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Re: Gems
R'lyeh resigns. Oceania has almost total control over the seas and I see no chance in beating him. Remaining armies of R'lyeh are now controlled by AI.
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Re: Gems
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Re: Figment - Early Game (Sign Up Now!)
This is moving to 48 hour hosting as I can't keep up and it is well over the 24 turn limit.
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Re: Rlyeh
Marverni is in need of earth gems. We can trade anything save astral pearls for them, and remember our friends.
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Re: Rlyeh
Deleted
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Re: Rlyeh
I don't appreciate your accusations. I found a scout in the province the same turn from another nation, so if you want to push the accusation, I can get the other player to verify that you are wrong.
If I could set my 100+ archers to that, the battle would have greatly been lopsided in my favor considering that your commanders were near immobile monkeys. What really happened is I set my archers to fire at large monsters and thunderstrike caused your cheeseball blessed yavanas to hang out near your commanders causing them to take archer fire as well. It was a good fight and I would expected more class out of another player, but considering your PMs since your pretender died, I would expect no less than accusations from you. |
Re: Rlyeh
There was only one PM and what I wrote was supposed to a phrase like one can see in a movie, when the bad guys hurt someone the good guy cares for and then he goes ballistic and kicks their asses. It was supposed to be funny, but maybe I should have put a smiley in it.
A larger number of your archers fired on my yavanas (pd archers I guess) and a smaller group came forward and fired on a single yaksha commander who was standing alone in the middle right of my placement space. They made no difference, because they fired at him till the end of the combat and didn't kill him. Of course I accept I can be wrong, but the yaksha is the same size as everyone else (although has 5 hp more), so I would think that those archers would shoot the closest large units in the biggest group. On the first turn they didn't even shoot at the units in their range, but moved forward. I guess I was out of line in the last post. Sorry about that. But still it seems to me like they were targeting that one specific commander from the start of the battle. I would like to hear what the player with the spy thinks. |
Re: Rlyeh
I will send him a PM and see if he is willing to review the battle.
Edit: I sent the following PM to the Ermor player: Quote:
PS: I rechecked the battle and it seems someone had cast astral window on the battle as well unless it was you. During the replay a squad of archers fires upon your commander at the south part of the screen. They do this for 2-3 rounds. I imagine they did this because they were set to 'fire large enemy monsters' and they considered him to be the better target because of the risk of friendly fire and he was in range. After your guy moves out of range, they continue to fire upon the 'large enemy monsters' that are still within range. Thus, they could not be set to 'Fire at Commanders' because they would have moved forward to fire at your commanders. |
Re: Rlyeh
After continued harassment through private tells by Psycho calling me a cheater, I have decided to place him on ignore.
I delayed my last turn as long as possible so the game would not host, allowing Ermor to review the turn. The Ermor player did not get back to me until yesterday, after the turn had hosted. I do have the turn in question saved in another folder. My questions: Now that the turn has hosted, is it possible for me to get a 3rd party to view the old turn in question, if I supply them the map files and the turn file? |
Re: Rlyeh
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If people see this sort of results when fighting Foodstamp multiple times we can go back and scrutinize battle results but with just one fuzzy lone instant I don't think it bears investigation without corroborative evidence. FYI my opinion having played Foodstamp in the past is I don't think he would cheat knowingly - though I'd be happy to investigate any accusation if the accuser thinks he has definitive proof. |
Re: Rlyeh
I am willing to send the turn file to a neutral 3rd party in addition to whatever files I need to send in order for the player to view the turn. I am guessing the map graphic and file correct?
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Re: Rlyeh
I'll review it. I already have the map, but am not in the game anymore.
What am I looking for? Fire Commanders order? |
Re: Rlyeh
I started a new SP and tried several times to react the situation by giving the archers fire largest order and couldn't get them to shoot the commander. I also never had such a situation in my dom3 playing, which I admit is not long.
I have also saved the turn file, because I wanted someone to review it at some point. But I guess if people who played with Foodstamp before find him a fair player, that is not necessary. I'll accept it as a quirk of the game engine. If someone wants to review it after all, just out of curiosity, I can send the turn as well. And yes, astral window was mine. |
Re: Rlyeh
1 Attachment(s)
I will attach the old turn here lingchih and PM you the password info. Thank you much!
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Re: Rlyeh
Ok. That was some unusual targeting. I would not have thought the size 3 Yaksha would have gotten that much attention. But he was out on the flank by himself, and certainly could have drawn the attention of a group of archers, without using "fire commanders". I noticed that no other rear commanders were fired at. I think the Yaksha just stood out too much.
I see no evidence of cheating. In fact, if this was my battle, I would not even have noticed any discrepency. Merely a bit of bad luck. |
Re: Rlyeh
Is this even technically possible?
It's possible to copy Bogus-squad scripts to another commander, but isn't it impossible to copy commander scripts to troops? Even if you Enslave Mind instead of Charming, and get the Bogus squad as troops, they will not have any script anymore that can be copied. |
Re: Rlyeh
Mr Bogus and his followers are looting my lands now, in province 142.
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Re: Rlyeh
"Unusual targeting" is not all that unusual in DomIII.
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The Fall of Demon Monkeys - AAR by Sauromatia
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First of all, I must say that for all above bragging and boasting and threatening, at the end Lanka went away with more of a whimper rather than a bang. In the beginning of our war, on the next turn after Lanka has suddenly attacked me, they have pulled all sacred demons they have been building since the beginning of the game, gathered them into one huge host and send it after me. Since all Lanka's earlier conquests were accomplished against stalling Helheim, they had not suffered any losses since the beginning of the game. All in all Lanka's Horde had 400 soldiers (about 60% demons, 40% longbow ape archers), backed by 17 battle mages, stuffed to the bursting point with various gems(mostly death). Each demon carried a double W9S9 bless, making them very deadly. As Lanka's leader promised, orders were given to this Horde to raze Sauromatia's capital, ravage its land, and destroy the entire nation. Even before I saw that horde I knew I am in deep troubles. http://forum.shrapnelgames.com/images/smilies/smirk.gif Everybody knows that Lanka's is one of the most powerful nations in EA, to the point that many people consider it to be overpowered. It is nation that is banned in some MP games for that reason. And Sauromatia is very badly suited to fight Lanka - it has no sacred troops of its own, raiders or stealth troops to take advantage of Lanka's weak PD, no direct battle magic, no priests. And its hydras would be useless against archers and cheap non-capital sacred demons. Still I had no choice but to fight with all I can. Fortunately I had 4 turns to prepare (or so I thought) before Lanka's juggernaut would reach my capital. On the first turn of the war my border defenses were smashed to pieces and my border castle besieged. I knew I had no chance in hell of winning that early battle, but since I had scrambled about 120 archers to defend the castle and had PD of 30, I hated to retreat without trying to inflict some losses on attackers. So I've positioned my composite bow poison archers all the way in the back and scripted them to fire at Lanka's longbow apes and retreat. I hoped that my 70 soldiers from PD together with my decoys will delay demons for the first 2 rounds. Big mistake on my part. I have managed to kill about 40 ape archers, but I've lost 90 of my own archers, who just couldn't retreat in time. W9 blessed demons have movement 30 - can't run from them. http://forum.shrapnelgames.com/images/smilies/fear.gif Still during that disastrous battle I have seen a glimpse of hope for my nation. To put it blandly - looking back at Lanka's actions during all these turns since the beginning of the war, I have to say that I am very unimpressed by Lanka's leadership. They have made many mistakes that have cost them this war and their goal to destroy me - which could be easily achieved should they act differently. The first mistake was made before the game started, during Lanka's design. They have taken W9S9 bless. Should they take N9 + something (best of all - N9E9) I would have no hope in this war - my only weapon against were my archers, and they would be useless against regenerating demons. S9 could be somewhat justified by making demons more difficult to ban by nations with cheap high level priests. (although demons have pretty high MR to begin with, which could be relatively easily boosted with spells). But W9 instead of N9? But this was before the war began. Still even with S9W9 bless Lanka could have won this war with little losses. But their actions were their undoing. Despite declaring the war on another nation, Lanka never bothered to build PD. They had PD of 1 in many of their provinces, including those on their border with me. Sure, Sauromatia do not have raiders, but what about remote summons? Using Arouse Hunger and Call of the Winds over several turns I was able to get 6 Lanka's province while they have been slashing and burning their path toward my capital. That helped a lot to partially compensate money and gem losses from Lanka's invasion. Even after Lanka knew that I was using these summons, they didn't raise their PD enough to stop these weak summons. But their gravest mistake was that they have given me time to prepare. Since the beginning of the war, my whole strategy for the approaching apocalypse battle was to rely on Fog Warriors spell and forging two air boosters by my pretendrer so my air mage could cast it. Unfortunately I was very far from reaching Fog Warriors. So I've cancelled all gem searches and forging, and directed all my mages to study to the point of dropping dead in the library, but give me that critical Fog spell. Without it I knew that no matter what melee troops I would build or summon in my capital, 400 demons and apes backed by a lot of necromancers casting powerful "Shadow Blasts" and air mages casting thunder strikes will tear through my melee screen in no time and will get to my precious archers, who were my only hope of stopping Lanka. To my horror, I knew that I would not be able to research this lvl 7 spell in time. I needed 2 more turns that Lanka would needed to reach and destroy my capital. And I knew I could not delay Lanka's horde using my walls - Lanka's strength 18 demons would tear my walls on the first turn of the siege. So I knew I was doomed - I didn't want to abandon my capital to the demon apes - it would leave me without my best weapon in this game - poison archers. One turn of pillaging by 400 demons and my capital would be turned into complete wasteland. But I could not defend it either - without Fog Warriors spell I had no hope to delay demons long enough for my poison archers (boosted by Flame Arrows) to slowly grind them down. Fortunately Lanka itself has come to rescue. http://forum.shrapnelgames.com/images/smilies/smile.gif They got greedy. And they got arrogant. Because I was offering no resistance after initial border clash and my armies were retreating in front of the approaching demon avalanche (for I had no intentions of destroying my troops in hopeless battles), Lanka got overconfident. They have split their mighty host in 3 armies to grab more of my provinces. I took advantage of their greed and left my capital completely empty, forming two armies of my own and positioning them on both sides of Lanka's 3 armies, as if they are about to ambush his smaller eastern and western army. That has stopped Lanka's cold, and they have completely wasted one turn on putting his troops back together before continuing their march on my capital. I've left my heavy infantry mercenaries with task to follow advancing Lanka's host and to take back my provinces behind Lanka's back. All other troops have retreated back to my capital - by that time Lanka's horde was sitting next to it, about to attack it. By that time I've have pulled each and every battle-capable mage I had and 98% of my soldiers from entire nation into my capital for my last stand. But I still needed one more turn that I had available. http://forum.shrapnelgames.com/images/smilies/fear.gif And because all my mages were researching like crazy in the capital, I didn't even had time to cast any summons. I had hundreds of archers, covered by about 50 weak melee troops. http://forum.shrapnelgames.com/image...s/rolleyes.gif I was beginning to wonder if I am preparing an elaborate death trap for myself. http://forum.shrapnelgames.com/images/smilies/evil.gif Fortunately Lanka have made another of their blunders - they have given me turn that I needed. Perhaps they have been a bit intimidated by the unexpected size of my host that have appeared in front of them as if ready to defend my capital. (by that time my army was about 500 large - slightly larger than Lanka's by head count, but his were elite double blessed demons, and mine were archers ) Perhaps they have thought that I am ready to defend my capital, taking advantage of my first round as a defender, and capital high PDs. But whatever was their reason, for one critical turn they have wavered. They have wasted their last turn when they could still crash me by waiting for 40 more of their archers to join the main Horde. Ha! I had 2 castles building troops around the clock for my last stand, and during that extra turn my mages have managed to triple my melee defenders strength by casting all local and remote summons they knew on my capital. But most importantly - I finally had time to forge last air booster, teleport my pretender into my capital for Flame arrows, and be able to cast that bloody Fog Warrior spell that would allow me to delay Lanka's unstoppable demons! The research and forging was still one turn away, but since Lanka didn't attack me, and since they have wasted another turn earlier, I knew that now I had time to get all my prepared pieces in place by the time of the final battle. Next turn when Lanka had finally attacked they found my capital to be deserted. The tidal wave of 400 demons backed by prophet and mages carrying dozen of gems each have smashed ... nothing. I imagine the look of the face of the Lanka's general. http://forum.shrapnelgames.com/images/smilies/smirk.gif All my troops were sitting inside the castle. I just got my spell and a final booster this turn, and my mages were ecstatic. Because of the extra 2 turns given to me by Lanka I had now enough troops to stop Lanka from destroying my walls in one turn. But I was not going to wait for them, or let them pillage my capital. All the soldiers that I have been gathering to my capital , backed by each and every mage I had in my empire, have burst out of the capital, challenging Lanka to a defensive battle. Lanka's general must have thought that I am nuts - first I have abandoned all my provinces without a fight, and even sacrificed my capital, and now I am not even waiting for demons to break my walls, that would allow me to take advantage of castle defenses, narrow gates, and the initiative in the first combat round? http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/image...s/confused.gif Nevertheless, it had happened - with battle cries that have shaken ancient walls of Sauromatia's capital, my troops were pouring out of the gate to meet the attackers. Lanka has finally met its match... Nevertheless, the demons were ready. They had advantage of the first combat round. The opening salvo of dozen of Death Blasts have darkened the skies before falling down on my troops. It was deadly. Without protection of my battle magic, the first several rows of my defenders were completely annihilated. The thunderstrike and opening salvo of 180 longbow ape archers have completed the devastation. About 10 percent of my army was annihilated in the first round, before melee would even started. As the final killing blow Lanka air mage has casted Arrow Fend on all their troops, greatly reducing the effectiveness of my fire. And the avalanche of 200 sacred demons rolled forward, covering an entire distance between our armies in one round, and stopping just few squares away from my troops and my archers. 200 blessed demons were posed to smash my weak melee defenders (those of them who somehow survived the initial devastation) and immediately massacre my archers. Next combat round sacred demons were going to build a high temple to their God from corpses of hundreds of my archers they would slaughter. http://forum.shrapnelgames.com/images/smilies/mad.gif The demons never reached my archers. Now it was my turn to cast spells. Flame Arrows went first, then Fog Warriors. Then Anti magic, to give my low-MR troops a chance to resist enemy Shadow Blasts. And then my several dozens of nature mage have begin their deadly work, summoning ants, swamp flies, anything to delay demons. At the same time my best summoned and national melee troops, which I have positioned all the way in the back to prevent them from being destroyed in the first combat round by enemy mages and archers, have poured forward. This wave of battle summons and melee troops has met an approaching demonic juggernaut just few feet in front of my forward archers. And demons have stopped. The battle lasted for 20 turns or so. Each turn quickened demons and mages were destroying hundred of my weak summons, trying to break through to my archers who were raining death on them from above. And each turn my carefully scripted mages were summoning more and more creatures, to replace the fallen. Arrows Fend and high hitpoints have given demons good protection against worst of my missile fire. But flame arrows and poison were slowly grinding the demon horde down, while their shock troops could not break though my melee screen. The ape longbow archers were the first to rout – after all, half of my archers were scripted to fire at them. The demons backed by enemy mages lasted longer. But eventually, the whole horde routed. The proud demons, who have arrogantly bragged to destroy Sauromatia and its capital, were retreating. Fleeing before swamp flies and ants… http://forum.shrapnelgames.com/image...es/biggrin.gif The demons still had most of their mages, some carrying gems with them, and about 70 of their soldiers survived the massacre. But… Both provinces they could retreat to were snatched behind their back by my troops. Lanka's leader has never learned the virtue of province defense... Overall I have lost about 140 soldiers in that battle. But not a single demon from the Lanka’s Horde has survived their apocalypse. And that concludes the story of the great Demon Monkey March on Sauromatia's capital. I hope it has satisfied the curiosity of those who were wondering what had happened. Oberon, Lord of Sauromatia |
The Fall of Demon Monkeys - Picture by Fomoria
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http://xs126.xs.to/xs126/08161/fox-news113.jpg |
Re: The Fall of Demon Monkeys - Picture by Fomoria
Heh, apparently that battle had more observers that I have suspected.
Nice picture Holyfrog, but could you please edit that screenshot to make it a bit more narrow? http://forum.shrapnelgames.com/images/smilies/smile.gif That image is so wide it made this thread difficult to read due to reformatting of all posts on this page, making them wider than one screen. (at least in my IE browser) |
Re: The Fall of Demon Monkeys - Picture by Fomori
To help translate long post: Vanheim and Sauro are the defacto leaders (as a team) in the game now and Lanka is outta here!
Don't trust a word either say - especially Vanheim. They will promise anything to anyone to get what they want, but in the end they are always allies! P.S. I spend about 5 minutes on each turn over the last couple weeks and never watched any replays I'm not surprised I lost (it was just a matter of time in any case). If anyone needs me for admin purposes for this game PM me as I won't be watching this thread anymore. |
Re: The Fall of Demon Monkeys - Picture by Fomori
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Bragging in many posts how you will destroy Sauromatia and raze its capital, dragging your entire nation across half of the map to get to my capital, and then later when instead of geting your prize and razing my city you had your *** handed to you on a plate claiming that it happened because you didn't devote enough time into making your turns? http://forum.shrapnelgames.com/image...s/rolleyes.gif Tsk, tsk. |
Re: The Fall of Demon Monkeys - Picture by Fomori
Nevermind, not worth getting mad over a game.
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Re: The Fall of Demon Monkeys - Picture by Fomori
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Do not let the death cries of a bitter and defeated nation sway you. Our trading partners and NAP friends can attest to the honor of Vanheim. Back to the game and having fun: Vanheim shall be releasing a new version of the DRX 9000, the latest in Dwarven Hammer technology with a new flexi-grip shaft. While it provides the same forging bonus as a regular Dwarven Hammer, it is much more stylish and reduces blistering on those tough 40+ gem forge jobs. PM your offers to DC. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: The Fall of Demon Monkeys - Picture by Fomori
Greetings again
Holyfrog feels unable to continue with this atm and asked if I would step in as a permanent sub. I hear "I" have peace with all my neighbors as well as 3 n.a.p.s with the frolicking fishmen, the blood hunters of Mictlan and with mighty Ermor. We would love to keep those treaties if possible and will even go so far as to consider them kept (Gimme a turn or two folks!:)) unless We receive notice otherwise. It's been looking like a fun game to be in and I bear no ill-will towards the frolicksome water peoples! |
Gem trade proposal
The Empire of Sauromatia is looking to aquire some earth gems, for despite our best efforts in searching our earth income is quite low. In exchange we can offer any other gem types or blood slaves. We can also forge various con6 items (including skull mentors, flying boots, amulets of reinvigoration, et cetera) in exchange for earth gems.
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Re: Gem trade proposal
I cannot login - have you got problems also?
ok, works |
Midgame
Out of all nations who have started the game, only half are still alive.
Congratualtions to everyone who has made it this far! |
Re: Midgame
Cheers!
Look for the new DX 10,000 Dwarven hammer with a commemorative engraving celebrating the slaughter of Lanka - place your orders now as this will be a limited edition release signed by Master Dwarf Smith Gloin! |
Re: Midgame
Oceania seeks the Crone of Ermor, who is being shy on account of her age, and declined to frolic with Oceania's fine gentletrolls.
Where oh where have you hidden yourself, Shadow? It's time to trip the light fantastic! |
Re: Midgame
Currently, he is in a SPA in a worm province of Abbysia. Oceania's gentle trools should go back to the ocean, as they smell pretty bad - water bless doesnt mean that they dont have to brush their teeth regulary http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Midgame
Are you kidding? It's the smell o' the sea, the spice of life! Grows hair on yer chest! If Ermor doesn't like the winds blowing in off the coast, we happily suggest they relocate further inland.
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Re: Midgame
The Forge is simply to powerful to remain standing. I am withdrawing from my NAP with Ermor.
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Re: Midgame
Yeah, I guess I'll go ahead and attack him to.
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Re: Midgame
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Re: Midgame
The nation of Emor will stand forever! Even when our lands will be pillaged and people killed... Astrologes scry, that Emor empire will reborn, will stand up from the ashes and will bring hordes of deadly avengers to punish those who dared to invade the holy lands...
But these days, preapre to the final battle... |
Re: Midgame
Bah, the only way Ermor is coming back is as undead.... http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Midgame
Being alive is being undead... http://forum.shrapnelgames.com/images/smilies/happy.gif
We are working on this;) |
Sub
DryaUnda has kindly agreed to take over the position of Oceania. He'll take over starting this turn.
Thanks everyone for all the fun in the first half of the game! |
Re: Sub
Thanx vfb - the crone was starting to think warm about your fine gentletrolls http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Sub
I'm having trouble connecting to the server. I've tried opening multiple instances and connecting with each of them them, and I've tried re-booting the computer. Is anyone else having trouble? Could we re-start/check on the server? I'd really like to not stale this turn. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Sub
Down for me as well.
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Re: Sub
Same here.
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Re: Sub
Well, in case a rollback is needed, I've saved a copy of my 2h file to http://www.2shared.com/file/3221734/...y_mictlan.html
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Re: Sub
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Re: Sub
Yep, I did it last night. I even woke up early to try again, though it looks like I missed the host by about 20 minutes.
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Re: Sub
Sorry to hear that.
I am unable to connect as well. Looks like server needs to get a kick in the butt. |
Re: Sub
This is a mighty power of Emor's Global Enchantment, preventing us from anihilation.
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Re: Sub
Lol.
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