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-   -   MP: Noobs vs. Vets III: Revolution, MA, CBM. Game Over. Noobs Triumph! (http://forum.shrapnelgames.com/showthread.php?t=43195)

TheDemon August 6th, 2009 04:14 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
Arcane Nexus is pretty much impossible to dispel and keep dispelled, since in games of a certain size it generates far more gems in one turn than it costs. Utterdark certainly can be dispelled, but were I a player who had high level astral under Utterdark, I'd simply let the other players suffer through it and cast Solar Brilliance every battle. Course that's not fully practical, but personally I don't think Utterdark is as much of a win button as it's made out to be.

There are a few nations that would suffer under the removal of gem gens. In my opinion, Oceania and Kailasa really suffer from loss of Clams, since not only are the nations tailored for forging them but they also rely on extremely expensive astral summons that are really hard to afford otherwise (wish and the Kailasa uniques). Most ages of Abysia suffer from loss of Blood Stones, as does most ages of Argatha. Marveri relies a bit on both Clams and Blood Stones. Machaka and Yomi both can really spam Fever Fetishes, although it's more rare since a large fetish farm requires an insane ammout of extra micro.

melnorjr August 6th, 2009 04:56 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
Quote:

Originally Posted by atul (Post 704598)
Quote:

Originally Posted by melnorjr (Post 704591)
I certainly did. I mean, I start fighting you, build an army to try and counter yours, and you run away and leave Marignon's angel to mess with me!

The way I remember it that I was happily minding my very own business in the west, when your big army rudely tried to camp on my capital. Just came out of nowhere. Now, I naturally objected to that and sent your army away at the last possible moment (had to research even rudimentary elephant counters, boy I was in hurry), might've even given a chase at that point.

I'm glad to know I had you sweating a bit there. You seemed to deal with it handily enough.

Quote:

Anyway, since you weren't bothering me anymore I deemed it suitable to double back and make a mess out of Jotunheim. No running, and apparently you were building your army to counter mine for ten or so turns afterwards.
I didn't quite build for ten turns. From where I was sitting I saw you sitting on my border sending little probing one commander attacks for three turns after Caelum arrowed your commander for me, while marignon attacked me from the north, then you attacked and took a prov or two, and when my army killed marignon's, both of you left off with your armies and marignon brought in his angel. I just assumed that you heard a report on my battle plan from marignon and decided not to tangle with it, and that the angel would be a more prudent means of dealing with me.
It was rather designed for killing skinshifters, though it performed well enough on marignon's crossbowman. I had another fun surprise in there for you and marignon, but one of the other noobs outbid me on my merc.

Quote:

Quote:

Originally Posted by melnorjr (Post 704591)
Now I've got an army raiding your lands and he can't even find a single opponent!

That aint raiding (since it's the very border of my lands, and that aint raiding army (since it's costing you more in the way of upkeep than what you're getting out of the land).
well, apparently the definition of raiding I meant was different from the accepted Dom3 one. Will remember that. I meant it in the 'running about and taking your land' sense.

Quote:

But, if you want to fight me you better come to my capital. You've probably noticed, I'm busy elsewhere bashing your friends. :)
Yeah...if only I didn't have five thugs/SCs on my face, I'd be working on that.

as a random question, do those angels qualify as SCs?

Stretch August 6th, 2009 07:20 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
Quote:

Originally Posted by TheDemon (Post 704625)
Arcane Nexus is pretty much impossible to dispel and keep dispelled, since in games of a certain size it generates far more gems in one turn than it costs.

Instead of dispelling, could you just recast Arcane Nexus with a higher boost than the original cast? Then it'd see-saw back and forth between you and the other guy and you'd potentially spend a lot of your extra income stealing the nexus back and forth. I haven't used globals much so I could be missing something.

melnorjr August 6th, 2009 10:33 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
Quote:

Originally Posted by Stretch (Post 704642)
Quote:

Originally Posted by TheDemon (Post 704625)
Arcane Nexus is pretty much impossible to dispel and keep dispelled, since in games of a certain size it generates far more gems in one turn than it costs.

Instead of dispelling, could you just recast Arcane Nexus with a higher boost than the original cast? Then it'd see-saw back and forth between you and the other guy and you'd potentially spend a lot of your extra income stealing the nexus back and forth. I haven't used globals much so I could be missing something.

That would only work if two people became capable of casting Arcane Nexus at within one turn of each other - unlikely.

Stretch August 6th, 2009 11:04 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
I was assuming several players would coordinate the effort to make sure that the one player didn't run away with the game. Perhaps that's expecting too much from diplomacy, but I'm thinking of it as a game where people are actively opposing the strongest player. And presumably you wouldn't pool gems to give the nexus to the 2nd strongest player, just a player who the first guy couldn't destroy easily, perhaps with an agreement on how the profits should be doled out assuming it wasn't dispelled.

Kind of a pain to work out diplomatically, but better than having someone with a ridiculous gem income just destroy everyone.

Raiel August 7th, 2009 12:40 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
I'm on the road and won't be able to submit a turn before Monday morning; please delay the hosting of Turn 26 till 19:00 GMT on the 10th (I've just submitted turn 25).

rdonj August 7th, 2009 01:15 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
Done, though I seem to have overshot a few hours.

Raiel August 7th, 2009 01:23 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
Quote:

Originally Posted by rdonj (Post 704703)
Done, though I seem to have overshot a few hours.

Thanks, but I was actually talking about NEXT turn... I know it's early to ask for that and it makes for a bit of an admin headache, but I'm going to be camping this weekend. My cell phone might give me access to forums, but I can't be sure till I get there.

TheDemon August 7th, 2009 02:36 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
Quote:

Originally Posted by melnorjr (Post 704631)
Yeah...if only I didn't have five thugs/SCs on my face, I'd be working on that.

as a random question, do those angels qualify as SCs?

I would say the angels are borderline between thugs and SCs. Certainly, I am using them as SCs right now, since they're taking on armies on their own, but they have their limits and counters and they're not geared especially well.

Septimius Severus August 7th, 2009 02:53 PM

Re: Noobs vs. Vets III: Revolution, MA, CBM. Let's get it on!
 
Quote:

Originally Posted by Raiel (Post 704704)
Quote:

Originally Posted by rdonj (Post 704703)
Done, though I seem to have overshot a few hours.

Thanks, but I was actually talking about NEXT turn... I know it's early to ask for that and it makes for a bit of an admin headache, but I'm going to be camping this weekend. My cell phone might give me access to forums, but I can't be sure till I get there.

Corrected, current turn will host as normally scheduled (Sat Aug 8, 07:55 GMT), let's get those turns in.


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