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Re: The Star Trek Mod - 1.9.0.7 Update Released
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Re: The Star Trek Mod - 1.9.0.7 Update Released
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Unfortunately this is NOT the case http://forum.shrapnelgames.com/image...s/rolleyes.gif, I have tested it again and no supplies are used (A STM v1.9.07 .gam file is attached that shows this). The REALLY odd thing is that when I tested it with the unmodded game it DID!!!!!!! http://forum.shrapnelgames.com/images/smilies/mad.gif *some more testing later* O.K. I have checked the data files and found out the cause (Though not the 'why' behind it, it seems slightly weird). The setting in Settings.txt that sets if the resource value of the Planet/Asteroids are decreased is False in the STM, when I changed it to True and reloaded the .gam file the supplies where used as in the Unmodded game. So it seems a trade off is required, supplies used OR No value decrease. http://forum.shrapnelgames.com/image...s/rolleyes.gif Oh and another few bugs/typos - The following Pirate ships still have the old "do to advanced technology" instead of "due to advanced technology" (and these are the only ones for any race I could find) Interceptor Battleship Xeno. |
Re: The Star Trek Mod - 1.9.0.7 Update Released
Romulan bug. It seems that the Plasma Torpedo Mount applies to all weapons, not just the plasma torpedos.
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Re: The Star Trek Mod - 1.9.0.7 Update Released
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Long Name := Plasma Torpedo Mount Short Name := Romulan RPTM Description := Mount that increases the Damage of Plasma torpedoes. Code := RPTM Cost Percent := 125 Tonnage Percent := 100 Tonnage Structure Percent := 100 Damage Percent := 120 Supply Percent := 120 Range Modifier := 1 Weapon To Hit Modifier := 0 Vehicle Size Minimum := 100 Weapon Type Requirement := Direct Fire Comp Family Requirement := 563.564 Vehicle Type := Ship Number of Tech Req := 2 Tech Area Req 1 := Adv Romulan Torpedo Weapons Tech Level Req 1 := 1 Tech Area Req 2 := Romulan Technology Tech Level Req 2 := 1 Is should only be using the weapons families listed .... Oh ... Its another one of these either or's. Never the less the mount should ONLY work with those components weapons. I will have to ask for help to figure this one out. http://forum.shrapnelgames.com/images/smilies/frown.gif |
Re: The Star Trek Mod - 1.9.0.7 Update Released
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Re: The Star Trek Mod - 1.9.0.7 Update Released
Agreed, it states that it has to be a comma separated list.
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Re: The Star Trek Mod - 1.9.0.7 Update Released
Easy fix then.
I have a few other minor house keeping things to do with the mod as well, so the question is, should I go ahead and release one Last patch for the end of the year? Call it the new years patch persay? |
Re: The Star Trek Mod - 1.9.0.7 Update Released
Imho you can patch into eternity, there are always bugs.
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Re: The Star Trek Mod - 1.9.0.7 Update Released
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I agree that updates are on going, and a nessassary evil. I am just asking if we need another update so soon, or should I wait and gather more reports so that the next patch has as many fixes in it as possible? |
Re: The Star Trek Mod - 1.9.0.7 Update Released
AT, next patch can wait for a few months imo (no critical bugs so far). And try to contact with pbw admins to unpload 1.9.0.7 patch to pbw.
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