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Re: Babylon 5 Mod
Val: Shadow Ships---yeah, me been cruisin' the internet....oh well...good luck...I'll try something DOGA but not sure I could get the right look..
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Re: Babylon 5 Mod
A few errors I encountered today:
When starting up a game, these races generated errors. Minbari Research Phased Energy Weapons Research Energy Pulse Weapons Earthealliance Research Energy Pulse Weapons Research High Energy Discharge Weapons Research Energy Stream Weapons Research Missile Weapons etc. Vorlon Same errors I copied the Default_Research.txt file into each of them, and the error went away. While playing as the Shadows, this occured: Living CPU upgraded to External Cargo Bay. The PDF Multi-Phased Cutter has the same targeting abilities as a normal Multi-Phased Cutter. Edit: Oh yeah, there are not enough system names. [ May 19, 2002, 03:25: Message edited by: Imperator Fyron ] |
Re: Babylon 5 Mod
By Imperator Fyron: " While playing as the Shadows, this occured: Living CPU upgraded to External Cargo Bay"
Found the same too... |
Re: Babylon 5 Mod
The individual races shouldn't have any Design Files, they should be using the defaults. They haven't been made yet.
I'll look into the CPU to Cargo thing:) I finished up Security & Breaching Pods. Working on Planetary Weapons and EM (Vorlon) Weapons. |
Re: Babylon 5 Mod
I know. I think that those races were trying to use the Research files from the normal data set. I have no clue why they would do that, when the other races just used the default B5 ones.
There are not enough races for a high player number game. The game I am running has a couple duplicate empires. http://forum.shrapnelgames.com/images/icons/icon7.gif Maybe you should put in a warning about that, or mod the settings so that high player starts can't have more races than there are in the mod. Several of the races didn't get empire names in the game. It's very odd. |
Re: Babylon 5 Mod
Just wondering here: if on occaission they use "normal" research then try to design to that research...maybe that is what causing the RCE's I see at times? I can get by them by shutting down the design minister... i.e. designing something that it now can't find a component (from "normal" components) for?
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Re: Babylon 5 Mod
Val:
Is there a purpose to Infantry other than policing action? All that fits on them is the Troop Cockpit. ------------------- Repair Bot II: Size 50 Repairs 2 Repair Bot III: Size 150 Repiars 3 I assume that this is a typo. [ May 19, 2002, 04:58: Message edited by: Imperator Fyron ] |
Re: Babylon 5 Mod
Imperator: The infantry good at riot control...I use them to keep morale to at least happy.... other than that...*shrug* This was critical to keep Shadows production up since reproduction rate is set so low...
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Re: Babylon 5 Mod
Val: Still working on the Minabari? They be missing component pics comp_549 and comp_550. One is for the Molecular pulsar, the other for the molecular disruptor..
also missing is the pic for the tiny anti-matter engine.. [ May 20, 2002, 03:59: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Why have infantry require a cockpit?
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