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Re: AI Campaign => For a Challenging AI opponent
I know it, but it surely spice up the game http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: AI Campaign => For a Challenging AI opponent
It surly does, Oleg http://forum.shrapnelgames.com/images/icons/icon7.gif
Actually, most of us do it as well. I think http://forum.shrapnelgames.com/images/icons/icon12.gif It cuts travel time so much for me; I sometimes forget that it will make ease for my rivels, as well http://forum.shrapnelgames.com/images/icons/shock.gif [ September 19, 2003, 16:51: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
>>>above maps are good for No Warp Games or without ALL WPs connected) ---
This implies that; other AIC data is optimized for these maps with or with out the above setting of No-Warp and/or without ALL WPs connected for your new game. ~You may also regenerate the AIC-CENTURION RUINS map with the above settings for a no-warp game. http://forum.shrapnelgames.com/images/icons/icon12.gif All maps that are located below from that menu; play similar to se4 or the maps you may be used to regardless of whether it is a no warp game or not, because the AIC SM III warp opener is at the same location on the Tech Tree and same as default of 10 LY, as the se4 first warp opener. ~ ~ ~ Now with above said, and considering Opening Warps over your Home Planet. Try this setting when starting a new game quad map ALL WPs connected { off } and then No Warp Points { ON } as this WILL absolutely change most if not all the AI Players strategies/methodologies http://forum.shrapnelgames.com/images/icons/icon12.gif and may somewhat change your new system warp opening methods/strategies as well. = = = = In addition, for those of you that have not played this style of just a ALL WPs connected { off } game with >>>above maps are good", please give it a try; it is an interesting alternative from the basic standard or no-warp games http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon7.gif [ September 19, 2003, 17:40: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Yes, but I simply like MiddleAge type maps. Clusters do not feel "real" and SpiralArm tends to have very short interstellar distances. It is by design, I know, but I just prefer random MiddleAge maps. I am perfectly happy with all types and just express my preferences. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: AI Campaign => For a Challenging AI opponent
Absolutely I agree, Oleg. My favorite map has always been PvK’s Semi-Standard Proportions map http://forum.shrapnelgames.com/images/icons/icon7.gif
= = = With “>>>above maps are good for No Warp Games or without ALL WPs connected” does; is help me tweak the AI Players better and to set up some boundaries that will applie inherently, to most default no-warp and or without ALL WPs connected new game starts, that’s all. http://forum.shrapnelgames.com/images/icons/icon12.gif Reference PvK’s Proportions Semi-Standard quad map Name := Semi-Standard Description := Slightly different from sidereal, with a few more special systems. [ September 19, 2003, 17:34: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
Thanks for your answers JLS. http://forum.shrapnelgames.com/images/icons/icon7.gif
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I do not have issues with the current reproduction formula, I was merely curious. The problem might be with the Organic facilities though, but as Oleg seems to like these ones, he will be more suited to speak about such matters. Quote:
Additionally, as I am speaking of a full war against the AI, does the AI know how to use Intelligence well? Some projects would seem to be more powerful now than in vanilla SE:IV, like, for instance, the ones targeting population or the conditions of a given planet. That could be quite nasty, if they are still available. As for my "plan" on connecting all warp points together, I was actually playing a *very* over-confident race, which was a bit less arrogant when their homeworld fall to enemy hands. http://forum.shrapnelgames.com/images/icons/icon7.gif On a more pragmatic point of view, doing such a thing has many pros as you mentioned, but the "little" drawback is that your Homeworld is so much more exposed to an enemy assault. (Except if you are using the facilities to prevent the opening of a warp point in all your systems save one, but you would have to be *very* patient to do so.) Perhaps one could think of using a planet, not too far from your Homeworld, as a hub, linked to every other system? You would still be quite vulnerable, but at least your Homeworld could not fall in a single turn. http://forum.shrapnelgames.com/images/icons/icon12.gif Finally, is warping requires a movement point or no? *Returns plotting against these Empires, lost somewhere in the universe, hidden in their little systems* http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: AI Campaign => For a Challenging AI opponent
as Originally posted by Alneyan:
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The reply, as is now; yes. That any player can now attempt to change events {chance occurrences) in his/her Systems, if desired by Him or her. And that it is also to say him or her will not be locked in by just the start up options chance settings, as in past se4 or Mods. This is a good thing isn’t it? For example http://forum.shrapnelgames.com/images/icons/icon7.gif in a no-warp game, and you are feeling lucky. Lets say that from one of your remote newly colonized systems, would or could connect to a another system or even a large unexplored cluster of systems; only if you had a that SM tech. As a player you now may build Hero’s Epic that has a better the chance for that system to OPEN a new warp by (EVENT). Sure the Gods are fickle and they may totaly destroy that newly colonized system http://forum.shrapnelgames.com/images/icons/icon9.gif or maybe grant you 40 Refugees instead http://forum.shrapnelgames.com/images/icons/icon7.gif This is what the Heroes Epic it is meant to be about - - - - Quote:
I have no worries http://forum.shrapnelgames.com/images/icons/icon7.gif I look forward and do expect some input from you. Actually, I will be disappointed in you if there was none http://forum.shrapnelgames.com/images/icons/icon7.gif There is a lot to it and it was getting late Last night. As I said I would; I have been putting together that rudimentary presentation together this mourning in-between Posts etc. This will be done soon. - - - - Quote:
However, I am concerned you found an “Organics problem”. Please elaborate ----- Quote:
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With the actual se4 Intel module; this AI offensively plays {basicly} the same. However again, you just lit a light bulb, I am going to play around with a few more possible Intel options. - - - - [quote] is warping requires a movement point or no? Quote:
http://forum.shrapnelgames.com/images/icons/icon7.gif [ September 19, 2003, 19:17: Message edited by: JLS ] |
Re: AI Campaign => For a Challenging AI opponent
As originally posted by JLS
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Yes, these shrines are exactly there to alter the odds for events in both ways. It depends if you are willing to take quite a risk or not. (Even a Warp Point Opened event can be more harmful than, say, if your outpost was destroyed, if this particular warp point leads right into a system owned by an aggressive species whose fleet is twice as powerful as your own. http://forum.shrapnelgames.com/images/icons/icon7.gif ) Quote:
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Re: AI Campaign => For a Challenging AI opponent
Incidentally, I would second JLS's suggestion to try at least once a No Warp Point game. I only played with such settings a few days ago with AIC, and I have to say these games are as or even more enjoyable than the regular ones. http://forum.shrapnelgames.com/images/icons/icon7.gif It might not suit your tastes, but you do not have much to lose in trying. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: AI Campaign => For a Challenging AI opponent
As originally posted by Alneyan:
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On the flip side, what risk is there if one would want the Hero that may actually reduce an events; you will reduce the chances and as you say RISK also the possible beneficial events http://forum.shrapnelgames.com/image...s/rolleyes.gif In regards to the Possibilities, it is fair to say that this is not yet possible in se4, and this will offer another option to the Human Players that play AIC. How can this be a bad thing? - - - - Quote:
However, I am still unsure and concerned of the specific "Organics Facility Problem” you are referring to? http://forum.shrapnelgames.com/image...s/confused.gif Is it a programming error on my part? Or is it something conceptual you do not understand? Please elaborate. http://forum.shrapnelgames.com/images/icons/icon7.gif [ September 19, 2003, 19:50: Message edited by: JLS ] |
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