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-   -   Global War (upgraded to 3.20) (http://forum.shrapnelgames.com/showthread.php?t=38395)

quantum_mechani July 12th, 2008 01:48 AM

Re: Global War (started!)
 
Quote:

CUnknown said:
Or did you mean, any -one- Neutral against the -entire- good team? Then, yeah, we still have you beat, I believe.


This is indeed what I meant. Combined with your easy win condition I think this puts good 'in the lead' but a substantial margin.

Quote:


I don't think anyone is buying that "research isn't a big deal" or "all the gems I have suck" argument. http://forum.shrapnelgames.com/images/smilies/wink.gif



But you should! http://forum.shrapnelgames.com/images/smilies/wink.gif I can say with honesty that I'd happily trade positions with R'yleh, given their natural protection against invasion, diversified gem income, and better late game mages.

Baalz July 12th, 2008 09:57 AM

Re: Global War (started!)
 
Quote:

CUnknown said:
Or did you mean, any -one- Neutral against the -entire- good team? Then, yeah, we still have you beat, I believe. But not by a whole lot.


THE BURNINATOR WOULD ALSO LIKE TO POINT OUT TO ANYONE WHO MISSED IT THAT THE FALL OF GOOD WILL NOT SIGNIFY THE BURNINATOR'S VICTORY - ONLY THAT HE IS THEN ON THEORETICAL EVEN FOOTING WITH THE NEUTRALS. ALL THIS WHINING, AND THE BURNINATOR IS UNDENIABLY IN THE WEAKEST POSITION OF ALL SUPERPOWERS. ALL NEUTRALS SHOULD SUPPORT THE BURNINATOR, FOR IF I FALL YOU ALL LOSE, WHILE IF GOOD FALLS THIS AVENUE OF DEFEAT IS CLOSED FOR YOU. NOW, I COULD REALLY USE SOME EARTH GEMS IF ANYONE HAS SOME TO SPARE....

Kheldron July 14th, 2008 02:41 AM

Re: Global War (started!)
 
Server seems down

quantum_mechani July 14th, 2008 03:55 AM

Re: Global War (started!)
 
Indeed, hopefully it didn't host while offline.

Rathar July 14th, 2008 04:13 AM

Re: Global War (started!)
 
1 Attachment(s)
Hmm The board and server has been down all day..
I am going on vacation tomorrow morning till Wednesday afternoon and was really hoping to get a turn in to make the delay shorter but.. I will try to pop something in in the morning but if not, sorry about the lameness and see you soon!

Off to the beach in mexico.!

Hmm well, here is my turn attached to this post.

CUnknown July 14th, 2008 02:03 PM

Re: Global War (started!)
 
Hey, no problem, Rathar!

Haha.. why do these things always happen to me? I've had a relatively unlucky past 6 months...

Lightning was traveling along the power lines in a storm yesterday and it totally fried the old house that I am renting's electric system. Nothing is working at the moment, even though the power company says the power is on.

I know my computer is fine, so that is a relief, but the cable modem is fried.. of course it's easy to go get another one (I was renting it), but there remains the no power problem.

Upshot is, the game is on hold, and I'm not sure when it is going back up. Hopefully soon. I will keep you all informed.

Baalz July 14th, 2008 03:14 PM

Re: Global War (started!)
 
If you have any reasonably easy way to get the game files off your computer and send them to me I can host in the mean time.

CUnknown July 14th, 2008 09:50 PM

Re: Global War (started!)
 
Wow, that is a good idea Baalz. I don't think that is necessary, though, because the power company came and fixed the transformer box thing. It was their fault after all -- the lightning damaged the box and it was sending the wrong voltage into my house. It fried my cable modem, but I got another one. Apparently, my router is okay.

The server is not yet up again, because there is some problem with initializing the new modem. The cable guy is going to come out tomorrow and fix it.

So, the server should be back up tomorrow. I will keep everyone updated.

CUnknown July 16th, 2008 03:09 PM

Re: Global War (started!)
 
The cable company says it may be a week before my internet is restored. I'm not sure what exactly happened, but my house is not receiving the internet signal since after that storm.

Perhaps I should send Baalz the game files so he can host. I think I will e-mail them over tomorrow.

Kheldron July 18th, 2008 03:39 PM

Re: Global War (started!)
 
Have you emailed stuff to baalz?
server still seems to be down to me

Zeldor July 18th, 2008 03:43 PM

Re: Global War (started!)
 
IT will be different IP and port when Baalz puts it on.

Baalz July 18th, 2008 04:49 PM

Re: Global War (started!)
 
I haven't received anything, if & when I do I'll supply the new server info.

CUnknown July 18th, 2008 09:16 PM

Re: Global War (started!)
 
PM me your e-mail address, Baalz. I can send them over.

CUnknown July 19th, 2008 12:36 PM

Re: Global War (started!)
 
I'm sorry that took so long, guys. But my internet is back up now. I put the clock back on 48-h quickhost (clock is reset).

Kheldron July 21st, 2008 11:52 AM

Re: Global War (started!)
 
The turn was due in one hour and suddenly the timer disappears...

Kheldron July 21st, 2008 02:35 PM

Re: Global War (started!)
 
In fact, It'd be really nice to know if Bandar Log and Arco are still playing this game as they've been staling the last turns as far as I can see. Now we're waiting for them and...

If they aren't playing anymore they should go AI, that would still be better than staling IMO

Zeldor July 21st, 2008 02:53 PM

Re: Global War (started!)
 
moderatio is always slow with submitting turns, be it blitz or pbem. But that is just way too slow, he had like 10 days http://forum.shrapnelgames.com/images/smilies/happy.gif Seerver went down like 2-4 hours before hosting and now it was new 48 hours for submitting.

moderation July 21st, 2008 03:12 PM

Re: Global War (started!)
 
Who? http://forum.shrapnelgames.com/images/smilies/happy.gif Anyway, I was out of town over the weekend and didn't know the server was back up. My turn is posted now.

quantum_mechani July 21st, 2008 03:14 PM

Re: Global War (started!)
 
Set Bandar AI and lets get this show on the road!

CUnknown July 21st, 2008 06:35 PM

Re: Global War (started!)
 
Bandar set to AI and new turn hosted!

Zeldor July 23rd, 2008 10:21 AM

Re: Global War (started!)
 
BTW that is the last turn I am doing before my trip to Shanghai. I think moderatio will be able to play for me now as people did some tests proving you can submit 2 turns from same cd-key. If not you can surely find someone. I will be back on 5th August.

CUnknown July 25th, 2008 11:57 AM

Re: Global War (started!)
 
Crap ... we really need a sub for Pythium.

Baalz July 25th, 2008 03:22 PM

Re: Global War (started!)
 
SORRY, THE BURNINATOR HAS BEEN LAX IN FINISHING OFF PYTHIUM. GRAND MARSHAL ZELDOR HAS BEEN A WILY OPPONENT, EXPANDING AS FAST TO THE WEST AS I CAN CONQUER IN HIS EAST. PERHAPS THE SUB WILL BE KIND ENOUGH TO SEND ANOTHER SHIPMENT OF HARBINGERS THOUGH, WE'VE QUITE RUN DRY.

Rathar July 25th, 2008 04:09 PM

Re: Global War (started!)
 
No no no need for a sub for pythium, cough, no really.. how about we just set them to AI like the last 3 or so evils who had to go.. http://forum.shrapnelgames.com/image...ies/tongue.gif

Rathar July 26th, 2008 07:02 PM

Re: Global War (started!)
 
Pythium got a sub? Who?

CUnknown July 26th, 2008 07:14 PM

Re: Global War (started!)
 
I actually took his turn this time. I hope no one minds.

Rathar July 26th, 2008 07:24 PM

Re: Global War (started!)
 
I mind. Good being able to communicate is one thing, taking each others turns and fully knowing their tactical setup is another.

Plus, when evils miss turns, they get set to AI. Good? Just take their turn? I don't think so.

IndyPendant July 26th, 2008 07:54 PM

Re: Global War (started!)
 
I have to agree. We lost a number of Evils who just switched themselves to AI, and the game keeps going. It seems a bit unfair for an absent Good player not to be set to AI.

I will bow to whatever decision is made, but I thought I would express my opinion in Rathar's support, since I am (somewhat) neutral. ; )

CUnknown July 27th, 2008 12:28 AM

Re: Global War (started!)
 
It's not exactly the same thing ... the Goods are right next to each other. If one of us goes AI, the AI might attack one of the rest of us. And, also, I have given tons of items to Pythium. I am heavily invested in him. It's not fair that he goes away.

And besides.. it's not like Good is in danger of winning, anyway. http://forum.shrapnelgames.com/images/smilies/wink.gif Things are basically hopeless for us at this point (well not completely, but mostly. We are not under any delusions that we have much of a chance anymore). One of the neutrals is going to win this game.

*clears throat* Hrm...hmm.. And.. uh.. Arco has just asked me to take over for him as well .... *cough*

I will admit that playing 3 factions does seem like something of a breach ...

But, 2 factions (until we can find a replacement) doesn't seem so bad to me. Especially since if one of the Goods goes AI, the rest of us might as well, too. So, I don't know what to do at this point. I'd like to keep playing, but it's just to keep playing and maybe get some revenge on Ermor and Bandar that is keeping me going at this point. Our hopes of winning are slowly being sucked into the massive monolith of Abyssian power.

Seriously, I'm not sure if all of us Goods together can stop Abysia at this point. But, even so, he's doomed when the Neutral powerhouses descend on him (most likely).

So, yeah. I don't know what to do. I do know that if Pythium goes AI, it's game over for team Good.

Rathar July 27th, 2008 01:43 AM

Re: Global War (started!)
 
I would rather wait for a player than have another in command of two nations both of whom are attacking me directly. The ability to coordinate is ridiculous in this case. I also point out that Lanka was right next to me and set to AI with a good condition nation.

Two (or more) nations controlled by one player is unacceptable to me. When one gives things to a nation you run the risk of them disappearing. Self interest should not make an appearance here.

If you stepped away from it I think you would have to admit it's not kosher.

quantum_mechani July 27th, 2008 03:22 AM

Re: Global War (started!)
 
I think CU is in a very tough spot. AIing Pythium would be conceding the game for Good I believe. I did think the AIing of the monkey nations was a tad trigger happy, but it's not exactly easy to find subs.

I don't have a issue with CU playing all of good if he really has too, but I hope it does not come to that.

DonCorazon July 27th, 2008 03:43 AM

Re: Global War (started!)
 
I see rathar's point, it wouldn't be fun to have to fight against one person playing 2 (or 3) nations - that is a whole different level of coordination. At the same time, Good will be destroyed (even faster) if Pyth goes AI.

Given Good is likely on the road to ruin anyway, and as a two-bit player on the side of Good, I don't care what we do. It goes to the issue of how important it is in a team game to make sure you have players who will stick it out or find subs if they have to leave.

So if rathar objects and we cannot find a sub, I'd lean towards turning Pyth AI after returning all magic items - I suspect it just accelerates the inevitable.

Rathar July 27th, 2008 05:58 AM

Re: Global War (started!)
 
I think it's interesting that you goodies think you are on the ropes as I only see two evils left really but perspective can be funny! And I agree with CU in a tough spot but..

CUnknown July 27th, 2008 02:01 PM

Re: Global War (started!)
 
The thing is DonCorazon ... what the heck are we going to do with all those items... I don't have any thugs besides sleepers, myself. Even if they were returned, it wouldn't make much of a difference.

As far as Lanka goes, he shouldn't have been turned AI, I agree. We tried to find him a sub, but it didn't work. I don't see that we had much of a choice to turn him AI.

Rathar - the evils are on the ropes, too.. except for Abysia, who pretty much counts as his own team at this point. http://forum.shrapnelgames.com/images/smilies/wink.gif

We can turn Pythium AI if you guys want, but Arco will follow. I'm not sure what DC would do at that point. I will probably stick around, what the heck. But, I'd just be staying to kill you, Rathar, haha. http://forum.shrapnelgames.com/images/smilies/happy.gif

At this point, can we just let Arco and Pythium stale and hope to find subs? I will force host when they are they only 2 left.

DonCorazon July 27th, 2008 02:14 PM

Re: Global War (started!)
 
CU, I agree the items won't do much good, though it would be nice to get some for my raiders who haven't gotten anything this whole game except one lousy flame brand. Heh.
But we're dead anyway if Pyth goes from friend to foe.

As for my plans, I have been staying on out of a sense of duty - but TNN has gotten so far behind since we had to abandon all our research to help the Goods survive.

Why is Arco leaving, btw? I had to endure thousands of his emails early on in this game http://forum.shrapnelgames.com/images/smilies/happy.gif Now I have to pay off his loans while he moves on? TNN should just rebel and attack Good anyway out of spite. http://forum.shrapnelgames.com/images/smilies/happy.gif

CUnknown July 27th, 2008 02:29 PM

Re: Global War (started!)
 
He's leaving for two reasons:

1) Dominions is affecting his performance in school (heh).
2) His nation has been beaten down and he's losing morale.

Yeah ... about the loan ... if we lost Arco and Pythium, Good would default on its loan, I'm sorry to our benefactor.

DonCorazon July 27th, 2008 02:45 PM

Re: Global War (started!)
 
Nice, reason #2 is a classic:
TNN has been sacrificing its own development/fun by giving up its gems, its research, and its gold to help TC, Pyth and Arcos and they have all quit or (in TC's case) been killed. Now they bail and leave backward TNN to play out the remainder of its miserable existence? Its like they ate the desert up front and left TNN to eat the spinach.

Unbelievable, this is about the 10th time during this game I have told myself never to sign up for a "team" game.

Zeldor July 27th, 2008 03:01 PM

Re: Global War (started!)
 
Heh, I check my mail at hotel and see that too...

I was convince to temp[for 1 turn!] sub for Pythium. My first advice for goods was to simply surrender as they had absolutely no chance. Team play completely sucked. Initial plan and race changed sucked. Game administration sucked. Game creation sucked. There were may noobies and unresponsible players allowed, mostly on evil side, which turned evil. Map wasn't goo either, also letting one water nations looks like a huge mistakes.

But well, CU didn't want to surrender [or maybe there was no way to choose who to surrender to with rules of winning for neutrals].

I took the nation over and it was known pretty much from the beginning I need a sub from 25th. And goods knew they have to find someone. Well, they didn't, but moderatio agreed to play for me. And if you ask me it's compeltely fine. Goods are a team, so what's the difference? We were looking at each others turns all the time and coordinating attacks.

P.S. Congrats Don on Alexandria.

P.P.S. That internet in hotel is crap... I finished that stupid post and my mail didn't load still...

Baalz July 27th, 2008 03:18 PM

Re: Global War (started!)
 
For what it's worth I have no problem at all with team good consolidating players in any way which is expedient. If DC is feeling like he's been playing support with no fun I say let him pick up Arco and/or Pythium in addition to TNN. On the one hand Rathar has a reasonable objection, on the other team good is in a tough situation and has a very reasonable reason for consolidating players - it's not like we've got people lined up to subs, particularly nations in a demoralizing position (I've got Arco in quite a stranglehold). At the end of the day my opinion is that though Rathar has a point, the health of the game trumps it. I don't think team good will gain *that* much of an advantage, and I tend to agree that team good is in a pretty bad position and any advantage they did gain would benefit the health of the game.

DonCorazon July 27th, 2008 03:37 PM

Re: Global War (started!)
 
I have no interest / capacity in taking over Arcos or Pyth. My point was simply to vent the frustration of playing support for players who bail when things get bad. I'll stick it out until the Golden Hall at Mag Mor is in flames but I am not going to pick up the wreckage of other players - it's bad enough my sacrifices have been in vain, not going to exacerbate it with giving up more of my free time. I will stick it out as TNN, which is what I committed to when I signed up for this game.

DonCorazon July 27th, 2008 03:43 PM

Re: Global War (started!)
 
Server seems to be down btw

CUnknown July 27th, 2008 04:34 PM

Re: Global War (started!)
 
It's back up now, I'm sorry DC.

Foodstamp July 27th, 2008 04:37 PM

Re: Global War (started!)
 
Quote:

Zeldor said:
Heh, I check my mail at hotel and see that too...

I was convince to temp[for 1 turn!] sub for Pythium. My first advice for goods was to simply surrender as they had absolutely no chance. Team play completely sucked. Initial plan and race changed sucked. Game administration sucked. Game creation sucked. There were may noobies and unresponsible players allowed, mostly on evil side, which turned evil. Map wasn't goo either, also letting one water nations looks like a huge mistakes.

But well, CU didn't want to surrender [or maybe there was no way to choose who to surrender to with rules of winning for neutrals].

I took the nation over and it was known pretty much from the beginning I need a sub from 25th. And goods knew they have to find someone. Well, they didn't, but moderatio agreed to play for me. And if you ask me it's compeltely fine. Goods are a team, so what's the difference? We were looking at each others turns all the time and coordinating attacks.

P.S. Congrats Don on Alexandria.

P.P.S. That internet in hotel is crap... I finished that stupid post and my mail didn't load still...

Assigning secret enemies was pretty top notch though! http://forum.shrapnelgames.com/images/smilies/wink.gif

CUnknown July 27th, 2008 04:42 PM

Re: Global War (started!)
 
Sorry that this game was horribly managed! http://forum.shrapnelgames.com/image...es/Injured.gif

You're right Zeldor that our teamplay was not the best. And our race/pretender selection was pretty awful. But, Evil had many newbies and things sort of balanced out.

I hope people had fun, anyway.

Have we made a decision on what to do with Good? I have already taken Pythium's turn this turn. But for next turn, what am I doing? Making him and Arco go AI, or just letting them stale, or what? Perhaps Foodstamp should make this decision.

Hoplosternum July 27th, 2008 05:16 PM

Re: Global War (started!)
 
I think the game was a nice idea. I like team games and I like themed games.

But in hindsight there were problems with the set up. If you are going to have a team game you really need to have teams http://forum.shrapnelgames.com/image...ies/tongue.gif rather than just one.

Plus the neutrals in fact were playing just a normal game but with boosted starts and where only they could use diplomacy. A big advantage. While good and evil had large restrictions. Many of which - like the secret enemy - made the job of the neutrals much easier.

Having said that the neutrals have played the game very well and exploited their advantages to the maximum.

I know we as goods did not play it very well. Especially me (I was TC!) but I am pretty much a newbie. Most of our opponents were rushers and we had neither picked rush nations in most cases nor the awake SCs that may have given us the quick starts we needed. Nor did we power pick our nations well. Pythium and Arco were good picks but the rest of us perhaps could have chosen better.

Of course an unbreakable alliance of 5 looks very strong. But in fact the restrictions on good and the set up which pitched all the 9 evil players to attack us none stop right from the start (well those that could reach us!) neutralised this.

Anyway while this game was not much fun for me I think the idea was good but definitely needs some tweaking. I don't think this format works. But themed team games certainly could.

Rathar July 28th, 2008 04:54 AM

Re: Global War (started!)
 
I totally see the point about an AI "good" being bad as it would likely attack you. Hmm what to do?

I still think having one player do multiple nations is bad juju.

Kheldron July 28th, 2008 05:32 AM

Re: Global War (started!)
 
Even if I understand Rathar's point, I don't think it'll change much at this point of the game if any good plays several nations.
They don't seem that overpowered even if consolidated and if it can help the health of the game, as Baalz stated, well...go for it !

I for one had great fun in this game but I must admit the settings were tweaked in neutral favor. I never really had any other threat than counterattacks from those I first striked. Therefore our initial advantages weren't deserved IMHO.
If we ever launch a second version of this game, that would be what I would remove. For the other parts, I think the main problem went from lack of a strategy from the goods part, or lack of initial power (rush nations and/or awake pretenders). That alone was their demise imo.

I move on vacations on wednesday until the 16th of august. I'll try to connect as often as possible (usb key and internet in hotels) but I may not be able to do my turns more than once every 2-3 days.
Since that's our current pace, I hope it won't change anything but...

CUnknown July 30th, 2008 12:49 AM

Re: Global War (started!)
 
Should we pause the game until we decide what to do about Good?

And, how do we decide what to do? Vote? Let Foodstamp make the call? Any opinions?

Zeldor July 30th, 2008 09:26 AM

Re: Global War (started!)
 
I vote for turning all good AI [evil ones can do it as well with that stats, even Baalz would probably agree he has less than 1% chance], with all that attitude that is in that team.

[Just using some rainy evening to check forum in some cheap lame hotel with slow net]

Foodstamp July 30th, 2008 09:30 AM

Re: Global War (started!)
 
If you want, I can check the situation for good and give a summary / recommendation. Just let me know http://forum.shrapnelgames.com/images/smilies/happy.gif.


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