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-   -   MP: The Good, the Bad intermediates and the Ugly noobs // Team BAD (Bbz - Bullock) WIN !! (http://forum.shrapnelgames.com/showthread.php?t=48378)

bbz April 16th, 2012 03:41 AM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
hmm mistake after mistake. I decided to go over my head, and against the advice I got. Serves me right!

Nosantee April 16th, 2012 08:49 AM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Quote:

Originally Posted by bbz (Post 801804)
hmm mistake after mistake. I decided to go over my head, and against the advice I got. Serves me right!

Fear not, we both made mistakes.

I lost seven more mages than I should have due to poor troop placemnt. Those thunderbows ignored the urge to strike the people upfront and shot their arrows STRAIGHT for my backrow hoplites and mages.

You had a bunch of genius fomorian champions in your formation, bbz. I'll tell you that much!

bbz April 16th, 2012 11:47 AM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Quote:

Originally Posted by Nosantee (Post 801816)
I lost seven more mages than I should have due to poor troop placemnt. Those thunderbows ignored the urge to strike the people upfront and shot their arrows STRAIGHT for my backrow hoplites and mages.

You had a bunch of genius fomorian champions in your formation, bbz. I'll tell you that much!

Hmm maybe because of the order fire rear??

Nosantee April 16th, 2012 12:50 PM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Quote:

Originally Posted by bbz (Post 801825)
Quote:

Originally Posted by Nosantee (Post 801816)
I lost seven more mages than I should have due to poor troop placemnt. Those thunderbows ignored the urge to strike the people upfront and shot their arrows STRAIGHT for my backrow hoplites and mages.

You had a bunch of genius fomorian champions in your formation, bbz. I'll tell you that much!

Hmm maybe because of the order fire rear??

In my experience even with fire-rear they still shoot the nearest thing because of their derp derp herp nature lol.

Still, i should have expected it. Cost me cause I didn't

bbz April 18th, 2012 12:55 AM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Ok how do you do that explain to me? I have like 40 mages in the capital. you cast one mind hunt and it has to be my pretender.

Excist April 18th, 2012 01:16 AM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
I would explain it to mean that your pretender doesn't have astral? :)

bbz April 18th, 2012 01:29 AM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
nope he doesnt:D I went for a wild build but that is not the point!!:D. Tbh I feel that even without astral on pretender Fomoria can do quite allright.You can get into low astral with spectres if you didn't manage to find any indies. And there is always degan to hire.

Legendary League April 18th, 2012 01:57 AM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Mmm, looking at the dominion score graph, it seems I'll be left alone in this world soon with Himmon, Fomoria, and Abysia. That'll be fun.

Also Abysia, why do you have to siege that fortress? The Ench-20 site that gives 4 fire gems is mine, you hear? :mad: Even if I'm not Agartha and can't actually use it to anywhere close to its potential, you can't have it.

EDIT: Also, yay for Vengeance of the Dead! I killed something semi-important!

Nosantee April 18th, 2012 06:25 AM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Quote:

Originally Posted by bbz (Post 801956)
Ok how do you do that explain to me? I have like 40 mages in the capital. you cast one mind hunt and it has to be my pretender.

That, was absolute luck. I wasn't even targeting your pretender, I wanted to kill your Kings.

Eitherway I'm dead next turn (If Ulm and Aby's dom can push hard enough to knock out a 2 candle prov next to three 6+ candle provs) Forgive me if this turn is less than motivated for me. Since Caelum is going to get dom-killed too, hinnom is in no state to make a come-back, and ulm would be alone with two nations in at the height of their power right now I'd just about be willing to call it.

'Team Fobyssia, VICTOLY!'

bbz April 18th, 2012 07:11 AM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
The thing is what we could do if caelium falls(I don't understand how he manages not to get enough preachers)

There is still possibility that I get dom-killed. And Also I have a deal to fullfill with Hinnom. So if Caelium falls ulm+ your artifacts + the help of Hinnom vs us should be interesting enough.
I just lost my main army and my pretender remember?

Legendary League April 18th, 2012 11:32 AM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Even so, the situation is pretty dire as is. If I had a couple turns reprieve to consolidate land from the (inevitable) domkill and to regroup after wasting away my main army/battle communion, then sure, maybe. Problem is vampires under darkness aren't that useful against smoulderghosts, morrigans, and Fomorians, which is technically my primary defense mechanism after a certain point.

Abysia's raiding has been killer on my blood economy, and my research is definitely starting to lag behind.

Seriously though, I'm going to call it, unless this siege of my fortress results in the total annihilation of Abysia's forces (which I doubt). Then we're talking.

Excist April 18th, 2012 11:36 AM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Caelum will be fine. He has weathered the storm and still has provinces with 3-4 dominion (few though that they are)

Legendary League April 18th, 2012 12:12 PM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Even so, my position is pretty precarious right now, considering how crucial that fortress which is being sieged is, and how utterly likely it is to fall.

Pretty much calling it after next turn, unless aforementioned army is vaporized during the storm (which I doubt).

Bullock April 19th, 2012 12:08 AM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
I'm stunned by the misfortune of my mate with the mind hunt !

Btw Legendary you are doing very well, you managed to deal pretty well with my zmeies, i wouldn't have done better, and you did well on the field too.

You are definitely not a noob as far as i can judge.

If our opponents are willing to surrender i'm fine with that i guess bbz will be too :)

Legendary League April 19th, 2012 12:27 AM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
If by well on the field, you mean have my main army murderized by Heat from Hell and Blade wind spam (I really should've rushed Fire Fend and Iron Warriors there...or Gold Warriors [but that's way out of my research league), yeah. Then again, I've got way too many research priorities to juggle, from alt-6 for soul vortex and darkness, blood 5/7 for vampires and vampire lords (and other blood goodies), Const-6, thaum-6,..

I don't intend to surrender quite yet, I'm just expressing the certainty that I am inevitably doomed. I blame my fail expansion phase. :p I'll fight to the bitter end (which, honestly, will come soon).

I have learned quite abit. I.E. Don't switch over to counts for blood hunting if I expect Zmeys to pop up overhead, why my reverse communions keep failing horribly, etc.

I also get to examine the viability of this particular LA Ulm strategy (i.e. abandon national troops, switch over to chaff producers asap). Means abandoning fortune tellers almost right off the bat (i.e. after a death and nature random), but the freespawn chaff does free up quite alot of gold for mages and stuff (also, my first stab at a luck strategy instead of an order/prod strategy for Ulm; the extra gems are definitely nice, I'm just going to have to work on figuring out how to expand faster/establish larger/faster blood economies here).

Legendary League April 19th, 2012 10:25 PM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Well, Arco died without giving us anything.

Hmmm. If I had some artifacts (and gems), there would've been a chance that'd I pull a miracle out of a hat. As is, Fomoria too big, and Abysia too rich.

Also, you're going to need more than a single Zmey to storm my fortresess. :p

bbz April 19th, 2012 10:39 PM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
did he not give you anything?:) well dunno probably he was hoping to stay alive for one more turn or something. Anyways thanks for staying till the end Nosante.

Excist April 19th, 2012 10:57 PM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Hi ho the witch is dead! YAY!

Arcosphale is officially the 2nd dead nation and the first dead team.

Hopefully Nosantee will learn a lesson and be more honorable in the future.

罪有應得

Bullock April 19th, 2012 10:58 PM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Quote:

Originally Posted by Legendary League (Post 802144)
Also, you're going to need more than a single Zmey to storm my fortresess. :p

Yeah indeed lol, for some reason i thought it was empty.


Thx Nosantee for this game, you were a great challenger.
Too bad you die this way. I think you are the strongest nation i have seen vanishing by dom kill.

Bullock April 19th, 2012 11:03 PM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Quote:

Originally Posted by Excist (Post 802146)
Hopefully Nosantee will learn a lesson and be more honorable in the future.

罪有應得

:p

*道 嘈杂

Excist April 19th, 2012 11:11 PM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Quote:

Originally Posted by Bullock (Post 802148)
Quote:

Originally Posted by Excist (Post 802146)
Hopefully Nosantee will learn a lesson and be more honorable in the future.

罪有應得

:p

��*道 嘈杂

what words go here: ��*道

Vanguard X April 19th, 2012 11:42 PM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Quote:

Originally Posted by Excist (Post 802149)

what words go here: ��*道

Caelum's intelligence officers have intercepted that communication between Abysinia, and Fomoria. It reads:

"Now that Arco. is out of the picture, it is time for us to finish off Hinnom, and conquer the rest of the world! Long live Team Bad Intermediates!."

You can thank us later for translating, and relaying that message. :)

Legendary League April 20th, 2012 12:17 AM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Well, that's 4 Zmeys dead in one turn.

Also, please attack province (49) Abysia. Pretty please?

While you're at it, please keep sieging my capital.

Bullock April 20th, 2012 11:10 AM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Quote:

Originally Posted by Legendary League (Post 802155)
Well, that's 4 Zmeys dead in one turn.

Also, please attack province (49) Abysia. Pretty please?

While you're at it, please keep sieging my capital.

Yeah RIP Zmeies, btw they were in bad shape and in need of replacements :)

So get ready to meet the next generation of raiders !

Legendary League April 20th, 2012 11:51 AM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Flying Ember Lords now? :p

Nosantee April 21st, 2012 11:09 AM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
1 Attachment(s)
Quote:

Originally Posted by Bullock (Post 802147)
Quote:

Originally Posted by Legendary League (Post 802144)
Also, you're going to need more than a single Zmey to storm my fortresess. :p

Yeah indeed lol, for some reason i thought it was empty.


Thx Nosantee for this game, you were a great challenger.
Too bad you die this way. I think you are the strongest nation i have seen vanishing by dom kill.

It's been great fun! I've never once started in a position bordering six nations before haha. Since you host so many game I'm sure I'll make another appearance in one next month and look forward to it. Can't now due to my a cursed job. I'm feeling like I've niched myself too much into reliance on Astral and communions. I may try something crazy like Oceania or Pangaea next time we meet.

For now I vanish into the night, musing and mumbling insane words to myself and plotting the demise of my future enemies.

Legendary League April 23rd, 2012 03:34 PM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
You preached that province into your dominion.

Damn, there went most of my vampires.

Bullock April 24th, 2012 11:31 AM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Quote:

Originally Posted by Legendary League (Post 802566)
You preached that province into your dominion.

Damn, there went most of my vampires.

Yeah i noticed u were using a lot of immortals so i set a trap :)

However i wasn't expecting you to send so many !

Legendary League April 24th, 2012 12:00 PM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Well, there goes most of my counts.

I really need to pay more attention to dominion (but given it was at dom-6/7 before, I didn't think it'd go down that fast).

Bullock April 25th, 2012 03:37 PM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Quote:

Originally Posted by Legendary League (Post 802671)
(but given it was at dom-6/7 before, I didn't think it'd go down that fast).

i've lost my first MP game because i was thinking like you.
I had dom 10 who switched to -2 in one turn... make me lose my rainbow "immortal" pretender as well as his global enchants. And the game finally.

Legendary League April 25th, 2012 03:40 PM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Yep.

Time to meticulously check the dominion in provinces I intend to send immortals in (dom spread happens after battles are calculated, right? I.E if I send immortals into a dom-1 territory and it flips to a negative dom that turn, the count will still live afterwards?).

Bullock April 25th, 2012 03:49 PM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Dom spreading by preaching is done before battle (even magic)
Classic spreading is done after battle.

So if your opponent has enough priest to switch your dom in one turn it is dangerous to send immortals there.

Legendary League April 25th, 2012 06:21 PM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Quote:

Originally Posted by Bullock (Post 802758)
Dom spreading by preaching is done before battle (even magic)
Classic spreading is done after battle.

So if your opponent has enough priest to switch your dom in one turn it is dangerous to send immortals there.

Well, that's something new. I assumed it would be calculated after.

That explains things then.

Bullock May 7th, 2012 05:00 AM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
postponed 12h for bbz

Legendary League May 7th, 2012 03:44 PM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
I will likely need a postponement (since my laptop is refusing to reboot and has been in startup repair for 24 hrs as of now). I can't say for how long, unfortunately.

Bullock May 7th, 2012 07:48 PM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
alright i give another 36h to the turn. Tell us if you need more.

Excist May 10th, 2012 09:28 PM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
If Team 4 wants to concede, I'm okay with resigning to Team 3 (Bullock/BBZ).

My hastily thrown together communion was overrun by Morrigans since apparently for some bugged reason the magic spell Solar Rays cast by Herald Lances weren't popping their mistform - waste of ~60 Astral Gems.:down:

Judging by the few remaining lands of Caelum's on the map I would say T3's victory is inevitable at this point.

Vanguard X May 11th, 2012 01:51 AM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Quote:

Originally Posted by Excist (Post 804109)
...Judging by the few remaining lands of Caelum's on the map I would say T3's victory is inevitable at this point.

The delegation from the Caelum empire disagrees. So long as Caelum's army can enter the provinces of the foul red menace, and crush his stronghold walls during the same month that our armies enter his lands, the Caelum empire will continue to fight.

bbz May 11th, 2012 04:57 AM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Quote:

Originally Posted by Excist (Post 804109)
If Team 4 wants to concede, I'm okay with resigning to Team 3 (Bullock/BBZ).

My hastily thrown together communion was overrun by Morrigans since apparently for some bugged reason the magic spell Solar Rays cast by Herald Lances weren't popping their mistform - waste of ~60 Astral Gems.:down:

Judging by the few remaining lands of Caelum's on the map I would say T3's victory is inevitable at this point.

Thx for the willingness to concede.

Regarding the morrigans I only saw mistform not poping on 2 of them(as a bug most likely, or they could have been in a different square}. But for the rest it did pop. I just had Kings set on casting fog warriors every round of the battle, so once you pop it, it was recast:) (also you know that fog warriors negates the first damage no matter what it is(spell or attack) and only deals 1 dmg, and that is what I observed in that battle).

Although It did fill my hearth with joy when I saw my lovely morrigans rip through your army:)

bbz May 11th, 2012 05:05 AM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Otherwise I don't mind either way, this game has been most entertaining and educational. And I fully admit that if It hasn't been for Hinnom killing Arco, I probably wouldn't have been able to be in my current position. Also I am thankful to Excist for keeping his word and not blood sacrificing which is another thing that would have killed me.

Bullock May 11th, 2012 11:43 AM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
So if i understand well i have to slaughter Caelum now and it's a win ?

Glad to hear that, i have my news SCs ready to fight, would have been sad to not use them :)

Bullock May 13th, 2012 05:25 AM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
FREE nuggets in Lish !

It seems Hinnom & Ulm has dropped of the game, at least this turn.
So i propose to stop there if Caelum is fine with that.

Fyi Caelum, each turn i ll be able to cast one more big horror (sometimes 2) and i m producing 2 new geared SCs like the 2 you have met in the small army who kicked your *** (each turn too) :)

Vanguard X May 13th, 2012 02:41 PM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Quote:

Originally Posted by Bullock (Post 804278)
FREE nuggets in Lish !

It seems Hinnom & Ulm has dropped of the game, at least this turn.
So i propose to stop there if Caelum is fine with that...

It sounds like you are hoping to claim victory while only actually defeating a single opponent this game (Nieflelhiem).

Needless to say, the Caelum empire will not accept that.

While you and your ally have an obvious, and large advantage, I doubt that will be too hard to achieve. I vowed to fight to the end at the start of this game.

So- BRING IT! False god.

bbz May 13th, 2012 04:45 PM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
No I just remember that it was your team couple of turns ago that was saying that you are willing to conciede. I doubt Bullock minds playing around with you for a bit:)

Legendary League May 14th, 2012 12:26 AM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Well, I ended up missing this turn, but yeah. I'm pretty much going to concede if Caelum will.

I got my communions burned to a crisp by unexpected Heats from Hells and Firestorms. I probably should've gone a different route than the "spam all the chaff" strategy I adopted. I mean I could've probably beaten Abysia, but my inexperience is showing, with the multiple failures in communion scripting (plus I forgot how painful laying siege to a mid/late game nation's fort can be).

So yeah, I basically found alot of areas where I'm now working on (communions especially, the info I derived from this game was invaluable), and is forcing me to rethink my different LA Ulm strategies. So a good experience methinks.

Bullock May 14th, 2012 01:04 PM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
I think the next turn might hurt Caelum's confidence

Vanguard X May 14th, 2012 08:38 PM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Quote:

Originally Posted by Bullock (Post 804394)
I think the next turn might hurt Caelum's confidence

I'm guessing that after the 11 attacks launched against the Caelum empire this turn, you were hoping for something more spectacular than taking only 1 insignificant, and weakly defended province to demoralize us. Try harder! :p

Bullock May 15th, 2012 07:23 AM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Yeah indeed ;)

I knew horror wasn't going to be very efficient against your PD. But still, i thought bigger one could handle it.

Doesn't matter it will take only a couple more turns !

bbz May 16th, 2012 12:41 AM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
I felt bad for my troops besieging one of Hinnom's caslte coz they were starving outside it so thats one of the few orders I gave this turn. Don't need to worry Caelium I'll let you two with Abyssia dish it out without interfering :)

Although I'd love to show you the strength of my Morrigans.:)

Vanguard X May 16th, 2012 10:20 PM

Re: The Good, the Bad intermediates and the Ugly noobs (Running)
 
Quote:

Originally Posted by Bullock (Post 804481)
I knew horror wasn't going to be very efficient against your PD. But still, i thought bigger one could handle it.

Actually I wasn't too happy with the way my PD fought the horror. If you look, you'll notice that my Iron Crowns -always- were the first troops to surround the Horror, every time it moved. The problem with that, is that Iron Crowns don't have magic weapons. All of my PD that uses magic weapons were blocked from attacking the Horror till all the Crowns died- thus, they couldn't deal with the ethereal.

From looking at it, I would have to say that it's something with the way flying movement is coded that caused that, because it was consistent, and the distance did not matter.


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