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Re: The Star Trek Mod - 1.9.0.9 Update Released
Oh, I all ready dumbed them down. http://forum.shrapnelgames.com/images/smilies/happy.gif (Borg and monsters.)
I posted my "solution" based on my preferences and then deleted it. Due to fudging the data. (The score does not show the Medium AI Bonuses. oops.) 1) I changed the variable ability "generates supplies to Costs supplies" with a value of 1. 2) I changed the habitat values. 1,000 habitat one. 2,000 Habitat two. (All values the same.) 3) I increased the research value by 2x (100,000). While I loved the Borg of Botf. The Ai was brain dead. And let them devide without a single challenge. So by the time I encountered one. My fleet of 45 ships would destroy two Borg cubes and then lose to the Armada of 20-30 $%$%ing Cubes. Usually turn 50-75. (low tech. Any galaxy size.)Then the game of steller chicken started. The only solution was either to make them impotent, or shut them off. (Please note, A Borg ship disarmed would still wipe out the AI empires. Without the AI firing a single shot.) The Endless Spawning without maitenence was the problem. And then They returned and assimilated Atrocities Mod. And Gained the ability to add resources as well. And The Ai was Brain dead agian. Leaving the poor (stupid) single player staring at 50 Massive planet killer Cubes at his borders. |
Re: The Star Trek Mod - 1.9.0.9 Update Released
Thank you, this will help me when I set them up for the next update. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: The Star Trek Mod - 1.9.0.9 Update Released
Been testing the "dumbed down Version". High Diff, medium ai bonus.
At turn 100. A combined might of Species 8472, Orions, and adorians finaly exterminate the "borg monsters". (First time, I have ever seen the Borg monsters attacked from multiple sides.) Between 100-175. The Space monster Collective knocks the Sheliak and andorians to Last place from the top five. (scores)And is in a stalemate fighting the combined might of Vulcans, and orions. (They are in 1st place with 500k. Vulcins 2nd 350.) They also have one planet killer currently wrecking havic on the Vulcins inner worlds. (Correction edit: the idiots sent the planet killer into a worm hole. Located right before my home worlds. http://forum.shrapnelgames.com/images/smilies/happy.gif) |
Re: The Star Trek Mod - 1.9.0.2 Update Released
Thank you DAVID for the great work you did with the new Star Trek Mod web site. OMG its amazing.
http://www.astmod.com/startrek/stm.htm Take a look and see for yourselves. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: The Star Trek Mod - 1.9.0.2 Update Released
It was fun, I had fun, we had fun, what can I say, FUN FUN FUN! you're welcome AT, did I say I had FUN! http://forum.shrapnelgames.com/image...es/biggrin.gif
Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: The Star Trek Mod - 1.9.0.7 Update Released
I'm having a bit of trouble with your new site AT. On the left side menu, I went into "Reports" then tried to go into "Weapons". It gave me a "Not Found The requested URL was not found on this server" error. I also get the same error for "Weapons Families", "Components" and "Component Families".
The rest of reports work just fine. |
Re: The Star Trek Mod - 1.9.0.7 Update Released
We are working on the site now. http://forum.shrapnelgames.com/images/smilies/happy.gif Hopefully the bugs will be worked out soon.
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Re: The Star Trek Mod - 1.9.0.7 Update Released
Ok, should be fixed now. And thanks for letting me know.
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Re: The Star Trek Mod - 1.9.0.7 Update Released
Achtung, FRAMES!
Beside that, it's great. Probably too many colors, but it's just my own liking/disliking (I love minimalistic designs with very few colors). |
Re: The Star Trek Mod - 1.9.0.7 Update Released
Maybe do some startrek stuff to the page, eyecandy anyone ?
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