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-   -   Mod: Conceptual Balance Mod 1.6 (http://forum.shrapnelgames.com/showthread.php?t=43949)

rdonj May 28th, 2010 05:39 PM

Re: Conceptual Balance Mod 1.6
 
As jomon you should be building tons of onmyoji and master shugenja anyway. The only time it's really a problem is early in the game, when you are struggling to get remote site searching going because you have to rely on randoms. If you link the randoms, you will lose access to the very useful f/w combo for acid spells, rune smashers, manifest vitriols.... Not many people have access to f/w, which makes it a very nice bonus.

ologm August 25th, 2010 06:50 AM

Re: Conceptual Balance Mod 1.6
 
Would giving golem crafters construct lord be a good idea?

Redeyes August 25th, 2010 08:34 AM

Re: Conceptual Balance Mod 1.6
 
Quote:

Originally Posted by ologm (Post 755367)
Would giving golem crafters construct lord be a good idea?

It wouldn't be horrible, and Agartha needs the help. On the other hand, it infringes on Ulm's specialization something fierce what with Golem Crafters having the same paths + water..

Fantomen August 25th, 2010 08:46 AM

Re: Conceptual Balance Mod 1.6
 
You could give the a small forge bonus perhaps? Like 5 or 10. Is that possible or does it have to be 15 or more?

ologm August 25th, 2010 11:01 AM

Re: Conceptual Balance Mod 1.6
 
Quote:

Originally Posted by Redeyes (Post 755374)
Quote:

Originally Posted by ologm (Post 755367)
Would giving golem crafters construct lord be a good idea?

It wouldn't be horrible, and Agartha needs the help. On the other hand, it infringes on Ulm's specialization something fierce what with Golem Crafters having the same paths + water..

No, I mean costruct lord like their national hero has: ( http://dom3.servegame.com/wiki/Mason_of_the_Underworld ). That way they would get better at massing all golems.

Fantomen August 25th, 2010 11:25 AM

Re: Conceptual Balance Mod 1.6
 
Ah, nice idea. I had never heard of that ability before. The question is whether that is moddable or not, my guess is that it can't be modded, at least not cleanly.

Stavis_L August 25th, 2010 12:07 PM

Re: Conceptual Balance Mod 1.6
 
Quote:

Originally Posted by ologm (Post 755384)
Quote:

Originally Posted by Redeyes (Post 755374)
Quote:

Originally Posted by ologm (Post 755367)
Would giving golem crafters construct lord be a good idea?

It wouldn't be horrible, and Agartha needs the help. On the other hand, it infringes on Ulm's specialization something fierce what with Golem Crafters having the same paths + water..

No, I mean costruct lord like their national hero has: ( http://dom3.servegame.com/wiki/Mason_of_the_Underworld ). That way they would get better at massing all golems.

Actually, it doesn't apply to golems, poison golems, or crushers (at least.) It does apply to mechanical men and clockwork horrors, though. I haven't tested with the Agarthan national summons, but I would hope it does...

Fantomen August 27th, 2010 03:49 AM

Re: Conceptual Balance Mod 1.6
 
Well, since it is on one of their national heroes I think you could assume it does. But is it moddable?

Fantomen August 27th, 2010 04:01 AM

Re: Conceptual Balance Mod 1.6
 
A few other suggestions.

A minor boost to corpse man construction, better attack perhaps, and a little innate protection. As it is now they're not worth it even with lightning rods, which is a shame I think. It's a cool concept.

Lower the Caelian base enc to 3.

Give the Agarthan ancient ones long spears instead of normal ones.

Increase the MA ulm smiths random pick to 15 or 20% (if thats possible, no idea)

Valerius August 27th, 2010 04:36 AM

Re: Conceptual Balance Mod 1.6
 
Quote:

Originally Posted by Fantomen (Post 755608)
Well, since it is on one of their national heroes I think you could assume it does. But is it moddable?

As far as I can tell there's no #constructlord ability so you'd have to #copystats the hero. The problem there is you'll end up with all his specials (stealth, siege bonus, forge bonus, etc.) and you can't selectively remove them.

In any case, I ran a test and the ability doesn't seem to apply to Attentive Statues and Enliven Sentinel so I doubt it will work on any of Agartha's national summons. But that doesn't matter since those are national spells and you could just improve the number of summons per casting on the assumption that if Golem Crafters received a summoning bonus the player would be likely to use them for the task.


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