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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
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And that's the main reason gem gens are unfun, nevermind the micromanagement (you click a pool all button, then readjust anything you needed to hold pearls. big micro there...). |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
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No negativity intended here, but how about if/when we pull something you haven't seen before, you let us know what it was, and then I know I'm doing my job right. |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
Two or more members of the noob team seem to be about to be absent at the same time, and I'm not sure we'll be able to find subs for everyone. I think it may be best to institute a delay until everyone returns. We'll cross that bridge when we get there, but here's the heads up.
Also, as it is now turn 25, here is the earnings report (turns 4-25): Noob Gold Total - 514,775 Noob Gem Total - 3,152 Vet Gold Total - 183,816 Vet Gem Total - 1,495 Gold advantage: 2.8x Gem advantage: 2.1x |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
TwoBits: Hi, missed me? :)
And Caelum, bad time to go awol. :/ Damn those income scores, I seriously need to get my own dominion in my own lands... |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
Yeah, the noobs per turn income is actually just under 5x gold and 3x gems of the vet team right now.
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
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I have to admit though in fairness, that my comment about nobody beating me with superior cleverness is somewhat irrelevant, as this being my first game, nobody has beaten me yet. Woohoo! I'm undefeated! |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
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Anyway, since you weren't bothering me anymore I deemed it suitable to double back and make a mess out of Jotunheim. No running, and apparently you were building your army to counter mine for ten or so turns afterwards. Quote:
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Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
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Yeah, so you can raid me with impunity, for now, and kill a bunch of Hoburgs (Frodo will pay you back, Sauron! :mad: ) - don't see how that's really helping your good buddy Ashdod though. Score so far: Noobs 1 (still 12 to go), Vets 0 (only 5 left, and one seems quite on the bubble!). Eriu ain't looking so good either - Baalz must be playing his cards extremely close to the vest... :shock: |
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Most interesting about these often banned spells and gem generating items. I know some games ban nations as well, sometimes Ashdod I believe. I generally don't subscribe to such things (perhaps in my naivete, as I often trust too much in the developers/designers judgement/patches). Had Ashdod been banned, it would make for a less interesting/diverse game and we wouldn't be able to learn the effective counters we have learned. Ashdod has provided us with great sport. Though I agree I don't like too much micromanagement, though I do like a certain amount. Tell me vets, can these spells be dispelled like other globals? Would removing these gem gens entirely have a specific negative impact on certain nations? |
Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
Arcane Nexus is pretty much impossible to dispel and keep dispelled, since in games of a certain size it generates far more gems in one turn than it costs. Utterdark certainly can be dispelled, but were I a player who had high level astral under Utterdark, I'd simply let the other players suffer through it and cast Solar Brilliance every battle. Course that's not fully practical, but personally I don't think Utterdark is as much of a win button as it's made out to be.
There are a few nations that would suffer under the removal of gem gens. In my opinion, Oceania and Kailasa really suffer from loss of Clams, since not only are the nations tailored for forging them but they also rely on extremely expensive astral summons that are really hard to afford otherwise (wish and the Kailasa uniques). Most ages of Abysia suffer from loss of Blood Stones, as does most ages of Argatha. Marveri relies a bit on both Clams and Blood Stones. Machaka and Yomi both can really spam Fever Fetishes, although it's more rare since a large fetish farm requires an insane ammout of extra micro. |
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