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-   -   MP: Noobs & Vets: Rise of the AI Menace. EA, BI. Game Over. Team ACGHHS wins! (http://forum.shrapnelgames.com/showthread.php?t=43928)

chrispedersen December 2nd, 2009 01:09 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Quote:

Originally Posted by Gandalf Parker (Post 720347)
This seems like a good place to drop this..
http://www.scriblink.com/

Team Captains might want to play with it. Let me know your impressions please.
Its a WhiteBoard. So far its the simplest I have found which allows (A) uploading an image and (B) saving the board to an URL you can give out. This should allow a team to upload the map image and scribble on it.

Its one of my jobs to have an idea of whats available and for wht purposes. And altho I dont work for Shrapnel anymore I will probably make a recommendation to them to upgrade the CHAT we have on this forum to some sort of a WhiteBoard. Possibly with VoIP abilities also (voice chat). It just seems a good idea for a strategy wargames company that has team games.

Yeah, I d used a different whiteboard software.
Wanted to say thanks again for a great resource gandalf. Setting up the game, coding the ais.. everything.

Septimius Severus December 2nd, 2009 01:16 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Well, Gandalf, a very intriguing solution. This may eliminate the need to constantly edit and upload new map images every time the strategic situation changes and the website appears to allow online chat as well. You do need to turn off pop-up blockers at least temporarily it seems to upload the image and/or possibly use other functions. But seems very good. Wonder what the Captains and/or everyone else thinks of this? This may be a good tool/link to incorporate for our current and/or future games.

Gandalf Parker December 2nd, 2009 01:22 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Quote:

Originally Posted by chrispedersen (Post 720350)
Wanted to say thanks again for a great resource gandalf. Setting up the game, coding the ais.. everything.

Well I appreciate that. :)
But you might want to hold off thanking me for the AIs. Game 2 will have harder ones. And Game 3 will release all limitations on what I can do them them. MUHAhahahahahaha (evil laugh) :evil:

chrispedersen December 2nd, 2009 02:14 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Oh good these ones are far too easy. Not your fault.. just the limits of what AI intelligence can do.

All the might in the world matters not a whit if you have the disposition of a flea.

Immaculate December 2nd, 2009 04:42 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
I'm not finding it easy at all; in fact i'm having a bit of difficulty with the pretender of one of the AIs.

I.

Septimius Severus December 3rd, 2009 02:16 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Quote:

Originally Posted by Immaculate (Post 720384)
I'm not finding it easy at all; in fact i'm having a bit of difficulty with the pretender of one of the AIs.

I.

The secondary AI starts (in this game the AIs in the corners) are/were intended to be able to be handled by noobs (will need to fix their expansion issues for next game though) while the primary AI starts (in the center) are/were intended to provide a little bit more challenge.

Assuming everyone went with default placement and the captain and lieutenant of every human team were played by vets and intermediate level players, or by two intermediate level players, the difficulty level should be reasonable. Things on your team are/were a bit different with 3 noobs, and yourself being placed in the number 2 slot, putting you more at risk and closer to the harder center AIs.

Of course the corner AIs locations could draw on the magic/gem/slave/gold pool of the center and flying pretenders can get around anyway, but I am assuming you are not talking about the corner AI starts in general.

You are very industrious and scrappy for a noob though, and the game was meant in part to provide an AI challenge for noobs, so I guess we have accomplished our goals at least in part. ;)

rdonj December 3rd, 2009 03:30 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
Yeah, my corner AI decided to summon summer lions at me. That they did so in the first year gave me a bit of a shock initially.

Gandalf Parker December 3rd, 2009 10:35 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
I would love to lay out the entire plan for scaling-up the AI. Im so very tempted.
But since Septimius put out some on the Game 1 AI I will also just for this initial one.

I figured that for a noobs game with vets, on a scale of 1 to 10, I should shoot for about a 4 in game one. Better than the randomized AI of the vanilla game that I figured noobs had already had experience against. But only about as improved as an average player could make it. The AIs in this game are built off of pretender builds recommended in those nations game guides that have been posted. So basically this was the AI playing Human Player styled builds. Better than crap, but not optimized for AI use.

As Septimius alluded to, the central castles were "expanding". The corners were lab/temple mages and priests. Not very expansive early on but not something you want to leave in operation for too long. You wont have that split in game two helping you simplify tactics. :)

Note: If you found this AI an improvement in the game, this level of AI was fairly common for the SemiRand program which can do the same thing for all your games.

Septimius Severus December 4th, 2009 01:31 PM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
I've received a request for a 12 hour extension by Agema and have asked Gandalf to implement it. Hopefully all of it will not need to used though.

Septimius Severus December 5th, 2009 03:42 AM

Re: Noobs & Vets: Rise of the AI Menace. EA, BI, Running.
 
For those that may not be aware and for our loyal NaV fans, a war :fight: has broken out between Deva's Darlings and The Mysterios.

It is a time of woe. The unprovoked, savage, and dastardly aggression of the evil Devas :evil: against the peace loving Mysterios :angel has shocked and stunned the whole of the world even the leaders of the AI team.

When Mali of C'tis learned of these cowardly attacks, he had this to say: "The Devas must be destroyed!"

Riora of Agartha chimed in adding "The Devan juggernaut of destruction represents a threat to all nations. They are public enemy #1 and must be resisted at all costs by humans and non-humans alike!"

Our noble Captain has vowed that we shall not go into the abyss quietly nor become slaves to their brutal :tough: slay-o-matic machine. :D


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