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-   -   Dominions II Bug Thread (http://forum.shrapnelgames.com/showthread.php?t=16593)

calmon August 23rd, 2004 05:55 AM

Re: Dominions II Bug Thread
 
There are a big problem with dispel spells:

First the (possibly) known bug with dispel:
After dispelling a global entchantment there is a free slot in the list but this one is still 'protected' with the additional gems from the former spell.

This bug means you can make a deadlock for globals in endgames:

Maximum gem input for a global entchantment are 999 in sum. This means a low cost entchantment like 'gift of Health' (40 gems) can be strengthened by 959 additinal gems. After a dispel no other spell (except gift of health) can fill this empty slot because there is no way to bring the 959 required additinal gems. Magical sites with bonus helps sometimes, but rarely.

archaeolept August 23rd, 2004 12:33 PM

Re: Dominions II Bug Thread
 
well, globals and dispels are buggy. I thought it was just the globals dispelled through the death of the caster that hung around in ghost form, but I could be wrong.

however, I was unaware that the maximum gem input is "999 in sum". I know w/ casting any global it allows me to specify adding up to 999 additional gems. is this not true?

Molog August 23rd, 2004 04:14 PM

Re: Dominions II Bug Thread
 
The text with some of the Messages I get when global enchantments are cast get cut of too early. Latest example of that was an enemy R'lyeh casting the eyes of god and the Last sentence of second part was cut of at for.

calmon August 24th, 2004 04:29 AM

Re: Dominions II Bug Thread
 
Quote:

archaeolept said:
however, I was unaware that the maximum gem input is "999 in sum". I know w/ casting any global it allows me to specify adding up to 999 additional gems. is this not true?

No, 999 gems include the basic costs.
The cheaper globals are easier to establish because there are more gems working to dispel other entchantments. Thats a good rule and give some strategic potential.

archaeolept August 24th, 2004 04:42 AM

Re: Dominions II Bug Thread
 
no, when it asks for additional gems, ie. starting at 0, it then allows me to specify up to +999 over base cost. do you have reason to believe this number specified is not accurate?

for instance, when i overwrote your Arcane Nexus in crowded_lands, I added the maximum extra 999 gems. I can't swear all of those were deducted, but I would think that I would have noticed an extra 150 or whatever laying around.

calmon August 24th, 2004 05:37 AM

Re: Dominions II Bug Thread
 
Quote:

archaeolept said:
no, when it asks for additional gems, ie. starting at 0, it then allows me to specify up to +999 over base cost. do you have reason to believe this number specified is not accurate?

for instance, when i overwrote your Arcane Nexus in crowded_lands, I added the maximum extra 999 gems. I can't swear all of those were deducted, but I would think that I would have noticed an extra 150 or whatever laying around.


Sorry Archaeolept, but this is wrong. You don't start with 0. You start with the basic costs of the spell. In case of Arcane Nexus with 150. 849 additinional gems are possible. Try it in a testgame!

btw i tried to establish a 999 Astral Corruption in this game. It failed because the only 833 additional gems (166 casting cost).

ioticus August 25th, 2004 02:19 PM

Re: Dominions II Bug Thread
 
Quote:

Pocus said:
an AI bug... the castle problem remains as a whole. Ai dont build castles (or perhaps the leading nation, one after 30 turns!) and thus there is still lot of light units and very few heavy/national ones.

Why O why this has not been changed? Was it so hard to tweak some numbers around???

Yeah, that's one of my biggest problems with the game. I hope they can fix this.

archaeolept August 25th, 2004 02:43 PM

Re: Dominions II Bug Thread
 
sorry calmon you are correct.

Hasslmaster August 30th, 2004 04:20 PM

Re: Dominions II Bug Thread
 
I just wanted to support Borg with some more anectotic evidence. In two games with an Ulmian rainbow pretender, I found all kinds of sites and managed to get a nice gem flow of all kinds, but no nature gems at all in one game, and in the other game only two. This seems really fishy and worth looking into. Pretenders seem to be nature-sitely challenged.

Johan K August 31st, 2004 02:14 PM

Re: Dominions II Bug Thread
 
----> Version 2.13 was created here <--------
(or maybe a few Posts up)


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