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Re: Mana Burn: Accelerated EA [ OPEN ]
Hey LoloMo..!
Coincidentally enough I am getting married June 17th and we are going to honeymoon in the Philippines! Any tips?! We are planning on at least a month (tis a honeyMoon after all!) and are quite adventurous, albeit not Abu-Sayef level of adventurous.. Rathar |
Re: Mana Burn: Accelerated EA [ OPEN ]
Depends how much you have to spend =)
Palawan El Nido is among the top beaches in the world. It's pretty safe now, since that incident a few years back, the government and private sector have beefed up security and according to newspaper accounts, Abu-Sayaf forces have been more than halved due to continuous military operations against them. Boracay is another one, safest place to be. Its the summer capital of the Philippines haha. Puerto Galera is another alternative, probably the cheapest of the three mentioned. If you want to be adventurous, Cebu area is pretty safe. Don't go adventuring in Mindanao area. And check with your travel agent =) |
Re: Mana Burn: Accelerated EA [ OPEN ]
You know, I don't seem to be able to connect into the server. Wut is up?
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Re: Mana Burn: Accelerated EA [ OPEN ]
Server went down sometime last night and I didnt notice it till now as i just got back in. Should be good now. Try connecting again.
Only aby and neifel are out, presumably because they couldnt connect? |
Re: Mana Burn: Accelerated EA [ OPEN ]
The blood nation of Mictlan is no more - its foul pretender a pool of blood having had it's foul dominion quenched by the great pretenders of Arcoscephale and Pangaea.
Her great armies shattered by Arcoscephale and its cursed vampire hordes kept at bay by Pangaea's hordes of screaming women. OOC - Nice game Boron, it certainly made my game a challange for the last 20 turns or so. Thanks http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Mana Burn: Accelerated EA [ OPEN ]
May the ancient Vampires of Mictlan finally find the eternal rest that have so long eluded them.
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Re: Mana Burn: Accelerated EA [ OPEN ]
Has anyone else noticed how brutally Agartha appears to be crushing Abysia? If abysia collapses that would mean Agartha would control 4 VPs for the win...
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Re: Mana Burn: Accelerated EA [ OPEN ]
Yes, collapsing. It's not that Agartha is doing much, but war against Niefelheim + surprise attack by Agartha = defeat.
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Re: Mana Burn: Accelerated EA [ OPEN ]
Niefelheim is still kicking? I heard that Kailasa was fighting them too
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Re: Mana Burn: Accelerated EA [ OPEN ]
In any case, the Abysian invasion army was wiped out. There was a stale on my part, but I doubt it made much difference. I still see giants, and disease demons flap about.
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Re: Mana Burn: Accelerated EA [ OPEN ]
The Nation of Pangaea has at last come upon the borders of Niefelheim and will be commencing troop operations in the area. Hopefully, this will take the pressure off the Abyssians and allow them to concentrate on the Cave Dwellers.
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Re: Mana Burn: Accelerated EA [ OPEN ]
I feel bad about the staleing by Abysia and didn't attack this turn, except very minorly as a result.
The strategic situation up there in abysia/agartha is such that Agartha may well be able to gain three capitols but 4 is beyond my reach imho.. Not that I shan't try mind you! I still have 7 deaths togo no?! Rathar |
Re: Mana Burn: Accelerated EA [ OPEN ]
Grr....Kurgi eats another of my more powerul mages. : (
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Re: Mana Burn: Accelerated EA [ OPEN ]
Abysia destroyed the interior of Neifelheim while I was staling, too. It seems like we've all had some stale turns lately.
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Re: Mana Burn: Accelerated EA [ OPEN ]
Pasha has asked me if we could move the server to 48hr quickhost. What do you guys think about that?
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Re: Mana Burn: Accelerated EA [ OPEN ]
I vote yea!
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Re: Mana Burn: Accelerated EA [ OPEN ]
Tis all good with me. I enjoy being forced to turn in turns tho as I am the sort who is verrrrryyy prone to thinking too much..
Rathar |
Re: Mana Burn: Accelerated EA [ OPEN ]
Well, sure. Although it'll make yet another game take ages compared to what it would take at 24 hour timer. :O
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Re: Mana Burn: Accelerated EA [ OPEN ]
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We definitely had an interesting war. My last secret trick i wanted to try unfortunately didn't work. You really chose a good design for these game settings. On a normal map you would have had some money problems and wouldn't have been able to research fog warriors so fast and get so many wind riders. But you adapted perfectly to the game settings and your strat worked much better then i thought. My rationing was like that: My 3 neighbors were Ermor, Abysia and you. Ermor quickly suggested a nap and since their mages are quite useful i gladly accepted. Abysia was also willing to make a nap and i was content since fighting vs. lava warriors early on would have been a nightmare. They proved this by quickly crippling ulm. When you were at war with Ermor this seemed like the perfect opportunity to get some additional terrain. The rest of the story you know all too well http://forum.shrapnelgames.com/images/smilies/wink.gif. |
Re: Mana Burn: Accelerated EA [ OPEN ]
ooc : Was that last trick the exploding mages trick? I thought that worked quite well. You had a 10:1 kill ratio advantage =)
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Re: Mana Burn: Accelerated EA [ OPEN ]
I'm happy with any period 24 hours or longer. I've already had my trip that'll cause me to stale. So I'll go along with whatever works for the group.
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Re: Mana Burn: Accelerated EA [ OPEN ]
As promised, the severed heads of Tjatse and crawler, who blasphemed our glorious lands with corrupted blood majiks, now protrude upon pikes outside the walls of the fortress of Neifelheim.
Their blood and brain matter run down the shafts of pikes, and the populace rejoices now that they are under the rule of the more benevolent Dancers of Kailasa. May you all join in the Celestial Dance. So sayeth Mumbada, High Priest of Kailasa. |
Re: Mana Burn: Accelerated EA [ OPEN ]
The High Council of the Panii congratulates our good neighbor Kailasa on this task well done. Long have many suffered under the corruption of our magic by blood most foul. Let this serve as a warning to all who dare to unleash such evil upon the world.
Again, our thanks to Kailasa for cleansing the pathways to magic and allowing it to flow free and pure once more. |
Re: Mana Burn: Accelerated EA [ OPEN ]
Arcoscephale also offers thanks.
We do send a warning to whomever is targeting our provinces with unidentifiable rituals. Stop now or face annhilation. We also notice that Kailasa seems very close to victory. Does this not bother anybody? In the interests of Peace we advise Kailasa to leave Neifelheims Capital province immediately otherwise we will be forced to attack. We cancel our NAP and shall wait for the three months necessary if we are forced to strike. |
Re: Mana Burn: Accelerated EA [ OPEN ]
Four provinces of Pangaea have also been struck with Blights and Beckonings. Hundreds of our citizens have starved to death.
The High Council of Panii have convened. They have traced the source of the foul sorceries to the devious Agarthans, for who else are masters of earth and death? Pangaea will fight fire with fire, blight with blight, beckonings with even more beckonings. War with the Agarthans is hereby declared. High Council of Panii |
Re: Mana Burn: Accelerated EA [ OPEN ]
GameExtremist, how close is Kailasa?
I see that this turn both Kailasa and Pangaea have 3 VPs. If either one of them captures another, they will win. We are definitely in the end-game now http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Mana Burn: Accelerated EA [ OPEN ]
Many thanks to Kailasa for ending the irritating global! But today was a bittersweet day for the nation of Marverni. While the populace rejoiced at the lifting of the hated Corruption, they also wept for the loss of thier god.
Tree Hugger, friend of Nature, went in alone to face the implacable hordes of Sauromatia in a desperate attempt to stem thier flood into Marvernian lands. And while he made the blood-loving sauros pay a heavy price, it came at the cost of his own life... |
Re: Mana Burn: Accelerated EA [ OPEN ]
We Agarthans admit to the preventive measures we have been forced to take but insist that their form came only in Blights. We know not of what you speak by Beckonings..
Rathar |
Re: Mana Burn: Accelerated EA [ OPEN ]
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Re: Mana Burn: Accelerated EA [ OPEN ]
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Break the NAP at your own peril. I shall not strike first, but should you feel so bold know that retribution shall be swift, brutal, and merciless. --Mumbada, High Priest of Kailasa |
Re: Mana Burn: Accelerated EA [ OPEN ]
Ooooooooooo!!
The rumblings of giants! |
Re: Mana Burn: Accelerated EA [ OPEN ]
From the ancient Chants of Isopherameses, Seventh Divide, Verse Sixteen:
And in the final days of the Ascension Sorcerous blight shall blanket Sparing neither teeming groves Nor fertile swamps And thousands doth fall Large and small And in the final days of the Ascension The Host is gathered The heavens covered with wings The grounds flattened with hooves And thousands doth march Large and small And in the final days of the Ascension The Sacred Chants are released That the heavens reverberate The grounds tremble And thousands doth call Large and small And in the final days of the Ascension The One is Reborn Treasures fall from the heavens Stones crumble to the grounds And thousands doth bow Large and small And thus be the end of the beginning Of the Third Age of the world |
Re: Mana Burn: Accelerated EA [ OPEN ]
*SPOILER ALERT*
Check your turn first then read! http://forum.shrapnelgames.com/images/smilies/shock.gif [img]/threads/images/Graemlins/icon23.gif[/img] Nice one! But still....I was really really having a blast with my army of 100 hundred something F9 wind riders with fog warrior cast on them....Talk about a kick *** unit! Congrats again LoloMo I had no idea who had Abyssia under siege! |
Re: Mana Burn: Accelerated EA [ OPEN ]
Oh and....another game chaps?
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Re: Mana Burn: Accelerated EA [ OPEN ]
So someone forgot to tell us that his capital was being besieged by a side with 3 VPs, huh?
... Bastard. ;p |
Re: Mana Burn: Accelerated EA [ OPEN ]
Ack! Well darn. Very well done LoloMo, congratulations!
I had no idea that Pangea had laid seige to his final VP. Wish I had known. Regardless, very well played game. I certainly had a lot of fun! |
Re: Mana Burn: Accelerated EA [ OPEN ]
Thanks Arcos and Kailasa =)
I actually used Faery Trod to arrive at the Abyssian Capital last turn only. I ferried in like 1000 troops so the walls were breached on the same turn. I had the Mictlan Capital under my thumb for something like 10 turns, I just didn't storm the castle for fear of everyone suddenly attacking me. When Kailasa sieged the Niefelheim capital, I decided to finally storm Mictlan castle. This had the effect of both of us grabbing the third victory point on the same turn, and of shifting some attention away from me. At the same time all my VPs suddenly got hit with bombs, so I figured it was now or never. I guessed Agartha actually had 3 VPs practically already, and was just delaying taking over his third just like me. So I tried to scare him a little bit by declaring war on him and hoping that he delays any action on the Abysian Capital for a turn or so. Agartha had a legion two steps away last turn, and I'm guessing some teleport or map summons too. I did several suicide attacks on his invading army to hopefully delay his march =) My concurrent plan was to take the Niefel Capital, which was three steps away from the Mictlan capital where half of all my troops were. I simultaneously attacked those provinces giving me a border with the Niefel Capital. Since most of my troops have map move of 2 and 3, I could have it all sieging the giants in 2 turns. Kailasa beat me to it, but it had the effect of turning off Astral Corruption and allowing as many Pans as I want to faery trod to Abysian Capital. Sorry, I thought it was quite a neat plan so I'm blowing a little bit of hot air. BTW this is my first MP win =) |
Re: Mana Burn: Accelerated EA [ OPEN ]
Congrats on your victory LoloMo!! And again on your first MP victory - it sounds like you earned it. Well played! Perhaps you can find a place in your pantheon for Tree-Hugger, who was also a friend to nature. http://forum.shrapnelgames.com/images/smilies/happy.gif He could be a messanger or perhaps a steward of some kind http://forum.shrapnelgames.com/images/smilies/wink.gif
Good game to everyone else, as well! I had a lot of fun trying out my special strategy - which worked surprisingly well I have to say. And it was incredibly fun seeing and using all these crazy high level spells!! Even Astral Corruption was great! I'd never seen that spell cast prior to this game and it was lots of fun trying to find ways to survive under it. The only thing that saddens me is that I didnt have one more turn for the climatic final battle that had been brewing b/w me and Sauromatia for the length of our war. We were so close to Armageddon! |
Re: Mana Burn: Accelerated EA [ OPEN ]
Wow - thanks to everyone for a great game.
This was a fascinating chance for me to try out blood magic by being hardwired into a vicious blood strategy. My big disappointment was that there was very little feedback on the success (or failure) of many of the blood magic spells. Now that the game is over, I'd like to ask for feedback on some of the spells. No one was a fan of Astral Corruption, but it didn't seem to be as much of a threat as I expected. Instead of everyone rushing to crush Neifelheim, everyone got around to attacking when they finished everything else they were doing. So, how bad was Astral Corruption, what did it do, and was it really more than an annoyance? Did anyone even care about Illwinter? Other than some minor province attacks, was it meaningful? My biggest question is, did anyone even notice the Horror Seeds? From the spell description, it seems like dozens of your armies should have been crawling with Horrors and Parasitic Horrors. Anyone ever notice anything at all? I'd appreciate any feedback, as I don't usually mess around much with blood magic at this level. |
Re: Mana Burn: Accelerated EA [ OPEN ]
Well, I only noticed the existence of the Astral Corruption when it ate up some of my mages and forced me to change my summon strategy into one where I reanimated assloads of stuff. The Illwinter kept making stuff colder and colder and causing a little unrest, but Yomi isn't awfully weak in cold and I was using lots of death magic anyway, so it wasn't a problem in that sense either, and even for the last effect I had that call of the wild item so I had people patrolling everywhere.
But as for the game itself, for me it ended up being horribly anticlimatic and a good reminder for me why substituting isn't such a hot idea. All I had time to do was gear up for war... And then it was over. I was thinking of going after Agartha because, well. He was there, he was fighting lots of people and I can't remember having any kind of relations with 'im. |
Re: Help Abysia kill Ulm!
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Re: Help Abysia kill Ulm!
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Re: Mana Burn: Accelerated EA [ OPEN ]
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I warned you that you needed to get into a war quickly because the game was coming to an end. Once those big nations took thier third VPs I knew it was only a matter of turns. But in general, I tend to disagree. I think that in subbing you are actually more likely to have a fast paced game because other nations are usually preparing to attack any player that is staling. You seemed to luck out in that everyone who was planning to attack you instead moved on to other targets in points beyond your nation. |
Re: Mana Burn: Accelerated EA [ OPEN ]
The general results of Astral Corruption was that it would attack any mage who was forging or casting a ritual spell with what seemed about a 20-30% chance. You would always get your spell or item off (i believe?) but sometimes the mage would be attacked.
As for my experience with AC personally: it was a big problem for me. It hit right at the end of the CTis war and prevented me from summoning, which was the only way I had of producing elite troops! Unsurprisingly that war ran reallly reallllllly long as a result. After that I pretty much just had to put a hold on summoning and concentrated on battlefield-only spell strategies which did not rely on month rituals. Later tho, I learned from Sensori that Astral mages have a fool-proof loop hole in Astral Corruption. They can just cast Returning at the start of the horror attack and escape immediately. After I learned this, all my magical skills instantly came back online without any real problems (except needing to move mages out of my cap after Returning, now and then). This is in fact the real reason I stopped the 2nd attempt to Dispel AC that I started http://forum.shrapnelgames.com/images/smilies/happy.gif I probably could have dispelled it as I had a large cache of pearls and recieved 60 or so more from other nations. But with my loophole in place, AC was hurting all other nations more than my own! [edit] P.S. I didnt notice anything about these horror seeds you mention? All I saw was horror attacks on mages doing rituals/forging. Additionally, I noticed no effects from Illwinter - but I think I was too far away for your dominion to effect me. |
Re: Mana Burn: Accelerated EA [ OPEN ]
AC really forced me to change my style after the biggest horror I have ever seen ate up my super equipped mage casting a 300 gem Gift of Health. I had converted all my other gems to put into that casting. I later found out that horror attacks are more likely to occur the more gems you spend on a single spell =( I think the likelihood of being attacked is more like 50% for spells costing 20 gems or more and the horrors are bigger. I decided to go blood hunting too after that. Then I experimented and found that leech works quite well, and 2 castings of leech even gave me a pretty good chance of killing even the bigger horrors. So I made a lot of thistles and other small magic items. On the other hand though, everybody else got hit with AC too, so it hampered everybody too. Mictlan was the only nation to really benefit from AC I think, and at that time, he was busy at war already. All in all I lost about 8 350 gold Pans, and maybe 12 independent mages.
The global unrest is pretty annoying too, I had like 80-90% tax rates most provinces. That and the cooling shift probably cost me on the order of 500+ gold per turn. I didn't notice the horror seeds either but some attacks that I thought were because of AC may have been from horror seed instead. I had a few random curses too on my troops, don't know if its related. And Ironhawk, I'm sure Tree Hugger can have a place as Divine Beckoner of the Forest ;-) |
Re: Mana Burn: Accelerated EA [ OPEN ]
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And even if I had helped you out, I still would've managed to fight for, what, a turn? Possibly not even that since I had that NAP with Pasha which he suggested we'd make. Quote:
So Pasha ended up attacking you because he had made up his mind that he had to attack *someone*, and since he didn't wanna attack me anymore and Kailasa was his ally... ;p |
Re: Mana Burn: Accelerated EA [ OPEN ]
I didn't really notice Illwinter much except for one Giant attack, but they don't stick around so its easy for a single commander to move in and grab the province back. More of an annoyance really. Although the cold scales definitely hurt my 2-Heat loving populace.
Looming Hell (is that the right name?) was certainly more effective as I penetrated the Neifelheim dominion. Luckily I had stocked up with lots of Bells of Cleansing during my wars with Lanka and Yomi, so all my weaker commanders and lots of my semi-tough ones had Bells that would banish the attacking Devils. Even still I lost a couple commanders while Preaching the Neifelheim dominion away. Astral Corruption certainly had a big effect on my strategy. I had to blow a bunch of Astral pearls in order to enable Astral ability on my powerful summoning/forging mages. This was of course to enable them to cast Ritual of Returning. So in effect my powerful summoners/forgers were taken out of play half the time while they traveled back to a non-capitol laboratory so the Returning would work next time they summoned/forged. The game was certainly fun, I was definitely looking forward to hitting Agartha hard http://forum.shrapnelgames.com/images/smilies/happy.gif I had several powerful Mages (including three Air Queens and several Devalas) geared up with Astral Travel and Air Trapezes with lots of elite support troops available to enter the Astral gateways. If I had known that Pangea was about to take his last VP, I would have brought in a rather formidable force, although a battle against 1,000 Pangeans would have been a hard fight indeed. Anyway, great game with wonderful opponents/allies and I'm looking forward to playing with/against you all again! --Kydorias |
Re: Mana Burn: Accelerated EA [ OPEN ]
Would you look at that!!
I didnt realize that the CB mod made Bells of Cleansing a non-unique item! Certainly could have used some of those vs Pasha http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Mana Burn: Accelerated EA [ OPEN ]
With 20/20 hindsight I think that I did a somewhat poor job as Agartha.. Far far too timid in many ways. First thing was that I let AC scare me totally for a while and we did a whole LOT of researching with a tiny amt of summoning earth kings/fire/bane.. The kings of various sorts were cool but I only got a turn or 3 of use out of them before KURGI and friends and them.. I think I went through 3-4 of the royalty this way and never summoned their horror marked asses again..
So I sat on my *** and grew, mostly, for 20+ turns.. Very boring so I put on a +gumption item and started forging/ritualing wildly and discovered that the losses due to horrors were actually acceptable, especially with my immortal God! I did notice a seeming definite correlation between the level of the ritual/item forged and chance of horror attack. Data is scant but I bet the variable is 10%+10% per level of ritual/construction magic to get horror attacked. Plus I think that big spells attract bigger horrors. Babble, babble but I also just realized that the three times I saw horrors of power greater than Horrors they were all "directed" at powerful, high hit point, SC type creatures such as Kings. Rathar with his measly 10 hps met 85% lesser horrors and 15% horrors. Looming hell for me equaled one demon attack the whole game, think your dominion was in that province and never had it happen again (I boosted dominion all over). The giants were a bit more of a pain in the rear for whatever reason with approx 7 total attacks one of which I defeated and the other six were at best minor annoyances. The ice part would have been nasty but I didn't fully read Agarthas description and gave them a cold scale (Doh! Cold blooded!) so I was already screwed in that dept! But then when I think upon the fact that this was my second dom 3 game and that it's only my 6th or so dominions MP game I smile and give self slack.! Oh and Lolomo, nice work and congratulations on the win! You dirty dog you! http://forum.shrapnelgames.com/images/smilies/happy.gif Hey! I just recently randomly picked up the fact that Lolo implies superheroic abilities in Tagalog, whats the Mo for?! Rathar |
Re: Mana Burn: Accelerated EA [ OPEN ]
Hehe thanks Rathar. Lolo actually means grandpa, Mo means "yours". Taken together, Lolo Mo means "your grandpa". Used in a slightly irreverent tone, it's like Yo' Grandpa; in the same vein as Yo Daddy. Heehee =)
Don't know where you got that Lolo implies superheroic abilities, but it may be taken from a common situation where two kids would brag what their grandpa could do. Like "my grandpa once wrestled a rabid carabao to the ground!" Also "Super Lolo" is a type of firecracker that several years ago used to pack the biggest bang. They have now since been superceded by even bigger bombs that probably have Lolo in its name somewhere =) |
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