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Re: A pirates life for me...
SJ's Industry Patch.zip(141 kb)
"Requires 7 megabytes of free Hard Drive Space" Don't text files compress well? http://forum.shrapnelgames.com/images/icons/icon7.gif Phoenix-D |
Re: A pirates life for me...
Yep. The compression ratio was quite a pleasant surprise.
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Re: A pirates life for me...
Say, how about if Cheap Components used more supply and Premium/High Quality used less? Would prevent players from going with a Cheap Mount warp opener and saving thousands of resources http://forum.shrapnelgames.com/images/icons/icon10.gif well they could, but it would use even more obscene amounts of supply!
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Re: A pirates life for me...
*blink*blink*
no updated much. narf suprised. |
Re: A pirates life for me...
Any reason the Psychic Ship Training Facilities were removed in the PBW Version? Sure, ship training got moved to components, but why can't the Psychic tech get some too? It's kind of pathetic at the moment... only Psychic Sensors for the first 3 levels http://forum.shrapnelgames.com/images/icons/icon9.gif You didn't just forget did you? http://forum.shrapnelgames.com/images/icons/icon12.gif
edit: well, actually psychic sensors aren't so bad... what with the diversified cloaking it's not like you can just research cloaking devices to defeat them... psychic sensors can detect any ship that doesn't have a master computer, right? http://forum.shrapnelgames.com/images/icons/icon10.gif of course they'd be useless against drones, mines, satellites, etc. I'd presume... what, they're NOT? http://forum.shrapnelgames.com/images/icons/shock.gif but they're not MANNED... http://forum.shrapnelgames.com/image...s/rolleyes.gif [ May 13, 2003, 23:01: Message edited by: Ed Kolis ] |
Re: A pirates life for me...
Oooh.
Sounds like revision 8 is coming http://forum.shrapnelgames.com/images/icons/icon10.gif Unmanned vehicles get Psy cloak... Quote:
--- No, wait, nevermind! I just remembered why I didn't add psy cloak to those vehicles... They'd always try to be cloaked, and you'd have trouble using them for defense. Other than mines, of course, which are permanently invisible (except for large-mass mines) --- Also: Update for non-PBW gold P&N Dataupdate.zip From playtesting in a LAN game, there are some tweaks here to fix a null space upgrade bug, and an AI fix to prevent micro-mounted rocket pods (micro mount causes zero range, and makes for useless fighters) [ May 14, 2003, 03:35: Message edited by: Suicide Junkie ] |
Re: A pirates life for me...
Now this is really nitpicking, but the 94% maintenance reduction on bases gives 76% reduction from the base 75% reduction, not another 75% http://forum.shrapnelgames.com/image...s/rolleyes.gif
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Re: A pirates life for me...
ISTR a problem with fighters in my Last P&N game--the United Flora were using micro-mount somethings with the boarding party picture on them. Zero damage at any range, so I didn't fear their carriers too much. I didn't run into any other races with carriers--most died too quickly (not by me; by the UF http://forum.shrapnelgames.com/images/icons/icon9.gif ), so I don't know if the AI's picking a wierd component family or weapon family or what.
[edit]Forgot to specify P&N v3.1 non-PBW. [ May 21, 2003, 05:22: Message edited by: Krsqk ] |
Re: A pirates life for me...
lemme add my part to the long thread.... i have the P&N and am in a PBW game with it. now iway too lazy to go and find out myself... how pirate and nomad races are different from normals?
a quick list would be enough http://forum.shrapnelgames.com/images/icons/icon7.gif [ May 21, 2003, 05:32: Message edited by: Taera ] |
Re: A pirates life for me...
Quote:
Quote:
This Dataupdate.zip deals with an issue regarding the AIs putting micromount "Rocket Pods" on their fighters and thus reducing their range to zero... Quote:
Nomad: - Superlow (1% before race modifiers) mainteance ships - +2 levels in fighter tech - 100kt shipyards - cheap boarding parties Pirate: - Low maintenance, completely undetectable "Civilian Ships" - 100kt shipyards - cheap boarding parties - "slave labour camps" (facility) There is certainly more, but the general idea is that the Pirates & Nomads have the capacity to live without needing colonies. |
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