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Re: SE5, Tell Aaron what\'s on your Wish List
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P&N adds a 6th major (1500 point) tech, and a handful of "minor" racial techs (150-700 points). Quote:
SE5 will have ships rendered on the fly from models, so a zoom feature is entirely possible. Wider size differences between hulls sounds likely for SE5. Quote:
If you run the game locally, the minimum you will see is the plot of your own empire's growth all alone on the chart. [ April 01, 2003, 18:46: Message edited by: Suicide Junkie ] |
Re: SE5, Tell Aaron what\'s on your Wish List
Don't know if anyone said this one before...
Sortable reports.... And a real fog of war.... Where The enemy does not get to see any names of my stuff |
Re: SE5, Tell Aaron what\'s on your Wish List
in SP play, the ai to build BS, more mines and sats on wormholes,
msg telling which units have been refitted |
Re: SE5, Tell Aaron what\'s on your Wish List
Probably mentioned this before, but how about Auto-rename for ships that have been refitted if they have not already been renamed by the player (you know, like to something unique because that ship is a "hero" or soemthing http://forum.shrapnelgames.com/images/icons/icon10.gif ) - it's kind of a pain to have 32 Marauder-class Frigates but 17 of them are named things like "Supply Ship 0001" and "StrLngAtkFG 0023" because they're really refitted designs! http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
More like "Enemy Design 0158"
instead of "Sunbuster Deluxe MK II" Then, a good feature would be to have the option to change those generic names, and essentially give each enemy design nicknames independent of what the other guys call them. [ April 03, 2003, 02:08: Message edited by: Suicide Junkie ] |
Re: SE5, Tell Aaron what\'s on your Wish List
Somewhat like the Soviet names for their planes/missiles/tanks/ships/etc, and the NATO-standard names, which weren't even close? I think that's a great idea.
I'll put my vote in for some more micromanagement in the intel system, as well. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
i'd find the duplicate names way to confusing.
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Re: SE5, Tell Aaron what\'s on your Wish List
Yet another idea just struct me; new facility that adds construction rate same as population, happiness and racial traits, like +10% per level 1 'contruction facility' and +30% per level 3.
The idea other people have mentioned, to make construction queues sameway as intelligence and research queues are now, also sound great to me. You could (or must) devote a huge planet full of people, level 3 space yard and 24 of level 3 'contruction facilities' to build your ships (in the later stages of game). This planet abviously would need far more defending that any other type of colonies, so if enemy goes and glasses this one over, it would be same as losing a homeworld in Proportions mod. Also, building spaceyard on every colony wouldn't as usefull for ship building as it is now. It would add more specialization for planets; you could still build space yard on every colony but rates would be dramatically slower that on a yard planet whitch could build not only max 1 ship per round, but upto 12 ships per round. This makes more sense (for me anyway) since its not like only one oiltanker, luxury cruiser etc is build per year in real life http://forum.shrapnelgames.com/images/icons/tongue.gif -edit: typos- [ April 03, 2003, 09:06: Message edited by: Me Loonn ] |
Re: SE5, Tell Aaron what\'s on your Wish List
You can mod se4 to be able to build multiple SYs on a planet. Make a facility of the same family as the SY, but with no SY ability. Then, build that facility, and upgrade it to a SY. Presto, you get a second (or third, etc.) SY on the planet! Give the SYs low ability levels, so you need lots to be able to build in a reasonable time.
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Re: SE5, Tell Aaron what\'s on your Wish List
Hmm.. well, you could do it that way, me guess..
All we now need is build queues to match intelligence and research queues http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
we'll mod se5 before mm bulds it!
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Re: SE5, Tell Aaron what\'s on your Wish List
That was the case with SE4 - there were races and mods available before the game was released.
I'd love to know what ideas Aaron has liked and disliked from this thread. I guess we'll have to wait until se5 comes out before we know though http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
Custom happiness/friendliness level names for each race! (And settable in multiplayer)
EG: If a merchant race is happy with you, their happiness would translate to a "Credit rating: A+" Meanwhile, the SpaceVikings might consider you "Drinking Buddies" |
Re: SE5, Tell Aaron what\'s on your Wish List
Don't forget "Ctrl-Shift click for 1000/5000"!
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Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
what's so funny about that? http://forum.shrapnelgames.com/image...s/confused.gif you could do it in Stars!...
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Re: SE5, Tell Aaron what\'s on your Wish List
a multiplier and left and right arrows. click left, the multiplier is multiplied by 0.1. right and it's 10. this would allwo you to deal with many level of cargo, making modding easier.
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Re: SE5, Tell Aaron what\'s on your Wish List
*Adding on queues*
- Instead of click "add one" to add 1, "add five" to add 5 and "add ten" to add 10, i would like it to be : click on: "add one" to add 1 "add five" to add 5 SHIFT-click on : "add one" to add 10 "add five" to add 50 CTRL-click on: "add one" to add 100 "add five" to add 500. This would be far better than current way, since so many times you need to move 100's of cargo items,population, mines etc. A small change for game, but huge change for gameplay (well ok, not THAT huge, but still). |
Re: SE5, Tell Aaron what\'s on your Wish List
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100's of cargo items, however, is commonly needed to move around and 10 per click really bothers me http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
I want more ability to control fleets in simo games. There should be more selection in the menu.
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Re: SE5, Tell Aaron what\'s on your Wish List
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100's of cargo items, however, is commonly needed to move around and 10 per click really bothers me http://forum.shrapnelgames.com/images/icons/icon9.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I had to pester for over a year to get even that. It used to be only 1 and 5 on the menu. Good luck getting him to add a 20 button. |
Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
Well that cargo window still has alot room for all of them, like this:
move 1 move 5 move 10 move 50 move 100 move 500 move 1000 move 5000 move all There, now THAT should do it http://forum.shrapnelgames.com/images/icons/tongue.gif [ April 06, 2003, 12:21: Message edited by: Me Loonn ] |
Re: SE5, Tell Aaron what\'s on your Wish List
The ability to drop radiation bombs on uninhabited planets to make SURE they stay uninhabited! http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
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Pleeease, don't make too many sliders. My Carpal Tunnel Syndrome is bad enough as it is. I have had to give up on games in the past because they are to mouse-intensive. http://forum.shrapnelgames.com/images/icons/icon9.gif I want keyboard shortcuts, transfer 412 million people: T-4-1-2. Less work, and it gives the hand a rest. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
How about just adding/using a slider to select the number?
just my 2-cents (currently on sale at 50% off!) http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
Changing the current toggle-select UI. It was very confusing to look at "Empire under player control," think "I want that," click it, and have a green dot appear and the text change to "Empire under computer control." Let the text stay the same, and come up with some check marks or something that indicate whether the option described is in effect or not. There is another one under Empire -> Strategies that works like that, but I can't think of any other toggle boxes that do. It's just inconsistent; and while I'm used to those specific instances now, it was very confusing as a newbie. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: SE5, Tell Aaron what\'s on your Wish List
Sliders are innaccurate, imprecise, and just not good overall for most purposes.
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Re: SE5, Tell Aaron what\'s on your Wish List
Instead of sliders how about:
Move 1 Move 5 Move 10 Other Move All And when you click "Other" a little box pops up and you type in the amount you want transfered! maybe even leave that number up until the player changes it again. So it would look like... Move 1 Move 5 Move 10 Other 512 Move All [ April 07, 2003, 16:00: Message edited by: jimbob ] |
Re: SE5, Tell Aaron what\'s on your Wish List
This has probably been mentioned already, but:
A Player logs file that you can keep all of your game notes in. This should be saved as a simple test document for offline reading and editing as well. I know you can make notes per system, but you can't even do simple formating like a carriage return. |
Re: SE5, Tell Aaron what\'s on your Wish List
Copy a carriage return in wordpad, and then you can paste it into the system notes. Before 1.84, you could do carriage returns in the system notes because hitting the enter key did not select ok. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: SE5, Tell Aaron what\'s on your Wish List
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I'll add to my Version of Proportions a cheap colonization module with no population cargo space to build "outPosts" http://forum.shrapnelgames.com/images/icons/icon10.gif Humm, I wonder if the AI would use it, or worst, what if the AI starts colonizing planets without population?..... http://forum.shrapnelgames.com/images/icons/shock.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
That would be very easy to abuse. Colonies are next to worthless with only a few million pop in Proportions anyways. They only start being useful after a number of transports have increased the pop level. 1 less million starting pop makes little difference if you follow the colony ship with some transports anyways.
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Re: SE5, Tell Aaron what\'s on your Wish List
Prearranged resource conVersion and trades - e.g. give an order that "from now on, every N turns I'll convert X organics to minerals", and "every N turns I give you X minerals for Y radioactives".
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Re: SE5, Tell Aaron what\'s on your Wish List
You can have prearranged resource conVersion. Hit the Convert button, place your orders, hit OK, then click Repeat Orders. I'm using it right this minute in a PBW game (Okay, not this minute, but whenever the turn processes...).
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Re: SE5, Tell Aaron what\'s on your Wish List
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Slick. |
Re: SE5, Tell Aaron what\'s on your Wish List
no need for slider. as i said:
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5 clicks and you could transfer 2000. 5 clicks and you could transfer 10000. |
Re: SE5, Tell Aaron what\'s on your Wish List
Mines that either require sensors to hit cloaked ships, or only have a chance of being hit depending on how saturated the sector is with mines! (Or both!)
And that's assuming there are still sectors and the game doesn't get converted to a full Cartesian or polar coordinate system http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: SE5, Tell Aaron what\'s on your Wish List
Don't know if any of this has been said. I am not through all 22 pages of Posts yet.
My biggest single wish for SEV would be to make the AI more moddable. The best solution IMO would be to have an AI scripting language. If-then, while, case/switch, etc. This would allow people to improve any and all aspects of the AI. I also like the ability to use equations in the mod files as others have mentioned. Armor weights 1/20 hull size, protection provided equals 2 times hull size, etc. Make as few hardcoded elements as possible, and fully document the rules of hardcoded things. For instance, does anyone really know when the AI switches to each AI state? Map Editor: Copy and Paste in the map editor. I want to copy this system from this map and paste it onto a different map (or paste planets, storms, etc.). Drag and drop would also be nice. Ability to rotate a system map by 90 degree increments could useful as well. If I give all the info for both sides of a warp point, can't the system generate the other side? |
Re: SE5, Tell Aaron what\'s on your Wish List
Main wish: Better AI.
Please make the AI remember where you are, what you did to it, where it was beaten (and preferably why), etc. Make it follow through on its attacks, not turn around once it has bombed one planet. It should see its opportunity to follow up on an already weakened opponent. Let it use ground invasions. ... Secondary wish: 3D, real time combat. Now I know this is seen critical in the SE4 community. However, IMHO, criticism of 3D and real time combat does usually stem from the (very often true) assumption that gameplay/depth ist sacrificed for "eye candy". I also put much more emphasis on gameplay, but when I imagine "The Perfect Space Strategy Game", it actually has both, solid gameplay mechanics (like SE4 or better) and a "realistic" combat engine like e.g. homeworld (however dynamic, not scripted as in Homeworld). It is just fun if - after you build your empire, designed your ships and sent them to your ennemies - you actually feel as if the battle was real, as if you are in the battle. Nice sideeffect from 3D, RT combat: it is more appealing to the general public and would hence generate more revenue for MM and Shrapnell. That in turn would be a good things for quality strategy gaming. [ May 22, 2003, 18:22: Message edited by: jowe01 ] |
Re: SE5, Tell Aaron what\'s on your Wish List
Actually, MM has been planning on making SE5 have 3D real time combat. The main game will never be real time, of course, just combat.
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Re: SE5, Tell Aaron what\'s on your Wish List
As long as it's fully pauseable RTC, and orders are issueable/changeable while paused. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: SE5, Tell Aaron what\'s on your Wish List
Well of course. Why would that not be the case? http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: SE5, Tell Aaron what\'s on your Wish List
Well, look at MOO3... I bought it almost three months ago and I've played it, what, maybe 3 times? http://forum.shrapnelgames.com/image...s/rolleyes.gif
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Re: SE5, Tell Aaron what\'s on your Wish List
How is multi player going to work with RTC.....
I hope we can turn this off..... |
Re: SE5, Tell Aaron what\'s on your Wish List
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It can't be that hard to understand that with the computer controlling your ships in strategic combat, Realtime combat is no different that turn based combat and is no different from flipping a coin to decide which ships die. The only thing you as a player do is sit back and watch the fireworks on the replay. The only difference is in the accuracy of the simulation and the outcome! PS: Sorry if that sounded angry or something. I just can't believe how many times the same thing has been said... Everybody needs thier turn to say it I guess. [ May 23, 2003, 16:32: Message edited by: Suicide Junkie ] |
Re: SE5, Tell Aaron what\'s on your Wish List
I might have written this:
I want a replay function like in Civ 1. Where you can see the different empires spread on the map and highlights of the main events. |
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