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Re: OT: Cyber Nation
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Re: OT: Cyber Nation
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Re: OT: Cyber Nation
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I try to remember to mention my nation, Fiducia, in every post where it's relevant. |
Re: OT: Cyber Nation
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I look at the CN Forums once a week on the off chance there will be something of interest posted; I don't recall finding anything worth replying to so far. Outside the informational admin posts, the signal-to-noise ratio is hellish. I use the in-game e-mail (when it works) to talk to people, mainly to add a personal touch to trade offers. |
Re: OT: Cyber Nation
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I've currently got three SEIV solo games running. I will play one until I get tired of some facet of it, then switch to the next one in rotation. If I don't feel up to dealing with any of the current ones, I'll start another new one. Between the three solos and the two PBW games I'm in, the game stays fresh for me. |
Re: OT: Cyber Nation
Someone gave me 500K once to agree to a trade and said he'd give me 500K a month If I kept the trade. After the first month I never received any more and since I didn't think to note who it was don't know if it is someone I still trade with or someone who left. I'm too lazy to pursue the situation. Same reason I never really followed up the fact I haven't received war debts from whoever I last had a war with.
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Re: OT: Cyber Nation
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1) Keeping a solid circle of trade agreements, in which case it is very easy to get a disadvantage with your starting resources. 2) Not getting killed by an alliance for making an offense which at best is vague given the limited actions in the game. I honestly don't see much strategy to the game. The initial reason I liked it was it looked like a more detailed version of Nationstates, but I've come to realize sense that some people take it as serious as a heart attack. I've just discovered Travian (www.travian.com or www.travian.us) and I find it far more entertaining. It also has rules against most of the things I find most annoying in Cybernations. |
Re: OT: Cyber Nation
Greetings from Tucson (the nation that is)!
Started the game about a month ago after reading this forum and checking out the game. Been playing SEIV and SEV for years now. Slowly getting to the point where I can start to build my technology up. And yes, GuyofDoom, I am working on my Lucky 7. Will be swapping out some resources when my tech gets to >5 so that I can get Construction. If anyone wants to buy Technology cheaper, let me know. We can work a deal. My cost right now is $9500 per level. |
Re: OT: Cyber Nation
For reference what are the Lucky Seven resources?
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Re: OT: Cyber Nation
If I have it right (please correct if not), the object is to trade for the resources that will give you seven of the Bonus Resources.
Asphalt Automotive Construction Fine Jewelry Microchips Radiation Cleanup Steel and maybe even Scholars I have two (Steel and Fine Jewelry) and need Technology >5 before I swap some resources to get Construction, then Asphalt and then Automotive. Need higher Technology before I get Microchips and Radiation Cleanup. I am limited by my starting resources as to how far I can go. The following eleven resources are what you are looking for: Aluminum Coal Gold Gems Iron Lead Lumber Marble Oil Rubber Silver |
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