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Re: Balance Mod Update...
Time to try another game then, at long last. Thanks Kwok!
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Re: Balance Mod Update...
Thank you, Captain Kwok. http://forum.shrapnelgames.com/images/icons/icon7.gif
I don't play standard SEV, I only play balance mod. |
Re: Balance Mod Update...
Thanks CK. This will help.
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Re: Balance Mod Update...
Does the 1.03 Version of the Mod work with SE V Version 1.25 or is it still for 1.20?
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Re: Balance Mod Update...
1.25
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Re: Balance Mod Update...
An important note:
Please delete the DebugSettings.txt from your Balance Mod data folder. Although technically it should only generate logs when it's set to true in the stock folder and not a mod folder, there was a report of logs being generated. The logs are made in the backup folder, and are about 6MB per game player per turn and so can use tons of disk space fast! |
Re: Balance Mod Update...
I don't want to sound like a whingeing bastard, but I don't like the new defult slots at all.
needs to have an odd number of slots across, and I'd prefer it if they were different for each type of hull too. |
Re: Balance Mod Update...
Ah, the symmetry demands of obsessive-compulsive ship design. http://forum.shrapnelgames.com/images/smilies/wink.gif
I agree, odd numbers are nicer. |
Re: Balance Mod Update...
and it REALLY screws up if your in the middle of a game and switch to the new version.
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Re: Balance Mod Update...
Quote:
Actually, I do agree with you, I like symmetry |
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