master password, they could still set players AI if they skipped too many turns, right? People would have to make sure to upload the exact Pretender they wanted to play, since there'd be no way to replace them - in an anonymous game, you can't very well kick all anonymous players. http://forum.shrapnelgames.com/images/icons/icon12.gif But with the setup you now have, people would get their nation, a nation that was open when they uploaded a pretender. Guess the only ... screwy thing would be that some people might upload and attempt to play more than one anonymous nation at a time. Imagine - Norfleet playing SG Ermor, Tombs C'tis, Raptors Caelum, undead Ulm, _and_ Carrion Woods all at the same time. http://forum.shrapnelgames.com/images/icons/icon12.gif Or Cohen, playing 15 immobile pretenders all at once. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: New & raw web based Dominion II game server
I have thought about this, but your's is only the 2nd request for this, with the first being REALLY early (form Gandalf I believe)
So I think the interest in this is low enough that it doesn't need explicit support: If you want to play anonymous simply register a player "Anonymous001" or whatever, use it for that one game and throw it out. When the number of inactive players get high I will make some automated cleanup in any case. Hope it makes sense... I'm a bit tired today... |
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Yep it seems to be down.
I might have to go start on the honey do list early http://forum.shrapnelgames.com/images/icons/icon9.gif |
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Power cord was out of the wall. My wife was so kind as to put it back; and I have just finished restarting all the games. Check your turns have been uploaded, and sorry for the inconvenience.
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The power cord fell out of the wall? I recommend the use of duct tape to help prevent such problems in the future. Duct tape is like the Force. It has a light side, a dark side, and it holds the universe together.
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Is anybody else having trouble accessing the server at the moment?
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The game Semiblitz is quickhost only (no timeout) populated only by anonymous players (except one) was created on April 8 and is apparently at turn 1.
Is this game defunct? |
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THE SYSTEM IS DOWN!
It's very strange, because the webserver itself appears to be up, and it reports that all the games are "in progress", but the game ports do not respond, and a telnet probing reports a connection refused, as if the games were down, except that they're reported as up. |
Re: New & raw web based Dominion II game server
It seems to have gone away now. What caused it?
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Re: New & raw web based Dominion II game server
The cause was me. I had just recompiled the newest and greatest kernel, which would enable me to finally do a decent multithreaded profiling to show once and for all that fork() is more effective than threads...
well, anyway, I had a session open for each of my three linuxboxes. I wanted to reboot the one ---- but mistakenly wrote </font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">reboot</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">in the other. :-( Norfleet: Duct tape is great, but has one flaw: It costs too much. Otherwise, it's great for crying children. (For babies, use the cheap stuff. ) [joke] |
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Another free slot? |
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</font><blockquote><font size="1" face="sans-serif, arial, verdana">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Man is computer controlled Ulm is computer controlled Ermor is computer controlled Mictlan didn't play this turn</pre><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I assume the above means that marignon has been eliminated, since his files hasn't been touched since april. Neither have Mictlan. Using a slot for having computer players duking it out isn't worth it. I'll go kill it now. Keep up the good work! |
Re: New & raw web based Dominion II game server
Esben, any chance of implementing a limit on the number of games a single person has created at one time?
Right now one person takes just over 25% of the game slots, creating mutant games that appeal to his own warped view of the game, and quitting the games as soon as he's not having fun anymore. |
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Tournament game will start little later 25th July.
We're recruiting players. |
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And now you've grabbed another slot, that you haven't even determined the weird rules for yet??? |
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I find this personally, sickening.
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In Soviet Russia, slot grabs YOU!
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Oks, I'll disown all the games I'm not anymore into.
[ July 18, 2004, 22:36: Message edited by: Cohen ] |
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