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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

minipol October 21st, 2003 11:04 PM

Re: STM "Final v1.7.5" Discussion
 
Thanks Atrocities, i'll give that a try.
But will this mean i'm playing Version 1.2.7 or Version 1.2.8, in other words, will i have all the 1.2.8 goodness when i reapply the 1.27 path?

Edit: I forgot to mention. For the first time in 3 STM games, i'm boxed-in in the upper corner!
3 races race through my territory right now. I only have 1 secure system (my home system, 2 system are infested with Borg that i'm trying to kick out. Is it me or are the Borg spreading like viruses? Wow. This will be a fun one http://forum.shrapnelgames.com/images/icons/icon7.gif

[ October 21, 2003, 22:07: Message edited by: minipol ]

Atrocities October 21st, 2003 11:07 PM

Re: STM "Final v1.7.5" Discussion
 
For many reasons I have always advocated that when you update a mod, you make a copy of the mod folder and name it after that current Version. Then rename the copied folder to the name of the mod and update that copy.

this way if the mod makes major changes a players save game will be safe in the previous Version and they can continue to play.

I know that these constant updates are a real pain in the ***, and for the I do sincerely apologize, but they are a nessassary evil in order to get the mod as close to 100% as possible.

Again, I am sorry about some of your save games being lost, but if you keep seperate Version folders you may be able to avoid this unfortuneate aggervation.

Damn dial up in the middle of the day sucks!!!!!!!!!!

Atrocities October 21st, 2003 11:10 PM

Re: STM "Final v1.7.5" Discussion
 
Mini,

The only two files that were mainly changed were the Components and VehicleSize documents.

So all you really have to do is copy them over from the zip.

If push comes to shove, just download the 1.2.6 Version and update to 1.2.7 then copy over your save game and play on. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities October 21st, 2003 11:13 PM

Re: STM "Final v1.7.5" Discussion
 
Minipol, sorry about the dead link,

www.astmod.com/zips/stm/STM127Patch.zip

minipol October 21st, 2003 11:19 PM

Re: STM "Final v1.7.5" Discussion
 
Cool! Thanks for the link. It's just that my current game is so exciting that i rather play it on for a while http://forum.shrapnelgames.com/images/icons/icon7.gif
It really is a great MOD!
Anyway, thanks for the help and the efforts on this mod. I really appreciate it!

JR October 22nd, 2003 02:53 AM

Re: STM "Final v1.7.5" Discussion
 


[ October 22, 2003, 01:57: Message edited by: JR ]

JR October 22nd, 2003 02:56 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by JR:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by JR:
How come the 1.2.7 and 1.2.8 Versions don't show as such on the splash screen or mod launcher? This has happened on both Versions for me so I'm not really sure the patches have been extracted. I'm not doing anything different than before when I extract them. Its just that the Version # isn't showing up as having been updated.

With Borg regenerative shields, are these just the regeneration components and not shields, or are they both regenerators AND shields?

WHAT'S UP WITH THE SATELLITES THAT DANCE AROUND? http://forum.shrapnelgames.com/images/icons/shock.gif I just got my grapes crushed by Kitarian satellites that my ships (borg) just couldn't seem to fire at or otherwise get a handle on. Is that normal for these particular satellites? If so, nice touch!! If not, then this bug's worth exploiting because it's damned deadly and frustrating. How would I defeat them?

JR

<font size="2" face="sans-serif, arial, verdana"></font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">OOOOPS. Sorry about that.

Ok, I'm working on the first problem.

When I do an update, do I have to install the 1.2.7 BEFORE I install 1.2.8, or can I just install 1.2.8 period?

What about the shield/regenerator question I mentioned? Anybody?

I know, I'm getting to be a pain in the butt.
Thanks for your patience.

JR

Fyron October 22nd, 2003 04:11 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

With Borg regenerative shields, are these just the regeneration components and not shields, or are they both regenerators AND shields?
<font size="2" face="sans-serif, arial, verdana">Check the data files to see what abilities they have.

Renegade 13 October 22nd, 2003 05:37 AM

Re: STM "Final v1.7.5" Discussion
 
I checked the component data files and the only ability Borg Regenerative Shields have is the ability to....regenerate shields!! No actual shield generation. Too bad, huh?? http://forum.shrapnelgames.com/images/icons/icon9.gif

Renegade

Atrocities October 22nd, 2003 06:27 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Renegade 13:
I checked the component data files and the only ability Borg Regenerative Shields have is the ability to....regenerate shields!! No actual shield generation. Too bad, huh?? http://forum.shrapnelgames.com/images/icons/icon9.gif

Renegade

<font size="2" face="sans-serif, arial, verdana">For the original mod this is all they were suppose to have. Note no other race has this ability.


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