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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
Chris Pedersen, are you going to relieve Squirrelloid of captaining or continue being advisor?
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
Septimius, Gandalf
I'd like to request a 36 hour extension. I am *really* not in a position to captain, but if no other arrangements can be made, I got squirrell into thisl I feel obligated to relieve him of it. With thanks. So if there is a vet out there with the time to spare, I'd appreciate it. Otherwise I need time to get up to speed. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
It seems like all Usurpers have submitted their turns, so maybe you don't really need these 36h this turn?
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
After discussion, both I and squirrell think that the game is already decided. However, I have not discussed our observations with the team. Having access does not mean I've had time to participate in the discussions, significantly.
The team in itself has functioned well. If they wish to continue - for purposed of learning the game, tactics etc. I'd rather they had the opportunity to do so. I'll post for a sub, ask for the delay, and try to catch up. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
Well Chris, let me know what you guys want to do. I don't want to hold up the turns inordinately for everyone else if at all possible, but if you need a specific delay to find either another noob (and promote a captain from within) or someone to replace yourself, like I said let me know.
There are at least a few players who are still learning or enjoying themselves. While I may have my own private opinion as well, I also think there are no guarantees that any team will absolutely win. And diplomacy remains open between teams. Technically the game will roll on till one of the 3 victory conditions is met: 1. Conventional win - by annihilation or concession (excluding merc) 2. Insta-win - control 22 of the 33 VP locations (control of a fortification = control). Every marked location on map is worth 1 VP 3. Most VPs - upon agreement by all captains to end the game, the team with the most VPs wins. Any VP tie will be decided based on most provinces held. I do want to take the time, however, to thank Squirrel for subbing as captain of the Usurpers. It can be a rough/time consuming job being looked to for leadership. A captain/leader needs the support and effort of all team members and the burden of running the team (organization, posting, communication, etc.) should be spread amongst all members as evenly as possible. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
Guys, I have to repeat my suggestion about your teams teaming up completely.Obviously, our team is in superior position now but even Cromites are far from hopeless taking into account gems and other possibilities.
However, if you don't think it makes sense to continue, we're ok with that. |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
I've asked for the extension based on continuing.
Also whats the current hosting turn around time? |
Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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Re: Noobs and Vets II: Days of Infamy. MA, BI. In Progress.
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