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-   -   The Star Trek Mod - v1.9.7.5 (Oct 07) (http://forum.shrapnelgames.com/showthread.php?t=21042)

Atrocities December 19th, 2004 11:58 AM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
Quote:

aiken said:
Bussard collectors? http://forum.shrapnelgames.com/images/smilies/wink.gif

??

XenoTheMorph December 19th, 2004 03:48 PM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
1 Attachment(s)
Quote:

Atrocities said:
Quote:

aiken said:
Bussard collectors? http://forum.shrapnelgames.com/images/smilies/wink.gif

??

I belive Aiken meant that I might have had some Bussard collectors on my test Remote Mining ship, and that these generated exactly the same amount of supplies used by the Remote Mining, therefore showing no decrease in the overall amount of supplies.

Unfortunately this is NOT the case http://forum.shrapnelgames.com/image...s/rolleyes.gif, I have tested it again and no supplies are used (A STM v1.9.07 .gam file is attached that shows this).

The REALLY odd thing is that when I tested it with the unmodded game it DID!!!!!!! http://forum.shrapnelgames.com/images/smilies/mad.gif

*some more testing later*

O.K. I have checked the data files and found out the cause (Though not the 'why' behind it, it seems slightly weird). The setting in Settings.txt that sets if the resource value of the Planet/Asteroids are decreased is False in the STM, when I changed it to True and reloaded the .gam file the supplies where used as in the Unmodded game. So it seems a trade off is required, supplies used OR No value decrease. http://forum.shrapnelgames.com/image...s/rolleyes.gif


Oh and another few bugs/typos -

The following Pirate ships still have the old "do to advanced technology" instead of "due to advanced technology"
(and these are the only ones for any race I could find)

Interceptor
Battleship


Xeno.

von_toaster December 19th, 2004 04:20 PM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
Romulan bug. It seems that the Plasma Torpedo Mount applies to all weapons, not just the plasma torpedos.

Atrocities December 20th, 2004 01:02 AM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
Quote:

von_toaster said:
Romulan bug. It seems that the Plasma Torpedo Mount applies to all weapons, not just the plasma torpedos.

Hummm, very odd.

Long Name := Plasma Torpedo Mount
Short Name := Romulan RPTM
Description := Mount that increases the Damage of Plasma torpedoes.
Code := RPTM
Cost Percent := 125
Tonnage Percent := 100
Tonnage Structure Percent := 100
Damage Percent := 120
Supply Percent := 120
Range Modifier := 1
Weapon To Hit Modifier := 0
Vehicle Size Minimum := 100
Weapon Type Requirement := Direct Fire
Comp Family Requirement := 563.564
Vehicle Type := Ship
Number of Tech Req := 2
Tech Area Req 1 := Adv Romulan Torpedo Weapons
Tech Level Req 1 := 1
Tech Area Req 2 := Romulan Technology
Tech Level Req 2 := 1

Is should only be using the weapons families listed .... Oh ... Its another one of these either or's. Never the less the mount should ONLY work with those components weapons. I will have to ask for help to figure this one out.

http://forum.shrapnelgames.com/images/smilies/frown.gif

Aiken December 20th, 2004 10:59 AM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
Quote:

Comp Family Requirement := 563.564

I believe it should be Comp Family Requirement := 563,564

boran_blok December 20th, 2004 11:43 AM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
Agreed, it states that it has to be a comma separated list.

Atrocities December 20th, 2004 05:46 PM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
Easy fix then.

I have a few other minor house keeping things to do with the mod as well, so the question is, should I go ahead and release one Last patch for the end of the year?

Call it the new years patch persay?

boran_blok December 20th, 2004 07:23 PM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
Imho you can patch into eternity, there are always bugs.

Atrocities December 20th, 2004 08:43 PM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
Quote:

boran_blok said:
Imho you can patch into eternity, there are always bugs.

The problem with frequent patches are getting the updates to all those who have the mod and getting the updates uploaded to PBW. I hate to bother the PBW admins every few weeks.

I agree that updates are on going, and a nessassary evil.

I am just asking if we need another update so soon, or should I wait and gather more reports so that the next patch has as many fixes in it as possible?

Aiken December 21st, 2004 08:08 AM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
AT, next patch can wait for a few months imo (no critical bugs so far). And try to contact with pbw admins to unpload 1.9.0.7 patch to pbw.


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