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Re: New Game
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Another thought is the score graphs. I played my second MP game with graphs off, and I liked it a lot. It put far more reliance on scouts. It also led to some interesting diplomacy when you never knew for sure who was truly leading the game. I was one of the three major powers in that game, and I was constantly persuading the lesser powers that the other guy was winning and they needed to join my block instead of the other guys! It was a lot of fun, but the game unfortunately became glitched and crashed totally. We never could agree on who was winning when it crashed. Anyway, here are my votes: Map: TBD Mods: No Victory: Half the provinces Sites: 50 HoF: 15 Research: Very difficult House rules: Must take nation with no MP experience Indies: 9 Score graphs: off Host: 24h QH The Panther |
Re: New Game
My vote:
Map: Aduria (this map suggests victory point conditions) Number of players: 10-12 (Aduria has a lot of room for water nations). Mods: No Victory: Victory points (e.g., 8 out of 12, that is, 2/3rds) Sites: 45 or 50 HoF: 15 Research: Very difficult House rules: Must take nation with no MP experience Indies: 6 Score graphs: off (graphs off can be very fun) Host: 24h QH Again, I'd like to play Pangea. Pasha |
Re: New Game
Well, Panther, I suppose you should shut down the game once everyone has had a chance to look at their turns.
I think I was the one who first suggested the Arco-Ulm-Jotunheim alliance against Caelum, and that was before Pasha went on holiday. Our plan was to wait until Pasha came back to attack you, but then you started carving up Vanheim with Abysia, and Steerpike egged me on to attack you without waiting for Pasha. I agree with you that Arco was the best placed among us to defeat you. Not only for the mind-attacking spells you mentioned (though those would have worked best seeing as you had a magic scale which would reduce MR), but also the easy access to elemental combat spells. Personally, I tried a variety things: 1) Cold-immune, lightning-immune thug. I think that worked okay. The problem was that I had no air magicians other than my pretender and so I gambled on spectres to get a random air but never succeeded. You never did catch that raiding Bane Lord. I should have made a bunch of them. 2) Massed indy archers. That didn't work very well. I thought a hail of arrows would kill a clump of false horrors, ethereal or not, but they kept missing. 3) Undead and vine ogres. Well, the tanks are mindless, but you could still scare away the mages, which dissolved the tanks. Ouch. It didn't help that false horrors actually have very good attack / defense. Mindless tanks are useless unless you actually have mages in the back to cast some good spells. 4) False horror spam could be defeated with overwhelming numbers if I arranged a full line of troops so that some would slip past the false horrors and attack the mages. 5) I watched some fights with Ulm, and while the charcoal shielded Black Lord could pop false horrors, it didn't help him against lightning bolts / frozen heart. Overall, I'd say that false horror is definitely overpowered. It *can* be countered, but the costs of countering it is so disproportionate to the cost of deploying it. And against Caelum, you can always switch to frozen heart / lightning bolt once the enemy gets close, so I'd need to defend against that too. And throughout the game, I was wary of assembling a huge ***-kicking army for fear of a Wrathful Skies. It was frustrating too that my GK died so easily. He was supposed to cast Fireshield + Breath of Winter but I guess that Air Queen and all those False Horrors next to him persuaded him to attack instead of casting spells. Towards the end of the game, I was making a lot of vine ogres and longdead horsemen to tank for N3 mages with Spell Foci capable of casting charm. Too bad I never got to use them. Oh well, I'm good for a new game as well, though I'd need some time to experiment with Zen's mod. I want to call dibs on C'tis this time. |
Re: New Game
I would be the very first to agree that the false horror spell is overpowered and needs to be nerfed. I already posted that elsewhere on the forum. Nearly any race but Ulm can counter it, but the cost is usually higher than the cost to Caelum for doing it. Only Arco, Pythium and R'lyeh can easily beat the horrors without having to target it specifically since they are usually researching up Thaumaturgy anyways. Abysia has a good counter if they go the devil path. Until the inevitable Caelum staff of storms shows up, that is.
I also suspected that you were going to enlist Ulm in your alliance, so that is why I went to 3 day QH to slow down the game while he was gone. I did not want Pasha's holiday to influence the game, and it really did not all that much. I too was surprised just how easily your GK died. I did not know you would attack with the lone GK, though. I did expect you to attack there, but with your army, and maybe also with the pretender. And because I was so close to getting the required number of VPs, I decided to jump in with every single troop I had that could reach the castle. I definitely wanted to break the walls in one turn to try and win the game at once by taking that VP. It was a very nice army. I think I had 23 mages, 2 AQs and a ton of archers, ogres, and draconians. I had 2 wine bags and the army was still starving! I had not realized until this game that the Caelum archers are size 3 and eat more than you would think. Turns out that I found Pickles with an undefended VP province that he took from Ermor and that is what let me go one over the requirement. It was my insurance policy in case I lost the battle to you. As for the bane lord, I never did get the chance to attack it with a decent army and see how it might have worked. And, as you know, I did lose several times with a small strike forces of a single seraph and a couple of archers when I guessed wrong on where you were going. I always seem to easily predict the AI during SP. But people are rarely predictable, which is one of the things I really like about this game. |
Re: Exit stage left
Yes, I would be interested in a new game as well. Good group. I personally made a serious mistake on relying on convential troops for the most part. Yes, I built an SC Pretender (Ghost King), and he performed well for the most part, but when he got killed in an Indy province on the same turn that Abysia attacked, well...I was done...
I really think you don't crack open this game until you explore the magic options extensively, which I didn't do well. As a newb, I started 5 games at one time and got severely overwhelmed. Anyway, I'm up for another game...Really enjoyed playing with you guys. Krool |
Re: Exit stage left
Hmm, I'll follow the standard format for the new game:
Map: No preference. Number of players: No preference. Mods: Zen's Pretender Mod. (I know we had at least three GKs in this game, and it would be nice if there were a little more variety.) Victory: 2/3 of provinces Sites: 50 HoF: 15 Research: Difficult (I already have a very difficult research game going. I can do another one, but be warned, it just means that everyone will take a fire 9 or water 9 blessing, which can be boring in its own way.) House rules: Must take nation with no MP experience Indies: 9 (punishes people who get too reckless about fast expansion) Score graphs: off |
Re: New Game
Ok Ok I was the best placed to defeat Panther and in my arrogance I thought I might have had a good chance.
Even though we attacked without Pasha it was still two on one and Pasha could join the attack within 3 or 4 turns. In my defense it was my second multiplayer game and I think I have learned from it. We will see. |
Re: New Game
Hey, congrats on the win Panther - now if only there were trophies to bring home to Albuquerque. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: New Game
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Besides, I was worried that if I sent in the GK with a bunch of giants, the false horrors would just scare the giants away and the GK would just rout with them. |
Re: New Game
Has anyone claimed the giants?
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Re: New Game
yes I did
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Re: New Game
Viva la mod!
If any of you wouldn't mind, I'd like (after you choose your pretenders and get underway) a brief synopsis (in perhaps an Email?) of your Pretenders, why you chose them, and if you originally chose something else with the same intention but chose your current Pretender instead. P.S. I know that there are alot of newer players out there, so even if the answer is: "This one looked cool" I will of course accept that too http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Mods
I just downloaded the Zen mods. I had no idea it was so easy!
He is up to 1.81, by the way. And I must admit that I like it. Changing the GK to 30 points per path is truly a good thing, and no longer makes it the no-brainer for many races like it is now. It even makes the VQ look more attractive once again when compared to the GK. It also allows one to possibly select a human rainbow pretender and not be giving the game away! So.... I guess I have to change my vote in favor of the 1.81 Zen mod, which means I cannot use my 20 point path GK that I carefully crafted for Abysia over the weekend. But it seems the right thing to do. |
Re: New Game
Heh, so it turns out we had four GKs in this game: Jotunheim, Caelum, Ermor, Pythium.
And as for the new game, we can call it "Slightly Less Newbie Slugfest". http://forum.shrapnelgames.com/images/smilies/wink.gif Remember, I want C'tis. Slurp, slurp. |
Re: New Game
OK, I have tabulated the claims so far:
Grim Knight - Marignon (host) Panther - Abysia Steerpike - Jontunheim Pasha Dawg - Pangaea Deccan - C'tis Dragon Fire - TBD Krool Death - TBD Not heard from yet: Baboune Beorne Pickles |
Re: New Game
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Re: New Game
Yes Panther congratulations are in order, even though I finished second place in most graphs I am very skeptical that I could have defeated you, even if I had jumped on the attack panther bandwagon with everyone else, and beleive me I was invited and encouraged to do just that many times.
So I think even if the game had continued and we had gotten into a conflict you would have won. Grim Knight |
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Re: New Game
It's fine with me to use the mod... I just need to figure out how to set it up. Is it easy to switch between mod and non-mod games?
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Re: New Game
PashaDawg, yes it is very easy to switch between Mod and Non mod games. This is the only Mod I have used and with this one, you only need to have the Mod installed and enabled at the time you create your pretender. After that just having it installed is enough.
Other games you have already started will be completely unaffected, whether you connect to them with the Mod enabled or not. Grim Knight. |
Re: New Game
This is a good group and I can learn a lot from you. The problem is I am in too many games and lack time to play. So, I must (sadly) decline to play in this game.. arrgh.. believe me I wanted to ...
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Re: New Game
I'll try out Vanheim....
Are we doing this via email? And it looks like I have to download some maps, eh? Krool |
Re: New Game
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Anyway, Aku can post in here if this is still true. |
Re: New Game
I would like to play in your new game because Pasha always has interesting stories and makes the games a lot of fun.
I know the original players have first dibs on nations so let me know if there is room in the game. If there is I will pick a nation from what is left(and i read the rules that it had to be a nation you never played mp with). I have a good handful of nations that I havent played mp with. I would like Pythium as my first choice though if it is available after all the original players pick their nations. |
Re: New Game
I'll try . . . Arco. Although I really want to play a race I've never played before. I just lack the time to tinker. Any thoughts?
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(Thanks, AKU.) |
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But whatever floats your boat in the moat! |
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Re: New Game
Ok. I got the Zen Conceptual Mods for Pretenders and Spells. Are we planning to play both or just the Pretender Mod?
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Re: New Game
hm... I didnt even know bout the spell mod. I better go look at it...
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Re: New Game
Another idea for a map would be Zen's map of Europe.
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Re: New Game
Hey, can I join in with the one nation I've never played? Mictlan, lots of micromanagement I hear, and lots of sacrificial virgins, leather, whips, etc. I'll even post good hot stories involving blood slaves turned dominitrix that don't mention anyone by name, and if I'm in, no one can get an unfair disadvantage by asking me to sub for them. http://forum.shrapnelgames.com/images/smilies/wink.gif (Since dominitrixes don't sub. http://forum.shrapnelgames.com/images/smilies/happy.gif ) |
Re: New Game
Oh, well you see I never really read these Posts closely. So that said, and to conform with the rules that were so obviously insufficiently promulgated, I hereby select, um, uh, er . . . Caelum. I so declare and sayeth that I have never ever played this race, or even met this race in battle, and I have never seen a player actually win a game with this team. I bet they are a bunch of sissy little do-gooding angles that don't actually believe in doing real work, you know the bloody stuff. All tips, especially prior to god formation, are welcome. And no, I'm not going to consult some intel forum to get the lowdown - remember I don't believe in real work.
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Re: New Game
As far as Zen's Spell Mod goes I think it is a little too much of a work in progress, it makes some pretty significant changes to Spells and Summoned Creatures. If a majority wants to go with it that would be fine but my vote is for pretender mod only.
Mods: Zen's Pretender Only Also not everyone has voted yet so those who have not should either announce an abstination, or vote for any aspects of the MP setup that they feel strongly about. Thank You, Grim Knight. |
Re: New Game
Let's do a retabulation:
Original Slugfesters: Grim Knight - Marignon (host) Panther - Abysia Steerpike - Jontunheim Pasha Dawg - Pangaea Deccan - C'tis Dragon Fire - Caelum (what, you want to get attacked early again?) Krool Death - TBD Baboune - Declined Beorne - Not heard from. Pickles - Not heard from. New slugfesters: Cainehill - Mictlan Aku - Pythium AFAIK, the current vote tends towards use of Zen's Pretender Mod, very difficult research, indies 9. Map choice should probably be Last after we get a final player count and see if we have any underwater nations. |
Re: New Game
And a note on victory conditions:
I find that a game with no victory conditions is too tedious. People will drop out rather than complete the game, so some kind of victory condition is probably best. I've played a couple of games with VP based victory conditions, and I kind of dislike it because once a nation gets started, it's hard for the rest of the players to team up to stop this kind of victory because allied armies can't team up together to defend a weak VP province and everyone is forced to castle VP provinces. This is why I prefer a victory condition based on a percentage of provinces controlled because no one can possibly castle everything and still expand unless they're already well ahead of everyone else. I think the % of provinces required should probably be more than 50%, to give other players more of a chance to turn the tables, and less than 2/3 like I said earlier. |
Re: New Game
Below is a listing of all the votes so far:
Grim Knight's Votes Map: TBD Mod: Zen's Pretender Mod v1.81 Victory: 2/3 Provinces Sites: 50 H o F: 15 Research: Very Difficult House Rules: Play a Nation you have never played MP before. Indep Strength: 9 Host Speed: 24h QH Graphs: Off Everything Else: Leave at Default Race: Marignon Steerpike's Votes Research: Very Difficult Indep Strength: 9 Race: Jotunheim The Panther's Votes Map: TBD (Not Tyrande) Mods: Zen's Pretender 1.81 Victory: Half the provinces Sites: 50 HoF: 15 Research: Very difficult House rules: Must take nation with no MP experience Indies: 9 Score graphs: off Host: 24h QH Race: Abysia PashaDawg's Votes Map: Aduria (this map suggests victory point conditions) Number of players: 10-12 (Aduria has a lot of room for water nations). Mods: No (Later said he would not mind the pretender mod) Victory: 2/3 or 60% Province Victory (Counted as 2/3 in Tally) Sites: 45 or 50 (Counted as 50 in Tally) HoF: 15 Research: Very difficult House rules: Must take nation with no MP experience Indies: 6 Score graphs: off (graphs off can be very fun) Host: 24h QH Race: Pangea. deccan's Votes Map: No preference. Number of players: No preference. Mods: Zen's Pretender Mod. (I know we had at least three GKs in this game, and it would be nice if there were a little more variety.) Victory: More than 50% of provinces but less than 66% of Provinces Sites: 50 HoF: 15 Research: Difficult (I already have a very difficult research game going. I can do another one, but be warned, it just means that everyone will take a fire 9 or water 9 blessing, which can be boring in its own way.) House rules: Must take nation with no MP experience Indies: 9 (punishes people who get too reckless about fast expansion) Score graphs: off Race: C'tis Cainhill's Votes Map: Not Tyrande Race: Mictlan The following Players have claimed a Race but have not voted on any other aspects. KroolDeath's Votes Race: Vanheim Dragonfire's Votes Race: Caelum Aku's Vote's Race: Pythium If I got anything wrong or missed anything please let me know. Again those who have not voted on anything other than race should either announce that you are abstaining or vote for any and all aspects of the MP setup that you feel strongly about, (Cainhill and Aku should feel free to vote as well). I am going to try to PM Beorne and Pickles to see if they are interested in another game. Thank You, Grim Knight |
Re: New Game
I am going to start the server now as the MP settings are not asked for until after all pretenders are uploaded.
The only difficulty that there may be with my server is the fact that I do not have an entirely static IP Address. However since the IP only changes when my Cable Modem is power cycled it should not be a problem. The power goes out in my area only very rarely, and I never power cycle the modem myself unless there is a problem with my connection which is also very rare. If there is a situation that results in a change of the IP I will be as prompt as possible in posting an update to this forum thread, or if we open a new thread once all the particulars of the game are sorted out, I would post to the new thread. So anyone who is ready to upload their pretender may do so at the following address and port: IP: 69.10.97.69 Port: 65000 Game Version on the server is 2.14 Remember though there is no hurry to upload pretender's as not everyone has voted on settings yet so the game will probably not be starting for at least another couple of days. Thank You, Grim Knight |
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PASHA |
Re: New Game
I revoke my selection of Tyrande as a map, Pasha said it was pretty and ... well ...I like pretty things OK! http://forum.shrapnelgames.com/images/smilies/wink.gif
I'll play it in single player for fun.http://forum.shrapnelgames.com/image...es/biggrin.gif It's better to wait until everyones chosen anyway. Interestingly no ones chosen a water nation yet that could have an effect. Choosing very difficult research might be an advantage for Jotun, so go for it boys. |
Re: New Game
I want to play too!!
I'd like Man, and my only preferencies are: - a not too huge map (for Man only-capitol problems) - and using the Zen's Pretender Mod v1.81 Thank you! |
Re: New Game
Oh - I'm not actually in, I was joking about the Mictlan bit, especially as I don't qualify as a newish player. |
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Anyway, as for advice on the pretender, I have a nifty Ghost King design for Caelum that has already been highly proven in battle. The only problem, he cannot be used under the Zen mods, which is actually a GOOD thing. http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: New Game
Is there room for a complete newbie as Arco?
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Re: New Game
Here is the good news Panther: I don't even know what a false horror does or how to get them. Now that you mention them, I suppose I will look into it.
Isn't fun to play with the uninformed? Maybe I should have my young daughters play for me. |
Re: New Game
Ok, if, but only if, Caine does not play, I'd like to keep Mitclan. Otherwise, Man.
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Re: New Game
I think there is room for you CuriousCat, we are looking to get about 10 or so players and not all spots are claimed yet.
Grim Knight |
Re: New Game
Mictlan is all yours, Beorne; good luck.
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