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Re: RetLT Scenario issues
Scenario #398 Revenge
Polish scout E2 plays a rifle sound when it fires its 9mm MORS SMG |
Re: RetLT Scenario issues
Scenario #402 Peleiu 2
Mines icons at the following hexes do not really have mines: 21,136 20,138 18,139 23,154 24,156 25,158 25,164 25,169 I spent several turns trying to clear them before discovering they were not really there |
Re: RetLT Scenario issues
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Scenario #403 Peleiu 3
US HQ A0 appears on the map but is also loaded on LTV EW5 |
Re: RetLT Scenario issues
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Re: RetLT Scenario issues
It would make it a bit more challenging.
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Re: RetLT Scenario issues
Scenario #405 Peleiu 5 D+1 North area
Mines at the following hexes are just icons. Others really are mines. 18,139 20,138 23,154 25,158 25,164 25,169 Edit: Check 404 D+1 South area too. All mines except 20,125 are just icons |
Re: RetLT Scenario issues
My vote, make em mines.
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Re: RetLT Scenario issues
Yeah those scenarios are not massively hard, so probably it wouldn't "break" them.
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Maybe toss in some wire to make things more interesting?
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My vote for wire is toss it in, maybe a boobie trap too.
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I wouldn't change those too much, they are very well researched and I think many obstacles are actually in historically accurate positions.
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Re: RetLT Scenario issues
I have not opened it yet to investigate but if the mine icons are there they were placed but IDK what may have changed in code to "deactivate" them as this is a unique issue confined to this series of scenarios AFAIK so I will " re-activate" them for sure IF RetLT thinks that the scenario would be more balanced with them there rather than not.... a bit of wire here and there was just a thought
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Could these scenarios have been meant to be a campaign at one point?
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No, they are way too complex for that. A limitation of WinSPWW2 campaigns is that you can not split up the core force (as you can in Combat Mission, for instance) and without that functionality they would not work as intended.
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Re: RetLT Scenario issues
https://www.history.com/topics/world...0light%20tanks.
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So barbed wire and mines it will be in the areas with the borked mines https://www.lonesentry.com/articles/...and/index.html |
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They should NOT be "not massively hard" ( not even a little bit ) https://www.businessinsider.com/batt...istory-2017-11 Quote:
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Re: RetLT Scenario issues
Well, just because a battle was a horrible slog for the forces on the ground, doesn't mean that the scenarios should be hard to win for the player. After all, while I don't doubt that there were high casualty rates and it was generally terrible on those islands, the Japanese never had a chance in hell to actually hold them and "win" the battle. I'd say that is pretty well represented in those scenarios, you won't have much of a problem of winning them, but you WILL take casualties.
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Re: RetLT Scenario issues
Also, to clarify my initial comment: What i meant was that there are scenarios in the game that are hard in the sense that "they come down to the wire" and where a small change might conceivably make them unwinnable or break them. That is not the case in this one.
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Re: RetLT Scenario issues
Scenario #407 Dundynce
Russian "Rifle section"s of formations U and V are Mech SMG squads. |
Re: RetLT Scenario issues
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Scenario #422 Pebble in the flood
All of the T-34s are listed as carrying the German HQ. It is not affected when they take fire. |
Re: RetLT Scenario issues
What a weird bug. This was actually the first scenario I ever had "published". How time flies!
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Re: RetLT Scenario issues
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Very strange indeed. I will look into that over winter
It bugged me so I figured out how to fix it and it is...no more German Commaders on the Russian re-enforcement T-34's---------attached ( just the .DAT ) |
Re: RetLT Scenario issues
Scenario #423 Prokhorovka
German A0 cannot call in artillery |
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Scenario #424 Steyerberg
British LLoyd carriers are M3 Halftracks |
Re: RetLT Scenario issues
Scenario #433 The "W-hour" Wola
German bridges AS 0/1 and AT 01/1 as well as Polish barricades BR0-BU3 use ammo canister icons. |
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PERHAPS Blazej will enlighten us ? |
Re: RetLT Scenario issues
Scenario #436 Pursuit
German units break cover and advance to the right on turn 8. There are no objectives for them to be after. This scenario is meant to be played as the Germans but it makes it very easy if played as the USA. |
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https://ocdn.eu/pulscms-transforms/1...FM0BvN4AAaEwBQ Here original photos from Wola district baricades http://www.sppw1944.org/powstanie/wola/p21.jpg http://www.sppw1944.org/powstanie/wola/p18.jpg http://www.sppw1944.org/powstanie/wola/p19.jpg In a few days they were rebuild with sand sacks but that's scenario represents first two hours of upraising so they were in that primitive version. I can't found icon's which my represents this mess of everything so ammo dump icon was something which was close. Now I understand that is confusing. So if you and Don ware interested and if you think that is worth meaby I can paint two or three icons which my represents this barricades used in city fighting? here original map of Barricades on Wola district Warszawa in early august 1944 http://www.sppw1944.org/index.html?h...powstanie.html So I try done this as much real as possible. Here 600 photos of Warsaw Baricades in 1944 one is even with Bismarck portrait ;) taken from one of the occupiers office https://www.1944.pl/fototeka/barykady,60.html That help by civilians for AK units in first days was the reason why Adolf Hitler personally directed to kill "anything that moves" and leads to "Wola Masacre" since 5th of August 1944 https://en.wikipedia.org/wiki/Wola_massacre Piotr Gursztyn Der vergessene Völkermord here is short description of academic book about this genocide https://muzeum1939.pl/en/der-vergess...book/2200.html Second issue Railway Bridges Originally AK units from Wola district have an order to take railway viaducts on line which encircles district from the east and destroy them. That was prepared because escarpment was so slope that tanks can't pass there and only way was under those viaducts. In 1939 there was defence line and here is photo from September 1939 http://www.sppw1944.org/powstanie/wola/o01.jpg Unfortunately German resistance was (Tobruk bunkers on embankment) so strong that this viaducts were not taken and German tanks enter to the district from this side. On the beginning of upraising was a German tank unit close in village east from Wola which was resting after fight with Russians on eastern side in Warszawa-Praga. Viaduct stands until today here photos https://tustolica.pl/niemieckie-bunk...-na-woli_74618 So I try simulate in game engine a bridge which is not on top of the water. What was impossible. I also try to simulate that when this bridge will be destroyed rubble will block the way for tanks to enter Wola district like in original AK command plan. That was also impossible but that is reason why I not place there dragon teeth because if bridges stands like in history tanks can easy enter. I plan to give this unit look like a bridge but there is no correct icon in units list so if you will be interested meaby is worth to add such icon to simulate viaduct inside game? |
Re: RetLT Scenario issues
I'll think about it. It has a very limited usefulness
So this is to simulate rubble for the bridges? That barricades are fine. but the underpass bridge IMHO not worth bothering with |
Re: RetLT Scenario issues
Scenario #445 Offensive in the Saar
1. Canal hexes 57, 48 and 60,48 are clear. All others are fords 2. French Grp Genie DE1 has a cost of 74 but nothing to justify it |
Re: RetLT Scenario issues
Scenario #446 ASL Gotterdammerung
The building at 24,30 and 25, 30 isn't really there. German unitsL0, M0, N0, O0 and Russian units Q-13, R1-3, and AH0 all carry demolition charges. When they fire at any unit, even outside of the range of the demo charge, they explode, destroying themselves and damage or destroy everything near them. They are like little tac nukes! Several units were modified but this modification has major side effects that were not intended. I would replace the demo charges with satchel charges. Note: The units with the demo charges will not Z-fire so you will have to get them to fire at an enemy unit to see the explosion. |
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Re: RetLT Scenario issues
Scenario #448 Baptism of Piron
Several of the hedgerows are really something else. 24,71 39,75 89,62 86,66 85,64 and 6,94 are clear 38, 91 41,90 and 40,91 are paved roads 40,83 is a clear slope. All should be actual hedgerows. |
Re: RetLT Scenario issues
Scenario #450 Battle of Sokolovko
German reinforcements K0, C3, H1, F1, F2, and F3 arrive in row 0 and are removed from the map |
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There is no unit C3......
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Re: RetLT Scenario issues
H4 did the same thing and has now been corrected as well
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Re: RetLT Scenario issues
It was L3. I could not read my own notes but I just went back and checked the scenario
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Re: RetLT Scenario issues
Scenario #454 The factory
The building at 27,11 blocks the road |
Re: RetLT Scenario issues
Scenario #456 The battle for Makin atoll
Japanese LMG team H3 plays a rifle sound for its lmg. I think it started off as a sniper team and got modified. |
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Re: RetLT Scenario issues
Scenario #457 Iwo Jima
The three on board destroyers (GA 0/1, GF 0/1, GD 0/1) can only fire their 5 inch guns forward. They should be turreted. Another option would be to point them towards the shore. |
Re: RetLT Scenario issues
Scenario #458 To the Rhine
The #4 slot 4.5-inch rocket on the Calliopes will only fire forward. The ones in the #2 and #3 slot will fire in whatever direction the turret in facing. Unsure if this is a scenario specific issue or a database issue. |
Re: RetLT Scenario issues
Interesting.......It appears BOTH of those require more than a "normal" adjustment
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Re: RetLT Scenario issues
Scenario #468 Schoenfeld charge
The mines on the map are real and work but do not register if you hover the mouse over the hex. This makes it hard to tell if a unit has cleared them before moving off. |
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........and it looks like that's the way it's going to stay. I have tried a few "tricks", none worked but the mines are shown and function so that's going to have to be "good enough" |
Re: RetLT Scenario issues
It doesn't affect game play much but it was very odd.
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Re: RetLT Scenario issues
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Scenario #471 Uschilug
The Stugs try to swim the river (see screen shot) and the NKVD squads play an MP-40 sound for their PPSHs. |
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