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-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   OT: Cyber Nation (http://forum.shrapnelgames.com/showthread.php?t=33362)

Randallw July 21st, 2007 09:34 AM

Re: OT: Cyber Nation
 
Might have to follow your example.

It's apparent though that I RP mostly. Yeah sure doing what the prols want might make me more succesful but I'm RP as a Totalitarian dictatorship. My improvements.

Harbour. Well it seems to be a de facto 1st choice.
Bank. I wanted more money of course. My others

Intelligence agency to root out traitors.
Police Headquarters so I can then arrest the traitors, and
A Stadium so I can denounce the traitors. http://forum.shrapnelgames.com/image...es/biggrin.gif

Atrocities July 21st, 2007 11:02 AM

Re: OT: Cyber Nation
 
PH and IA are not worth getting at this point. Focus on building up your populations income ability through banks, schools, universities, and happiness through stadiums. Of course you should get factories first, they lower the cost of infrastructure.

AgentZero July 21st, 2007 04:53 PM

Re: OT: Cyber Nation
 
What the ***? Got this in my email today:

"Your nation Agentia ruled by AgentZero has been deleted from Cyber Nations for the reason of: You have been banned from Cyber Nations for circumventing a previous ban. Your ISP will be contacted."

Now, I'd never played CN before this, ergo I don't see how I could have previously been banned. Anyone know who to take this up with to appeal?

Atrocities July 21st, 2007 05:21 PM

Re: OT: Cyber Nation
 
They do this all the time. At some point someone else had used your IP to cheat in CN. That or you were spammed at some point and this is just the result of it.

There is really nothing you can do at this point. Once your nation is gone, its gone. http://forum.shrapnelgames.com/images/smilies/frown.gif

I would however post in the Appeals forum at CN and ask WTF?

AgentZero July 21st, 2007 05:40 PM

Re: OT: Cyber Nation
 
You have a linky to said forum? I've been looking through them but can't seem to find that one.

Atrocities July 21st, 2007 07:43 PM

Re: OT: Cyber Nation
 
http://z15.invisionfree.com/Cyber_Na...p?showforum=60

Looks like there is an Agent Zero on those forums with over 400 posts. Perhaps he was banned and you got it because of your name.

His Thread... or is it your thread?
http://z15.invisionfree.com/Cyber_Na...howtopic=77690

Renegade 13 July 22nd, 2007 04:32 PM

Re: OT: Cyber Nation
 
So that's why I inexplicably lost a trading partner!

narf poit chez BOOM July 23rd, 2007 03:28 PM

Re: OT: Cyber Nation
 
Sad. Very sad. Forum registration should be tied to game registration.

capnq July 24th, 2007 10:10 AM

Re: OT: Cyber Nation
 
Quote:

narf poit chez BOOM said: Forum registration should be tied to game registration.

Why? For that matter, how? I've never seen a game where the game and forums weren't run on entirely separate software packages.

NullAshton July 24th, 2007 01:37 PM

Re: OT: Cyber Nation
 
I personally have never had a problem with trade breakers. I have also never had a problem with people randomly attacking me. I guess they all learned when I nearly zero-infrastructured the last person that attacked me.


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