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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
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</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I just tried this in game combat and it worked OK for me. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Hummm, I've updated the mod and can no longer duplicated the error with the colbalt torps. Cool. Also, thanks for addressing the Federation issues. Man, this mod is funner than the original game! |
Re: STM "Final v1.7.5" Discussion
Thanks UserX. http://forum.shrapnelgames.com/images/icons/icon7.gif
Do you want to know something funny? I have yet to play the mod for enjoyment. I have been to busy play testing it to get involved in a game. http://forum.shrapnelgames.com/images/icons/icon9.gif Captain Kwok spent over a year setting the mod up, his efforts and the dedication of people on this forum is the only reason we have this mod. http://forum.shrapnelgames.com/images/icons/icon7.gif I do hope that it enjoyable and that most of the big bugs and such have been worked out of it. http://forum.shrapnelgames.com/images/icons/icon7.gif The bug reports that have been sent to me or posted on this site over the Last four months have been the driving force behind the mod. Thank you all very much for your help. Now go play and find more. http://forum.shrapnelgames.com/images/icons/icon10.gif [ October 22, 2003, 06:28: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
why do the bioelectric fields have phased and normal shields? doesn't having both make both of them one or the other? making the second sheilding redundent?
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Re: STM "Final v1.7.5" Discussion
Have been playing 1.2.7 I think it is a cool mod, I also now have 3 Star Trek mods (without 1.2.8) my SE file is now over 1 Gig in size so I think I will hold off 1.2.8 till done with this game
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
COMING SOON
Star Trek Mod v1.2.9 1. Fixed Most of the Captain I had the wrong Tech Level requirement. 2. Changed Laser Beam I - V weapon family from 2000 to 2333 to prevent conflicts when upgrading 3. Fixed Tholian Armor I - IV now have the same requirement (Tholian Armor) as Tholian Armor V |
Re: STM "Final v1.7.5" Discussion
i just lost a whole fleet because the ships that where supposed to take out the satelite's didn't fire on them. they had weapons that could hit satelite's and their targetting priorities allowed them to shoot at satelite's.
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
sending...thanks...
i should probably tell you i'm playing as the borg. [ October 23, 2003, 22:21: Message edited by: narf poit chez BOOM ] |
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