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Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
Oh, yeah, that's what I assumed. Just seemed topical since Sept posted about Tonno taking over for someone in an absence.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
Unfortunately, the timing of the game is kinda difficult for my team - various stuff has come up but there appears to be a unanimous desire to drop from the game :(.
Sorry to jerk everyone around; I'd be available as an advisor if needed, although not so much for the next few weeks. Good luck and have fun! |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
Well this is not good news on the eve of getting started. You guys have all those posts and stategies already planned. Who in your group wants to remain on the team, I can fill the slots with the alternates from the other teams who want to get in a starting position, and or anyone else who wants to change sides.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
Sept, the problem is that this "eve of getting started" has been going on for more than 3 weeks now... we're just too fed up with the turtle crawl of this game. we wanted to have a nice team game, seemed like a nice experience, but when decisions that should have been decided on before you hosted the game have still not been decided, and are now being rushed in order to finally start already, than it was poor planning on your part, which lead to this never ending bureaucracy that threatens to bring down this game altogether, as it's not just our team that is getting fed up with it...
was a good attempt, maybe next time if you do the planning before hand you can actually afford to start faster, as soon as all player+captain slots are filled and not wait even more to all of a sudden discuss allowed pretenders, the final game mod, etc, than you will get a good concept game rolling again. I'm afraid it's too late for this 1... |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
I am sorry that you can't wait a day or two more for Gandalf to finish the AIs. There is always an AI creation phase in my games.You guys have put so much effort into your planning and strategizing to throw things away because of it. Most of the waiting time has been for recruitment purposes, but I've never been in a rush in my games. I knew we would get all the slots filled and we did. To back out now, seems a waste for your team and for the other players in general.
But if you, Ano's team, or anyone else wants to go, I won't hold ya. If that happens, rather than me scraping a concept which took months of planning already, I will simply implement the full mod chris has kindly spent time working on and once we have enough people we will start. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
you see, a few days ago it was which pretenders to allow or not, now it's AI creation(which could and should have been done before you hosted the game as it is not player dependent) tomorrow it will be something else, and of course the decision on pretenders(which was rushed) will be discussed again now that you've got even more time, and it will go on and on...
now, I didn't enter this game in a rush, and frankly, I'm still not in a rush, but I've received PMs from my entire team that they are already impatient and want to drop out as a team and I agreed with them, as it does take way too long to get this game rolling. a friendly tip, for your next game, finish all the non player dependent stuff before you announce the game, this includes: map, mods, AIs, nations of each team, etc. so than you just wait for players to fill up all the slots and you're ready to rumble. we've had all slots full for at least a week, probably more now, yet we're still stuck in the never ending creation phase, which is why I keep saying it was bad planning on your part. also, it's not only our team that is growing impatient, look at several posts in this very thread from people on different teams, they've also finished planning their strategies weeks ago and are already impatient, and I'm sure that after our team left as a whole that those others would also follow. which is why I suggest you start over, and with better planning this time. anyway, good luck with this game, if it will ever lift off the ground, and if not for your next games, as I do like the concept and all... |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
FWIW, I only have evidence that AlgaeNymph is still alive on my team. So I don't even know that I *have* a team to get started for Chris.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
I'm just waiting patiently, and I do mean patiently. I'm okay with either going ASAP or working everything out first.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
Waiting till the last minute to pull out because you fear something else will pop up, well that I just don't understand. The pretenders choices have not really changed from the original design. And much of the plans for the AI, had not changed either. The R'lyeh to Mictlan thing was something I had not planned for though. But I understand if you have other commitments or you have become impaitent or overburdened, something I always caution about.
Very well, I will clear out your team's slots. Anyone else wishing to drop, let me know. So that I can make necessary adjustments to the rosters. The game will go on, perhaps with the mod. But I agree with you, and I beleive the concept is sound. Too bad more people don't feel that way. And the game promises to be quite exciting. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
My team was cool and was pretty much ready to go. I think the same thing with Ano's team. I always encourage captains to keep up with team members when possible.
The Sangiunarium team is now open for anyone wishing to join that team. You can migrate from another team if you wish as well (as long as you can keep secrets). If we have enough people, we will start on time, if not, well then we will wait till we do and perhaps implement the mod. Doesn't really bother me that much (maybe I am too old to be playing games anyway). :D As I say, anyone else wishing to drop, who's not in it for the long haul, or who has other commitments, please let me know now. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 17/17. AI Creation Phase.
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Honestly, it looks like you've suddenly decided to leave this game due to completely unrelated reasons. Especially as the date of 8th of May was stated several days ago and you all seemed OK with it. Looks quite childish all in all. :lol: |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. AI Creation Phase.
when did I mention your name specifically Wrana? what's with this sudden personal attack? :o
honestly, you either don't understand, or choose to ignore what is presented to you, but I certainly don't see how this decision was either sudden of childish. don't feel the need to repeat myself specifically for you, reread my posts if you wish, also scroll back further to see other posts by other people... |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. AI Creation Phase.
I do agree with Wrana somewhat. Waiting till two days before start time to announce it is a bit unfair to everyone else. Still I understand that things happen, a lot of it had to do with some other time issues on the team with all the members in general. Some players are anxious to get playing and so forth and things happen in life. DrP has always acted responsibly, so if he thought it was in the best interest of everyone else, not to hold up the game when we get started, he would have done it.
I don't know what is going on with the Usurpers Squirrel, but I did PM all members of that team today to make sure everything was OK with them prior to start. I always encourage captains to fill those alternate slots, because there are always dropouts for one reason or another. And to stay in touch with each other. No reason for me to scrap a concept that is quite promising and that so much time has been put into. I am grateful to DrP though and everone else for signing up and believing in me and the game and I hope he stays on as the advisor for that team. Btw, Gandalf has come up with an exciting concept that he will apparently be implementing in this game for the AIs, that of giving the AI nations mixed units. Thus Caelum could recruit Man units and TC could recruit Caelum units, etc in their caps. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. AI Creation Phase.
Well, it's a bit sudden not to say the less... I understand everything but still...
Septimius, I have to say that it is probably wiser for us all to give up this game temporarily and return to it a bit later. This does not mean I wanna drop as well, and, as I said, I will be able to play for several people for some time, if needed, but it will be just wiser. It doesn't mean this game is bad, just unlucky, and perhaps we indeed devoted too much time to the discussions and hard decisions... You did a huge amount of work and it should not be wasted. Personally I am ready to wait more but I am almost sure that many people are not. Also, summer is coming. Vacations, holidays etc. Unpleasant backstab anyway. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. AI Creation Phase.
Or another suggestion - let's give up the team blood (replace with AI) and play without it. Of course, some team will be unlucky to have no borders with that AI but this game is all about luck...
I just want to stay that further waiting will not be good. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. AI Creation Phase.
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I'm very excited about what Gandalf will be doing with the AI, and it can actually be used with human nations as well. Something to consider for the future. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. AI Creation Phase.
Well I am bad on english so I can not say much,and I can not post what is on my mind now...:D
I understand u all are older than me,and probably have much more important things to do than to make online games... But to say we backout 2 days before the game starts,omg,that would not even my childish friends do (thay would quit in the middle of the game)... and when the flood comes every one goes with her...why to wait now,ok I have no problem with waiting I am new here so that do not effect me much,but the game is planed werry well,and the host was taking care of all things,so that the game would be feir and interesting (not like other games,fast and with no sense)... And why your team broken,I personally think that is due to poor communication,my team have nice and fair communication even with me and I am a noob...and everything works well... In the end I still do not get why to back out on the beginning of the game,that is like ppl discover cold fusion and then just say "ah,we do not need it"...wtf...? Ok AI team is ok idea,but I think that we could tray to find replacement on forums for them (team Sanguinarium) if not we can start with AI team... And if u vote to start the game some other day,month(OK), year(hope not :D)it is ok for me... |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. AI Creation Phase.
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Lets see about replacements for the Sangiunarium. A potentially very powerful team consisting of: Abysia, Pangaea, Vanheim, Jotunheim. A great opportunity to get into the game in my opinion and command your own team. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
I think we should get this game going asap. Unless we are extremely lucky it will take some time to get a whole new team manned and up-to-speed with all the fine points of the game - and they may want to change some!
In the meantime there may be more drop-outs and we have an extended battle of addition vs attrition. So, I vote to put the S team on AI, or use a new map (How hard is that?) that is "balanced" for three teams. Jorus PS Personally - I am in no hurry, but I think this game is in great danger of dying a slow death unless we kick start it. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
As far as I am concerned, I am also in no hurry, as long the game eventually takes off and fulfills its promises.
For this first MP experience, I prefer to stay in an alternate position rather than committing to a full-time Pretender position, so I think it would not help much to transfer me to the Blood Team anyway. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
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And as the starting map was initially random anyway, we could get a map with some more water provinces useful at least for merc player. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. AI Creation Phase.
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As for what you mentioned it were "many posts by people who want to start it soon". Mine (actually, 2 I think) was certainly from this category. If you meant "posts by players X and Y from team Z", you probably should say so, nes pa? And if you think that the game could start before all positions were filled (and I, e.g. took a vacant leutenant position for my team) - how I should call this if not childish? It's children who want something without caring for whether it's currently possible or no... :lol: No, I didn't even start any personal attack... ;) |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
sorry Wrana, I didn't know the world(or well, at least these forums) revolve around you. my bad... yes I did mention your name specifically in that quote, how can I be so blind?[/sarcasm]
now seriously, it wasn't sudden because the issue was already raised before by various other players, and it was actually brewing for quite some time now... so if you didn't see it coming it's your fault, nobody else's... also, even if you didn't expect it you should have still seen it coming, seeing how many needless delays happened in this game, even after all 17 slots were filled! so, yes it was very possible to start more than a week ago, hence this argument of yours, just like your other arguments, fail miserably. oh it was indeed a personal attack, no matter how you try to coat it... maybe it was mild, maybe you try to color it nicely, but you can't deny that you stuck your nose where it didn't belong and indeed made a personal attack. now, I won't really ask this nicely of you, since you started this whole thing, so I'll just say it roughly: butt off! |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
I am glad to see that people are still interested in playing.
Lets keep this thread positive and constructive. If everyone wants to start playing on schedule, we have two viable options failing replacment humans. I am not going to get into map changing, start placements, VP recalibration, magic location redistribution, etc. I spent tons of time on the 4 four magic location AI alone. 1. The Sanguinarium nations under AI control is fine. Having the Sangiunarium under AI control would probably not, in my opinion really unbalance things terribly. They'd be located in one of the corners like the other teams. They be subject to the attack of Gandalf's masterful AI just like the human teams (Gandalf's AI is between all teams). True two teams would be closer to them than the third team, what does that imply? That the closer teams would have a better chance at their territory any more than with a human team in that spot? That the closer teams would be under attack anymore than if a human team was there? The VPs could be removed for those caps if needed. 2. Alternatively we could just drop the sangiunarium team altogther and maybe even remove the VPs from those capitals. The merc would be able to get there before any of us could and would be able to play around with and expand in their stead. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
Wrana, 13lackGu4rd, please be civil. There is no need for pointless hostility and insults.
This whole NaVII fiasco is generating entirely too many reports in the moderator forums. What this means is that right now I'm telling the lot of you how this thing goes forward:
Septimius Severus, the following applies to you: You will refrain from posting long involved complex game setups like this in the future because
The bottom line is that organizing a Dominions 3 game is not difficult. Just keep it simple. There is NO point in making it needlessly bureaucratic, complex and tedious. If you absolutely must do so, organize it elsewhere. If you have a problem with these guidelines, do not argue them with me. Talk to another Dominions 3 moderator or to an administrator in that case. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
Thanks for the response Edi. I have asked players to remain constructive and positive. And have proposed two solutions to the issue of replacing a team in the above post.
http://forum.shrapnelgames.com/showp...&postcount=325 No need to have the game die because of the loss of a team. No need for drastic actions. No need for any negative posting. I think dropping the Sangiunarium team all together might be the best solution of the two, though the AI is doable as well. Many people still wish to play the game and have invested much time into it. As long as we remain constructive here and positive (use our minds not our emotions) we can have a successful game. So we can do #1 or #2 if you want to start soon. AI or no AI for the sangiunarium team. No big deal really. No fuss needed. No new maps needed. In either case the Merc will have the best shot at the empty location and would effectively fill the gap of the missing team. No AI for the Sanguinarium members means less resistance for them. The merc can get to that location on turn 1 if they need to and can pretty much grab most of the former teams provinces. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
Dear Septimus,
I think it would be a pity to loose a team which adds flavor to the game, so I would suggest to have it AI-controlled rather than removed. BTW, I enjoy the set up of this game, even if it resulted in complications on the forum. I understand, when joining this game, that team play and role-playing rules involve a bit more interactions than a straightforward game. (maybe all these interactions could take place in the separate forum...) |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
Thank you Numahr for your vote of confidence in the concept and your vote. I think some people are attracted to the nuances and complexities of more involved games and everyone should certainly have the right to play in them. But I understand the mods must enforce civility rules.
I think if we allow people or set backs to derail us, we sorta let them win and prove us incorrect. I have set up a poll on our team forums with the 2 choices above, you may also express any other opinions you have in that thread. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
I want to say the following.
Being a realist, I find it hardly doable to find the good players for the whole Sang team in short terms. Also, while I was really interested initially, I've been losing my enthusiasm as the time passed just due to the obvious reasons mentioned above much more than once. Also, I nearly forgot all the things I've been thinking of a month ago. Now I'm just not sure that I want to play, also I'm not sure that my teammates want it. Also, I've recently got some real life changes that (hopefully for me) will not allow me spending all free time on thinking over the complex turns. All that said, I again suggest to postpone this game and reawaken it later, maybe closer to autumn. Or to migrate it to something more simple and less time consuming (I'd gladly play a 2-player team game without complex rules, for example). The concept is good and I do like it as I liked it before but we indeed made some mistakes that made people lose enthusiasm. And if the plan doesn't work, it should be changed. Regarding Edi's comment... It seems to be that different people like different games. If complex games can gather enough players, why not? But I'm agree that spawning of threads is a bad practice. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
For the record, Kupiko seems to be missing in action. If my team's alternate is willing to step in as a full player, that would be great, otherwise we have a problem.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
Well now I see my chance to get in the game ;)
We can make team of alternatives to play with Sang... I do not have any probems with Sang team is played by AI...but I must take my chance... |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
Squirrel, I am sure Numahr would like to get a chance to play. He's your alternate.
Tonno, feel free if you want to join whatever team might need ya. I don't think we can get a full compliment of players on Sang to satisfy the time requirements of starting on time. We will likely have to do it with AIs or with no AIs in there place. But we CAN start tommorow as scheduled, if everyone is game. We do have enough players for it. Its up to you dudes. :) I am game if you guys are. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
I am ready! Dear Tonno, I am sure you will find another slot as other players may have similarly vanished.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
Sept, you'll have our positions by this evening - should i send them to Gandalf as well?
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Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
Now that is what I am talking about! :D
Where there is a will, there's a way. Squirrel, you can send your positioning info to both of us if you like, but at least to me. Also let me know who is playing which nation as soon as you can. Tonno, your still on our team of course. But if Ano needs you, you can go over to him. I hearby swear you to secrecy! |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
Wow man I am still with the children of crom,and if needed i can pass,but I will always be a crom bro...
And for silence u do not have to worry,my parents made me a verry big Catholic...:D So we start tomorow? what port pls? |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
Guys, I am very sorry to say this but after the Sanguinarium drop I don't feel too enthusiastic to play a 3-way at the moment. That's what I tried to say with my posts. I feel very sorry but if you really want to play it may be even better for you as there will be no "third team", a pure duel.
Maybe it will be the best solution, btw. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
Unbelievable.
I feel like I've been dropped in some sort of dimension dominated by juveniles. Between General Edi's edicts and these last minute drops I don't feel this forum is for adults. If it was, we'd be treated as adults - don't tell us what sort of games we can play and show us some sort of respect by stasnding by your commitments. For it's complexity I think it was moving along well. I am a newbie and appreciate the fact that I can discuss strategies with team members and learn the game. Anybody could see BEFORE joining that this was going to be complex and take some time to get started. SS did a lot of work and does he get thanks? No, just crap. I know the spamming etc. annoyed some people, but it was easy to stop and/or ignore. Get over it. Jorus |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
Jorus,
I may say absolutely the same. I greatly appreciate the work Septimius has done and can't really understand why people treat him this way. Also, I will feel pitiful if this work is wasted. You're right in every single point except the one that the it took "some time". It took a lot of time without an exaggeration. But I don't want to blame anyone or something. Things do happen. But I can really understand people who get nervous and drop. Also, if you (all) really think that our team is required in this game and everybody wants to play, and there will be no game without our team, I will stay and play. I just really think that a duel is a more interesting experience than a 3-way. And it's really so. And I probably won't have much time to devote to this game. And this is also true. p.s. Probably, the Septimus' adverts and "spamming" were really what made people all around nervous and this is understandable and quite bad for our game. p.p.s. I appreciate your attitude, btw. Posts like this are so rare nowadays. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
I'll just say that I also don't want the Sanguinarium to get dropped or go AI. Not strongly enough to go on and on, mind, but enough to state my opinion.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
I think that it's a pity not to have a human controled blood team but having it set to AI will still be the best solution.
Ano's proposition seems appealing but a little unrealistic to me since we cannot hope to have exactly the same players : even without real life getting in the way if this game is postponed people will start other games and some of them will have to many games to start a complicated new one. If you add all the real life problems 4 months may bring I think we should expect to have to find a lot of new players. I think it's up to Sept to decide if he wants to go through this preparation again but everybody seemed really tired of it. For the option of having the sanguinarium computer controled, some way to improve balance could be to ask the two neighbouring human team to refrain from attaking those AI early on so that the customs AI and the mercs (me) will be able to secure this land into some sort of "neutral ground". This will probably not be enough to give all teams an equal chance to victory but hopefully it should enable everybody to enjoy the game : there are unbalanced starting position in most game after all (and with 3 teams we may reach a point where the game balance itself with with the two little powers allying against the biggest one until it isnt the biggest anymore and the alliance shift). |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
Jorus, thanks for your uplifting post. I was bit perturbed at Edi's notion that complex games should not/could not be organized any longer on Shrapnel. If such games can garner enough players, everyone should have the right to both organize and join in them. But I respect him as I do all the moderators, they must keep order here.
Did I go overboard early on in advertising, perhaps, but I did what I thought was necessary (partly to counteractive the negativity against my type of more involved game), attempted to do so on an infrequent basis only as needed, and sought to follow what I thought the mods allowed as best as possible. And contrary to what some might have said, my posts on other forums where not intended soley for advert purposes but to discuss team games and the scenario concept. I have always encouraged positive constructive posting and have always discouraged anything that we could not learn from in some form or another. We DID have the full compliment of players to start until the Sanguinarium dropped. We can still start the game on time and on schedule today as I promised, with 3 teams and with AIs/or no AI's in place of the Sangiunarium (have to check the vote). The merc would definately benefit and even things out in that regard. No worries there. The AI will be ready to go. Everyones time will not be wasted. But if Ano's team is not onboard, I've no choice really but to either put the game on an extended delay till we get a full compliment of human players (I have an incredible amount of patience and would hate to see a great concept die and time wasted), or else shelve the project till the fall. The full team pretender mod will be implemented if these things are necessary. I will be back on later this afternoon in case Ano's changes his mind. I am updating the main roster for now, with the names of the AI gods, and Squirrels teams players. Meanwhile, I will take this opportunity to advertise Gandalf's excellent game designed with newbie players in mind. His game does what my games are intended to do, not crush/rush noobs early on, and gives them time to explore the game and breathing room. I am also considering admining a single player game, in the meantime as well or in leiu. This game will be unique in concept (I just don't like plain games all the time), but will be a nice compliment to anything else. And will be noob friendly as well. Vale. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
If everyone is okay with the long organizing time and the delays, by all means go ahead with it.
My previous post may have been somewhat hasty and perhaps I did not read quite far enough back through the thread, so apologies for that. But if there are disagreements, try to make sure that things are resolved without the need for moderator involvement. In any case I will not do anything unilaterally, if something comes up, my fellow moderators will certainly have their own take on things and weigh in. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
I'm sorry but there has been trouble with my internet access and i might have some problem for some time. I definitely want to play but it might be kinda uneffective on my part. I'll send my pretender to gandalf anyway. If you still want me then he can upload me.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
So, I know this is direct connect to dom3minions - can we get a specific port for uploading pretenders?
My/Chris's team, DO NOT UPLOAD YOUR PRETENDER until you've talked with the team on our forums. And if you don't understand this direct connect thing I can help you with it. (Alternately, I'm hopping on IRC now, you can talk to me there for most of today). |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
Anyone home, this game still on? Is there a port for us to connect to?
At the very least I've had a peep from every member of my team at least once in the last few days, but they haven't necessarily been especially communicative. (I swear, its like herding cats) Anyway, my money is against this starting today, because I'm not even sure how to upload my pretender to a direct connect game I haven't been given sufficient information to connect to... This is the kind of information that needs to be distributed. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. 13/17. Blood Team Avail.
I'm here. I must say, great work by Gandalf on the AIs. Wow! I feel sorry for us. :o
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