![]() |
Re: Conquest of Elysium 3 dev log
I haven't been able to actually use any special sites in the game. When I right click the site or use the "o" hot key, nothing happens or I get a message that I can't use it now. Are special sites implemented yet or am I doing something wrong?
|
Re: Conquest of Elysium 3 dev log
Whenever a site has a special power and you go there with a commander, there should be a new command in his orders menu to activate the site specific power. Usually it says "Activate special power" or something like that. The o key is just a shortcut for that. Not all special sites have a special power.
Stonehenge, Ship Stones and Crystal Globe have powers that I know of, haven't seen others yet. |
Re: Conquest of Elysium 3 dev log
Many of the special powers can only be used at certain times. Such as certain seasons
|
Re: Conquest of Elysium 3 dev log
Starting to get a handle with how things work in the game, slowly. I wish an accidental manual came with the accidental beta. :p
Where are the saves stored? I'm using windows 7 |
Re: Conquest of Elysium 3 dev log
You tell us. Im not sure if we have a Win7 tester :)
At the moment here is my favorite settings. Random Map but extra large (77x77). Society age is left random altho I love Dark Ages. Clustered Start and Common Cause both ON for allies. I dont particlarly like Southern Terrain but I dont turn it off or limit its size. All nations are set to Knight level. 4 2-nation teams. I will have one AI as my partner And then the best of all. Figuring out which nations work best together on the same team. Some good ones are Baron and Druid, Baron and Burgmeister, Cultist and Senator, Troll King and Dwarf Queen |
Re: Conquest of Elysium 3 dev log
The save locations are in the manual, but there is no manual in any of the beta versions, since it's not quite complete yet. Getting there fast, though.
|
Re: Conquest of Elysium 3 dev log
Chest wound and battle fright are missing their descriptions.
|
Re: Conquest of Elysium 3 dev log
Everyday I'm beating myself up over missing out on the beta being accidentally distributed.. :(
|
Re: Conquest of Elysium 3 dev log
Confusion is missing a description.
|
Re: Conquest of Elysium 3 dev log
Quote:
|
Re: Conquest of Elysium 3 dev log
I found the saves in C:/users/[name]/AppData/Roaming/coe3
Haven't had any crashes so Win7 seems to be playing nice. How are you guys enabling this --battlereports thing? |
Re: Conquest of Elysium 3 dev log
Nevermind, I figured it out. Had to start a new game for it to take effect.
|
Re: Conquest of Elysium 3 dev log
Horror mark is missing a description.
|
Re: Conquest of Elysium 3 dev log
Quote:
|
Re: Conquest of Elysium 3 dev log
Quote:
|
Re: Conquest of Elysium 3 dev log
Same here, too bad I preordered just after the leak was fixed ... :D
Thanks for all the informations anyway. |
Re: Conquest of Elysium 3 dev log
I've been testing on Win7 since the start, and have had no issues. I see someone found the path for saved games.
|
Re: Conquest of Elysium 3 dev log
Oh sorry Strider. Didnt realize what OS you had.
|
Re: Conquest of Elysium 3 dev log
Does coe3 have monster info like dom3?
|
Re: Conquest of Elysium 3 dev log
Do you mean shift-i? No.
|
Re: Conquest of Elysium 3 dev log
Quote:
If coe3 have this point,can paste some game picture^^ |
Re: Conquest of Elysium 3 dev log
Quote:
I hadn't actually noticed this before, but I'd like to know, too, if there are discriptions elsewhere. I hope there are, because I love reading the background stuff in Dominions, and would love to see some of that in this game. |
Re: Conquest of Elysium 3 dev log
Quote:
see inbox |
Re: Conquest of Elysium 3 dev log
Sorry. Im also heavily RPG and love the story text. But in CoE3 the only extensive story text is of the nations. And much of that seems to be Edi's work. We arent seeing as much of Kristoffer in this project as we did in Dom3
|
Re: Conquest of Elysium 3 dev log
Quote:
So sadly... My friend and I pre-order coe3 for Desura,look video again and again.we dont mind if there are bugs in the game.we are just interested in playing asap;) |
Re: Conquest of Elysium 3 dev log
Most of what I did for the class descriptions was minor editing to correct typos and introduce word variation and smooth the flow of the text.
I did some more extensive work on the High Priestess and Priest King. I did some alteration on the Senator and added a bit of descriptive text for the Pale Ones. I also did some extension and rewriting of the Burgmeister, but did not actually create new content for that. So it's either Johan or Kristoffer who produced the material. My role was to sand down the rough edges and make it all polished and shiny. |
Re: Conquest of Elysium 3 dev log
Will the game only be available on Desura or will i be able to preorder directly through Illwinter's website?
|
Re: Conquest of Elysium 3 dev log
Currently it is only available through Desura and preorders through Illwinter directly are not on the cards.
|
Re: Conquest of Elysium 3 dev log
So i need Desura to play it ?
|
Re: Conquest of Elysium 3 dev log
I dont think so. Its just orders on Desura.
Or it was supposed to be. Some downloads got thru. |
Re: Conquest of Elysium 3 dev log
I think that the question was more in order to know if having desura installed/running is required to play the game (like Steam) or if it is only needed to install/update the game, but not after that (like Impulse)
|
Re: Conquest of Elysium 3 dev log
Better yet is it needed to install the game or only to download it?
|
Re: Conquest of Elysium 3 dev log
Dark Times. I mean its great there is no publisher like shrapnel that is still charging 50 bucks years after the release, but then again, i have steam but lots of games, but i dont feel like registering/using a second app just for one game.
|
Re: Conquest of Elysium 3 dev log
If the leaked beta is any indication of what the full release will be like, you only need Desura to download (and I assume, update) the game.
So it's more like Impulse than Steam. |
Re: Conquest of Elysium 3 dev log
Based on the amount of forum posts the Dominions franchise seems to be much more popular than the Conquest of Elysium franchise.
Is CoE2 just older and therefore not as known and popular, or are there any gameplay issues that weren't liked that much from the players? Never played a CoE game, but it sounds like a mixture of a turn-based Dota and Dominions. Is this assumption kind of correct? Any comparable games? If I like games like Dominions, Dota, FFH2, will I also like CoE3? What key improvements does it have that make it better than it not so popular predecessor? |
Re: Conquest of Elysium 3 dev log
The main improvements would be better graphics, a user interface that works without needing to guess a whole lot of thing and a lot more content than CoE2.
If you try CoE2 (available as a free download from Shrapnel) and then take a look at the CoE3 development screenshots, you will see the difference. Unfortunately no CoE3 demo quite yet. |
Re: Conquest of Elysium 3 dev log
Other game companies might create a limited demo early to generate interest and sales. But Illwinter tends to create the game, and then create a demo from that. IMHO I think its better that way since then the free demo tends to give a more real answer for how it plays on your system.
But it IS really irritating to have to wait. :) |
Re: Conquest of Elysium 3 dev log
Another diff between CoE3 and Dom3 is that Dom3 kindof broke the scenario abilities that were in Dom2.
In CoE3 scenarios are back big-time. Trigger events for who owns what, or enters what location; and so far there are 23 different result result codes for a trigger, each with variables extending that code. And all of it as Map commands. So not only can we have downloadable edited maps for when the game starts, we can also have maps with programmed events to layout a scenario affecting the game as it progresses. I cant WAIT to see what this community comes up with. And Im expecting Johan to keep adding even after the game is released. Im excited about downloadable Scenarios for CoE3 |
Re: Conquest of Elysium 3 dev log
Quote:
|
Re: Conquest of Elysium 3 dev log
Well, if it isn't you all. I would like a couple statistics from the beta testers and those who received the leaked version: if you play 10 games, how many do you usually win (based on difficulty levels if there are any.. are there? I read through other posts but may have missed a few)?
I want to know how challenging and difficult the game is in single player. I enjoy facing superhuman odds and losing (thanks Nethack and DC: Stone Soup). Also, how long does an average game last in singleplayer (based on difficulty levels if there are any--if this is too much work, then disregard this question)? Looking forward to playing some multiplayer with you all when the game is released. Take care of yourselves. |
Re: Conquest of Elysium 3 dev log
Regarding the events:
There are 10 different triggers and 23 possible types of events (some of which must be used in conjunction with others because the affect the object created by the preceding event (e.g. renaming a commander), but let's take an example event that could be constructed: A player (can be specified so that only one player, or many, or even all of them get this) arriving at a specific square (say Cloud Castle) gets a message that tells him to go to travel to the Pit of Doom to slay the Wyrm Glaurung and to bring back the Staff of the Archmagi to receive powerful allies as a reward. Going to the Pit of Doom (a pit renamed by map commands) causes the player to fight the guards and when he conquers the square, an event gives him the Staff of the Archmagi. When he returns to the Cloud Castle, the presence of the staff with his troops triggers an event that creates a commander and number of troops who join the player's army. And that's just scratching the surface. |
Re: Conquest of Elysium 3 dev log
Man, that sounds absolutely awesome!
Are there any scenarios in the game already, or is this just a framework for users to create their own? |
Re: Conquest of Elysium 3 dev log
Vladikus:
Single player is challenging enough. Out of 10 games, depending on how careful you are and how lucky you are, playing against Knight level AI (power level 4 on a scale of 1-10), you can expect to win maybe two or three. A lot depends on how lucky the AI gets and if it survives the early game, where random instances of bad luck have a greater chance of wiping it out. If a Knight AI gets out of the early game, it's liable to bury you up to your ears in stuff if you didn't manage to expand quickly. Depending on what class it plays, of course. Note that a Knight level AI only gets a 50% income boost (the bonuses affect all income, gold iron and special resources, possibly also trade points). The reference level AI is Jester (level 2), which has no bonuses or handicaps. Crank the AI up to Emperor (level 10), which has a 500% bonus to income and you won't know what hit you. Or you will, when you realize that the massive army you just barely defeated by the skin of your teeth was the lightly armed scouting foray moving ahead of the main force. There's plenty of challenge, since each class has a separately programmed AI, so they can make the most of what they have and the level bonuses give them more to work with. E.g. if you play a Warlock against an Emperor Warlock, on your starting gem income you can make your first summon on turn 10. The Emperor AI will be making its first summon on turn 2. The power difference starts diverging fast... |
Re: Conquest of Elysium 3 dev log
Quote:
EDIT - beat me to it Edi! |
Re: Conquest of Elysium 3 dev log
Quote:
Creating a viable scenario is still going to be a lot of work. Comparably more so than map creation in Dominions 3. Depending on how much stuff (such as renaming squares) can be put into the map editor instead of needing manual text editing of the file, it could become easier than it is now. But the event stuff needs to be handcoded because there are too many variables for most of them. There are a couple of map editor related requests that have been put forth to increase its user friendliness and ease of use, time will tell what will become of those. |
Re: Conquest of Elysium 3 dev log
Is it as moddable as Dom 3 ? Cause mods are where the fun it at. Lately, basicly every stock i game i play, wether it be indie or "big name", stock content sucks donkeyballs.
|
Re: Conquest of Elysium 3 dev log
I'm still learning the game, but I'm having a real tough time beating the Jester (no bonuses) AI.
|
Re: Conquest of Elysium 3 dev log
Quote:
There is no modding support as of yet. Johan is on record here on this forum saying that there will not probably be modding capability at release, but that it may be added in a patch later. That's all we know. But when you take the timeframe into account (release on February 20th), adding in modding capability and all the commands, syntax etc, testing that AND writing a manual on par with the game manual and map editor guide, I'm guessing you can take him at his word. I could be wrong and if I am, you lot can forget about getting any more pre-release info from me, since I'll be too busy writing the damned modding manual to pay any attention to this place... ;) |
Re: Conquest of Elysium 3 dev log
I sure hope you are right. Honestly, nothing can replace a modding community. We could create new units, artwork, leaders, spells, everything. If there is going to be no mod support, i will be greatly demoralized. In fact, i think i might only order the game once modding is in and the first "basic" mods are out. thanks for your efforts so far.
|
Re: Conquest of Elysium 3 dev log
I think that the scenario Map commands will help fill the void at least for awhile. It seems to be that they are extensive enough that even Johan doesnt have a full idea of what is going to be possible. Im looking forward to what this community does with it.
|
All times are GMT -4. The time now is 01:38 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.