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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
haha its unexpected and strange if you don't know Ermor is at war and are clueless as to what most of MA Ermor's units are.
I'd also like to note the strange, unexpected, yet smaller dip in Ashdod's army graph that literally cost infinitely more gold than all the units Ermor lost. :p |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Just to keep everyone posted, I probably won't be online between saturday morning and sunday night. If I can play my turn, I'll try, but I really don't think so.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I might also have some trouble this Saturday, depending on the time the current turn hosts.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Alright, I'll make sure there is a steep weekend delay after this turn goes in.
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either way, winning a big battle with so few giant losses was exactly what this game called for at this point :-) |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
That'd be clever, but probably unsportsmanly.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I added 24 hours to the turn timer. Feel free to not use it if you don't need it.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I just go my turn in, but I'll be out for 48 hours, so either this turn or the next, depending on when everyone turns everything in
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
So, what is happening right now? I didn't any emails about a new turn yet.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Request turn resend on Llamaserver.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Yep, everyone should request a resend of their own turn on Llama server.
If anyone is going to have trouble with the Sunday to Monday (afternoon/evening) turn, let me know. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Okay, so I'm just about ready to offer my first Dwarven hammer up for auction. Do I have any bids at the moment?
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Oh ****...
I defeated an Ermor army of 200ish horses, and 2 turns later he's throwing 400 at me. That's kinda not good :p |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
So uh, whats the hold up ? I havent received a turn in 3 days i think ?
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Ask it to resend it.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
From my own post at the top of Page 32, Ragnarok
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I'm adding 12 hours to the clock incase Pythium and Ermor missed this. |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Send in my turn.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Sorry I was AFK for a couple of days. Did I stale on any of my turns? I got a couple of emails from Llamaserver that confused me.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Nope, you're good Samoht; games only stale is still Korwin's T16 and mans early one.
Also, in case anyone missed it, I just killed 54 Mictlan Sacreds...and lost 9 slingers. Might be time to call it quits and let me take some of my territory back, eh? I'll agree to a ridiculous NAP-6 with Ermor and Mictlan in exchange for my cap ring plus 129. Might give you guys some time to rebuild research and armies and stay in the game, long run...since smashing me is proving a little on the costly and time consuming side, eh? |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
After all the turns are turned in, how long does it take Llamaserver to send out the next turn?
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
5ish minutes, or less.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Cool, I'm tempted to turn in last so that I can go twice in a row.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Its getting boring for me. Map has too few chokepoints imho.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Not fair to get Vastness this early. Can't remember if he's void summoned or a hero.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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:eek: |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Personally, I found the map very crowded.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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If you want more than 12 or 13 provinces your going to have to actually fight someone for them. The left half has been a serpent's nest in comparison... |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I have to agree with Nightfall. 12 provinces per nation always seems crowded at first; at least until a few nations are vanquished. Only then does it get spacious.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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CoE3 has just been... distracting. ;) |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
At this moment, I'm happy with the lack of war going on.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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Personally, I feel a bit too popular atm. Don't get me wrong, I love all the attention I'm getting but things may be getting out of hand a bit for me. 3 wars in 20 turns tend to do that. This lifestyle doesn't suit me. :) I can already feel this is going to be a silly turn for me. Perhaps R'lyeh would be kind enough not to use Vastness for the next say 5 turns to even things out?;) |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Speaking of peace, anyone want to trade for a Dwarven hammer or Earth Boots? I'm looking for paths boosters, but I'd love to hear some more offers.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I'm bumping the quickhost time to 48 hours from here on in, as per the original post. Obviously, if everyone do it quicker, that's awesome.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
That was an embarrasing turn - for me....
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Still have hammers and other things. A bloodstone will get you two hammers from me. Any water, earth, death, fire or nature booster will get you a hammer as well.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Ugh. Winter was brutal to me this year.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I am going to guarantee that I'll have trouble with this weekends turns, so if some time gets arbitrarily added, sorry, that's me.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
C'tis looking for a thistle mace. Will pay very generously for one.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Sorry, I got nothing like that.
But back to the game, how's everyone doing? Ashod, you hanging in there okay? |
Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Turn set, sorry for delays
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Mad props 3v4jkz2 for staying in the game.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
haha well when you have the nice combination of the toughest recruitable units in the game and a plentiful supply of chaff, that makes it a bit easier. :p
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Oh yeah, I destroyed a Pythium army on the side :p ... haven't opened this turn file, but this one determines another decisive battle.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
It's quiet here.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
I will when I can. Not my fault people wait till 2:00 AM to turn in there turn.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Well, everything I thought I knew about a major death bless was wrong. Contrary to the manual and a discussion on this forum, it appears to make *all* damage AN if a MR check is failed.
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Re: The Ascension Wars: MA,12 players, no mods, newb friendly. [Year 2, 11/12 remaini
Anyone have a fire boost they'd like to trade me? I'll give you a dwarven hammer or something else.
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