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Re: STM "Final v1.7.5" Discussion
Yes that was a family conflict.
I am uploading a patch to fix it, but if you want to do it yourself it is really easy. Patch 127a Comp Fix Follow these steps: 1. Open your Star Trek Mod folder 2. Open the Data Folder 3. Open the Components.txt document. 4. Click EDIT 5. Click Find 6. Enter the name Nucleonic Thresher and press enter 7. Look for the FAMILY listing, most likely will be 1009. 8. Change the FAMILY listing to 1232 9. Click File 10. Click Save 11. Click File and then EXIT. |
Re: STM "Final v1.7.5" Discussion
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In the mean time please keep the bug reports coming. Thanks. |
Re: STM "Final v1.7.5" Discussion
Star Trek Mod v1.2.8
1. Fixed Family conflict between Impulse Engines I - V and the Nucleonic Thresher 2. Changed Federation Ablative Armor Family name from 10 to 197. This should allow for other armor to be added to designs 3. Changed Balanced out the Vehicle sizes and cost a bit. 4. Fixed Had the Game folder in the wrong location. Now splash screen should be updated. 5. Updated Splash screen to reflect 1.2.8 Quote:
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The other items have been fixed, and thank you very much for posting these bugs. |
Re: STM "Final v1.7.5" Discussion
where's the download or patch?
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Re: STM "Final v1.7.5" Discussion
KEEP IN MIND:
That this patch WILL modify your save games as the vehicle size and cost have changed. I recommend that you make a copy of your current Star Trek Mod folder, then rename the old one Star Trek Mod 127 and then the new copy Star Trek Mod, before updating. Star Trek Mod 1.2.8 (This patch will update from 1.2.5 thru 1.2.7a to Version 1.2.8) Enjoy |
Re: STM "Final v1.7.5" Discussion
i get a 'requested URL was not found' error.
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
thanks.
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
well, since i have yet to play it, that won't be a problem. http://forum.shrapnelgames.com/images/icons/icon7.gif
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