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-   -   Bug: Bug Thread: Discussion (http://forum.shrapnelgames.com/showthread.php?t=30593)

Daynarr October 19th, 2006 10:50 AM

Re: Bug thread
 
Quote:

Endoperez said:
Quote:

bananafish said:
too many commanders in a province-

not really a bug... but it does "break" the game- when u have more than the 24 commanders that are shown in the main page, you're unable to move these commanders. When you go to national statistics and highlight the commander, you are unable to give it a move command. it gives instructions to highlight from the main page and then click the province you want to go to... however, since the commander is not shown, it cannot be done.

2 thots to fix this is either renable the ability to move commanders from the national statistics page; or allow the ability to scroll for additional commanders.

There are two small arrows somewhere in the commander list. Mousewheel doesn't work, but you can resize the commander icons with '<' and '>'.

Or just use + and - keys to scroll the list.

AbysiaRocks October 19th, 2006 11:28 AM

Lack of Flaming Death
 
In my second large single player game, as I am in the process of torching Pangeae (however u spell it) with Abysia ,I build a new forward base of operations for 1400 gold and wait five turns for my new Cave Castle. But apparently someone didn't hire union engineers and I got a ^$^$% Hillfort instead making it difficult to mass my awesome troops into battle.

Anyway, it's a bug that really does make it hard to use Abysia because their units are resource intensive. In the meantime I will try hard not to build on mountains.

I was using the map with the word "Dominion" in it, but can't remember the exact title.

Nerfix October 19th, 2006 11:40 AM

Re: Lack of Flaming Death
 
Cradle of Dominion.

The Abysian fort bug is quite well known. You're not the only one who gets it. =/

Oh, and welcome to the board.

GamerMan12 October 19th, 2006 12:27 PM

This thread is too long
 
With so many people posting non-real bugs (myself included!), and multiple postings of the same bug to this forum, it would be a much appreciated service if someone could collate the verified bugs into a single post in a new thread and then allow people to add to it - a cross reference to those bugs that have already been fixed, as per the developers lists - would also be great.

Sorry I don't have the time to do this.

GM12

Nerfix October 19th, 2006 02:16 PM

Re: This thread is too long
 
<font color="green"> [img]/threads/images/Graemlins/Bug.gif[/img] #nratt doesn't work </font>

Cainehill October 19th, 2006 03:03 PM

Re: This thread is too long
 
The command line options to turn off the fade-in effect (when going to view battle scenes) don't work on Windows. Trying every single possibility of "-f", "--nofade", "-nofade", and "-f --nofade" all have zero effect, at least on the Windows version.

Even with "-xxx" plus those, the graphics are incredibly ugly, but it _still_ fades into the battle scenes.

Forrest October 19th, 2006 05:43 PM

Re: Bug thread
 
Simple Error.

You put the "Options" button below the "end turn" button. So when I am tired and wanting to quit I have to watch it to avoid ending the turn instead. It makes me so angry to slip and end the turn accidentaly as I usualy quit when I want to think about a hard choice.

Could you change the "options" button position with the "map filters" button?

Taqwus October 20th, 2006 03:32 AM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] Enslave Mind still lists damage as "death".

[img]/threads/images/Graemlins/Bug.gif[/img] Both Cardinal Carmont and Barthomelew the Patriarch seem to still be H4, instead of being downgraded to H3.
<font color="blue"> They are supposed to be H4. They were H5 in dom2 IIRC </font>

Olive October 20th, 2006 08:41 AM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] Playing Sauromatia, ancestral spirits are sacred, but can't be blessed.

Or did I miss a point ? http://forum.shrapnelgames.com/image...s/confused.gif

thejeff October 20th, 2006 08:54 AM

Re: This thread is too long
 
Quote:

Cainehill said:
The command line options to turn off the fade-in effect (when going to view battle scenes) don't work on Windows. Trying every single possibility of "-f", "--nofade", "-nofade", and "-f --nofade" all have zero effect, at least on the Windows version.

Also true for Linux.

bananafish October 20th, 2006 01:17 PM

illearth vs king of earth elementals
 
not sure if this is a bug... or where it really belongs... but-

The King of Earth Elementals don't start their Old Age until 2000 years old... but Illearth starts his Old Age and the ripe young age of 100...

Big difference, considering that Illearth used to be one of the King of Earth Elementals, but was corrupted... logic doesn't follow that his Old Age should be signficantly different than his uncorrupted brethrens.

NTJedi October 20th, 2006 01:22 PM

Summon great eagle spell
 
[img]/threads/images/Graemlins/Bug.gif[/img]
The summon great eagle spell has a description saying these birds are sacred yet when examining the birds they do not have the sacred status.

ologm October 20th, 2006 03:01 PM

Re: illearth vs king of earth elementals
 
1 Attachment(s)
Dominions 3 goes poof, if i click end turn in attached game

Graeme Dice October 20th, 2006 05:10 PM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] Moving a commander into a break siege battle at a castle when that commander is going to be attacked by a lesser horror in the next turn can cause the game to crash during battle processing with a "unit2com inconsistency" error.

Graeme Dice October 20th, 2006 05:15 PM

Re: Bug thread
 
Edit: Removed double post.

Ozymandias October 20th, 2006 08:44 PM

Re: Bug thread
 
Glamorous province defence units aren't getting their free mirror image at the start of battle. Tested with both Vanheim and Helheim in the early era. D'oh, I see that the Glamourous PD was fixed on October 7th.

Middle era Abyssian Lava Warriors also have their encumbrance and precision switched.

AMF October 21st, 2006 02:54 AM

Re: Bug thread
 
I have more of a noobie request than a bug: when in battle, the spellcasters and their spells scroll by ("Colonel Mustard cast Mustard gas") on only the left side of the screen. COuld it be set so that this information scrolls by on the right and the left (left side for the attackers mages, right for the defenders)? For a noob, it's hard to keep track yet of who is casting who, but if I knew which side they were one it would help a lot.

Cainehill October 21st, 2006 07:13 AM

Re: Bug thread
 
Great idea, AMF - right/left, or at least a different color text would help a lot.

onomastikon October 21st, 2006 09:10 AM

Re: Bug thread
 
Quote:


The black screen is a bug, then. Feel free to report your OS, graphic card and details of the bug in the bug thread.


[img]/threads/images/Graemlins/Bug.gif[/img] BUG: (At least in the demo), when I click "view battle", the screen will first go black for about 7 seconds before switching to the fade-in of the battlefield from the province.
Also, when I hit "e" in a hotseat-type game with more than one human player, the game will freeze up for about 7 seconds before letting me view screen with the nation I want to play.
This is on my laptop which has no problems with dom2, a WinXP Home edition (latest updates), 1.86Ghz Pentium M, 1gig RAM, 124MB Radeon Mobility X700, drivers all good.

Does anyone else have this issue or only me? Is the full game different from the demo in this respect?

thanks

thejeff October 21st, 2006 09:44 AM

Re: Bug thread
 
I also get the blackscreen before the battle fade-in begins. Only last a few seconds though. Noticeable, but less than 7 seconds.
Full game under Linux.

Haven't tried the hotseat problem.

Nerfix October 21st, 2006 10:32 AM

Re: Bug thread
 
Sometimes that happens to me too.

curtadams October 21st, 2006 02:35 PM

Re: Bug thread
 
Quote:

Endoperez said:
Quote:

BigJMoney said:
[img]/threads/images/Graemlins/Bug.gif[/img] Legions of Steel not working, or at least not showing up

It only works for armoured units. If whatever you tried to cast it on didn't have armour, it doesn't do anything.

Actually, it seems to be not working period. I was fighting a battle against Vanheim and the computer Legion of Steeled essentially its entire force - to no effect, even though almost everybody had armor.

Cainehill October 21st, 2006 03:52 PM

Re: Bug thread
 
And in Dom2, I recall Legions of Steel working on everything regardless of armored or not.

PDF October 21st, 2006 05:09 PM

Re: Bug thread
 
Got a pbem game with HoF at start (turns 1-3) filled with numerous commanders flagged as Arco, but Arco not in the game !
Can send the master file to SG/IW if they want to see that http://forum.shrapnelgames.com/images/smilies/wink.gif

bananafish October 21st, 2006 06:35 PM

Hippocampoi fields and events
 
I found it in the sea, i can enter it w/ a water mage to summon a warrior chief which has no ability to survive in the water... My guess is that it's supposed to let me summon something other than a land unit.

destroying huts of a vengeful witch events occuring in water provinces-

finding fire gems in a hot valley in water provinces-

sword of injustice description in EA... ermor hasn't had the cataclysmic fall due to it's corruption.

someone already mentioend the gatestone

Cainehill October 21st, 2006 11:22 PM

Re: Hippocampoi fields and events
 
Quote:

bananafish said:
I found it in the sea, i can enter it w/ a water mage to summon a warrior chief which has no ability to survive in the water... My guess is that it's supposed to let me summon something other than a land unit.


I posted something similar (archers recruitable in undersea forest) but deleted the game before I thought to try having troops already on the mage, _and_ item that gave water breathing to troops. Had the item, but without the troops already assigned, I'm guessing the archers just went into the water.

If not technically a "bug", it's still something that ought to be fixed, possibly by having units summoned by a mage via a site always showing up on the mage until the leadership value is exceeded.

Quietly October 22nd, 2006 02:26 AM

Re: Bug thread
 
Sounds like it's a bug that philosophers ARE affected by magic/drain scales (as well as sloth/prod) ?

Quote:

Kristoffer O said:
Quote:

B0rsuk said:
http://i2.photobucket.com/albums/y26/Zeldor/phil1.jpg

Seems like my friend found a truly ugly bug.
Note research values on these guys. This is from windows version, of course. I can ask my friend for savegames, if necessary.

Philosophers have research value dependent on sloth in the province. Not magic. If you have a high productivity they philosophize less and make useful stuff such as work with their hands and organize society. If they are in a lazy land they just sit and think up magic systems.


Sandman October 22nd, 2006 05:11 PM

Re: Bug thread
 
I'm going to be bold and suggest that the lack of a hoof attack on Middle Era Oceania's ichtycentaurs (even outside of the water) is a bug, rather than a 'feature'.

Agrajag October 22nd, 2006 05:40 PM

Re: Bug thread
 
Quote:

Sandman said:
I'm going to be bold and suggest that the lack of a hoof attack on Middle Era Oceania's ichtycentaurs (even outside of the water) is a bug, rather than a 'feature'.

If you are going to be bold, you might as well use 'bold', as is reserved for bug reports, to seperate them from the rest of the clutter on this thread.

Foodstamp October 22nd, 2006 07:30 PM

Re: Bug thread
 
While we are on the subject of Oceania...

[img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/Bug.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] Capricorns get trapped if they sneak from water to an enemy province. The land version of the unit does not have stealth. [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/Bug.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img]

Capt_Jack October 23rd, 2006 04:32 AM

Re: Bug thread
 
I seem to have a bug showing up on my Mac.(OSx 10.4.8 on a PPC Mini)
After I leave the game, the minimize (orange)button on all windows will be grayed out and disabled.
This happens if I play in full screen mode or window mode. It clears up if I restart.
Does everyone else with 10.4.8 see this problem or am I looking for a bug somewhere else in my system?

http://forum.shrapnelgames.com/image...es/Injured.gif Capt. Jack

kimmitt October 23rd, 2006 05:30 AM

Re: Bug thread
 
As suggested in a different thread,

[img]/threads/images/Graemlins/Bug.gif[/img] Decreasing graphics quality significant improves turn processing time

Presumably the two should be unrelated.

PDF October 23rd, 2006 08:41 AM

Re: Bug thread
 
Quote:

Foodstamp said:
While we are on the subject of Oceania...

[img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/Bug.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] Capricorns get trapped if they sneak from water to an enemy province. The land version of the unit does not have stealth. [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/Bug.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img]

Well, it does make sense that an unit expert in sea-sneaking is not necessarily so on land... I think the problem is how the game behave, because in this case it should not let you sneak the Capricorns out of water.
But as the game only uses the current form to determine if the unit can sneak or not it's not that simple http://forum.shrapnelgames.com/images/smilies/frown.gif

Tortanick October 23rd, 2006 01:13 PM

Re: Bug thread
 
If a mounted unit is a prophet and gets killed the mount becomes a prophet. Saw that happen with one of the giant black spider riders in the arena. In a later arena battle the spyder was casting smite.

JaydedOne October 23rd, 2006 01:16 PM

Re: Bug thread
 
Quote:

Tortanick said:
If a mounted unit is a prophet and gets killed the mount becomes a prophet. Saw that happen with one of the giant black spider riders in the arena. In a later arena battle the spyder was casting smite.

Hey, that's no bug. That's just awesome. ;-)

Seriously though, I buy that the spider was gifted with additional intelligence by virtue of its bond with the god.

MarcinM October 23rd, 2006 01:38 PM

Re: Bug thread
 
I searched for "blood slaves" and this thread didn't come up as a result, so ...

Blood slaves on fire! Blood slaves slaved to Abysian units burn just like anyone else - but you don't get to reposition them away from your fiery mage.

Admittedly they're just there for a brief time http://forum.shrapnelgames.com/images/smilies/laugh.gif, but you'd think Abysian blood slaves would wear asbestos shrouds until their PROPER time to die.

Arralen October 23rd, 2006 02:22 PM

Re: Bug thread
 
Quote:

JaydedOne said:
Quote:

Tortanick said:
If a mounted unit is a prophet and gets killed the mount becomes a prophet. Saw that happen with one of the giant black spider riders in the arena. In a later arena battle the spyder was casting smite.

Hey, that's no bug. That's just awesome. ;-)
Seriously though, I buy that the spider was gifted with additional intelligence by virtue of its bond with the god.

This ain't a bug, that ain't a special gods gift:

If a Machakan spider rider dies, you'll get a big spider unit instead. If it was a commander, the spider will be a commander, too. That happens regardless of prophet status, and its either in the nations description or the units'. Btw., it has been this since Dom2.
(The spider is actually the 2nd form of the unit. Some units switch to 2nd form when they die. Most switch back .. Werewolfs, Jaguar Warriors, Dragons, some do not because the 2nd form is in fact the mount only)

This does not work with mounted units in general, though.

JaydedOne October 23rd, 2006 02:27 PM

Re: Bug thread
 
Right. However, my understanding was that for Machaka, the spider continues on after the rider was killed, that it's not a transformation in the manner that the other death/wound transforms were.

That said, I was potentially mis-reading what the author meant. I'm familiar with Machaka's theme and thought maybe he felt it was thematically "buggy" to have a giant spider mount running around as a "prophet". It's correct that mechanically I've seen no bug wherein normal mounts become prophets when their riders die.

Taqwus October 23rd, 2006 03:00 PM

Re: Bug thread
 
Ah... so the blood slaves haven't been changed. I was wondering about that, but I rarely bring them onto the battlefield...

Suggestions:
* A national trait that overrides the choice of unit for the 'blood slave'. Ex. Abysia, Niefelheim, Man might all have different blood slaves.

* If the trait isn't specified, use the normal blood slave, but add an elemental resistance based on the nation's preferred temperature scale ex. +3 heat pref. =&gt; 100% resistance to fire, maybe the same for +2.

~~~

As for the spiders... if an absolutely gigantic spider walked up to you, and started talking coherently, wouldn't you pay very close attention?

And of course it's not a bug. Spiders are arachnids, not insects. Bugs are Hemipterans. :p

Foodstamp October 23rd, 2006 10:35 PM

Re: Bug thread
 
Quote:

PDF said:
Quote:

Foodstamp said:
While we are on the subject of Oceania...

[img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/Bug.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img] Capricorns get trapped if they sneak from water to an enemy province. The land version of the unit does not have stealth. [img]/threads/images/Graemlins/icon04.gif[/img] [img]/threads/images/Graemlins/Bug.gif[/img] [img]/threads/images/Graemlins/icon04.gif[/img]

Well, it does make sense that an unit expert in sea-sneaking is not necessarily so on land... I think the problem is how the game behave, because in this case it should not let you sneak the Capricorns out of water.
But as the game only uses the current form to determine if the unit can sneak or not it's not that simple http://forum.shrapnelgames.com/images/smilies/frown.gif

Try this out for yourself. The nature of what I am speaking of is very buggish. I don't care if the guy is supposed to be able to sneak once he becomes a land unit. If a capricorn is in a province hidden from the prior sneak movement, atm he is TRAPPED In that province if it is an enemy province or is later taken by an enemy.

Trapped in this context does not mean "I don't want to move him because he will get attacked". It means you CANNOT physically move the unit. The unit basically becomes useless.

Whether they want to give the unit's land version stealth, much in the same manner that the siren has sea/land stealth, or make it where the unit does not have stealth on land, but CAN move, that is up to illwinter http://forum.shrapnelgames.com/images/smilies/smile.gif

I am guessing the Capricorn is supposed to have land stealth as well, the reason why is because if it is not supposed to have land stealth, then Oceania has stealth units that are amphibious but NO commanders that can stealth ambhibiously. (Siren has 0 leadership).

Ozymandias October 24th, 2006 01:01 AM

Re: Bug thread
 
Mictlan pretenders Lord of Night and Smoking Mirror don't get names from the Mictlan male names list. Colossal Head does get named properly though.

Edi October 24th, 2006 08:13 AM

Re: Bug thread
 
Quote:

[img]/threads/images/Graemlins/Bug.gif[/img] Both Cardinal Carmont and Barthomelew the Patriarch seem to still be H4, instead of being downgraded to H3.

Sorry to disappoint you, but they HAVE been downgraded from Dom2. In Dom2 both of those heroes had H5 to start with and could be prophetized to H6. So if all priest levels have been reduced by 1 in Dom3, they are perfectly in line with the change.

Edi

Blofeld October 24th, 2006 10:15 AM

Re: Bug thread
 
[img]/threads/images/Graemlins/Bug.gif[/img] Reanimation does not match the manual

Tested with MA Ermor recruitable reanimators.

Reanimators get 1 more undead than described in manual on p. 70 (e.g. level 1 priest gets 5 ghouls insted of 4, level 4 prophet gets 7 horsemen insted of 6), BUT they don't get higher tier undeads, i.e. lvl 1 priest can reanimate only ghouls, not soulless, lvl 2 can't reanimate longdeads, lvl 3 can't get horsemen.
Either it's a bug or the manual is wrong

Blofeld October 24th, 2006 01:28 PM

Re: Bug thread
 
1 Attachment(s)
[img]/threads/images/Graemlins/Bug.gif[/img] Darkvision doesn't work or doesn't show up

I was storming Agartha cave city and they units had full penalties for darkness listed, irrespective of their darkvision, which was 50 or 100

Edit: attached a savegame file with the bug - look at the assault on Bhamot

Taqwus October 24th, 2006 02:57 PM

Re: Bug thread
 
Quote:

Edi said:
Sorry to disappoint you, but they HAVE been downgraded from Dom2. In Dom2 both of those heroes had H5 to start with and could be prophetized to H6. So if all priest levels have been reduced by 1 in Dom3, they are perfectly in line with the change.


H5 to start ?! I remember them being strong, but not excellent-priest-already-prophetized strong. http://forum.shrapnelgames.com/image...es/redface.gif

thejeff October 24th, 2006 03:19 PM

Re: Bug thread
 
At least in LA Ermor, my prophet centurion (H3) could reanimate horsemen.
And the hero with H4, could reanimate Lictors.
I'm not sure about the numbers.

Blofeld October 24th, 2006 04:51 PM

Re: Bug thread
 
Quote:

thejeff said:
At least in LA Ermor, my prophet centurion (H3) could reanimate horsemen.
And the hero with H4, could reanimate Lictors.
I'm not sure about the numbers.

I twiceborned some of my reanimators and it seems that
undead reanimators conform to the manual table (H2 were able to summon longdeads, H3 horsemen) while the living ones behave as if they were 1 level lower with regard to types of reanimated undead. Is it a bug or a feature?

While testing that I also discovered that

[img]/threads/images/Graemlins/Bug.gif[/img] Drowned twiceborned mages are not reborn

I'm positive they drowned in friendly dominion (+7 IIRC)

thejeff October 24th, 2006 06:41 PM

Re: Bug thread
 
If it's undocumented it's a bug. Document it, and it'll be a feature http://forum.shrapnelgames.com/images/smilies/happy.gif

Ballbarian October 24th, 2006 06:42 PM

Re: Bug thread
 
Bug: [img]/threads/images/Graemlins/Bug.gif[/img] In the Nation Overview screen, mouse over text stops working for provinces beyond #107. [img]/threads/images/Graemlins/Bug.gif[/img]

More specifically, when you move the mouse over magic sites, search indicators, mage levels &amp; magic items, the text box appears with information on that item, but after 100 or so provinces no box appears. Maybe an array cap?

Arralen October 24th, 2006 08:11 PM

Re: Bug thread
 
Quote:

Blofeld said:
While testing that I also discovered that
[img]/threads/images/Graemlins/Bug.gif[/img] Drowned twiceborned mages are not reborn
I'm positive they drowned in friendly dominion (+7 IIRC)

Ain't a bug:
Twiceborn only works in combat, not for drowning, not for disease and all the other ways to get the mages state from "living" to "dead". Should be mentioned in the manual or the in-game descrption.
Oh, wait: IT IS in the in-game description, only the manual is wrong here...



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