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Re: Adamant Mod Discussion Thread (0.15.00 Release
No. I am still undecided whether I should allow Nomads to use Research OutPosts in the first place... they really don't need them, as they can use their Research Teams to get as much research...
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Re: Adamant Mod Discussion Thread (0.15.00 Release
Hey, just wanted to say that my suggestions were all out of the blue, i hadnt a look at pirate/nomad race traits yet, so i just came up with a couple of suggestions. Sorry if they sounded stupid or where already implented !
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Re: Adamant Mod Discussion Thread (0.15.00 Release
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Re: Adamant Mod Discussion Thread (0.15.00 Release
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Re: Adamant Mod Discussion Thread (0.15.00 Release
It is more an issue of redundancy... And bases aren't very nomadic anyways. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Adamant Mod Discussion Thread (0.15.00 Release
Transports (organic) with recycler node have negative maintanence: 100-80-22= -2%. You simply forgot to include piratic and nomadic Versions of organic transport hulls.
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Re: Adamant Mod Discussion Thread (0.15.00 Release
Ugh. Anything else you would like to catch before I do something dumb and make 0.15.02 before you find another error? http://forum.shrapnelgames.com/image...ies/tongue.gif
Actually... I am considering making the range penalty to hit be 5% instead of 10%... This would make long range tactics far more viable. |
Re: Adamant Mod Discussion Thread (0.15.00 Release
Magical transports for nomads and pirates are missing too. Hence they'll have -4% maint. reduction.
Actually, I love this bug. Could you wait a bit before fixing it? http://forum.shrapnelgames.com/images/smilies/cool.gif http://forum.shrapnelgames.com/images/smilies/wink.gif Persistent question: I'm curious, are you going to add resource reclamation ability to Monty Pirate Flying Space Yards? I remember you sympathized with this idea. I was never able to predict revelation of errors. Maybe today or tommorow or next week. |
Re: Adamant Mod Discussion Thread (0.15.00 Release
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Something more like this pic perhaps?
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Re: Adamant Mod Discussion Thread (0.15.00 Release
Ooooh. Maybe that could be the "basic bridge", and the "bridge" could have a fancier chair? http://forum.shrapnelgames.com/images/smilies/happy.gif
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