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-   -   Fools Lament II - Ended - Mictlan wins!!! (http://forum.shrapnelgames.com/showthread.php?t=20828)

Yossar November 15th, 2004 12:48 PM

Re: Fools Lament II - Newbies Welcome
 
Quote:

archaeolept said:
also magma spells are good; ice strike; the rust spells; acid; entanglement

Oh, I wasn't sure but I always assumed the magma spells were fire damage. Now I just need to find a strong fire/earth caster.

Yossar November 15th, 2004 11:52 PM

Re: Fools Lament II - Newbies Welcome
 
And thanks to this thread it looks like everyone has an ice devil now.

Soapyfrog November 15th, 2004 11:55 PM

Re: Fools Lament II - Newbies Welcome
 
Hey if it had been me I would have immediately posted about someone losing 9(?) uniques in one battle!

Anything to weaken ones opponent http://forum.shrapnelgames.com/images/smilies/wink.gif

Yossar November 16th, 2004 12:52 PM

Re: Fools Lament II - Newbies Welcome
 
Wow, I'm surprised all the arch devils were gone too. Apparently some people besides me have a whole lot of blood slaves.

Soapyfrog November 16th, 2004 01:04 PM

Re: Fools Lament II - Newbies Welcome
 
I admit I had been hoarding blood to spend on mass blood summons when I eventually hit Blood 9... so really this has been a golden opportunity for me.

The reqs for ice devil summons are easy to reach when you have a bunch of CMs with blood, and reqs for arch devil is not much harder, and I had enough blood that I was willing to have a few summons fail and not be too upset about it.

Quite the windfall for me, and totally unexpected that no-one else seems to have capitalized on the situation to summon some of them! I thought I would get a few on the first round of summoning (2 ice and 1 archie), I thought for sure most would fail the 2nd turn of summoning (another 2 ice and 1 archie), and frankly, the 3rd turn I tried for an archie completely on a lark and, amazingly, I got it!! http://forum.shrapnelgames.com/images/smilies/shock.gif

So... mea cupla... http://forum.shrapnelgames.com/image...es/redface.gif the devils work for me now http://forum.shrapnelgames.com/images/smilies/evil.gif

Yossar November 17th, 2004 03:27 AM

Re: Fools Lament II - Newbies Welcome
 
At least Man didn't get them...
On that third turn I wished for two Archs and got neither. And you got one. Life is not fair http://forum.shrapnelgames.com/image...es/Injured.gif

Soapyfrog November 17th, 2004 10:40 AM

Re: Fools Lament II - Newbies Welcome
 
Man is going bonkers! Look at all those bane lords... yikes! Took a page out of ermor's books looks like.

baboune November 17th, 2004 11:20 AM

Re: Fools Lament II - Newbies Welcome
 
Are the Earth Kings any good?

Soapyfrog November 17th, 2004 12:07 PM

Re: Fools Lament II - Newbies Welcome
 
Well earth magic is always handy to have... so I would say yes... hmm worth 50 earth gems exactly? Hard to say. I dont think they make great SCs but of course they can cast some pretty heavy spells in combat.

deccan November 18th, 2004 09:33 AM

Re: Fools Lament II - Newbies Welcome
 
1 Attachment(s)
Incidentally, this is something strange that I meant to ask but kept forgetting. I started with a special firbolg, "The Lost One". Very early in the game, he got diseased moving through one of the disease-ridden sites next to C'tis, and now he's got all sorts of afflictions, but his hit points never actually go down and he doesn't die. I don't understand what's happening.

http://www.shrapnelcommunity.com/thr...79-firbolg.JPG

Peter Ebbesen November 18th, 2004 11:27 AM

Re: Fools Lament II - Newbies Welcome
 
Quote:

deccan said:
Incidentally, this is something strange that I meant to ask but kept forgetting. I started with a special firbolg, "The Lost One". Very early in the game, he got diseased moving through one of the disease-ridden sites next to C'tis, and now he's got all sorts of afflictions, but his hit points never actually go down and he doesn't die. I don't understand what's happening.

Which Heroic Ability does the Lost One have?

deccan November 19th, 2004 06:15 AM

Re: Fools Lament II - Newbies Welcome
 
He has Lightning Reflexes.

Peter Ebbesen November 19th, 2004 03:39 PM

Re: Fools Lament II - Newbies Welcome
 
Sounds like something for the bug report thread, then.

Yossar November 20th, 2004 01:24 AM

Re: Fools Lament II - Newbies Welcome
 
Well, Machaka's dead. Still took heavy troop losses but did much better this time. Looks like pretty much the whole world is about to go to war. Should be interesting.

And while I was fighting Machaka, Man managed to pull ahead of me to be the most powerful nation in the world. But for how long?... http://forum.shrapnelgames.com/images/smilies/wink.gif

deccan November 20th, 2004 04:00 AM

Re: Fools Lament II - Newbies Welcome
 
Ahh, I'm dead. Good game everyone. Bye-bye.

Soapyfrog November 21st, 2004 05:49 AM

Re: Fools Lament II - Newbies Welcome
 
Deccan can you log in and end your turn? The server is waiting to give you your death message http://forum.shrapnelgames.com/images/smilies/wink.gif

Well fought sir!

Yossar November 21st, 2004 06:08 AM

Re: Fools Lament II - Newbies Welcome
 
Ya, you did well. I thought for sure I had you when I first attacked your capitol, but then you annihilated me. http://forum.shrapnelgames.com/images/smilies/shock.gif

Got you back in the end though.

deccan November 21st, 2004 08:14 AM

Re: Fools Lament II - Newbies Welcome
 
Quote:

Soapyfrog said:
Deccan can you log in and end your turn? The server is waiting to give you your death message http://forum.shrapnelgames.com/images/smilies/wink.gif


Heh? I thought I already finished my turn. Sorry about that.

I must admit that I was completely unprepared for this game, and never felt much affinity for playing Machaka. But I had lots of fun fighting some big battles. Good luck everyone!

baboune November 25th, 2004 02:07 AM

Re: Fools Lament II - Newbies Welcome
 
I would need a slowdown of the game for the next few days, a move to a 72 hours instead of 48 would be good... Do u all agree?

Yossar November 25th, 2004 02:31 AM

Re: Fools Lament II - Newbies Welcome
 
I think the game is just about over (Man or Mictlan should have the requisite number of victory points within the next few turns) but I don't really care if you want to slow down.

Also, is server down for anyone else? It was up half an hour ago.

rex_havok November 25th, 2004 12:08 PM

Re: Fools Lament II - Newbies Welcome
 
when will the server be up?

Soapyfrog November 25th, 2004 12:16 PM

Re: Fools Lament II - Newbies Welcome
 
Hmm I didnt notice anything specifically wrong this morning though I did not try to login... I will only be able to check on it when I get home this evening, around 5pm EST.

As for Mictlan winning, well, I am sure with some effort we can stymie him, fellas!! It ain't over til its over!

Yossar November 25th, 2004 02:17 PM

Re: Fools Lament II - Newbies Welcome
 
I think Man is still in it too. Actually, I think Man has a much better chance of winning. Everyone attack Man!

http://forum.shrapnelgames.com/images/smilies/wink.gif

Soapyfrog November 25th, 2004 06:42 PM

Re: Fools Lament II - Newbies Welcome
 
Server had Nagot Gick Fel'd.

It's restarted and since it appears everyone has done their turn I am going to forcehost, and then put it to 72 hours quickhost for the time being.

Everyone, congratulate baboune for he is now the proud father of a brand new baby girl! http://forum.shrapnelgames.com/images/smilies/laugh.gif

baboune November 26th, 2004 03:41 PM

Re: Fools Lament II - Newbies Welcome
 
Thanks.

Everyone is back home. You can set back the timer to 48h.

Nappa November 26th, 2004 03:55 PM

Re: Fools Lament II - Newbies Welcome
 
I'm about to head out of town and won't be back until Sunday night. Can we extend this turn please until Sunday?

Soapyfrog November 26th, 2004 04:19 PM

Re: Fools Lament II - Newbies Welcome
 
No problems here, anyone else object?

Nappa November 29th, 2004 09:16 PM

Re: Fools Lament II - Newbies Welcome
 
Thanks all

Soapyfrog November 30th, 2004 01:40 AM

Re: Fools Lament II - Newbies Welcome
 
Oops I poked the beehive with a stick, and now all kinds of Mictlan coloured bees are coming swarming out.

Thats a LOT of ghost rider castings. I think I counted at least 10 against me this turn alone. Someone is crying though since all those deadites killed a grand total of one celestial warrior.

Who knew the game could be THIS fun after turn 75? Mictlan does seem to be closing in on victory though...

Yossar November 30th, 2004 05:44 AM

Re: Fools Lament II - Newbies Welcome
 
I've got a site with a conjuration bonus of 50, so really, the only limit is the number of wraith lords/lamia queens and skull staffs I have. 3 gems per casting is really cheap. At the moment it looks like I can cast it 14 times per turn.

It is too bad that they barely scratched you, though. I'm also extremely surprised that you moved off of R'yleh. I was really looking forward to that battle. Celestial Warriors and 3 Sea Kings vs. Mechanical men and 3 Water Queens. Would have been close, I think.

I think I only need one more capitol so the game should be over soon. Nobody is in position to take one away from me right now and I think I can bring enough firepower to protect one or two if they try to.

Almost everyone in the world is at war with me (all but Marignon and Pangaea) but I think (hope) that it's too little, too late. But it's still a bit too early to proclaim victory.

Soapyfrog November 30th, 2004 10:32 AM

Re: Fools Lament II - Newbies Welcome
 
Still, 30 death gems is a big investment to kill essentially nothing.

I moved off Ryleh becuase I did not think I could beat the water queens... need some specific equipment to do that!

anatoli11 November 30th, 2004 01:39 PM

Re: Fools Lament II - Newbies Welcome
 
Parting thoughts...

I thought this was a pretty good game!!!

Kudos to Mictain on the win!!! You managed to keep out of the fighting until it really mattered and built some really good armies.

The ghost riders did me in - I had a shot at winning about 4 or 5 turns ago, but the ghost riders broke the two seiges I had going and a big loss to Tien Che (good battle!) at the Caelum capital ended my chances. I think I did reasonably well in the early and middle game, but I still have a lot of work to do on my end game.

I thought the magic was a little high in this game - at one point I was pulling almost 80 death gems a turn and I would guess almost 400 a turn in total (and Mictain was pulling even more!). I guess I could have spent them wiser, but I really liked the packs of 30+ flying Bane Lord packs I made, but they were not well equiped enough to make them unbeatable.

Thanks to all for an enjoyable game!

Soapyfrog November 30th, 2004 01:54 PM

Re: Fools Lament II - Newbies Welcome
 
Surely you arent out? Seems like you still have some clout, judging by the graphs. Edit: oh ah, I guess Mictlan got the 7th capital...

It is a high magic game for sure!! However without gem-generators you have to be a little more clever about how you use your resources, IMHO this tends to lead to a wider range of summons/equipment loadouts/spell tactics.

Yossar November 30th, 2004 01:54 PM

Re: Fools Lament II - Newbies Welcome
 
Good game, everyone http://forum.shrapnelgames.com/images/smilies/happy.gif

I hope anatoli learned the importance of castles in the late game. It's just too hard to protect your provinces from ghost riders without them.

That Last battle at Man's capitol was fun. http://forum.shrapnelgames.com/images/smilies/wink.gif I don't know if it was just Man casting spells at it or other people joined in, but I got hit with everything. 10 ghost riders, a murdering winter or two, and about 4 flames from the skies/fires from afar. Killed almost all my ghosts and vine ogres before the battle even started.

I was very fortunate that nobody really attacked me until the end, when I was obviously the most powerful nation in the world. I never had to fight more than one nation at a time until a few turns ago.

Well, it's been fun.

rex_havok November 30th, 2004 02:34 PM

Re: Fools Lament II - Newbies Welcome
 
for a true(1st game) newbe, never played marignon and a new map, i think i did very well. held pan off and to a significantly lesser extent tienchi(he never really attack me) but in constant multi. wars from very early on left me very poor shape for the end game.
i learned a lot and thanks everyone for the game.
i was dissipointed that (not to be named) was not Banned for his conduct.
i guess castle spamming is the way to go. should have would have next game.

well, its been fun expecially in early and late game.
thanks to all and to all byebye.

Nappa November 30th, 2004 03:02 PM

Re: Fools Lament II - Newbies Welcome
 
Grats Yossar, well done. Boy did I learn a ton! I love the innate anti SC capability of CW. However, I have to figure out how to research with them at a much better pace. And I'm way to defensive. I had a bLast, thanks everyone.


Lets start another game up. Same map?

baboune November 30th, 2004 03:25 PM

Re: Fools Lament II - Newbies Welcome
 
gg. I still have so much to learn.

I would be ready for a new game.

anatoli11 November 30th, 2004 03:57 PM

Re: Fools Lament II - Newbies Welcome
 
Peter Ebbesen: please post after you have looked over the game files - I'm interested to hear your comments on the game.

Other Players: Thanks for sharing a bit of a wrap-up - we invest a couple of months in each of these games and its interesting to hear your perspectives!

Soapyfrog November 30th, 2004 05:45 PM

Re: Fools Lament II - Newbies Welcome
 
Ok the full turn files for the Last 14 turns (turns 65-79) have been posted at the game page:

www.soapyfrog.net/dom2/foolslament2.htm

The replays include that turns full set of orders for each nation since the save game utiltity kicks in everytime a file is modified, so it should be quite interesting to look at.

deccan November 30th, 2004 06:58 PM

Re: Fools Lament II - Newbies Welcome
 
Congratulations on the win Yossar. I'll look into the savegame files for sure when I have the time.

Cainehill November 30th, 2004 10:00 PM

Re: Fools Lament II - Newbies Welcome
 
Quote:

Nappa said:
Grats Yossar, well done. Boy did I learn a ton! I love the innate anti SC capability of CW. However, I have to figure out how to research with them at a much better pace.

Heh. Research definately isn't easy as CW, but it's easier than, say, base Vanheim. You just have to be more creative about research.... ( Wouldn't it be _nice_ if it was like the original Moo and MoM, where conquering a city might give you some of their tech / magic? )

rex_havok December 1st, 2004 01:47 AM

Re: Fools Lament II - Newbies Welcome
 
do you need the master password to examine the turn files?

Yossar December 1st, 2004 03:06 AM

Re: Fools Lament II - Newbies Welcome
 
Hmm, I just looked at the 2nd to Last turn and it's pretty interesting. I'm really glad I didn't have to fight Tien Chi. That's a lot of Devils and Tartarians.

Everyone did a really good job of spending their gems. I think I was the only one with huge stockpiles. It's just really hard to spend large quantities of fire and water gems.

It's too bad that Ticky Pokey didn't show up for the final battle at Man. I guess I could have sent my ghost king in as well.

Soapyfrog December 1st, 2004 09:54 AM

Re: Fools Lament II - Newbies Welcome
 
Yeah I made a SERIOUS strategic blunder in the Last couple of turns. I should have immediately moved to counter Mictlan's control of one or more of the capitals he held... probably Man or Matchaka. That devil/tartarian army I am quite certain would have held just about anything that could be thrown at it in check.

That and I should have prepared better for the adventure under the sea... I mean, I KNEW there were water queens there I should have brought the tools to deal with them, instead of retreating in ignominy.

Oh well... I was stuck in a "long-term planning" strategy and couldn't snap out of it fast enough to deal with the fact that armageddon had already arrived!! http://forum.shrapnelgames.com/images/smilies/wink.gif

rex_havok: yes you need the master password to check out any nation other than your own (assuming they had passwords set).

Nappa December 1st, 2004 11:35 AM

Re: Fools Lament II - Newbies Welcome
 
Yossar what did you use to defeat Mans large vine ogre/Bane lord armies?

At one point in the game I had most of the game covered with spies. But by late mid game they had all but one been found and I was basically blind. Do you continue to send out spies so you can see what is going on? Is there another way?

Soapyfrog December 1st, 2004 12:20 PM

Re: Fools Lament II - Newbies Welcome
 
I fought and destroyed some large Man armies with my devil/tartarian squad... on two successive turns I destroyed one army consisting of living statues and vine ogres, and then on the following turn defeated an army of some 50+ bane lords, angels, and other commanders.

These battles occured around turn 72 or 73 I think?

The bane lords were not well equipped, so wrathful skies and my well equipped devils cut a swath through them, I think perhaps 12 or 15 of them escaped that battle, to be mopped up slowly over the next few turns. The most dangerous things for me in that battle were the angels, which accounted for two fully equipped ice devils before going down. Flambeaus kill devils dead!!

Coincidently a fire destroyed the lab in the province where my devil summoners were, and I could not re-summon the ice devils for a turn... imagine my relief when I re-summoned them on the following turn and they answered!

anatoli11 December 1st, 2004 01:08 PM

Re: Fools Lament II - Newbies Welcome
 
The Bane Lord vs devil/tartarian squad battle, IMO, really only worked well for you because of the storm that grounded my flying Bane Lords (and I started them from the back...) - Half of them did not get into battle at all before they all routed...

I think it would have gone in my favor if not for the storm, as I would 5-7 Bane Lords per devil/tartarian.

I think I had 55 total leaders, of which 42 perished foolishly!

Soapyfrog December 1st, 2004 01:14 PM

Re: Fools Lament II - Newbies Welcome
 
Well I am not sure it would have gone so well for you. With the wrathful skies doing constant damage, I think my SCs (which had good prot and excellent defence stats) would have held their own. Of course, with the turn archives available, one can always test that theory! http://forum.shrapnelgames.com/images/smilies/wink.gif

Yossar December 1st, 2004 04:08 PM

Re: Fools Lament II - Newbies Welcome
 
Quote:

Nappa said:
Yossar what did you use to defeat Mans large vine ogre/Bane lord armies?

I think I had two tactics for that. If the bane lords were alone, a whole bunch of ghost riders will kill a couple and then they'll all rout. I don't know if I ever managed it (I tried), but if you can capture all the neighboring provinces with ghost riders/call of the winds then the routing bane lords all die.

Otherwise, any decent lightning-immune army (I used a bunch of mechanical men) with a staff of storms, wrathful skies, and a few support mages casting evocations could handle bane lords and vine ogres. You really don't even need to be immune to lightning if you have a good amount of mages bLasting them.

I also had my own squad of bane lords with herald lances to counter enemy bane lords, but never got to use them.

Soapyfrog December 1st, 2004 04:21 PM

Re: Fools Lament II - Newbies Welcome
 
The ghost riders dont work against the flying bane lord masses... the bane lords fly into melee and at that point the ghost riders will rarely get damaging hits on them. I did actually cast 3 ghost riders at a group of perhaps 24 bane lords, and they failed to kill any.


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