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-   -   MP: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 4, 8/12 remaining] (http://forum.shrapnelgames.com/showthread.php?t=48330)

samoht February 24th, 2012 04:54 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
haha its unexpected and strange if you don't know Ermor is at war and are clueless as to what most of MA Ermor's units are.

I'd also like to note the strange, unexpected, yet smaller dip in Ashdod's army graph that literally cost infinitely more gold than all the units Ermor lost. :p

legowarrior February 24th, 2012 04:54 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Just to keep everyone posted, I probably won't be online between saturday morning and sunday night. If I can play my turn, I'll try, but I really don't think so.

February 24th, 2012 05:14 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
I might also have some trouble this Saturday, depending on the time the current turn hosts.

3V4JKZ2 February 24th, 2012 07:07 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Alright, I'll make sure there is a steep weekend delay after this turn goes in.

Quote:

I'd also like to note the strange, unexpected, yet smaller dip in Ashdod's army graph that literally cost infinitely more gold than all the units Ermor lost.
Those slingers were pretty cheap, but yeah, since you don't use bought troops much, the 500 gold of my troops was indeed more gold than yours probably.

either way, winning a big battle with so few giant losses was exactly what this game called for at this point :-)

Executor February 24th, 2012 07:10 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Quote:

Originally Posted by 3V4JKZ2 (Post 796701)
Alright, I'll make sure there is a steep weekend delay after this turn goes in.

I'd charge them if I were you. 500 gold for a days delay. Of course I as your manager would get a 10% cut.

3V4JKZ2 February 24th, 2012 09:36 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
That'd be clever, but probably unsportsmanly.

3V4JKZ2 February 25th, 2012 05:10 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
I added 24 hours to the turn timer. Feel free to not use it if you don't need it.

legowarrior February 25th, 2012 07:10 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
I just go my turn in, but I'll be out for 48 hours, so either this turn or the next, depending on when everyone turns everything in

legowarrior February 26th, 2012 09:05 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
So, what is happening right now? I didn't any emails about a new turn yet.

Executor February 26th, 2012 09:16 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Request turn resend on Llamaserver.

3V4JKZ2 February 26th, 2012 09:19 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Yep, everyone should request a resend of their own turn on Llama server.

If anyone is going to have trouble with the Sunday to Monday (afternoon/evening) turn, let me know.

legowarrior February 26th, 2012 11:47 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Okay, so I'm just about ready to offer my first Dwarven hammer up for auction. Do I have any bids at the moment?

3V4JKZ2 February 27th, 2012 03:24 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Oh ****...

I defeated an Ermor army of 200ish horses, and 2 turns later he's throwing 400 at me.

That's kinda not good :p

Ragnarok-X February 27th, 2012 03:08 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
So uh, whats the hold up ? I havent received a turn in 3 days i think ?

legowarrior February 27th, 2012 03:51 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Ask it to resend it.

3V4JKZ2 February 27th, 2012 05:38 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
From my own post at the top of Page 32, Ragnarok

Quote:

Yep, everyone should request a resend of their own turn on Llama server.

If anyone is going to have trouble with the Sunday to Monday (afternoon/evening) turn, let me know.
You have to request a resend, as you did last time Llama server slowed down. Go to the game link on the first page, then Click "REquest Turn Resend" then select your nation.

I'm adding 12 hours to the clock incase Pythium and Ermor missed this.

Ragnarok-X February 27th, 2012 06:37 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Send in my turn.

samoht February 28th, 2012 12:58 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Sorry I was AFK for a couple of days. Did I stale on any of my turns? I got a couple of emails from Llamaserver that confused me.

3V4JKZ2 February 28th, 2012 03:20 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Nope, you're good Samoht; games only stale is still Korwin's T16 and mans early one.

Also, in case anyone missed it, I just killed 54 Mictlan Sacreds...and lost 9 slingers.

Might be time to call it quits and let me take some of my territory back, eh? I'll agree to a ridiculous NAP-6 with Ermor and Mictlan in exchange for my cap ring plus 129. Might give you guys some time to rebuild research and armies and stay in the game, long run...since smashing me is proving a little on the costly and time consuming side, eh?

legowarrior February 28th, 2012 09:59 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
After all the turns are turned in, how long does it take Llamaserver to send out the next turn?

3V4JKZ2 February 28th, 2012 03:01 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
5ish minutes, or less.

legowarrior February 28th, 2012 03:33 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Cool, I'm tempted to turn in last so that I can go twice in a row.

Ragnarok-X February 28th, 2012 03:59 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Its getting boring for me. Map has too few chokepoints imho.

samoht February 28th, 2012 04:54 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Quote:

Originally Posted by Ragnarok-X (Post 797055)
Its getting boring for me. Map has too few chokepoints imho.

My enthusiasm has also waned, but I think it is directly due to the release of CoE3.

Executor February 28th, 2012 06:58 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Not fair to get Vastness this early. Can't remember if he's void summoned or a hero.

Nightfall February 28th, 2012 09:23 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Quote:

Originally Posted by Ragnarok-X (Post 797055)
Its getting boring for me. Map has too few chokepoints imho.

Try starting in the middle!!!

:eek:

legowarrior February 28th, 2012 10:21 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Personally, I found the map very crowded.

kennoseishin February 29th, 2012 12:40 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Quote:

Originally Posted by Executor (Post 797077)
Not fair to get Vastness this early. Can't remember if he's void summoned or a hero.

Both, if I recall correctly.

Nightfall February 29th, 2012 12:44 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Quote:

Originally Posted by legowarrior (Post 797103)
Personally, I found the map very crowded.

I think that both this and the boring comment are, frankly, your own fault. It's mostly a function of the right half of the map playing, seemingly, very passively.

If you want more than 12 or 13 provinces your going to have to actually fight someone for them.

The left half has been a serpent's nest in comparison...

kennoseishin February 29th, 2012 01:06 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
I have to agree with Nightfall. 12 provinces per nation always seems crowded at first; at least until a few nations are vanquished. Only then does it get spacious.

samoht February 29th, 2012 11:37 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Quote:

Originally Posted by Nightfall (Post 797113)
Quote:

Originally Posted by legowarrior (Post 797103)
Personally, I found the map very crowded.

I think that both this and the boring comment are, frankly, your own fault. It's mostly a function of the right half of the map playing, seemingly, very passively.

If you want more than 12 or 13 provinces your going to have to actually fight someone for them.

The left half has been a serpent's nest in comparison...

Yeah I'm not actually bored with the game at all thanks to being at war since before the first year was over. That helps a lot! :p

CoE3 has just been... distracting. ;)

legowarrior February 29th, 2012 02:43 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
At this moment, I'm happy with the lack of war going on.

Executor February 29th, 2012 07:57 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Quote:

Originally Posted by legowarrior (Post 797185)
At this moment, I'm happy with the lack of war going on.

I'd be happy to send some of my wars your way if you're feeling bored? Perhaps Arco will have you?
Personally, I feel a bit too popular atm. Don't get me wrong, I love all the attention I'm getting but things may be getting out of hand a bit for me. 3 wars in 20 turns tend to do that. This lifestyle doesn't suit me. :)

I can already feel this is going to be a silly turn for me.

Perhaps R'lyeh would be kind enough not to use Vastness for the next say 5 turns to even things out?;)

legowarrior February 29th, 2012 09:21 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Speaking of peace, anyone want to trade for a Dwarven hammer or Earth Boots? I'm looking for paths boosters, but I'd love to hear some more offers.

3V4JKZ2 March 1st, 2012 02:24 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
I'm bumping the quickhost time to 48 hours from here on in, as per the original post. Obviously, if everyone do it quicker, that's awesome.

Korwin March 1st, 2012 03:07 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
That was an embarrasing turn - for me....

legowarrior March 1st, 2012 03:18 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Still have hammers and other things. A bloodstone will get you two hammers from me. Any water, earth, death, fire or nature booster will get you a hammer as well.

samoht March 2nd, 2012 12:30 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Ugh. Winter was brutal to me this year.

3V4JKZ2 March 2nd, 2012 04:08 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
I am going to guarantee that I'll have trouble with this weekends turns, so if some time gets arbitrarily added, sorry, that's me.

Executor March 2nd, 2012 05:26 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
C'tis looking for a thistle mace. Will pay very generously for one.

legowarrior March 4th, 2012 12:29 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Sorry, I got nothing like that.
But back to the game, how's everyone doing? Ashod, you hanging in there okay?

3V4JKZ2 March 4th, 2012 06:32 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Turn set, sorry for delays

legowarrior March 4th, 2012 07:21 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Mad props 3v4jkz2 for staying in the game.

samoht March 4th, 2012 08:09 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
haha well when you have the nice combination of the toughest recruitable units in the game and a plentiful supply of chaff, that makes it a bit easier. :p

3V4JKZ2 March 4th, 2012 09:37 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Oh yeah, I destroyed a Pythium army on the side :p ... haven't opened this turn file, but this one determines another decisive battle.

legowarrior March 6th, 2012 10:26 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
It's quiet here.

Executor March 6th, 2012 10:59 AM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Quote:

Originally Posted by legowarrior (Post 797746)
It's quiet here.

Well get your turn in so we can start smack talking again!

legowarrior March 6th, 2012 12:38 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
I will when I can. Not my fault people wait till 2:00 AM to turn in there turn.

kennoseishin March 6th, 2012 03:58 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Well, everything I thought I knew about a major death bless was wrong. Contrary to the manual and a discussion on this forum, it appears to make *all* damage AN if a MR check is failed.

legowarrior March 6th, 2012 05:31 PM

Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
 
Anyone have a fire boost they'd like to trade me? I'll give you a dwarven hammer or something else.


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