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Human vs Top AIs
My thanks to Master Belisarius for running the AI Deathmatches. Based on the Round 1 & 2 reports I started a solitaire game (my third SEIVg in history) including my Terrans and the TDM-ModPack Aquilaeians, Fazrah, Narn, Tessellate, and United Flora. After seeing the recent quarterfinal results I would probably substitute the Verdurans or Pyrochette for the Fazrah, but there's always next game. http://forum.shrapnelgames.com/images/smilies/smile.gif
The Terrans encountered the Fazrah first, after 30-odd turns. I was surprised and pleased to see the Fazrah using mines on the common border soon after war began. Unfortunately they never used mines or sweepers in sufficient numbers, and finally surrendered. Although definitely improved over the standard AIs, the Fazrah were still slow to expand and research compared to the human player. They also neglected to launch stored satellites on several planets. On the bright side, they did seem pretty good at building facilities to match planet values, e.g. building mines mostly on mineral-rich worlds, and so on. The Aquilaeians and Tessellate seem to have similar shortcomings; the Terrans had brief trade alliances with both before they declared war, and on the comparison chart they were each at about half the Terran level in Research, Resources, and Planets. The Aquilaeians seem to have developed some Counter-Intelligence capability; my second Ship Bomb project failed. The Tessellate, despite their lagging research, have fielded a Cruiser against the mostly LC Terran fleet. Nevertheless, as of Turn 79 the Terrans definitely have the upper hand. Unless the so-far-unseen Narn and/or UF have built a formidable empire, the Terrans seem to have a lock on this game. Perhaps next time I should try the team play option (5 AI vs human). I look forward to the rest of AI Deathmatch 3. |
Re: Human vs Top AIs
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Was you using High Bonus? You should play with at least low bonus.. but medium or high are more challenging. Please tell me your game settings... and yes, the AI vs human it's a challenging option (specially in small galaxies), but maybe you are ready to play in PBW and meet human players! |
Re: Human vs Top AIs
Master Belisarius writes:
>> Please tell me your game settings... Large quadrant, Galactic Edge (?), 1 Average Planet (2000M pop) but not all players required to start with the same planet size. Low research start, default costs. 2000 point game, took "Propulsion Experts" Advanced Trait on the theory that Advanced Storage was too advantageous. I min-maxed only to the point of diminishing returns, e.g. Strength 80%, not 50%. Aggression and Defense default. Intelligence, Mining & Construction 120%, Maintenance 110%. Cunning, Farming, Refining, Political Savvy & Repair were all 80% as I recall. The rest were default or below, because somehow I raised enough points to take "Hardy Industrialists". Culture was Scientists. It occurred to me later that starting with Medium Homeworlds may have been a mistake. I suspect the AIs are much less adept than a human at dealing with a lack of resources, hence the slow growth of the three AIs I've met so far. >> You should play with at least low bonus Well, I dislike AI "cheats", but if that's what it takes... >> and yes, the AI vs human it's a challenging option Good news. >> but maybe you are ready to play in PBW and meet human players! BWAHAHAHA! Good one, MB! http://forum.shrapnelgames.com/image...es/biggrin.gif Seriously, so far I've been using Tactical Combat all the way. I know this gives the human a big advantage, but at this point I just can't stand for the game to run my precious ships, even under my general direction. Maybe after I've learned more about Strategic Combat... |
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Yes, it's a common way to stop AI-s even at high bonus: mines, mines, mines.
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Re: Human vs Top AIs
At one point the Fazrah actually broke through a field with 20-odd mines, but lost their sweepers and a couple combat ships in the process; the survivors were annihilated in the ensuing battle. Going the other way I had to sweep 30+. Overall I thought the Fazrah handled mines pretty well for an AI. I'm currently swallowing frontier colonies of the Aquilaeians and Tessellate, and my sweeper-escorted fleets have so far encountered no mines. It would seem prudent for an AI to deploy a few minelayers to its borders before declaring war. In fact it might be prudent even in peace.
Next game I'll try mine warfare in a gang-up-on-the-human conflict. http://forum.shrapnelgames.com/images/smilies/smile.gif |
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All the AI races I have designed, are optimized to play with AT LEAST low bonuses (specially the Tessellate because it's a "combo" race). Also, remember to select High Difficulty... because if not, the AI will not use all the ministers! |
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Can you send me the savegame? |
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Aquilaeian vs Pyrochette.
The Aquilaeian won by points at the turn 500. It was a long and weird game: the Pyrochette conquered the Aquilaeian's systems in the left side, but lost his own systems at the right side. Verduran vs Narn Regime. The Narn Regime won by points at the turn 500. In some way, I have not expected a Narn's victory, because although his ships are a lot better than the Verduran's ships, the Verdurans built many many ships and fleets (and the AI is not good defending when the opponent has many fleets moving into their systems). |
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Because most of the strongest TDMs AI, include "offensive sweepers". In the late game, a pair of those offensive sweepers can manage 100 mines without big problems. |
Re: Human vs Top AIs
Master Belisarius writes:
>>Can you send me the savegame? Gladly. I'll try to remember this evening. Computer players are set to High, so all ministers should be active. No bonus to AIs. I can see how that would handicap the them; I'm experiencing my SECOND minerals crunch of the game, despite taking a number of occupied systems. http://forum.shrapnelgames.com/images/smilies/frown.gif |
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Aquilaeian vs United Flora.
The UF won by points at the turn 500. It was a weird game, where the AIs doesn't wanted to attack... |
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Verduran vs Tessellate.
The Tessellate won without problems, at the turn 250. Pyrochette vs United Flora. As expected, the UF won. They killed the Pyrochette at the turn 280. |
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We're nearing the end.
Who do you think will win and also how long do you expect the Last game will Last? |
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But I'm not sure who of them would win, because I was not playing test games between them, then, only can guess... Think the Tessellate has the advantage, thanks the armor skip weapons... In the other hand, although I did several improvements into the Tessellate's scripts, we can't miss that the UF won the final in the Death Match 2, without problems. Quote:
Think will be able to run the final in 3-4 days. |
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Narn Regime vs Tessellate
The Tessellate won fast, at the turn 190. |
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Pyrochette vs Aquilaeian.
The Aquilaeian won at the turn 420 (it was a 24 hours game!). Then, here the standings for the group E1: Group E1 United Flora 4 Aquilaeian 2 Pyrochette 0 In the group E2, the Tessellate was the winner, then, they will fight the semi-final against the Aquilaeian. The UF still need to wait, to see if will play against the Narn or the Verduran. |
re AI Deathmatch
Belisarius et al,
Can I ask you a question or two? I would like to use the AIs to rigorously test a new map I have made (it's a*very*( different map) 1) how do you do practically an AI deathmatch? Ie: how do you load up the game so only AIs are running, etc... 2) how long do you let it run (in turns) before calling the game, or do you just let it run until only one is left? And, if so, how practically is this done? 3) in your experience, how well, if at all, do AIs deal with one-way warp points? 4)Do you have a list of, say, the top 20 AIs that I should use to do such a rigorous test as I describe? thanks in advance for any and all assistance! Alarik |
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Then, in my test games always use an "human empire" as first player, with all the ministers OFF. Usually I make them start into a systems without warpoints (then, nobody take advantage of them). After the human empire, I load the empires that want to test and select the option "Computer Controlled". Quote:
If you wish, can send it to you (although some people had problems running it). Also, Ruatha, who posted some *.bat files that can help you to run SE4 x number of times. IF you have XP (and think W2000), you can use this bat: set counter = 0 :loop set /a counter = %counter% + 1 set if exist Gamepath\Se4.exe IF "%counter%"==5 goto End START /WAIT Gamepath\Se4.exe "Game" "password" "0" "modname" -nd goto loop :End This Bat would run SEIV 5 times (of course you can change the number of times). If you have Win98, need to use this other bat (also posted by Ruatha and works in XP too): @echo off >NULL if not [%1]==[] goto Okay echo Syntax: %0 Number goto End :Okay if [%2]==[::] goto 2nd time around if [%3]==[::] goto 3rd time around if [%4]==[::] goto 4th time around if [%5]==[::] goto 5th time around %comspec% /e:2048 /c %0 %1 :: goto End :2nd time around for %%v in (0 1 2 3 4 5 6 7 8 9) do call %0 %1 %%v :: goto End :3rd time around for %%v in (0 1 2 3 4 5 6 7 8 9) do call %0 %1 %2 %%v :: goto End :4th time around for %%v in (0 1 2 3 4 5 6 7 8 9) do call %0 %1 %2 %3 %%v :: goto End :5th time around echo %2%3%4 if [%1]==[%4] exit if [%1]==[%3%4] exit if [%1]==[%2%3%4] exit start /w Gamepath\Se4.exe "Game" "password" "0" "modname" :End You need to run this bat, indicating the number of loops. If you named the bat AUTO, then, you can call it with: AUTO 5, and will run 5 times. Quote:
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Here the list of the 18 best AIs of the current Death Match. United Flora Pyrochette Corrian Tessellate Orks Toron Space Vikings Fazrah EEE Aquilaeian CueCappa Rage Earth Alliance Narn Regime Sallega Verduran Khrel Gron Quote:
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Narn Regime vs Verduran.
The Verduran won at the turn 220 and then, forced a Tie Break. |
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Narn Regime vs Verduran
The Verduran won at the turn 210. Verduran vs Narn Regime The Narn Regime won by points at the turn 500. Then, the Verduran won the Tie Break and got the place to the Semi-Final. Here the standings after the Fifth Round: GROUP E1 United Flora 4 Aquilaeian 2 Pyrochette 0 GROUP E2 Tessellate 4 Verduran 2 => Won the tie break Narn Regime 2 In the Semi-final, each AI will play 2 games, and the winner of each group will reach the final. GROUP F1 United Flora Verduran Group F2 Tessellate Aquilaeian |
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United Flora vs Verduran.
The UF won at the turn 450. Tessellate vs Aquilaeian. The Tessellaye defeated the Aquilaeian pretty fast, at the turn 210. At this point, is not a secret that the UF and the Tessellate are the strongest AIs (at least with this game settings), and that the final will be again between them. |
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Everybody, get a chair and bring some popcorn! |
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By the way, I keep saved all the games have runned... I have stopped to sent the savegames to Gandalph, because he wasn't posted them anymore. But if somebody want a game, just let me know and will send it (no mater the size!). |
Re: re AI Deathmatch
Too bad Gandalph doesn't put them on the net anymore. These matches have to be preserved for the next generation, they are a testimony to all us modders, AI writers and fans.
I wish I had a server, it would be dedicated to SE IV. |
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Verduran vs United Flora.
The United Flora won at the turn 320. Aquilaeian vs Tessellate. The Tessellate won at the turn 200. Then, the United Flora and the Tessellate reached the Final... |
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Will play 2 games for each AI, and if after both games does exist a draw... I'll run a Tie Break. |
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The tension is mounting.
What are the prizes for the three winners? http://forum.shrapnelgames.com/image...es/biggrin.gif |
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Has United Flora and the Tessellate lost a single game during this match? I have not seen any mention of UF losing but I'm not sure of Tessellate.
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The UF won all the games by KO, except a game against the Verduran that won by points at the turn 500. The Tessellate won all the games by KO. |
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Verduran vs Aquilaeian.
After a loong game, the Verduran won by points at the turn 500.- Have started the other game this morning, and after 14 hours playing, seems like the Aquilaeian would win. Then, probably will need to run a tie break. Will be out during the weekend, then, the Final will need to wait a bit more! http://forum.shrapnelgames.com/images/smilies/happy.gif |
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Alrighty then, three cheers for Gandalph!! [img]/threads/images/Graemlins/icon44.gif[/img]
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When the need is greatest, the Gray Wizard comes to save the day. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Then, later will continue sending the files!!! Well, my computer crashed running the second game between Aquilaeian and Verdurans at the turn 460... I'm start to run the remainder turns... but will be back to see the result the next Sunday. Regards! MB |
Re: re AI Deathmatch
Aquilaeian vs Verduran.
The Aquilaeian won at the turn 500 by points. Now, I'm starting a Tie break. If after play the two games, every AI won a game by points (like happened), will sumarize the points in both games for each AI, and the AI with most points will win. |
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Verduran vs Aquilaeian Tie Break 1.
The Verdurans won by KO at the turn 310, and seems like they would get the 3rd place. |
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Damn pitty your computer crashed, I hope it hasn't damaged anything.
Almost down to the last match. |
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Time in time, the computer doesn't recognize the HD and then, the game is halted and can't continue running until I'm back. http://forum.shrapnelgames.com/images/smilies/mad.gif After the contest will need to do some maintenance work in my computer... |
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Aquilaeian vs Verduran Tie Break 2. The Aquilaeian defeated the Verduran at the turn 300 and then, got the third place! At the end think it's fair, because the Verduran ships looks too soft to my taste. They build massive fleets, true, but don't think they could offer a decent challenge against an human player. As example, some Aquilaeian BA had +20 experience won in battle... Right now, I'm starting the first match between the United Flora and the Tessellate!!! |
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Oh yeah! The last match between the best AI's of SE IV!!
Grab your popcorn here and enjoy the show! I'm glad there is a Dutch made shipset involved, gives as a Dutchman a proud feeling. Way to go Henk Brouwer and of course Master Belisarius! |
Re: re AI Deathmatch
OK, OK, it was more of a task than I expected and some relatives dropped by. I am working on it and will post here when I finish.
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Take your time Gandalph. We'll be waiting patiently.
Thanks for the effort! |
Re: re AI Deathmatch
Gandalph:
In another thread I AT quoted this statement of you: WARNING: This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about SEIV strategies while operating heavy machinery. Do not begin learning SEIV without first making arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!) Could I use it as a signature on other sites? |
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Will start to send you the other files, later. |
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