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-   -   The Star Trek Mod - v1.9.7.5 (Oct 07) (http://forum.shrapnelgames.com/showthread.php?t=21042)

Atrocities December 28th, 2004 08:29 AM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
http://forum.shrapnelgames.com/images/smilies/happy.gif Your welcome, and thanks for posting about the bug. I will have to add this one to the Q&A file. http://forum.shrapnelgames.com/images/smilies/happy.gif

tesco samoa December 29th, 2004 03:52 PM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
Hi AT. 1909 is now on the pbw server.

Next time it restarts it will be available for use.

Geo will be going over a config file to make sure it is ok.

later

msnevil December 30th, 2004 02:42 PM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
I know its been stated in the past.

But the Borg monster\Monster needs to be neutered for the single player game. (PBW- it might be perfect. I don't know.)

Having 50 planet killers running around after 150 turns seems a bit absurd. Not to mention suicidal for the single player. And defending agianst a 250,000 Intel attack as turn 50 as well. Especially when the Borg\monster double team you for a combined 500,000 Intel attack as well. (Medium AI Bonus, High Ai difficulty, low tech start, Medium planet.)

Think Borg of Single player Botf. (low tech, not playing the romulans)

While I think they should be a "very strong" threat. I don't think they should be a "suicidal" threat either.

tesco samoa December 30th, 2004 04:10 PM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
ok at. the proper pbw one is now on the server

Atrocities December 30th, 2004 07:15 PM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
About the Borg Monsters.. Simply remove the Borg Monsters race file from the Race directory and you won't have to worry about them being chosen automatically. Also remove their emp file from the Empires folder as well.

http://forum.shrapnelgames.com/images/smilies/happy.gif

The problem with the Borg Monsters is that they are set up according to how the Monsters are set up in other mods. I do not have a lot of experience with them but will look at the files before the next update and see if I can dumb them down a bit.


Fyron December 30th, 2004 07:22 PM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
If they are a modified Version of the Devnull monsters, just increase the research cost of their "Space Monsters" tech area, or make the items it provides require more levels of it. This will provide more of a delay before they get items available to use, or maybe just a longer delay for the deadlier ones, depending on what you do exactly.

Atrocities December 30th, 2004 10:58 PM

Re: The Star Trek Mod - 1.9.0.7 Update Released
 
Thanks Fyron, that will do the trick. http://forum.shrapnelgames.com/images/smilies/happy.gif

Atrocities December 30th, 2004 11:32 PM

Re: The Star Trek Mod - 1.9.0.9 Update Released
 
The web page has been revised. www.astmod.com/startrek/stm.htm

There might still be some dead links, so if you find any just let me know via email. Thanks.

XenoTheMorph December 31st, 2004 08:35 AM

Re: The Star Trek Mod - 1.9.0.9 Update Released
 
Nice change! http://forum.shrapnelgames.com/images/smilies/happy.gif

You might want to slightly tweak the 'Button bar' window to make it a little wider so the side to side scroll bar disapears (well I have one with firefox), manually tweaking it allowed me to get rid of it without squeezing the main window into having one.

Atrocities December 31st, 2004 09:10 AM

Re: The Star Trek Mod - 1.9.0.9 Update Released
 
Thanks. It has taken me many months to do. And it is by no means done. I am just far to lazy to list all of the things that Captain Kwok had on his site. OOOOOOh boy the time he must have spent on the mod, just too loose all of his data... I would have been sickendly POed.


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