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-   -   SE5, Tell Aaron what's on your Wish List (http://forum.shrapnelgames.com/showthread.php?t=8397)

Suicide Junkie April 1st, 2003 08:43 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

I guess I was looking for more variety
in race specific tech. For example only Romulans can develope the cloaking device. I think what is currently availible is very limited.
<font size="2" face="Verdana, Helvetica, sans-serif">Ah. That, of course is completely moddable. Check out the Trek mod and the B5 mod for good examples of having piles of Racial techs to choose from.
P&N adds a 6th major (1500 point) tech, and a handful of "minor" racial techs (150-700 points).

Quote:

As for ship size it would be cool to have a coordinate system. But what I would really like are ship graphics that show more scale. I'd like a baseship to monsterous compaired to a frigate.
<font size="2" face="Verdana, Helvetica, sans-serif">Shipset artists have tried that, but the small ships tend to become too small to see.
SE5 will have ships rendered on the fly from models, so a zoom feature is entirely possible.
Wider size differences between hulls sounds likely for SE5.

Quote:

Related question: Anybody know why the "History" button shows nothing in Simultaneous PBW? Does it only record history for single-player AI games? Same question concerning the "Comparisons" button. Does that only work when "see all scores" is on?
<font size="2" face="Verdana, Helvetica, sans-serif">I believe that is because PBW does not send the statistics file from the savegame.
If you run the game locally, the minimum you will see is the plot of your own empire's growth all alone on the chart.

[ April 01, 2003, 18:46: Message edited by: Suicide Junkie ]

tesco samoa April 2nd, 2003 05:49 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Don't know if anyone said this one before...

Sortable reports.... And a real fog of war....

Where The enemy does not get to see any names of my stuff

mac5732 April 2nd, 2003 07:30 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
in SP play, the ai to build BS, more mines and sats on wormholes,

msg telling which units have been refitted

Ed Kolis April 3rd, 2003 02:45 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Probably mentioned this before, but how about Auto-rename for ships that have been refitted if they have not already been renamed by the player (you know, like to something unique because that ship is a "hero" or soemthing http://forum.shrapnelgames.com/images/icons/icon10.gif ) - it's kind of a pain to have 32 Marauder-class Frigates but 17 of them are named things like "Supply Ship 0001" and "StrLngAtkFG 0023" because they're really refitted designs! http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron April 3rd, 2003 03:21 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by tesco samoa:
Where The enemy does not get to see any names of my stuff
<font size="2" face="Verdana, Helvetica, sans-serif">You have to be able to distinguish between enemy ship types. An enemy BC using APBs would not look (and scan) exactly the same as any enemy BC using CSMs (or any other weapon). Since all of a race's BCs look alike, you need to see the design name to be able to get any basic information.

Suicide Junkie April 3rd, 2003 04:06 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
More like "Enemy Design 0158"
instead of "Sunbuster Deluxe MK II"

Then, a good feature would be to have the option to change those generic names, and essentially give each enemy design nicknames independent of what the other guys call them.

[ April 03, 2003, 02:08: Message edited by: Suicide Junkie ]

Krsqk April 3rd, 2003 05:05 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Somewhat like the Soviet names for their planes/missiles/tanks/ships/etc, and the NATO-standard names, which weren't even close? I think that's a great idea.

I'll put my vote in for some more micromanagement in the intel system, as well. http://forum.shrapnelgames.com/images/icons/icon7.gif

narf poit chez BOOM April 3rd, 2003 08:12 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
i'd find the duplicate names way to confusing.

Me Loonn April 3rd, 2003 10:56 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Yet another idea just struct me; new facility that adds construction rate same as population, happiness and racial traits, like +10% per level 1 'contruction facility' and +30% per level 3.

The idea other people have mentioned, to make construction queues sameway as intelligence and research queues are now, also sound great to me.

You could (or must) devote a huge planet full of people, level 3 space yard and 24 of level 3 'contruction facilities' to build your ships (in the later stages of game). This planet abviously would need far more defending that any other type of colonies, so if enemy goes and glasses this one over, it would be same as losing a homeworld in Proportions mod.

Also, building spaceyard on every colony wouldn't as usefull for ship building as it is now. It would add more specialization for planets; you could still build space yard on every colony but rates would be dramatically slower that on a yard planet whitch could build not only max 1 ship per round, but upto 12 ships per round.

This makes more sense (for me anyway) since its not like only one oiltanker, luxury cruiser etc is build per year in real life http://forum.shrapnelgames.com/images/icons/tongue.gif

-edit: typos-

[ April 03, 2003, 09:06: Message edited by: Me Loonn ]

Fyron April 3rd, 2003 11:06 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
You can mod se4 to be able to build multiple SYs on a planet. Make a facility of the same family as the SY, but with no SY ability. Then, build that facility, and upgrade it to a SY. Presto, you get a second (or third, etc.) SY on the planet! Give the SYs low ability levels, so you need lots to be able to build in a reasonable time.

Me Loonn April 3rd, 2003 11:09 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Hmm.. well, you could do it that way, me guess..
All we now need is build queues to match intelligence and research queues http://forum.shrapnelgames.com/images/icons/icon7.gif

narf poit chez BOOM April 3rd, 2003 01:21 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
we'll mod se5 before mm bulds it!

dogscoff April 3rd, 2003 01:51 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
That was the case with SE4 - there were races and mods available before the game was released.

I'd love to know what ideas Aaron has liked and disliked from this thread. I guess we'll have to wait until se5 comes out before we know though http://forum.shrapnelgames.com/images/icons/icon9.gif

Suicide Junkie April 4th, 2003 03:11 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Custom happiness/friendliness level names for each race! (And settable in multiplayer)

EG: If a merchant race is happy with you, their happiness would translate to a "Credit rating: A+"
Meanwhile, the SpaceVikings might consider you "Drinking Buddies"

Ed Kolis April 4th, 2003 07:27 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Don't forget "Ctrl-Shift click for 1000/5000"!

Me Loonn April 4th, 2003 10:12 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by Ed Kolis:
Don't forget "Ctrl-Shift click for 1000/5000"!
<font size="2" face="Verdana, Helvetica, sans-serif">rofl

Ed Kolis April 5th, 2003 01:09 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
what's so funny about that? http://forum.shrapnelgames.com/image...s/confused.gif you could do it in Stars!...

narf poit chez BOOM April 5th, 2003 01:53 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
a multiplier and left and right arrows. click left, the multiplier is multiplied by 0.1. right and it's 10. this would allwo you to deal with many level of cargo, making modding easier.

Me Loonn April 5th, 2003 02:11 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
*Adding on queues*
- Instead of click "add one" to add 1, "add five" to add 5 and "add ten" to add 10, i would like it to be :

click on:
"add one" to add 1
"add five" to add 5

SHIFT-click on :
"add one" to add 10
"add five" to add 50

CTRL-click on:
"add one" to add 100
"add five" to add 500.

This would be far better than current way, since so many times you need to move 100's of cargo items,population, mines etc.

A small change for game, but huge change for gameplay (well ok, not THAT huge, but still).

Me Loonn April 5th, 2003 11:46 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by Ed Kolis:
what's so funny about that? http://forum.shrapnelgames.com/image...s/confused.gif you could do it in Stars!...
<font size="2" face="Verdana, Helvetica, sans-serif">Its just that me doesnt recall ever needing to move 1000's of cargo items in SE4g.

100's of cargo items, however, is commonly needed to move around and 10 per click really bothers me http://forum.shrapnelgames.com/images/icons/icon9.gif

Thermodyne April 5th, 2003 05:41 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
I want more ability to control fleets in simo games. There should be more selection in the menu.

Baron Munchausen April 5th, 2003 06:36 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by Me Loonn:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Ed Kolis:
what's so funny about that? http://forum.shrapnelgames.com/image...s/confused.gif you could do it in Stars!...

<font size="2" face="Verdana, Helvetica, sans-serif">Its just that me doesnt recall ever needing to move 1000's of cargo items in SE4g.

100's of cargo items, however, is commonly needed to move around and 10 per click really bothers me http://forum.shrapnelgames.com/images/icons/icon9.gif
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">I had to pester for over a year to get even that. It used to be only 1 and 5 on the menu. Good luck getting him to add a 20 button.

Fyron April 5th, 2003 08:37 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by Me Loonn:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Ed Kolis:
what's so funny about that? http://forum.shrapnelgames.com/image...s/confused.gif you could do it in Stars!...

<font size="2" face="Verdana, Helvetica, sans-serif">Its just that me doesnt recall ever needing to move 1000's of cargo items in SE4g.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Go play Proportions Mod. Make a few 1000 infantry, and you'll see the need. http://forum.shrapnelgames.com/images/icons/icon7.gif

Me Loonn April 6th, 2003 12:23 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Well that cargo window still has alot room for all of them, like this:

move 1
move 5
move 10
move 50
move 100
move 500
move 1000
move 5000
move all

There, now THAT should do it http://forum.shrapnelgames.com/images/icons/tongue.gif

[ April 06, 2003, 12:21: Message edited by: Me Loonn ]

Ed Kolis April 6th, 2003 11:26 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
The ability to drop radiation bombs on uninhabited planets to make SURE they stay uninhabited! http://forum.shrapnelgames.com/images/icons/icon10.gif

Baron Munchausen April 7th, 2003 12:23 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by Ed Kolis:
The ability to drop radiation bombs on uninhabited planets to make SURE they stay uninhabited! http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="Verdana, Helvetica, sans-serif">You could generalize this in many ways. Why can't we get the stuff in 'ruins' off of a planet even if we can't colonize it? Why can't we plant a BASE on a planet without colonizing it? (Outpost?) A few new technologies for 'archaeology' and 'outPosts' could make for some interesting new situations in the game.

primitive April 7th, 2003 01:09 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by David E. Gervais:
How about just adding/using a slider to select the number?

just my 2-cents (currently on sale at 50% off!)

http://forum.shrapnelgames.com/images/icons/icon10.gif

<font size="2" face="Verdana, Helvetica, sans-serif">David:
Pleeease, don't make too many sliders.

My Carpal Tunnel Syndrome is bad enough as it is. I have had to give up on games in the past because they are to mouse-intensive. http://forum.shrapnelgames.com/images/icons/icon9.gif

I want keyboard shortcuts, transfer 412 million people: T-4-1-2. Less work, and it gives the hand a rest. http://forum.shrapnelgames.com/images/icons/icon7.gif

David E. Gervais April 7th, 2003 01:21 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
How about just adding/using a slider to select the number?

just my 2-cents (currently on sale at 50% off!)

http://forum.shrapnelgames.com/images/icons/icon10.gif

David E. Gervais April 7th, 2003 03:32 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
slider? I don't even know her!

http://forum.shrapnelgames.com/images/icons/tongue.gif

Krsqk April 7th, 2003 05:01 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Changing the current toggle-select UI. It was very confusing to look at "Empire under player control," think "I want that," click it, and have a green dot appear and the text change to "Empire under computer control." Let the text stay the same, and come up with some check marks or something that indicate whether the option described is in effect or not. There is another one under Empire -> Strategies that works like that, but I can't think of any other toggle boxes that do. It's just inconsistent; and while I'm used to those specific instances now, it was very confusing as a newbie. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron April 7th, 2003 06:26 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Sliders are innaccurate, imprecise, and just not good overall for most purposes.

jimbob April 7th, 2003 04:59 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Instead of sliders how about:

Move 1
Move 5
Move 10
Other
Move All

And when you click "Other" a little box pops up and you type in the amount you want transfered! maybe even leave that number up until the player changes it again. So it would look like...

Move 1
Move 5
Move 10
Other 512
Move All

[ April 07, 2003, 16:00: Message edited by: jimbob ]

Claymore Righ April 8th, 2003 06:20 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
This has probably been mentioned already, but:

A Player logs file that you can keep all of your game notes in. This should be saved as a simple test document for offline reading and editing as well.

I know you can make notes per system, but you can't even do simple formating like a carriage return.

Fyron April 8th, 2003 08:27 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Copy a carriage return in wordpad, and then you can paste it into the system notes. Before 1.84, you could do carriage returns in the system notes because hitting the enter key did not select ok. http://forum.shrapnelgames.com/images/icons/icon7.gif

Aloofi April 8th, 2003 08:37 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by Baron Munchausen:
Why can't we get the stuff in 'ruins' off of a planet even if we can't colonize it? Why can't we plant a BASE on a planet without colonizing it? (Outpost?) A few new technologies for 'archaeology' and 'outPosts' could make for some interesting new situations in the game.
<font size="2" face="Verdana, Helvetica, sans-serif">Hoho this is an awesome idea!
I'll add to my Version of Proportions a cheap colonization module with no population cargo space to build "outPosts" http://forum.shrapnelgames.com/images/icons/icon10.gif

Humm, I wonder if the AI would use it, or worst, what if the AI starts colonizing planets without population?..... http://forum.shrapnelgames.com/images/icons/shock.gif

Fyron April 8th, 2003 09:04 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
That would be very easy to abuse. Colonies are next to worthless with only a few million pop in Proportions anyways. They only start being useful after a number of transports have increased the pop level. 1 less million starting pop makes little difference if you follow the colony ship with some transports anyways.

Ed Kolis April 19th, 2003 11:28 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Prearranged resource conVersion and trades - e.g. give an order that "from now on, every N turns I'll convert X organics to minerals", and "every N turns I give you X minerals for Y radioactives".

Krsqk April 20th, 2003 01:38 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
You can have prearranged resource conVersion. Hit the Convert button, place your orders, hit OK, then click Repeat Orders. I'm using it right this minute in a PBW game (Okay, not this minute, but whenever the turn processes...).

Slick April 20th, 2003 03:14 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

Originally posted by Claymore Righ:
This has probably been mentioned already, but:

A Player logs file that you can keep all of your game notes in. This should be saved as a simple test document for offline reading and editing as well.

I know you can make notes per system, but you can't even do simple formating like a carriage return.

<font size="2" face="Verdana, Helvetica, sans-serif">Older guys like me remember that a carriage return is a CTRL-M. This works in the system notes as a carriage return. Now where is my Geritol.

Slick.

narf poit chez BOOM April 22nd, 2003 06:58 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
no need for slider. as i said:
Quote:

a multiplier and left and right arrows. click left, the multiplier is multiplied by 0.1. right and it's 10. this would allwo you to deal with many level of cargo, making modding easier.
<font size="2" face="Verdana, Helvetica, sans-serif">4 clicks and you could transfer 1000.
5 clicks and you could transfer 2000.
5 clicks and you could transfer 10000.

Ed Kolis May 22nd, 2003 03:27 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Mines that either require sensors to hit cloaked ships, or only have a chance of being hit depending on how saturated the sector is with mines! (Or both!)

And that's assuming there are still sectors and the game doesn't get converted to a full Cartesian or polar coordinate system http://forum.shrapnelgames.com/images/icons/icon12.gif

cybersol May 22nd, 2003 09:43 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Don't know if any of this has been said. I am not through all 22 pages of Posts yet.

My biggest single wish for SEV would be to make the AI more moddable. The best solution IMO would be to have an AI scripting language. If-then, while, case/switch, etc. This would allow people to improve any and all aspects of the AI.

I also like the ability to use equations in the mod files as others have mentioned. Armor weights 1/20 hull size, protection provided equals 2 times hull size, etc.

Make as few hardcoded elements as possible, and fully document the rules of hardcoded things. For instance, does anyone really know when the AI switches to each AI state?

Map Editor: Copy and Paste in the map editor. I want to copy this system from this map and paste it onto a different map (or paste planets, storms, etc.). Drag and drop would also be nice. Ability to rotate a system map by 90 degree increments could useful as well. If I give all the info for both sides of a warp point, can't the system generate the other side?

jowe01 May 22nd, 2003 07:20 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Main wish: Better AI.
Please make the AI remember where you are, what you did to it, where it was beaten (and preferably why), etc.
Make it follow through on its attacks, not turn around once it has bombed one planet. It should see its opportunity to follow up on an already weakened opponent.
Let it use ground invasions.
...

Secondary wish: 3D, real time combat.
Now I know this is seen critical in the SE4 community. However, IMHO, criticism of 3D and real time combat does usually stem from the (very often true) assumption that gameplay/depth ist sacrificed for "eye candy". I also put much more emphasis on gameplay, but when I imagine "The Perfect Space Strategy Game", it actually has both, solid gameplay mechanics (like SE4 or better) and a "realistic" combat engine like e.g. homeworld (however dynamic, not scripted as in Homeworld). It is just fun if - after you build your empire, designed your ships and sent them to your ennemies - you actually feel as if the battle was real, as if you are in the battle.

Nice sideeffect from 3D, RT combat: it is more appealing to the general public and would hence generate more revenue for MM and Shrapnell. That in turn would be a good things for quality strategy gaming.

[ May 22, 2003, 18:22: Message edited by: jowe01 ]

Fyron May 22nd, 2003 09:32 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Actually, MM has been planning on making SE5 have 3D real time combat. The main game will never be real time, of course, just combat.

Krsqk May 23rd, 2003 01:20 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
As long as it's fully pauseable RTC, and orders are issueable/changeable while paused. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron May 23rd, 2003 01:24 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Well of course. Why would that not be the case? http://forum.shrapnelgames.com/images/icons/icon12.gif

Ed Kolis May 23rd, 2003 05:00 AM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Well, look at MOO3... I bought it almost three months ago and I've played it, what, maybe 3 times? http://forum.shrapnelgames.com/image...s/rolleyes.gif

tesco samoa May 23rd, 2003 05:10 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
How is multi player going to work with RTC.....

I hope we can turn this off.....

Suicide Junkie May 23rd, 2003 05:26 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
Quote:

How is multi player going to work with RTC.....

I hope we can turn this off.....
<font size="2" face="Verdana, Helvetica, sans-serif">The exact same way it works now!

It can't be that hard to understand that with the computer controlling your ships in strategic combat, Realtime combat is no different that turn based combat and is no different from flipping a coin to decide which ships die.
The only thing you as a player do is sit back and watch the fireworks on the replay.

The only difference is in the accuracy of the simulation and the outcome!

PS:
Sorry if that sounded angry or something.
I just can't believe how many times the same thing has been said... Everybody needs thier turn to say it I guess.

[ May 23, 2003, 16:32: Message edited by: Suicide Junkie ]

Ruatha May 23rd, 2003 05:47 PM

Re: SE5, Tell Aaron what\'s on your Wish List
 
I might have written this:
I want a replay function like in Civ 1.
Where you can see the different empires spread on the map and highlights of the main events.


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