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Re: Conceptual Balance Mod 1.6
Added a mod tag to this thread.
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Re: Conceptual Balance Mod 1.6
I doubt CBM will be updated anytime soon. Unless QM comes back into the fold.
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Re: Conceptual Balance Mod 1.6
Quote:
His answer, as I recall it, was that it was fine as is. |
Re: Conceptual Balance Mod 1.6
Anyone ever found Fire Snakes FAAR to powerful for only 9 Gems ?
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Re: Conceptual Balance Mod 1.6
No.
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Re: Conceptual Balance Mod 1.6
Sometime in the next few months I should be returning to work on CB. I do apologize to the many of the people who commented in this thread as there are a few too many comments to respond to individually.
Also, when I do return to work on it, the mod/discussion will probably be located at http://z7.invisionfree.com/Dom3mods/index.php?. This actually has less to do with the recent ban spree than earlier even less defensible actions such as the de-modding of Ich, the creator of the wiki. |
Re: Conceptual Balance Mod 1.6
Sounds good! You could start a preliminary CBM1.7 thread or something like that there already, possibly copy some suggestions you feel worthy of implementation from here to there if you're not keeping the project here.
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Re: Conceptual Balance Mod 1.6
Kailasa I think need changes. All it's summons, whithout which it just can't build a ballanced strategy are astral, and late. The fact that they are astral could be fixed with clams to which Kailasa had great access, but with CBM it has no such option. And Kailasa is really weak in the early game, unless you take blesses, worthless for endgame and paths for pretender which he just don't need otherwise. I would propose to make 2 changes with them - 1st - to make all national summons 2 research levels earlier, and second - change type of gems needed for these casts - it would be reasonable to switch some to N,W and E fro S. And to leave only top summon(s?) in S. Otherwise without nexus, it's just not realistic to have these summons in MP. And to cast Nexus, you already should be winning, so that's not a realistic case.
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Re: Conceptual Balance Mod 1.6
I disagree with you there militarist. The monkey nation summons are the same for all ages, and I think they should stay astral themathically.
It would be much better to balance the monkey troops a bit so a non-bless strat becomes doable for all the monkey nations. |
Re: Conceptual Balance Mod 1.6
The monkey nations can fire up all sorts of fun gem gen globals anyway and alchemise that stuff into pearls. I don't see what the problem with that is.
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