.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Momentum 2 - Finished - Psycho/Pan wins! (http://forum.shrapnelgames.com/showthread.php?t=43775)

Psycho December 18th, 2009 09:24 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Valerius (Post 722324)
I do have the advantage of the accumulate income (though I'm not sure I've capitalized very well on that) but you have a 700 gold income advantage now and since we take turns exchanging provinces once you take back the ones I've raided recently your strong dominion in those provinces will push your income far ahead of mine.

That's an "if", not a "when".

Quote:

Originally Posted by Valerius (Post 722324)
A better question is how did you get enough blood slaves for that army of vampire lords you've got. :)

I summoned them one by one over a looong period of time. They were pretty much central to my strategy.

Valerius December 19th, 2009 02:39 AM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Psycho (Post 722555)
Quote:

Originally Posted by Valerius (Post 722324)
A better question is how did you get enough blood slaves for that army of vampire lords you've got. :)

I summoned them one by one over a looong period of time. They were pretty much central to my strategy.

I also found it took a long time to accumulate them the one time I tried it which is why I'm impressed with how many you have.

I've got a bit of a problem. Whenever I try to view my turn I get a message that "turn file is corrupted" and the game quits. I found this thread on the topic and I'll try the suggestions mentioned there, though they didn't work in that case. In that case the problem resolved itself by having the person with the message stale a turn. If I am the only one affected by this I'm inclined to do the same. Could I ask, though, that the Pan vs. Van/Mictlan war be put on hold for one turn since I can't view my current turn or respond to anything that happened? And out of curiosity I'd be interested in any highlights I missed this turn. :)

Psycho December 19th, 2009 08:21 AM

Re: Momentum 2 - Running
 
Nothing major happened. We exchanged some provinces, so we are still on the same numbers. You lost two thugs. Mictlan took my castle. That's pretty much it.

I had the corrupted turn problem once, and I resolved it back then, but can't remember how. Maybe we even did a rollback. I have no problem with stopping the wars for a turn. Maybe even everyone taking a stale wouldn't be a bad idea.

SciencePro December 19th, 2009 09:28 AM

Re: Momentum 2 - Running
 
Okay I won't attack anyone this turn as instructed. If there is anything else differently I should do let me know

by the way I will be out of town dec 24-27 and would appreciate a holiday hiatus.

Valerius December 19th, 2009 01:41 PM

Re: Momentum 2 - Running
 
Thanks, guys. I wasn't clear from the other thread if a rollback would help - since they rolled back so many times for various reasons - and I figure with that incertainty it might be best to proceed rather than deal with the drawbacks of a rollback. I appreciate the offer of everyone staling but I think as long as the war is put on hold you can complete the rest of your turns. I will have a chance today to reinstall the game and if I have any luck I'll let you know and we can proceed as normal.

SciencePro, no problem with the holiday break. I'll postpone hosting as needed.

Psycho December 19th, 2009 02:20 PM

Re: Momentum 2 - Running
 
So, you don't mind any defensive actions? If there is anything you think would be out of line to do, please say.

If you can't get your turn to work, we should hurry this turn, since there is going to be no battle planning. I can finish mine in 10 mins.

Valerius December 19th, 2009 02:35 PM

Re: Momentum 2 - Running
 
No, go ahead with any non-combat actions. Last turn you had one of my forts under siege. I'm not sure if there's more now but if you could avoid adding troops to any sieging forces I'd appreciate it (no need to lift the siege - just not add to your forces there).

Just so everyone is clear: Pan, Van and Mictlan will not fight this turn, Eriu and C'tis can continue with their fight since this doesn't affect them.

Psycho December 19th, 2009 02:51 PM

Re: Momentum 2 - Running
 
You lifted that siege, so don't worry about it. You lost the thugs in 106 and 123.

If Mictlan wants to continue fighting this turn that is fine by me. We can only make a ceasefire between Van and Pan.

Valerius December 19th, 2009 03:28 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Psycho (Post 722654)
You lifted that siege, so don't worry about it. You lost the thugs in 106 and 123.

Thanks for the info. Life for a life got them, I assume? Did we fight a battle in 69? (Aside from your monthly scout visits :))

Quote:

Originally Posted by Psycho (Post 722654)
If Mictlan wants to continue fighting this turn that is fine by me. We can only make a ceasefire between Van and Pan.

I'd like to request the ceasefire apply to you and Mictlan as well since with me out of action you can bring more forces to bear against him. I think SciencePro would agree but if he says otherwise then of course whatever you two agree on.

Also, I tried loading the turn on a different computer and got the same result so we will proceed with this plan. Once all turns are in I will force hosting.

Psycho December 19th, 2009 05:47 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Valerius (Post 722661)
Quote:

Originally Posted by Psycho (Post 722654)
You lifted that siege, so don't worry about it. You lost the thugs in 106 and 123.

Thanks for the info. Life for a life got them, I assume? Did we fight a battle in 69? (Aside from your monthly scout visits :))

No and no. One thug was killed by my pan thug, the other by overwhelming pd and no retreat route. My harpy made her regular monthly visit to 69.

Quote:

Originally Posted by Valerius (Post 722661)
Quote:

Originally Posted by Psycho (Post 722654)
If Mictlan wants to continue fighting this turn that is fine by me. We can only make a ceasefire between Van and Pan.

I'd like to request the ceasefire apply to you and Mictlan as well since with me out of action you can bring more forces to bear against him. I think SciencePro would agree but if he says otherwise then of course whatever you two agree on.

Also, I tried loading the turn on a different computer and got the same result so we will proceed with this plan. Once all turns are in I will force hosting.

I'll wait for SciencePro to reply about this. Whatever he decides will be final.

SciencePro December 19th, 2009 06:41 PM

Re: Momentum 2 - Running
 
a one-turn truce is fine by me.

Valerius December 20th, 2009 10:43 PM

Re: Momentum 2 - Running
 
I forced hosting and can open my current turn so we're good to go.

Psycho December 20th, 2009 10:46 PM

Re: Momentum 2 - Running
 
Valerius, glad to hear your problem is resolved.

While SciencePro said that he wants a one turn truce, he didn't act like that. He mind-hunted and killed my harpy that was carrying 19 death gems. So, what are we going to do about that?

SciencePro December 21st, 2009 06:14 PM

Re: Momentum 2 - Running
 
anonymous attacks don't count. That could have been anyone...

PsiSoldier December 21st, 2009 07:05 PM

Re: Momentum 2 - Running
 
Notice, he didnt say, "It wasn't me" hehe.

Psycho December 21st, 2009 07:33 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by SciencePro (Post 722904)
anonymous attacks don't count. That could have been anyone...

I honestly don't understand why you are being such a jerk. I offered you to choose whether you want to fight the turn or not. You said no and then decided it would be nice to do some mind hunts? :confused: Seriously, what is your problem? From now on you are on my black list. I will not participate in any more games with you. Just stop and think for a moment about the kind of reputation you are building for yourself here and in the Setsumi game. :down:

To admin: Will there be any consequences to Mictlan player for his actions? I'd like to remind that 19 death gems is quite a lot - that's practically a specter.

Valerius December 21st, 2009 08:08 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by SciencePro (Post 722904)
anonymous attacks don't count. That could have been anyone...

You can make that case within the context of the game (see the arguments re: NAPs being inviolate or not). But this was a metagame situation in which all parties to this war agreed not to attack due to a technical issue.

SciencePro, I hope you just misunderstood the context of the situation. If so, then you need to send Pan the 19 D gems and we can move on.

SciencePro December 22nd, 2009 09:15 AM

Re: Momentum 2 - Running
 
Quote:

I honestly don't understand why you are being such a jerk. I offered you to choose whether you want to fight the turn or not. You said no and then decided it would be nice to do some mind hunts?
"SOME mind hunts?" Seriously? Exactly how many mind hunts are we talking about here? I'll admit that I accidently threw one at you (i forgot about it when I revised my turn after I heard about the truce). But the other ones didn't come from me and if you don't believe me I can provide screen shots.

I honestly didn't think to check spells when i was revising because i've been told a million times on these forums that anonymous spells don't count towards diplomacy.

But if you had a problem with it you always could have just asked me nicely on PM instead of whining about it on the forum thread. 19 D gems sent. And 7 gold for the harpy. And sorry. And merry freaking christmas.

Psycho December 22nd, 2009 10:28 AM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by SciencePro (Post 722983)
"SOME mind hunts?" Seriously? Exactly how many mind hunts are we talking about here? I'll admit that I accidently threw one at you (i forgot about it when I revised my turn after I heard about the truce). But the other ones didn't come from me and if you don't believe me I can provide screen shots.

I honestly didn't think to check spells when i was revising because i've been told a million times on these forums that anonymous spells don't count towards diplomacy.

But if you had a problem with it you always could have just asked me nicely on PM instead of whining about it on the forum thread. 19 D gems sent. And 7 gold for the harpy. And sorry. And merry freaking christmas.

There was one mind hunt, but that's all it takes. If you threw it accidentally, then you could have said so in the first post and apologized, instead of being immature.

Wherever you heard that anonymous spell don't count towards diplomacy, you heard wrong. Each player decides for himself what he will take into account when conducting diplomacy. I can hardly believe that someone will suffer under anonymous rituals and not change his diplomatic stance against a likely suspect. Anyway, this was not about diplomacy, as Valerius stated earlier.

My Christmas in not in another two weeks, but thanks anyway. Merry Christmas to you too.

PsiSoldier December 22nd, 2009 04:43 PM

Re: Momentum 2 - Running
 
Meh. I dont know about the whole Anon spell thing. If I'm in a game and ive got a truce with someone I may still throw a boat load of spells at them but not physically attack. Of course I would only do that If I didnt particularly care if they tried to retaliate or not.

If I felt I could win regardless then diplomacy be damned I'm going to do what I want, the way I would look at that is "At least I'm not actually taking your provinces when I could be" In that case I'd say if the person I had a truce with really thought it was me casting and they had the balls to counter attack or hit me back with spells then I cant cry about it.

But of course thats not exactly the case here. To be honest I havent checked the game thread for a while and I'm too lazy to go back and see what this Technical problem you were having was so I guess maybe my point doesn't apply here. If there is some sort of Technical issue where you for some reason cannot actually attack then its not entirely fair for one person to be able to use spells like that if they other isn't able for some reason.

SciencePro December 22nd, 2009 05:40 PM

Re: Momentum 2 - Running
 
well i guess i never really understood what the point of the truce was anyway, but since valerius asked nicely I don't mind saying yes. But I figured a truce meant a truce just like a NAP is a truce. If you meant something more than that then I'm sorry i didn't understand what you meant so I don't mind sending restitution which i have done.

I do feel that psycho was a bit disrespectful in the way he brought it up but it could have been worse and I guess he may not have meant it that way. So I hope we can just move on.

Psycho December 22nd, 2009 06:14 PM

Re: Momentum 2 - Running
 
Valerius had a corrupt turn and was unable to do anything. He had to take a stale turn. The point was for me not to make any hostile actions towards him as he was unable to do anything to counter them. It wouldn't be fair to make any attacks or cast any rituals for the simple reason that he couldn't do anything.

He asked to extend this truce to me and Mictlan as well, which Mictlan supported. Taking the truce with Mictlan was obviously to my disadvantage, but I had no problem with it. There was no reason to make any diplomatic truce/NAP, the idea was rather that we all have the same possibilities for attacking that Valerius had - that is none.

I suppose the tone with which I brought the issue up was not the nicest, but I was pissed. I kept my part of the deal, but Mictlan didn't keep his, although it was his choice what to do. That's how it appeared, at least.

Valerius December 22nd, 2009 06:30 PM

Re: Momentum 2 - Running
 
I'm glad it was just a misunderstanding. SciencePro, thanks for sending the gems to Psycho.

I should have made it more clear that this wasn't a normal in-game truce but a metagame situation. Actually I should have just let everyone proceed as-is and taken my stale and thereby avoided all this trouble. :doh: SciencePro, I thought I was actually helping you by including you in the cease fire. Even though I was only out of action for one turn it was still one turn where Psycho didn't have to concern himself with me and could direct all his efforts towards you. But as it turned out, my "helpfulness" wasn't that helpful after all. :)

Valerius December 23rd, 2009 08:50 PM

Re: Momentum 2 - Running
 
Close call: I forgot when the hosting time was and almost staled again. I've postponed hosting by a few hours so I can complete the turn.

After this turn hosts I will postpone the next hosting by several days as per SciencePro's request.

Valerius December 24th, 2009 03:49 PM

Re: Momentum 2 - Running
 
Ok, hosting for the next turn has been postponed until 10:30 GMT on Tuesday.

Psycho December 24th, 2009 07:30 PM

Re: Momentum 2 - Running
 
Thanks a bunch Psi :hurt:

Psycho December 28th, 2009 09:52 PM

Re: Momentum 2 - Running
 
Please extend turn by another 24h.

We should also have a longer turn over new year holidays.

Valerius December 28th, 2009 10:09 PM

Re: Momentum 2 - Running
 
I think SciencePro may have mentioned in another thread that he won't be back until the 30th so I went ahead and postponed hosting by 48 hours. So it looks like we'll host once this week, then a delay for New Year's and then get back on track next week.

SciencePro December 29th, 2009 07:01 PM

Re: Momentum 2 - Running
 
I just got back in town. All my little dwarves are pretty hung-over from their insane dwarven holiday parties, but they persevere nonetheless.

Valerius December 29th, 2009 08:44 PM

Re: Momentum 2 - Running
 
I'm thinking this comment was directed at the Dramatica game? :)

SciencePro December 30th, 2009 12:54 PM

Re: Momentum 2 - Running
 
oh yeah oops wrong thread. I was posting from my iphone and got a bit confused. anyway, i'm back now. I'll send my momentum turn in soon

Psycho December 31st, 2009 11:00 AM

Re: Momentum 2 - Running
 
So, can we have a new year vacation? I probably won't start with my turn before Monday.

Valerius January 1st, 2010 04:54 PM

Re: Momentum 2 - Running
 
Ok, hosting has been postponed until 9 GMT Wednesday.

BTW, it looks like my earth attacks have run their course. Nice defense on your vampire lords this turn. I'm not sure it was worth all the E gems I spent but I guess in the end I got about 6 vampire lords?

Psycho January 1st, 2010 05:00 PM

Re: Momentum 2 - Running
 
Great, thanks. Happy New Year everyone!

@Valerius: Maybe it's not wise for me to say this, but you can't kill vampires with assassinations. Unless you manage to make them retreat, that is. So, you killed exactly 0 of them.

yandav January 6th, 2010 08:24 AM

Re: Momentum 2 - Running
 
I've set myself to AI. Anyway, I was doomed since the first turn and the loss of my pretender.
Thanks to all of you (to Valerius in first place) for this game.

Psycho January 6th, 2010 10:32 AM

Re: Momentum 2 - Running
 
Would you mind not setting to AI? Currently it would be better to just stale the rest of the turns. That way at least the AI cannot suicide itself. Val can just force host once all turns are in. Or I can try to find a sub whose only responsibility would be to hit end turn once in three days.

Psycho January 6th, 2010 10:42 AM

Re: Momentum 2 - Running
 
Valerius, you own jarls are deserting you and coming over to Pangaean side. They have realized the greatness of Silena. Maybe it's time you did the same and surrendered your empire to the future Pantokrator. :)

Valerius January 6th, 2010 12:38 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Psycho (Post 724401)
@Valerius: Maybe it's not wise for me to say this, but you can't kill vampires with assassinations. Unless you manage to make them retreat, that is. So, you killed exactly 0 of them.

Doh! I've got to pay closer attention to the battle replays. I thought I was causing some of them to retreat. Why didn't they rout? They lost over 75% of their HP more that once. Was it because they were immortals inside your own dominion?

Quote:

Originally Posted by yandav (Post 725124)
I've set myself to AI. Anyway, I was doomed since the first turn and the loss of my pretender.
Thanks to all of you (to Valerius in first place) for this game.

Yandav, thanks for playing and for hanging in there so long. Psycho, is it really that important to not have C'tis go AI? While my earth attacks may be useless against you, I think I killed a good number of C'tis' mages in that province with them. We may as well just make it another province to fight over in our war.

Quote:

Originally Posted by Psycho (Post 725149)
Valerius, you own jarls are deserting you and coming over to Pangaean side. They have realized the greatness of Silena. Maybe it's time you did the same and surrendered your empire to the future Pantokrator. :)

I appear to be doing quite a fine job of surrendering my empire to Silena, though it isn't my intention. Nice job with the charming Pan - this war is quite educational. This does prove my point, though, that GoNB helped balance the odds between us. :) With that spell having changed sides, things aren't looking good.

Psycho January 6th, 2010 01:45 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Valerius
Doh! I've got to pay closer attention to the battle replays. I thought I was causing some of them to retreat. Why didn't they rout? They lost over 75% of their HP more that once. Was it because they were immortals inside your own dominion?

I don't think that's the case, since I did see them retreat in the past. Maybe they were too fatigued from casting spells. I didn't watch those battles closely myself.

Quote:

Originally Posted by Valerius
Psycho, is it really that important to not have C'tis go AI? While my earth attacks may be useless against you, I think I killed a good number of C'tis' mages in that province with them. We may as well just make it another province to fight over in our war.

Well, it has proven quite important so far. It was a big stopper to you. I didn't know about earth attacks, though.

Quote:

Originally Posted by Valerius
I appear to be doing quite a fine job of surrendering my empire to Silena, though it isn't my intention. Nice job with the charming Pan - this war is quite educational. This does prove my point, though, that GoNB helped balance the odds between us. :) With that spell having changed sides, things aren't looking good.

We are fighting in my territory all the time. Your empire is still pretty safe. But, you've been awfully quiet the last couple of turns. I have a bad feeling you are preparing something big.

Valerius January 8th, 2010 04:08 PM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Psycho (Post 725177)
Well, it has proven quite important so far. It was a big stopper to you. I didn't know about earth attacks, though.

It certainly had an impact earlier in the game, when I tried to storm his fort on the cheap and payed for it. Since then I've just ignored it and to some extent (especially now that the tide is turning) I don't mind having him between us. I'd estimate I've killed a third of his mages there. I was going for another batch this turn. It's up to you: if you think it important not to have C'tis go AI we can ask yandav to change his orders and I'll just force host when all the other turns are in.

Quote:

Originally Posted by Psycho (Post 725177)
We are fighting in my territory all the time. Your empire is still pretty safe. But, you've been awfully quiet the last couple of turns. I have a bad feeling you are preparing something big.

Well, we were. As this turn demonstrated, that is changing. As for planning something big ... the problem is I'm not. For some reason, I'm experiencing financial difficulties so there's not much recruitment going on. This has made me hesitant to risk the forces I've got since there won't be replacements. I liked it better when I could max out my recruitment queue each month. :)

Valerius January 8th, 2010 10:53 PM

Re: Momentum 2 - Running
 
I've postponed hosting by 24 hours since we're still waiting for most turns and we still need to decide about C'tis going AI.

Psycho January 11th, 2010 12:06 PM

Re: Momentum 2 - Running
 
Sorry for not replying. I was traveling and without internet access since I sent my turn. I only just now came home and need an extension to do the current turn.

Valerius January 11th, 2010 05:33 PM

Re: Momentum 2 - Running
 
No problem. Hosting has been delayed 24 hours.

Psycho January 13th, 2010 09:54 AM

Re: Momentum 2 - Running
 
I cannot believe that those skinshifters managed to kill the heliophagus.

Psycho January 17th, 2010 01:49 PM

Re: Momentum 2 - Running
 
So, Val, I guess you lucked into an ES specter as well. What was the idea behind Magoth and that golem - you weren't trying to magic duel with such expensive units, were you?

Valerius January 17th, 2010 03:13 PM

Re: Momentum 2 - Running
 
I have had terrible luck getting S random spectres. The one I got a threw away when when I forgot to script Returning and your assassin killed him. Obviously you have at least one S spectre; I guess I should have figured you'd have mind hunt protection for your bane lord.

As far as Magoth and the golem, yes that was exactly what I was trying to do. Desperate times calling for desperate measures and all that. Of course I had forgotten that the lab in that province made the whole exercise pointless.

Psycho January 18th, 2010 07:53 PM

Re: Momentum 2 - Running
 
I can't finish my turn tonight, I need a 24h delay.

Valerius January 18th, 2010 10:23 PM

Re: Momentum 2 - Running
 
I'll probably need one as well. Hosting postponed 24 hours.

Psycho January 20th, 2010 07:42 AM

Re: Momentum 2 - Running
 
Hmm, all of a sudden you have vampire lords all over your provinces. I didn't notice them before, it that a recent development? And look at Psi's gem income. If he uses a part of it for some research boosters, he might just get back into the game.

P.S.

Val, I noticed this morning that you submitted your turn 5 minutes before the deadline. Please don't do that. That's an invitation to stale by accident and then we are in a mess.

Valerius January 21st, 2010 04:58 AM

Re: Momentum 2 - Running
 
Quote:

Originally Posted by Psycho (Post 727260)
Hmm, all of a sudden you have vampire lords all over your provinces. I didn't notice them before, it that a recent development?

I hear they're all the rage so I figured I'd get some of my own. Though I'm not sure if they're "all over". I think it's more like they're occasionally seen. All over is how frequently vampire lords are seen in your territories. :)

Quote:

Originally Posted by Psycho (Post 727260)
Val, I noticed this morning that you submitted your turn 5 minutes before the deadline. Please don't do that. That's an invitation to stale by accident and then we are in a mess.

No worries on that count. If, as admin, I manage to stale then it's my own fault and I won't be asking for a roll-back.


All times are GMT -4. The time now is 10:42 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.