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Re: The Star Trek Mod - 1.9.0.7 Update Released
http://forum.shrapnelgames.com/images/smilies/happy.gif Your welcome, and thanks for posting about the bug. I will have to add this one to the Q&A file. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: The Star Trek Mod - 1.9.0.7 Update Released
Hi AT. 1909 is now on the pbw server.
Next time it restarts it will be available for use. Geo will be going over a config file to make sure it is ok. later |
Re: The Star Trek Mod - 1.9.0.7 Update Released
I know its been stated in the past.
But the Borg monster\Monster needs to be neutered for the single player game. (PBW- it might be perfect. I don't know.) Having 50 planet killers running around after 150 turns seems a bit absurd. Not to mention suicidal for the single player. And defending agianst a 250,000 Intel attack as turn 50 as well. Especially when the Borg\monster double team you for a combined 500,000 Intel attack as well. (Medium AI Bonus, High Ai difficulty, low tech start, Medium planet.) Think Borg of Single player Botf. (low tech, not playing the romulans) While I think they should be a "very strong" threat. I don't think they should be a "suicidal" threat either. |
Re: The Star Trek Mod - 1.9.0.7 Update Released
ok at. the proper pbw one is now on the server
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Re: The Star Trek Mod - 1.9.0.7 Update Released
About the Borg Monsters.. Simply remove the Borg Monsters race file from the Race directory and you won't have to worry about them being chosen automatically. Also remove their emp file from the Empires folder as well.
http://forum.shrapnelgames.com/images/smilies/happy.gif The problem with the Borg Monsters is that they are set up according to how the Monsters are set up in other mods. I do not have a lot of experience with them but will look at the files before the next update and see if I can dumb them down a bit. |
Re: The Star Trek Mod - 1.9.0.7 Update Released
If they are a modified Version of the Devnull monsters, just increase the research cost of their "Space Monsters" tech area, or make the items it provides require more levels of it. This will provide more of a delay before they get items available to use, or maybe just a longer delay for the deadlier ones, depending on what you do exactly.
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Re: The Star Trek Mod - 1.9.0.7 Update Released
Thanks Fyron, that will do the trick. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: The Star Trek Mod - 1.9.0.9 Update Released
The web page has been revised. www.astmod.com/startrek/stm.htm
There might still be some dead links, so if you find any just let me know via email. Thanks. |
Re: The Star Trek Mod - 1.9.0.9 Update Released
Nice change! http://forum.shrapnelgames.com/images/smilies/happy.gif
You might want to slightly tweak the 'Button bar' window to make it a little wider so the side to side scroll bar disapears (well I have one with firefox), manually tweaking it allowed me to get rid of it without squeezing the main window into having one. |
Re: The Star Trek Mod - 1.9.0.9 Update Released
Thanks. It has taken me many months to do. And it is by no means done. I am just far to lazy to list all of the things that Captain Kwok had on his site. OOOOOOh boy the time he must have spent on the mod, just too loose all of his data... I would have been sickendly POed.
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