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-   -   MP: Crusaders - Mod Heavy Ea game [Game Over - Kietsensei wins!] (http://forum.shrapnelgames.com/showthread.php?t=43288)

SciencePro October 9th, 2009 11:06 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Quote:

Originally Posted by llamabeast (Post 714156)
Gosh Oceania, I thought we had a 5-turn NAP! Should have known better than to trust water dwellers... still, it seems lady luck is on my side with my fortuitous smiting of your air queen.

well when you live by the sneak attack...

Kietsensei October 10th, 2009 02:59 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Quote:

Originally Posted by llamabeast (Post 714156)
Gosh Oceania, I thought we had a 5-turn NAP! Should have known better than to trust water dwellers... still, it seems lady luck is on my side with my fortuitous smiting of your air queen.

Surely it is a misunderstanding... we had a nap for a 5 turn duration that has expired for a long time ago already and that has never been renewed. I would have never signed for a pact with a 5 turn of warning before breaking. I feel sorry if you understood something else.
By the way what did you mean with the air queen?

Amonchakad October 10th, 2009 03:27 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Kiet, I didn't search the thread to see if it's effectively this way, but if you agreed to a "X turns NAP", that means a NAP which is permanent until one of the two wants to break it, in which case he must warn the opponents X turns BEFORE attacking.

llamabeast October 11th, 2009 09:59 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Yeah, I understood it to mean a 5-turn warning period, since that is a standard meaning for "5-turn NAP". Not a problem though, I don't mind.

I believed I had successfully Mind Hunted an Air Queen. Did I not?

llamabeast October 11th, 2009 10:00 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Also Amonchakad, you may be interested to hear that Arco has broken out AGAIN and captured five or six of my provinces. I have finally got an army bearing down on them though - the rebellion will be stamped out once and for all!!

Kietsensei October 15th, 2009 04:30 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Dear Sidhe Lords of Tir Na N'og, you have all my sympathy for the battle in Helheim ;) Even if their rightful leaders have surrendered, the regents of Arcocephale and Helheim are surprisingly resilient and quite hard to defeat.

llamabeast October 15th, 2009 07:08 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Aieeeeee!

SO frustrating. I mean, my own fault for not having more troops, but to forget to leave a single commander behind so they didn't all die on the retreat... deeply painful. :(

llamabeast October 25th, 2009 05:32 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Hi all, apologies for the extraordinary delay in my taking my turn. I've been quite under the weather and unable to muster the required concentration. Again, many apologies for keeping you waiting. Should be able to take it tomorrow I hope.

SciencePro October 26th, 2009 07:32 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Don't sweat it, man! Its your hard work that makes all these games possible anyway. Feel better soon!

llamabeast October 27th, 2009 05:23 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
AlgaeNymph (you're playing Lanka right?) - unfortunately I can't properly watch our battle in Yomi because my computer's too slow! But I have to know - did I do you some damage??

AlgaeNymph October 27th, 2009 05:30 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Not really. You did curse some thugs though, and the injuries will take a while to heal.

Kietsensei October 27th, 2009 06:29 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
You managed to kill undead chaff and some raksh demons. But I was surprised that your pretender didn't do more dmg

SciencePro October 30th, 2009 10:41 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Crap i just realized i am stuck at work and forgot to submit my 2H file. could I have a six hour extension please if you get this in time?

Amonchakad October 30th, 2009 11:28 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Quote:

Originally Posted by SciencePro (Post 716470)
Crap i just realized i am stuck at work and forgot to submit my 2H file. could I have a six hour extension please if you get this in time?

Duly noted and executed.

By the way, how's the game going? It's kinda odd admining a game of which I have no information whatsoever:p

SciencePro October 31st, 2009 08:21 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Thanks for the help!

The game is going okay. Lots of fighting going on. Oceania seems to be winning at the moment.

Kietsensei October 31st, 2009 03:43 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
I have bad news for you, the Sidhs have hung the last rebel of arcocephale :smirk:

llamabeast November 1st, 2009 04:59 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Gave myself a 24 hour postponement.

I'm really having trouble keeping up with the 48 hour schedule. Would anyone else favour a move to 72 hours?

AlgaeNymph November 1st, 2009 05:01 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Me!

Kietsensei November 1st, 2009 05:33 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
The game is starting to require a lot of micromanagement and thinking so I am not against a 72h quickhost after this turn.
Even if you gave yourself a 24h delay I hope you will be able to send your turn tonight Llama :)

SciencePro November 1st, 2009 10:46 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
yeah sure 72 is fine. There is only an hour left on the timer, Llama, are you sure your extension went through?

Kietsensei November 2nd, 2009 05:17 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Algaenymph, that was a nice counter attack. The poor queen didn't even have time to regen! :o At least know I know how some of your bloodslaves were used for. It is time to hire some vampire hunters to stop this new threat

Amonchakad November 2nd, 2009 05:17 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Changed hosting to 72 hours due to popular request.

llamabeast November 2nd, 2009 10:32 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Aieee, extension failed! Staling debacle!

I'll have to look into whether it was user bungling or some kind of fault. My general assumption is user bungling.

llamabeast November 2nd, 2009 10:32 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Also, thanks Amonchakad.

Kietsensei November 2nd, 2009 12:31 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
:( it wasn't a good moment for staling :(

AlgaeNymph November 13th, 2009 07:47 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
I'm mad, not because I lost twice but because I forgot to provide air gems to my daikinis. :mad:

Convince me that I would've lost even with all my powerful air spells provided for and I'll feel much better.

Kietsensei November 14th, 2009 06:29 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
It is hard to say what would have been the result with air gems in the battle. I would have definitly lost more mermaids, which maybe could have forced the big guys to rout. However I doubt the air spell would have been enough to kill them if they don't rout.
I sincerly hope you don't have 2 or 3 more army of demons like the one I defeated in reserve :) It was kinda impressive.
Now I have to find a way to deal with your cute dragon. His regen rate is err above average I would say :eek:

llamabeast November 30th, 2009 07:16 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Aargh, sorry guys, I forgot to take my turn, so have just given myself a 24 hour postponement.

Dragar December 9th, 2009 08:17 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
requesting a 24hr delay - travelling and won't be able to get this turn in on time

Amonchakad December 9th, 2009 09:43 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Quote:

Originally Posted by Dragar (Post 721113)
requesting a 24hr delay - travelling and won't be able to get this turn in on time

Done:)

llamabeast December 12th, 2009 09:34 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
I am very impressed at the amount of international cooperation that must have gone into dispelling my Arcane Nexus so fast.

Dragar December 21st, 2009 08:06 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Requesting 12 hour delay if possible please

llamabeast December 22nd, 2009 05:32 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Oh dear, sorry.

Kietsensei December 22nd, 2009 08:30 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
I would like to request a small break until sunday 27th of december as I will be kinda busy and away during Christmas. I hope this will not be too much trouble for everyone.

SciencePro December 22nd, 2009 06:09 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
yes i will be away too. can we start back up again on 12-28?

llamabeast December 22nd, 2009 06:19 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
I'm away from the 29th Dec till either the 1st or the 3rd Jan. So how about we try to get one turn in by the 28th, and then another one early in the new year, then go back to normal?

By the way, this is proving a REALLY strange game! I've never known one like it, every previous game I've played has been over by turn 60 or so. We seem to be in a massive stalemate. I'm still quite enjoying it as my turns are quick, but I hope no-one is finding it a drag.

Dragar December 22nd, 2009 10:06 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
I'm happy with whatever consensus is

Amonchakad December 23rd, 2009 05:22 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Dragar - I was suddenly left without internet for the last 2 days, sorry for not being able to delay the game. A pity that llama missed it too:(

Kietsensei December 23rd, 2009 08:13 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
ok for one turn until 28th and then another turn early january.

Kietsensei December 24th, 2009 10:20 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Don't forget to change the delay to the 28th ;)

llamabeast December 24th, 2009 05:28 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Done!

SciencePro December 24th, 2009 08:17 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Crap I could have sworn I sent my turn before I left but I just got a hosting warning. My trip is a bit longer than I thought. I will be back 12-30 so could I get a delay until then please?

llamabeast December 25th, 2009 02:27 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Done!

Dragar December 26th, 2009 11:55 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Quote:

Originally Posted by Amonchakad (Post 723212)
Dragar - I was suddenly left without internet for the last 2 days, sorry for not being able to delay the game. A pity that llama missed it too:(

don't worry, I left it pretty late. No dramas

AlgaeNymph January 8th, 2010 10:14 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Oh my, it looks like Llama's winning right now. If only he had some opposition...

llamabeast January 9th, 2010 07:51 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
I am INVINCIBLE.

Unfortunately I staled, despite having basically done my turn (saved it to do some tweaks and never sent it in). How annoying.

AlgaeNymph January 9th, 2010 08:19 PM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Let's debate over having a rollback!

AlgaeNymph January 15th, 2010 11:16 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
Unless anyone has any great advice on how I can beat Oceania, I'm willing to cede the game rather than micromanage a losing battle against elemental royalty and angels.

Kietsensei January 16th, 2010 04:23 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
If this is becoming too tiresome for you you can turn AI if no one else object. I do understand your situation and would like to salute a brave ennemy. You were in a leading position but you did one fatale mistake: to rely too much on your demons and undead chaff.

SciencePro January 16th, 2010 08:03 AM

Re: Crusaders - Mod Heavy Ea game [Game Started!]
 
hmmmm well i threw everything i had against Oceania but he is still too strong.

If dregar or llama still thinks they can stop him then we should continue. But it seems that so far Kietsensei is doing a pretty good job fending all four of us off so far


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