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-   -   Did you know that? (Dominions trivia) (http://forum.shrapnelgames.com/showthread.php?t=38392)

chrispedersen January 4th, 2009 02:48 AM

Re: Did you know that? (Dominions trivia)
 
Well, I haven't seen the turn, but again there are many ways this can occur.

Poison archers, where the poison has a secondary effect - the secondary effect can also cause an affliction.

Spells (or blessings) that have caused or added secondary damage such as flame arrows. Any secondary attack that is treated as a separate attack can also cause an affliction.

Affliction chance is something like
#dam/max hp as a % chance.

MaxWilson January 4th, 2009 06:05 AM

Re: Did you know that? (Dominions trivia)
 
I was really surprised that it seemed to cause two afflictions. Maybe it's a bug, or maybe there really were two arrows and I'm just not seeing the second one--or maybe it's just an obscure case of the rule where there's a very small % chance to cause two afflictions.

-Max

thejeff January 4th, 2009 11:02 AM

Re: Did you know that? (Dominions trivia)
 
I wonder if the %damage from the Never Healing Wound has the normal chance of causing another affliction?

Gandalf Parker January 4th, 2009 01:32 PM

Re: Did you know that? (Dominions trivia)
 
Doesnt the game pick a spot to hit? Maybe the "never healing wound" and "feeblemind" were a head strike?

chrispedersen January 5th, 2009 10:43 AM

Re: Did you know that? (Dominions trivia)
 
Whats the Difference Between....

Rodney
aaaaaaaaaaaaaaa fire archers
GGGGGGGGGGGGGGG hold and attack


And

Rodney
GGGGGGGGGGGGGGG Hold and attack
aaaaaaaaaaaaaaa fire archers

where g is a size 4 giant, and a is some archer?
-------------------------------------------------------

GGGG
aaaaaG
aaaaaG
aaaaaG



GaGaGaGaGa
GaGaGaGaGa
GaGaGaGaGa
GaGaGaGaGa
GaGaGaGaGa


Night and day. So the first formation is more useful when you fear ground attack. The second is more useful when you are having an archer duel. (If the square with the archer and giant is hit, your giant has good chance of taking the hit leaving your archer to continue to fire)

analytic_kernel January 5th, 2009 11:45 AM

Re: Did you know that? (Dominions trivia)
 
...Starshine Skullcaps add +1 RP to astral mages.

Sombre January 5th, 2009 11:46 AM

Re: Did you know that? (Dominions trivia)
 
What, in addition to the +1RP for having an extra point of astral?

analytic_kernel January 5th, 2009 12:32 PM

Re: Did you know that? (Dominions trivia)
 
Quote:

Originally Posted by Sombre (Post 664134)
What, in addition to the +1RP for having an extra point of astral?

Ooops. You're right. :doh:

chrispedersen January 6th, 2009 10:38 PM

Re: Did you know that? (Dominions trivia)
 
Sooo the next interesting factoid sitting around in my head...
Whats the difference between

recruiting
ababababababababababababababababab

and recruiting
aaaaaaaaaaaaaabbbbbbbbbbbbbbbbbbbb?


Answer:
units are numbered sequentially. Units to the right tend to get placed toward the enemy. Try it a few times and you'll see what I mean.

JimMorrison January 6th, 2009 10:58 PM

Re: Did you know that? (Dominions trivia)
 
I believe that units are placed in formation in a growing spiral, so alternating your recruitment should indeed give you a much better dispersal of your "combined arms" squad - see Figure A.

Figure A:

987
216
345

Due to double digit numbers, I cannot expand the spiral further. Unless I go fully alphanumeric! - see Figure B.

Figure B:

PONML
A987K
B216J
C345I
DEFGH

:happy:

chrispedersen January 6th, 2009 11:05 PM

Re: Did you know that? (Dominions trivia)
 
yeah, that was my point Jim. but I was way to lazy to type it.
can make recruiting a pain in the ***.. but it pays dividends.

chrispedersen January 6th, 2009 11:08 PM

Re: Did you know that? (Dominions trivia)
 
Interesting idea.. and does anyone know....

If you are equiped with two long weapons - like for example.. thunderwhips...

Do you get *two* repel attempts per enemy attack or 1?
Will each attack get decremented by 2, aka 2,2,4,4,6,6 or 2,4,6,8,10..
and will it chose the better attack?

Finally: as another quick tactic for people... Repelling works great if you are scary: (PoD!), or if you're spamming terror.... as the unit has to make an morale check to continue if repelled.

MaxWilson January 7th, 2009 01:04 AM

Re: Did you know that? (Dominions trivia)
 
Quote:

Originally Posted by JimMorrison (Post 664661)
I believe that units are placed in formation in a growing spiral, so alternating your recruitment should indeed give you a much better dispersal of your "combined arms" squad - see Figure A.

Figure A:

987
216
345

Since chris's first post I have been paying more attention to this, and I have observed the opposite: it seems to start in the corner (where you have 3) and build from there. Specifically, I saw one squad

aaaaaaaaaaaaaaaGGGGGGGGGGGGGGG

get placed like chris's first variant:

GGGG
aaaaaG
aaaaaG
aaaaaG

I'm still gathering observations, though. By the time I come back to Dom3 in a couple of weeks you'll probably have it all figured out. :)

-Max

JimMorrison January 7th, 2009 03:38 AM

Re: Did you know that? (Dominions trivia)
 
Ohhhh, I like this. I've based this mostly off of observations of adding 1 turn of recruitment to your starting army. You're saying it's more like -

567
348
129

Basically building outward in 2 directions from the starting "corner" of the formation?

lch January 7th, 2009 05:57 AM

Re: Did you know that? (Dominions trivia)
 
That might make sense, it would be pretty easy to get implemented in a for/while-loop. A better word may be concentric (quarter)circles than a spiral, if you want to be exact.

chrispedersen January 7th, 2009 10:25 AM

Re: Did you know that? (Dominions trivia)
 
Quote:

Originally Posted by lch (Post 664736)
That might make sense, it would be pretty easy to get implemented in a for/while-loop. A better word may be concentric (quarter)circles than a spiral, if you want to be exact.

What they are basically doing (in my opinion)

A: Trunc (SQRT(units in formation))
B Form square

x..
...
1.x where x is the trunc'd sqrt.

C. Fill remaining:

The way to test this is to build 16of one unit, then 1 each of other units.

MaxWilson January 10th, 2009 05:26 PM

Re: Did you know that? (Dominions trivia)
 
...you can still go Berserk when you're paralyzed? Your Protection goes up and you accumulate fatigue equal to your Berserk each turn.

I guess your body's still pumping adrenaline even though you can't actually *do* anything.

-Max

JimMorrison January 10th, 2009 05:42 PM

Re: Did you know that? (Dominions trivia)
 
Quote:

Originally Posted by MaxWilson (Post 665846)
...you can still go Berserk when you're paralyzed? Your Protection goes up and you accumulate fatigue equal to your Berserk each turn.

I guess your body's still pumping adrenaline even though you can't actually *do* anything.

-Max

But OOOOHHH you're mad, and if you ever get your hands on that guy....!

Gokufan1988 January 10th, 2009 08:02 PM

Re: Did you know that? (Dominions trivia)
 
Does anyone know what happens to an immortal with twiceborn if it dies in friendly dominion?

MaxWilson January 15th, 2009 04:05 AM

Re: Did you know that? (Dominions trivia)
 
...Agarthan Wet Ones change shape underwater like Mermen?

You probably didn't know that because there's no reason to ever recruit them[1]. ;)

-Max

[1] Not *quite* true. They are identical to Pale Ones except they don't have bucklers, which is normally bad, but if you just need a bunch of soldiers to siege a fort that's good because you can recruit twice as many per turn. Normally you wouldn't do that, though, because Agarthan militia are also resource cost 2 and cost only 7 gold instead of 10. But since militia have slightly worse stats than the already-chaffy Wet Ones, and worse Morale, maybe you'd take Wet Ones over militia if you were expecting to come under Fear attacks like from Wailing Winds or the Horror Harmonica, from the fort you're besieging. Maybe.

Aside from that, there's no reason to ever recruit them. Except to look at the pretty underwater graphics.

Edit: no, wait! Wet Ones also get +1 to attack/defense underwater, which means they are superior to Pale Ones for underwater expansion.

Sombre January 15th, 2009 05:26 AM

Re: Did you know that? (Dominions trivia)
 
Yeah the wet ones are for underwater operations, obviously :]

Thought that was well known. Don't they also get extra AP?

MaxWilson January 15th, 2009 02:37 PM

Re: Did you know that? (Dominions trivia)
 
I knew the wet ones were *supposedly* for underwater operations, but I could never before figure out why, since their stats are exactly the same on the commander screen except no buckler. (Unlike, say, Atlantis' Deep Ones vs. Atlantaean Militia.)

-Max

MaxWilson January 17th, 2009 11:00 PM

Re: Did you know that? (Dominions trivia)
 
...Phoenix Pyre doesn't work in the magic nightmare from Vengeance of the Dead? Your caster neither explodes nor comes back to life, even if he's under 100 fatigue. I wonder if it's a special environment that prevents #secondshape from working.

-Max

Sombre January 19th, 2009 07:11 AM

Re: Did you know that? (Dominions trivia)
 
Phoenix Pyre probably doesn't use secondshape to work. You could test it with a unit that definitely does (use secondshape) though.

MaxWilson January 19th, 2009 07:22 AM

Re: Did you know that? (Dominions trivia)
 
Phoenix Pyre does (seem to) use secondshape or something like it--it's known that Chayot with Phoenix Pyre up don't get their #secondshape if they die with over 100 fatigue, they just explode and die.

You're right that you could double-check by VotD'ing a unit of Chayot or a Machakan spider knight commander or something.

-Max

vfb February 4th, 2009 11:21 AM

Re: Did you know that? (Dominions trivia)
 
If you make a unique summon your prophet, and it gets killed, and you summon it back within 6 months, it's still your prophet (Ice Devil in my case).

Things I don't know:
- What if someone else summoned your killed prophet unit?
- What if it was more than 6 months and you summoned it again?

chrispedersen February 4th, 2009 03:33 PM

Re: Did you know that? (Dominions trivia)
 
In some cases its better to wait to increment the holy power.

DonCorazon March 3rd, 2009 11:53 AM

Re: Did you know that? (Dominions trivia)
 
Iassacharite Sybyls (Gath) can enter the Sybilline Caves (Arcos special capital site) and make use of its scrying ability.

Sombre March 3rd, 2009 12:18 PM

Re: Did you know that? (Dominions trivia)
 
Are those the only two units that can?

JimMorrison March 3rd, 2009 09:56 PM

Re: Did you know that? (Dominions trivia)
 
Enterable (is that a real word? :p) sites are not restricted, AFAIK.

I can confirm that Earth mages can use Agartha's scrying. I assume that you can enter the Void Gate as well, you just won't have much/any luck.

DonCorazon March 3rd, 2009 10:36 PM

Re: Did you know that? (Dominions trivia)
 
Quote:

Originally Posted by JimMorrison (Post 678016)
Enterable (is that a real word? :p) sites are not restricted, AFAIK.

False. None of Gath's units other than the Iassacharite Sybyl's can enter the Sybilline Caves, which is why I thought it was cool. The site says "An Astral mage may enter to scry", but I have a 1S mage (non-Sybyl) who cannot use it. The description of the Iassacharite Sybyls alludes to them having learned their skills from the Sybyls of Arcos and that scholars refute this notion. Maybe this is the proof? :)

As for your question Sombre, I am not sure if any other units can the caves. I wonder if there is a hidden tag for Sybyl? Classic Dominions moment where you are amazed at the level of detail in the design (especially if it is just Sybyls).

vfb March 3rd, 2009 11:19 PM

Re: Did you know that? (Dominions trivia)
 
Don, I think maybe you already had a mage scrying or something. I just tried sticking a Gath Virtue into the Sybilline Caves and had no problem. Only one mage can enter at a time. An S2 Kohen Gadol worked too.

The description of the Caves just says any astral mage can scry.

DonCorazon March 3rd, 2009 11:29 PM

Re: Did you know that? (Dominions trivia)
 
Noooohhhh!!! :)

You're right vfb. I thought I'd checked that. So much for the Sybilline connection. Any Astral mage can use it. Oh well, still neat you can use someone else's national site, just not as cool as I thought.

JimMorrison March 4th, 2009 12:38 AM

Re: Did you know that? (Dominions trivia)
 
Quote:

Originally Posted by DonCorazon (Post 678021)
Quote:

Originally Posted by JimMorrison (Post 678016)
Enterable (is that a real word? :p) sites are not restricted, AFAIK.

False.


I've figured it out. I read things on the forums, they seem to be true, and then I repeat them - and I always seem to be wrong. State something from my own experience that I've never seen anyone else say, I'm actually right. :rolleyes:

Agema March 4th, 2009 11:10 AM

Re: Did you know that? (Dominions trivia)
 
I don't know if this has been reported before, but it appears mummies (Hall Of Fame returnee mummies anyway) can catch diseases and get afflictions from them.

chrispedersen March 4th, 2009 03:18 PM

Re: Did you know that? (Dominions trivia)
 
Interesting.

I had reported that a mummy with the armor of virtue took damage and then went home (from the disease). I had looked at it as a problem with armor of return - but it may be he did indeed take damage from disease.

Gregstrom March 4th, 2009 04:54 PM

Re: Did you know that? (Dominions trivia)
 
Any undead can catch diseases, I believe. Getting afflicted by them is a bit odd, though.

Edi March 7th, 2009 06:57 AM

Re: Did you know that? (Dominions trivia)
 
Entering sites is not restricted by nation. Homemonsters and homecommanders are.

vfb March 13th, 2009 10:43 AM

Re: Did you know that? (Dominions trivia)
 
Did you know ... if your MR drops to -1, then you die?

Foul Vapors + Life After Death = souless mage, MR5.
Feeblemind affliction = MR1.
Wielding Eye of Void = MR-1 ... oops! Unit vanishes in a puff of logic.

Log shows:

damage 9999 on Soulless, spec0x0 ba0^M
looseallitems: cnr 921(Dernan) unr 3684^M

JimMorrison March 14th, 2009 07:40 PM

Re: Did you know that? (Dominions trivia)
 
1 Attachment(s)
Quote:

Originally Posted by vfb (Post 679734)
Did you know ... if your MR drops to -1, then you die?

Foul Vapors + Life After Death = souless mage, MR5.
Feeblemind affliction = MR1.
Wielding Eye of Void = MR-1 ... oops! Unit vanishes in a puff of logic.

Log shows:

damage 9999 on Soulless, spec0x0 ba0^M
looseallitems: cnr 921(Dernan) unr 3684^M


Feebleminded Dragonfly, from Transformation -

vfb March 14th, 2009 08:25 PM

Re: Did you know that? (Dominions trivia)
 
Did you bring this unit into a battle?

vfb March 14th, 2009 08:35 PM

Re: Did you know that? (Dominions trivia)
 
Thanks Jim ... I should have tested more.

I just tested, and created a MR = -3 dragonfly, and it doesn't die in battle. I had tons of undead leadership on the field when my Soulless died. So I wonder what killed it?

It was unit #921's turn to move, but instead of moving, he just up and died.

Poopsi March 14th, 2009 08:37 PM

Re: Did you know that? (Dominions trivia)
 
Quote:

Originally Posted by vfb (Post 680011)
Thanks Jim ... I should have tested more.

I just tested, and created a MR = -3 dragonfly, and it doesn't die in battle. I had tons of undead leadership on the field when my Soulless died. So I wonder what killed it?

It was unit #921's turn to move, but instead of moving, he just up and died.

instagib by a soul slay?

(or maybe any other effect that magic resistance normally negates, but this time scored a critical hit?

Stavis_L March 14th, 2009 09:27 PM

Re: Did you know that? (Dominions trivia)
 
Quote:

Originally Posted by vfb (Post 680011)
Thanks Jim ... I should have tested more.

I just tested, and created a MR = -3 dragonfly, and it doesn't die in battle. I had tons of undead leadership on the field when my Soulless died. So I wonder what killed it?

It was unit #921's turn to move, but instead of moving, he just up and died.

-3 != -1
-2 != -1

...perhaps -1 is significant? i.e a != -1 vs. > 0 check in code.

Do negatives of other attributes behave this way for -1 vals?

vfb March 14th, 2009 09:39 PM

Re: Did you know that? (Dominions trivia)
 
Quote:

Originally Posted by Poopsi (Post 680012)
Quote:

Originally Posted by vfb (Post 680011)
Thanks Jim ... I should have tested more.

I just tested, and created a MR = -3 dragonfly, and it doesn't die in battle. I had tons of undead leadership on the field when my Soulless died. So I wonder what killed it?

It was unit #921's turn to move, but instead of moving, he just up and died.

instagib by a soul slay?

(or maybe any other effect that magic resistance normally negates, but this time scored a critical hit?

No, I was fighting barbarians, and they were retreating when my Eye-wielding mage finally got zomfibied. Had the Ankh on a different unit, and cast Foul Vapors. No other BEs were in effect.

Rysith April 6th, 2009 11:02 PM

Re: Did you know that? (Dominions trivia)
 
Sufficiently high levels of forge bonus can allow you to forge for free?

I currently have warrior smiths with hammers in a province with the Steel Ovens, with Forge of the Ancients up (I'm playing SP to learn) and they forge 5-gem items for free. Potentially more significantly, they forge 40-gem items for 6, so there is additional reduction beyond the normal 80% cap.

Endoperez April 7th, 2009 08:54 AM

Re: Did you know that? (Dominions trivia)
 
I thought the limit was always 1 gem, with no way to go below that (with extreme forge bonus, Steel Ovens and Forge of the Ancients). Am I misremembering?

archaeolept April 7th, 2009 02:52 PM

Re: Did you know that? (Dominions trivia)
 
you used to be able to forge 5 gem items for free, w/ enough bonii - i'm guessing it is still the same :)

Endoperez April 7th, 2009 03:19 PM

Re: Did you know that? (Dominions trivia)
 
Quote:

Originally Posted by archaeolept (Post 684408)
you used to be able to forge 5 gem items for free, w/ enough bonii - i'm guessing it is still the same :)

It must be a really impressive amount of bonuses, then, because I spesifically remember that when Hammer of the Cyclops, Forge of the Ancients and Steel Ovens were used and Ring of Wizardry still cost a gem.

You still have to have the gems in your lab, even if none will be consumed in the forging, right?

ano April 7th, 2009 04:11 PM

Re: Did you know that? (Dominions trivia)
 
Just tested. If you have 50% bonus hammer, FoTA and 20% bonus site 5-gem items are free indeed. With (and without) dwarven hammer they cost 1 gem.
If mage has 25% forge bonus then with dwarven hammer, FoTA and bonus site he may also forge items for free. Free fire brands, for example:)


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