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Re: Fools Lament II - Newbies Welcome
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Re: Fools Lament II - Newbies Welcome
And thanks to this thread it looks like everyone has an ice devil now.
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Re: Fools Lament II - Newbies Welcome
Hey if it had been me I would have immediately posted about someone losing 9(?) uniques in one battle!
Anything to weaken ones opponent http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Fools Lament II - Newbies Welcome
Wow, I'm surprised all the arch devils were gone too. Apparently some people besides me have a whole lot of blood slaves.
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Re: Fools Lament II - Newbies Welcome
I admit I had been hoarding blood to spend on mass blood summons when I eventually hit Blood 9... so really this has been a golden opportunity for me.
The reqs for ice devil summons are easy to reach when you have a bunch of CMs with blood, and reqs for arch devil is not much harder, and I had enough blood that I was willing to have a few summons fail and not be too upset about it. Quite the windfall for me, and totally unexpected that no-one else seems to have capitalized on the situation to summon some of them! I thought I would get a few on the first round of summoning (2 ice and 1 archie), I thought for sure most would fail the 2nd turn of summoning (another 2 ice and 1 archie), and frankly, the 3rd turn I tried for an archie completely on a lark and, amazingly, I got it!! http://forum.shrapnelgames.com/images/smilies/shock.gif So... mea cupla... http://forum.shrapnelgames.com/image...es/redface.gif the devils work for me now http://forum.shrapnelgames.com/images/smilies/evil.gif |
Re: Fools Lament II - Newbies Welcome
At least Man didn't get them...
On that third turn I wished for two Archs and got neither. And you got one. Life is not fair http://forum.shrapnelgames.com/image...es/Injured.gif |
Re: Fools Lament II - Newbies Welcome
Man is going bonkers! Look at all those bane lords... yikes! Took a page out of ermor's books looks like.
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Re: Fools Lament II - Newbies Welcome
Are the Earth Kings any good?
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Re: Fools Lament II - Newbies Welcome
Well earth magic is always handy to have... so I would say yes... hmm worth 50 earth gems exactly? Hard to say. I dont think they make great SCs but of course they can cast some pretty heavy spells in combat.
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Re: Fools Lament II - Newbies Welcome
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Incidentally, this is something strange that I meant to ask but kept forgetting. I started with a special firbolg, "The Lost One". Very early in the game, he got diseased moving through one of the disease-ridden sites next to C'tis, and now he's got all sorts of afflictions, but his hit points never actually go down and he doesn't die. I don't understand what's happening.
http://www.shrapnelcommunity.com/thr...79-firbolg.JPG |
Re: Fools Lament II - Newbies Welcome
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Re: Fools Lament II - Newbies Welcome
He has Lightning Reflexes.
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Re: Fools Lament II - Newbies Welcome
Sounds like something for the bug report thread, then.
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Re: Fools Lament II - Newbies Welcome
Well, Machaka's dead. Still took heavy troop losses but did much better this time. Looks like pretty much the whole world is about to go to war. Should be interesting.
And while I was fighting Machaka, Man managed to pull ahead of me to be the most powerful nation in the world. But for how long?... http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Fools Lament II - Newbies Welcome
Ahh, I'm dead. Good game everyone. Bye-bye.
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Re: Fools Lament II - Newbies Welcome
Deccan can you log in and end your turn? The server is waiting to give you your death message http://forum.shrapnelgames.com/images/smilies/wink.gif
Well fought sir! |
Re: Fools Lament II - Newbies Welcome
Ya, you did well. I thought for sure I had you when I first attacked your capitol, but then you annihilated me. http://forum.shrapnelgames.com/images/smilies/shock.gif
Got you back in the end though. |
Re: Fools Lament II - Newbies Welcome
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I must admit that I was completely unprepared for this game, and never felt much affinity for playing Machaka. But I had lots of fun fighting some big battles. Good luck everyone! |
Re: Fools Lament II - Newbies Welcome
I would need a slowdown of the game for the next few days, a move to a 72 hours instead of 48 would be good... Do u all agree?
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Re: Fools Lament II - Newbies Welcome
I think the game is just about over (Man or Mictlan should have the requisite number of victory points within the next few turns) but I don't really care if you want to slow down.
Also, is server down for anyone else? It was up half an hour ago. |
Re: Fools Lament II - Newbies Welcome
when will the server be up?
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Re: Fools Lament II - Newbies Welcome
Hmm I didnt notice anything specifically wrong this morning though I did not try to login... I will only be able to check on it when I get home this evening, around 5pm EST.
As for Mictlan winning, well, I am sure with some effort we can stymie him, fellas!! It ain't over til its over! |
Re: Fools Lament II - Newbies Welcome
I think Man is still in it too. Actually, I think Man has a much better chance of winning. Everyone attack Man!
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Re: Fools Lament II - Newbies Welcome
Server had Nagot Gick Fel'd.
It's restarted and since it appears everyone has done their turn I am going to forcehost, and then put it to 72 hours quickhost for the time being. Everyone, congratulate baboune for he is now the proud father of a brand new baby girl! http://forum.shrapnelgames.com/images/smilies/laugh.gif |
Re: Fools Lament II - Newbies Welcome
Thanks.
Everyone is back home. You can set back the timer to 48h. |
Re: Fools Lament II - Newbies Welcome
I'm about to head out of town and won't be back until Sunday night. Can we extend this turn please until Sunday?
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Re: Fools Lament II - Newbies Welcome
No problems here, anyone else object?
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Re: Fools Lament II - Newbies Welcome
Thanks all
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Re: Fools Lament II - Newbies Welcome
Oops I poked the beehive with a stick, and now all kinds of Mictlan coloured bees are coming swarming out.
Thats a LOT of ghost rider castings. I think I counted at least 10 against me this turn alone. Someone is crying though since all those deadites killed a grand total of one celestial warrior. Who knew the game could be THIS fun after turn 75? Mictlan does seem to be closing in on victory though... |
Re: Fools Lament II - Newbies Welcome
I've got a site with a conjuration bonus of 50, so really, the only limit is the number of wraith lords/lamia queens and skull staffs I have. 3 gems per casting is really cheap. At the moment it looks like I can cast it 14 times per turn.
It is too bad that they barely scratched you, though. I'm also extremely surprised that you moved off of R'yleh. I was really looking forward to that battle. Celestial Warriors and 3 Sea Kings vs. Mechanical men and 3 Water Queens. Would have been close, I think. I think I only need one more capitol so the game should be over soon. Nobody is in position to take one away from me right now and I think I can bring enough firepower to protect one or two if they try to. Almost everyone in the world is at war with me (all but Marignon and Pangaea) but I think (hope) that it's too little, too late. But it's still a bit too early to proclaim victory. |
Re: Fools Lament II - Newbies Welcome
Still, 30 death gems is a big investment to kill essentially nothing.
I moved off Ryleh becuase I did not think I could beat the water queens... need some specific equipment to do that! |
Re: Fools Lament II - Newbies Welcome
Parting thoughts...
I thought this was a pretty good game!!! Kudos to Mictain on the win!!! You managed to keep out of the fighting until it really mattered and built some really good armies. The ghost riders did me in - I had a shot at winning about 4 or 5 turns ago, but the ghost riders broke the two seiges I had going and a big loss to Tien Che (good battle!) at the Caelum capital ended my chances. I think I did reasonably well in the early and middle game, but I still have a lot of work to do on my end game. I thought the magic was a little high in this game - at one point I was pulling almost 80 death gems a turn and I would guess almost 400 a turn in total (and Mictain was pulling even more!). I guess I could have spent them wiser, but I really liked the packs of 30+ flying Bane Lord packs I made, but they were not well equiped enough to make them unbeatable. Thanks to all for an enjoyable game! |
Re: Fools Lament II - Newbies Welcome
Surely you arent out? Seems like you still have some clout, judging by the graphs. Edit: oh ah, I guess Mictlan got the 7th capital...
It is a high magic game for sure!! However without gem-generators you have to be a little more clever about how you use your resources, IMHO this tends to lead to a wider range of summons/equipment loadouts/spell tactics. |
Re: Fools Lament II - Newbies Welcome
Good game, everyone http://forum.shrapnelgames.com/images/smilies/happy.gif
I hope anatoli learned the importance of castles in the late game. It's just too hard to protect your provinces from ghost riders without them. That Last battle at Man's capitol was fun. http://forum.shrapnelgames.com/images/smilies/wink.gif I don't know if it was just Man casting spells at it or other people joined in, but I got hit with everything. 10 ghost riders, a murdering winter or two, and about 4 flames from the skies/fires from afar. Killed almost all my ghosts and vine ogres before the battle even started. I was very fortunate that nobody really attacked me until the end, when I was obviously the most powerful nation in the world. I never had to fight more than one nation at a time until a few turns ago. Well, it's been fun. |
Re: Fools Lament II - Newbies Welcome
for a true(1st game) newbe, never played marignon and a new map, i think i did very well. held pan off and to a significantly lesser extent tienchi(he never really attack me) but in constant multi. wars from very early on left me very poor shape for the end game.
i learned a lot and thanks everyone for the game. i was dissipointed that (not to be named) was not Banned for his conduct. i guess castle spamming is the way to go. should have would have next game. well, its been fun expecially in early and late game. thanks to all and to all byebye. |
Re: Fools Lament II - Newbies Welcome
Grats Yossar, well done. Boy did I learn a ton! I love the innate anti SC capability of CW. However, I have to figure out how to research with them at a much better pace. And I'm way to defensive. I had a bLast, thanks everyone.
Lets start another game up. Same map? |
Re: Fools Lament II - Newbies Welcome
gg. I still have so much to learn.
I would be ready for a new game. |
Re: Fools Lament II - Newbies Welcome
Peter Ebbesen: please post after you have looked over the game files - I'm interested to hear your comments on the game.
Other Players: Thanks for sharing a bit of a wrap-up - we invest a couple of months in each of these games and its interesting to hear your perspectives! |
Re: Fools Lament II - Newbies Welcome
Ok the full turn files for the Last 14 turns (turns 65-79) have been posted at the game page:
www.soapyfrog.net/dom2/foolslament2.htm The replays include that turns full set of orders for each nation since the save game utiltity kicks in everytime a file is modified, so it should be quite interesting to look at. |
Re: Fools Lament II - Newbies Welcome
Congratulations on the win Yossar. I'll look into the savegame files for sure when I have the time.
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Re: Fools Lament II - Newbies Welcome
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Re: Fools Lament II - Newbies Welcome
do you need the master password to examine the turn files?
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Re: Fools Lament II - Newbies Welcome
Hmm, I just looked at the 2nd to Last turn and it's pretty interesting. I'm really glad I didn't have to fight Tien Chi. That's a lot of Devils and Tartarians.
Everyone did a really good job of spending their gems. I think I was the only one with huge stockpiles. It's just really hard to spend large quantities of fire and water gems. It's too bad that Ticky Pokey didn't show up for the final battle at Man. I guess I could have sent my ghost king in as well. |
Re: Fools Lament II - Newbies Welcome
Yeah I made a SERIOUS strategic blunder in the Last couple of turns. I should have immediately moved to counter Mictlan's control of one or more of the capitals he held... probably Man or Matchaka. That devil/tartarian army I am quite certain would have held just about anything that could be thrown at it in check.
That and I should have prepared better for the adventure under the sea... I mean, I KNEW there were water queens there I should have brought the tools to deal with them, instead of retreating in ignominy. Oh well... I was stuck in a "long-term planning" strategy and couldn't snap out of it fast enough to deal with the fact that armageddon had already arrived!! http://forum.shrapnelgames.com/images/smilies/wink.gif rex_havok: yes you need the master password to check out any nation other than your own (assuming they had passwords set). |
Re: Fools Lament II - Newbies Welcome
Yossar what did you use to defeat Mans large vine ogre/Bane lord armies?
At one point in the game I had most of the game covered with spies. But by late mid game they had all but one been found and I was basically blind. Do you continue to send out spies so you can see what is going on? Is there another way? |
Re: Fools Lament II - Newbies Welcome
I fought and destroyed some large Man armies with my devil/tartarian squad... on two successive turns I destroyed one army consisting of living statues and vine ogres, and then on the following turn defeated an army of some 50+ bane lords, angels, and other commanders.
These battles occured around turn 72 or 73 I think? The bane lords were not well equipped, so wrathful skies and my well equipped devils cut a swath through them, I think perhaps 12 or 15 of them escaped that battle, to be mopped up slowly over the next few turns. The most dangerous things for me in that battle were the angels, which accounted for two fully equipped ice devils before going down. Flambeaus kill devils dead!! Coincidently a fire destroyed the lab in the province where my devil summoners were, and I could not re-summon the ice devils for a turn... imagine my relief when I re-summoned them on the following turn and they answered! |
Re: Fools Lament II - Newbies Welcome
The Bane Lord vs devil/tartarian squad battle, IMO, really only worked well for you because of the storm that grounded my flying Bane Lords (and I started them from the back...) - Half of them did not get into battle at all before they all routed...
I think it would have gone in my favor if not for the storm, as I would 5-7 Bane Lords per devil/tartarian. I think I had 55 total leaders, of which 42 perished foolishly! |
Re: Fools Lament II - Newbies Welcome
Well I am not sure it would have gone so well for you. With the wrathful skies doing constant damage, I think my SCs (which had good prot and excellent defence stats) would have held their own. Of course, with the turn archives available, one can always test that theory! http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Fools Lament II - Newbies Welcome
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Otherwise, any decent lightning-immune army (I used a bunch of mechanical men) with a staff of storms, wrathful skies, and a few support mages casting evocations could handle bane lords and vine ogres. You really don't even need to be immune to lightning if you have a good amount of mages bLasting them. I also had my own squad of bane lords with herald lances to counter enemy bane lords, but never got to use them. |
Re: Fools Lament II - Newbies Welcome
The ghost riders dont work against the flying bane lord masses... the bane lords fly into melee and at that point the ghost riders will rarely get damaging hits on them. I did actually cast 3 ghost riders at a group of perhaps 24 bane lords, and they failed to kill any.
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