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-   -   The Dominions 3: "Wishlist" (http://forum.shrapnelgames.com/showthread.php?t=21348)

Chazar November 10th, 2005 03:00 PM

Re: The Dominions 3: \"Wishlist\"
 
REDUCE MICROMANAGEMENT: There should be an item "Gem Pouch" (or alternatively a mere checkbox for all mages) that allows a mage to use up to three gems on the battlefield directly from the lab. Otherwise gem usage/shipping should be as usual.

Maybe a ritual spell to teleport some gems/items to commanders would be helpfull as well...

mg November 11th, 2005 12:22 PM

Re: The Dominions 3: \"Wishlist\"
 
new poster here. any idea when there might be some new info released on Dom 3 (ie screenshots, release date, other specific improvements as noted in the initial press release)?

thanks!

RedRover November 11th, 2005 01:20 PM

Re: Dominions 3 Wishlist
 
Endoperez:
(Elephants) I sympathize. Even worse than going from one edition to another is developing a new edition. Then you have to not only remember which edition you are working in, but also screen out all the variations that were discussed, but not implemented (or implemented, then removed). A friend of mine had a little wail of despair for this condition:

"My brain hurts!" http://forum.shrapnelgames.com/images/smilies/happy.gif

At least the way seems open for the THREE-MISC-SLOT ITEM!

(Mounts): Nice response--you've convinced me. Still wishing for some of those unusual Feet slot items though! They don't all have to be shoes and boots!

(New Item): This was composed and filed at the time of the T'ien Ch'i balance thread, but not posted. Although that discussion has long ended, I think enough of this minor idea to send it in now.

T’ien Ch’i Celestial Master Tweak
Change the 1S to 1 random sorcery, but switch Blood results to Astral. Thus: CMs break down 25% Nature, 25% Death, 50% Astral (both Nature and Death sorceries have their celestial facets in Oriental magic systems). This small tweak helps eliminates the “certain death” dueling situation by removing half the CMs from danger, with minimal disturbance to the theme.

Ice_Sickle November 13th, 2005 12:53 PM

Re: Dominions 3 Wishlist
 
I'd like to see more options with respect to the in game data charts (number of provinces, research, income, gem income etc.) The options I'd like are time related so that I can show the charts of current informtion or have it lag by 5, 10, 15 or 20 turns. So that at turn 70 I see the state of the world at turn 50 if 20 is selected. This gives players some informtion on large maps about what their distant neighbors were up to a while back but still requires you to watch your neighbors for current information.

It would also be nice that even if the charts are off that when the game ends they get turned on. We played a 80 turn 10 player VP game and it would have been very nice at the end to have the charts to see how things evolved.

The other minor thing I'd like to see is knowlegde of magic sites that a player knows about being retained even if they lose ownership of that province.

RedRover November 18th, 2005 10:27 AM

Re: Dominions 3 Wishlist
 
River Deities

I wish for the ability to mod river deities into the game.

Currently, there is no real way to do this, because there is no way in Dom2 to tag a province with a river in it.

Once such a tag is available, then this opens the way to keying poptypes, summoned allies, and various effects (increased supply, increased growth, minor flood effects, events, etc.) to river provinces.

Applications include Egyptian river gods, Japanese kappa, European nixies/river nymphs, Chinese river dragons and so on.

Another tweak might be to give amphibians a strat-move of 2 in river provinces.

Variant
A further mod command might be a hard-key option to prevent river-based units from entering non-river provinces. (This might be reversed to keep deep desert spirits out of river provinces.)

As an extension, the ability to hard-key units to any specific terrain types might be fun to play around with.

(OT: I would also like to see a distinction between shallow ocean [ie: coastal] and deep sea ocean provinces in Dom3.)

Kristoffer O November 18th, 2005 01:30 PM

Re: Dominions 3 Wishlist
 
> OT: I would also like to see a distinction between shallow ocean [ie: coastal] and deep sea ocean provinces in Dom3.

It's there already.

Endoperez November 18th, 2005 04:23 PM

Re: Dominions 3 Wishlist
 
I'm not sure if the existing definition makes difference between land-coastal and sea-coastal provinces, but at least land provinces neighbouring seas have some special features (Shambler Reef and other sites, "some water gems have washed ashore" and other events, certain poptypes, etc).
It might be that some underwater poptypes (Mermen) only appear on sea provinces neighbouring land provinces. I don't know what and where this affects. The Mermen are the only one I can think of right now. However, there can very well be sites/events that are limited to "shallow", i.e. land-neighbouring, seas.

Nerfix November 18th, 2005 07:50 PM

Re: Dominions 3 Wishlist
 
Quote:

Kristoffer O said:
> OT: I would also like to see a distinction between shallow ocean [ie: coastal] and deep sea ocean provinces in Dom3.

It's there already.

Are you talking about Dom II or Dom III?

johan osterman November 18th, 2005 09:54 PM

Re: Dominions 3 Wishlist
 
Dom3

Nerfix November 19th, 2005 07:58 AM

Re: Dominions 3 Wishlist
 
Ahh, that's cool. http://forum.shrapnelgames.com/images/smilies/happy.gif


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