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Re: Babylon 5 Mod
Quote:
I just didn't think it was so easy ! http://forum.shrapnelgames.com/images/icons/icon7.gif Now I will make some more test and post a Goldified B5 1.49.27 this evening. Val, I looked at the AI files and they seem pretty bare : no special designs, and no specific research for major races... As I mostly play solo (even if I have 2 ongoing PBWs !) I'd glad to have good AIs ! As for facilities there are many descriptions lacking making it difficult to see what they do (for example Mining Colony doesn't report that it generates Minerals http://forum.shrapnelgames.com/images/icons/shock.gif , and many facilities generate Planetary Shields without info..) Modifying these files is pretty easy, how can I help - if you need help ... ? http://forum.shrapnelgames.com/images/icons/icon12.gif [ May 17, 2002, 15:35: Message edited by: PDF ] |
Re: Babylon 5 Mod
Val: I checked a minute ago (maybe 50-60 turns later) and the LNAW and Vorlons are putting fighters on their carriers but the EA aren't--they still haven't designed one! Maybe something with when they build/design in an AI file? *scratches head* The AI's all have the same design file...??? So why aren't the EA designing fighters? *pathfinder staggers off muttering, "glad ah don't have ta figger that out!" *
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Re: Babylon 5 Mod
Me again, some questions :
- What's the rationale behind the "non euclidian" cargo, with 75 KT comps holding 400 KT cargo ? http://forum.shrapnelgames.com/image...s/confused.gif BTW, why not having smaller comps (say 25Kt instead of 75), they would be easier to manage on small hulls... - Now that I have a goldified B5 I can change population weight : what values do you think would fit ? A standard 5 kt/M or a proportionesque 100 ? Beware, this as a HUGE impact on colonization process. And a suggestion : - Why not adding DevNull/Derek's or PvK's mounts in your mod ? They are more varied and I love Spinal mounts... http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: Babylon 5 Mod
PDF:
Gold: Good to hear the Gold conVersion is going so easy:) AI: I wanted to make the current AI solid, then it is a more simple mater to tailor it for each individual race - mostly choosing to use their racial specific weapons and tech research. Facilities: I'll get more descriptions in. The Planetary Shield description is intentionally left out as the are not really supposed to be planetary shields. I had added them to prevent ships from easily damaging a world that is established with non-planetary weapons. All the planetary weapons will bypass shields. This means a little fleet of destroyers armed with Particle Beams won't be able to hurt the average colony. Cargo: I made cargo in bundles of 75kt to encourage use of Cargo ships. 75 was also used because it is the smallest number of required cargo for a ship. The reason why it is 'bigger' is that with external pods, only a portion of the pod is 'in the ship'. I look at the 75kt as more of a 'Structure Point' system, so you spend 75 structure points to get X# of cargo tonnage. There are also alternate cargo components for fighters, troops, satellites and mines which have various costs and ailities. I tried to make the abilities on each 'container' more desirable for a specific task so people would choose them over choosing standard cargo pods to carry combat units. Colonists: I was thinking of changing pop weight to something in between the two, either 25 or 50. What do the rest of you think? Mounts: There were special mounts way back in the early Version of the mod, and it is on my list of things to update. The Spinal Mount won't make it in though - as there is are a few Spinal Weapons in their already. Pathfinder: Glad to see that at least some races are doing what they are supposed to! I'll work on making EA/Hyach do it this weekend. |
Re: Babylon 5 Mod
Ok - Voting time for y'all:
What do you want to see added to the Mod? examples - "How about adding those Vorlon weapons!", "Where are the pictures for fighter engines!" |
Re: Babylon 5 Mod
Well there is just one thing i would like to see.
being able to play the mod with se 4 gold...thats all...all i ever wanted... http://forum.shrapnelgames.com/images/icons/tongue.gif |
Re: Babylon 5 Mod
Val: hehe....Vorlon weapons? How about fighter engine pics? Basehip pic for Shadows? (or maybe give me an idea for that Last one, me gots DOGA too http://forum.shrapnelgames.com/images/icons/icon12.gif ) bio-organic armors?
my other wishes are X-rated and involve Ivanova and Dalenn.... http://forum.shrapnelgames.com/image...s/rolleyes.gif [ May 18, 2002, 02:11: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Drat...Vorlons caused an RCE...
what occurs at toward end of turn that might cause RCE? Update: turned off design minister, able to get past the turn that RCE occurred...turned AI back on and next turn RCE by Vorlons. They have a large fleet (20+) of escorts and corvettes that just pulled into a shipyard world...the escorts are listed as obsolete... [ May 18, 2002, 02:55: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Ok, a first GOLD Version of B5 Mod is here : B5Mod_Gold.zip
http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif Unzip the file IN your B5 mod folder, it will replace only modified files. It is a straight Gold conVersion of v 1.49.27 of the mod. Enjoy, and don't hesitate to send me feedback ! Val, Ok with your answer, the "external cargo" thing is a good idea http://forum.shrapnelgames.com/images/icons/icon7.gif As for Pop weight I started with 20, it's still too few IMO (I'm Proportionist http://forum.shrapnelgames.com/images/icons/icon12.gif ) but less disruptive to game mechanics that used the standard 5. I'd go for stg like 500 but this could need special comps and designs for the AI. Now I'll play the mod before asking for more ! http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Babylon 5 Mod
Gunslinger:
Seems like PDF has granted your wish;) Download the files PDF posted and replace the corresponding files in the 1.49 Version - then let us all know how it plays. PDF: Thanks for the work, let me know how it does! Also, once I get a chance I will post your modified files up as the first 'goldified' Version on the website, as long as you do not object:) Pathfinder: Working on Planetary Weapons, Ship Capture, EM Weapons (Vorlon mostly), Fighter Engine Pics (Simon sent me a cool pic that has given me an idea for this - -thanks again Simon!), Race Descriptions (Simon's working on these), a revised Shadow Shipset (only trouble is their lack of variety of ships) and a little something extra that I will mention only if it works;) |
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