![]() |
Re: A pirates life for me...
Hey! Leave APBs on weapon platforms. Don't make WPs next to useless by severely restricting the weapons that can be on them. http://forum.shrapnelgames.com/images/icons/icon9.gif
|
Re: A pirates life for me...
APBs aren't the same uberweapon they were in unmodded SE4, and it is symmetrical, Fyron. APBs are supposed to be space-to-space weapons here.
Besides, there are a lot fewer things that can fire on platforms already. I think overall, platforms will be more powerful than before. |
Re: A pirates life for me...
Actually, APBs should probably function as a conditions deteriorating weapon when fired on planets. All that anti-matter would cancel out a lot of ozone (or whatever equivalent gas is on a planet with a non-O2 atmosphere) as it entered the atmosphere. http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: A pirates life for me...
Matter-Antimatter annihilation is a one-to-one effect and extremely powerful per atom. Do you recall the sig involving the 1kg squirrel sig somebody once had? http://forum.shrapnelgames.com/images/icons/icon10.gif
The way I see it, the APB is going to be putting out almost unnoticable amounts of antimatter... (unnoticable that is, until it hits something http://forum.shrapnelgames.com/images/icons/icon7.gif ) Then you get a nice fireball, but on the scale of poking holes in ships, not laying waste to the environment of a planet http://forum.shrapnelgames.com/images/icons/icon12.gif . I do not see antimatter being worth the trouble and expense for that type of job; not enough fallout, either. Better to just use a cheap 'ol dirty nuke (Radiation Bomb) and irradiate the place. Edit: punctuation for clarity PS: Feel free to disagree and convince me otherwise http://forum.shrapnelgames.com/images/icons/icon12.gif [ February 23, 2003, 02:27: Message edited by: Suicide Junkie ] |
Re: A pirates life for me...
Quote:
Say that again ... aftr I build some Flux Cannon WPs. 40K damage if I get you at the right range. PER. Heh. Also note, missiles are, if used right, more viable in P&N than in stock SE4. Use the heavies ... about twice hte space, for about four times the PD resistance. |
Re: A pirates life for me...
Quote:
|
Re: A pirates life for me...
Actually, aren't APB's even more of an uber weapon now - sure, they don't penetrate shields well, but if you throw in some shield depleters, you have one weapon that does 120 damage to shields in 20 kT, and another that does 120 damage to hull/armor in 30 kT http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/shock.gif Of course, you do have to work the ratios right so you're not wasting any APB shots on shields or shield depleters on shieldless ships...
|
Re: A pirates life for me...
Pax, please keep up on the conversation. http://forum.shrapnelgames.com/images/icons/icon7.gif Gravitic weapons are not available to all races, only those with Gravity Manipulation Trait. So, that is a very bad example. http://forum.shrapnelgames.com/images/icons/icon7.gif
|
Re: A pirates life for me...
"you have one weapon that does 120 damage to shields in 20 kT, and another that does 120 damage to hull/armor in 30 kT"
True. 4 DMG/KT is a bit excessive given the shield sapping weapons. Such are the dangers of adding new damage types without enough play testing http://forum.shrapnelgames.com/images/icons/icon7.gif Now that you've drawn my attention to it, the fighter-class APBs also appear to be missing a zero in their costs. P&N PBW 3.1 R4.zip |
Re: A pirates life for me...
Quote:
|
All times are GMT -4. The time now is 07:51 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.