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Re: Preponderance - Big Team Game! [1-2 subs needed!]
Ok, so players got an email with what to do? Good :)
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Re: Preponderance - Big Team Game! [1-2 subs needed!]
Hopefully! You should have got one too, if you're playing.
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Re: Preponderance - Big Team Game! [1-2 subs needed!]
QM says there was no message. And no, I'm not playing. I will send one to everyone.
Submit turn 55 again, making surge to generate it before, right? |
Re: Preponderance - Big Team Game! [1-2 subs needed!]
qm got the email.
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Re: Preponderance - Big Team Game! [1-2 subs needed!]
So what happened? Are you guys back on track?
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Re: Preponderance - Big Team Game! [1-2 subs needed!]
Well, I think we are. I mean, Prepo hosted yesterday, all was as it ought to be (except those birds flying around in the center but that isn't the game's fault), turn 56 going on and hosting scheduled for sunday. I was actually surprised that Prepo was supposedly the cause for today's problems for some other game, since it worked well yesterday.
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Re: Preponderance - Big Team Game! [1-2 subs needed!]
Ah, great! I just assumed it had crashed because the server got stuck. Hmm, I don't know why it got stuck then - odd.
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Re: Preponderance - Big Team Game! [1-2 subs needed!]
anyone selling earth stones at a reasonable cost? or trading away pearls at a reasonable exchange rate for anything(better than 1:1 would still be reasonable)? or trading away nature at a reasonable exchange rate for anything?
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Re: Preponderance - Big Team Game! [1-2 subs needed!]
MA Marignon will now be controlled by Ossa, please send all correspondence to him, thanks!
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Re: Preponderance - Big Team Game! [1-2 subs needed!]
I'm slowly thinking about required modifications of the map. Some Enhanced Edition to use for Preponderance 2. My ideas so far:
- much stronger garrisons for gateways [Ptah + mummies + some nasty mages] - increased population in caves [10k for entrance, 5k normal caves, 15k for links to other players, 20k for gateways] - bodyguards for many commanders - recruitable Seraphs in central island - some cool recruitables in swamps around central island [modded magic sites], recruitment of devils etc - boots of youth on old mages Any other suggestions? Any garrisons need tweaking? (especially those leading to plains) My map will be hand-drawn scenario for all MA nations, but that's a long time from now. I'm too lazy :) |
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