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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

DavidG October 21st, 2003 11:40 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:

</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana"> Lastly, trilithium colbalt torp causes an error when used and the game freeses up. "#our of range" error. I've duplicated the error several times.

<font size="2" face="sans-serif, arial, verdana">I cannot find nothing wrong with the component therefore I can only conclude that it is a SEIV issues. I played tested all three levels of this device and the game worked just fine. (Simulations only, no actual game combat)
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I just tried this in game combat and it worked OK for me.

JR October 21st, 2003 02:16 PM

Re: STM "Final v1.7.5" Discussion
 
How come the 1.2.7 and 1.2.8 Versions don't show as such on the splash screen or mod launcher? This has happened on both Versions for me so I'm not really sure the patches have been extracted. I'm not doing anything different than before when I extract them. Its just that the Version # isn't showing up as having been updated.

With Borg regenerative shields, are these just the regeneration components and not shields, or are they both regenerators AND shields?

WHAT'S UP WITH THE SATELLITES THAT DANCE AROUND? http://forum.shrapnelgames.com/images/icons/shock.gif I just got my grapes crushed by Kitarian satellites that my ships (borg) just couldn't seem to fire at or otherwise get a handle on. Is that normal for these particular satellites? If so, nice touch!! If not, then this bug's worth exploiting because it's damned deadly and frustrating. How would I defeat them?

JR

[ October 21, 2003, 13:18: Message edited by: JR ]

Fyron October 21st, 2003 04:19 PM

Re: STM "Final v1.7.5" Discussion
 
The splash screen and mod launcher info have to be changed manually. AT may not have updated them.

Atrocities October 21st, 2003 06:19 PM

Re: STM "Final v1.7.5" Discussion
 
JR, the modinfo and the splash screen have both been updated for 1.2.8.

Try this, look in your Star Trek Mod folder for a folder named GAME. If you find the GAME folder place it in the PICTURES folder.

narf poit chez BOOM October 21st, 2003 08:35 PM

Re: STM "Final v1.7.5" Discussion
 
several pictures seem to be missing, including a warp point, the borg maturation chamber and a few planet pics, which it complained about when i opened up a few of the races to look at them.

i'm playing on the star trek map as the borged. so far, it's pretty good. i like the bussard colecters. infinite range scouts! just turn the exploration minister on and ignore them.

Atrocities October 21st, 2003 08:43 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by narf poit chez BOOM:
several pictures seem to be missing, including a warp point, the borg maturation chamber and a few planet pics, which it complained about when i opened up a few of the races to look at them.

i'm playing on the star trek map as the borged. so far, it's pretty good. i like the bussard colecters. infinite range scouts! just turn the exploration minister on and ignore them.

<font size="2" face="sans-serif, arial, verdana">From the Installation Read - Me
Quote:

================================================== =====
INFORMATION
================================================== =====

1. This mod uses the Image Mod Pack (Not Included):
A. Planets Mod - Not Included
B. Components Mod - Only the New Images for this mod are included)
C. Facilities Mod - Not included

<font size="2" face="sans-serif, arial, verdana">Narf, you MUST install the latest Version of the FULL image mod. That includes the Planet Pack, Component Pack, and Facility Pack. I would recommend SE.net but Fyron doesn't have it back to 100% yet.

So check out SJ offical Site.

narf poit chez BOOM October 21st, 2003 08:49 PM

Re: STM "Final v1.7.5" Discussion
 
i just looked at the read-me and saw that. scuse me, must whap forehead and repeat 'read the directions'.

minipol October 21st, 2003 10:41 PM

Re: STM "Final v1.7.5" Discussion
 
When i install the 1.2.8 patch i cannot use my old 1.2.7 savegames. I get this error then:
"The data files currently being used do not match the data files that where used when this game was started. Please check with your host to get the correct data files."
Sounds pretty reasonable.

Is there a way to solve this so i can keep my save game? I already restarted since i had the same problem going from Version 1.2.6 to 1.2.7.

I tried moving the current mod to another dir and installing the full 1.2.6 Version and then the 2 patches 1.2.7 and 1.2.8 but that doesn't work.
( i couldn't download patch 1.27a, dead link )

I didn't really understand the message from Atrocities regarding this problem:
Quote:

KEEP IN MIND:

That this patch WILL modify your save games as the vehicle size and cost have changed.

I recommend that you make a copy of your current Star Trek Mod folder, then rename the old one Star Trek Mod 127 and then the new copy Star Trek Mod, before updating.
<font size="2" face="sans-serif, arial, verdana">

minipol October 21st, 2003 10:53 PM

Re: STM "Final v1.7.5" Discussion
 
I did notice that when i play as host, i don't get this error message. Can i keep on playing as the host then or is there a better solution?

Atrocities October 21st, 2003 11:02 PM

Re: STM "Final v1.7.5" Discussion
 
Tis an easy fix Min,

Just resinstall 1.2.7

www.astmod.com/zips/STM127Patch.zip

The reason for the Savegames not working any more is because I changed the family number of a few components.


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