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Re: *** Star Trek Mod Discussion ***
There you go.
Well summarized Atrocities! |
Re: *** Star Trek Mod Discussion ***
The ships should be more purplish to look like the ships in DS9 though. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: *** Star Trek Mod Discussion ***
ok im happy with that explanation, and i was kinda a dumbass as i know how hard it is to create models accurately and how harder it is to get a mod made, and im even more of a dumbass because im part of a mod team for HW right now so, im sorry for that. i guess maybe later if someone takes the time they could make the actual model for the larger cap ships, they can be used. but till then i can live with these designs if i have too http://forum.shrapnelgames.com/image...s/rolleyes.gif but once again, really great job so far, cant wait for the finished product http://forum.shrapnelgames.com/images/icons/icon10.gif
ps i agree wit Fyron, more purple, too blue [ February 28, 2003, 01:31: Message edited by: The Canuck ] |
Re: *** Star Trek Mod Discussion ***
Quote:
I like the blue ships although I have to agree, they do not look very dominionish. However, I do like the color, and hope that you continue to use it. It gives the Dominion a unique look and feel that sets them apart from other races. I say keep the blue. And I visited the Fyron Forum for your Star Trek Mod, and I have to say that your Races look quite good and that Jim Henson will be calling you in the morning. http://forum.shrapnelgames.com/images/icons/icon10.gif Seriously, they look great. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: *** Star Trek Mod Discussion ***
Ok, if you scroll down, the ships have been slightly modified to appear a tad more violet as they should be. Also, I uploaded the new images to the website, so all is good.
Got to adjust that damn abode gamma! [ February 28, 2003, 03:29: Message edited by: Captain Kwok ] |
Re: *** Star Trek Mod Discussion ***
The new stuff looks great. I was wondering if 8472 will have the planet-killer beam seen in "scorpion". it could be set up as stellar manipulation, but work more like stellar construction. one ship has the focusing component, a few other ships need some kind of energy generator (like a ringworld constructor and the cables and plating). i dont think its possible to put in the art for it, but at least it can work like it did on the show with the multiple ships.
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Re: *** Star Trek Mod Discussion ***
At this time for the 'planet buster', I have a big weapon that can only target planets and fires once per round. I was thinking that it would be quite powerful and several hits could wipe out all life on a planet.
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Re: *** Star Trek Mod Discussion ***
I think they blew the whole planet up.
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Re: *** Star Trek Mod Discussion ***
CNC - I colorized the original ship images, and later Val made all the images one color for me.
About combining a bunch of ships to make a super weapon, I had discussed that with Kwok using the same concept as describe below. Odd how great minds often think alike. http://forum.shrapnelgames.com/images/icons/icon7.gif But from a pratical point of view, I don't think it can be done. You'll have to ask Kwok about that. |
Re: *** Star Trek Mod Discussion ***
You can make a really big vehicle size, and a really big planet buster comp that only fits on that size. This could simulate needed 9 ships or whatever to break planets, but it would introduce other problems, like using the big vehicle size for other purposes. Of course, you could give it 1000 increased maintenance, and give the planet buster comp 1000 decreased maintenance to balance that out. That would strongly discourage people from using the large ship for anything else. http://forum.shrapnelgames.com/images/icons/icon10.gif
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