.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Adamant Mod Discussion Thread (http://forum.shrapnelgames.com/showthread.php?t=8357)

CovertJaguar October 20th, 2004 10:02 PM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
Hmm.. I based the Luxurious Crew Quarters on the stock images, I believe you are looking at the outside of the quarters. It is up to Fyron to decide whether I keep them or do an inside view, I can do an inside view if you want.

Here is what I have for the Flag Bridge, I will save the scrying pool for the sensors:
http://www.pacifier.com/~gladmill/ad...g%20Bridge.png

Fyron October 20th, 2004 10:09 PM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
Have you looked at the crew quarters currently in use?

Hmm... probably time for some suggestions for a better name than "Magic Combat Sensors"... "Scry" is used for long range scanners at present.

Aiken October 20th, 2004 10:21 PM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
Aim Soothsayer?

edit: CoverJaguar, considering your interest in adamant's magic paradigm http://forum.shrapnelgames.com/images/smilies/happy.gif there is an open spot in "magic only" adamant pbw game. The game's name is Adamant 13, and the empire's name is Nilesia Assylum. It should be in a good shape. If you're interesting, contact Alneyan for details.

CovertJaguar October 21st, 2004 12:14 AM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
Sure, I would be interested. How would I get a hold of Alneyan.

Here is a Scrying Pool:
http://www.pacifier.com/~gladmill/ad...ing%20Pool.png

Fyron October 21st, 2004 12:16 AM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
The pool looks oddly off-centered.

CovertJaguar October 21st, 2004 01:32 AM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
It is centered, it is just rather tall and you can't see the base. I was have trouble finding the right camera angle.

Is this better?
http://www.pacifier.com/~gladmill/ad...ing%20Pool.png

Or should I redesign the shape of the pool all together?

EDIT: The Summoning Circle:
http://www.pacifier.com/~gladmill/ad...g%20Circle.png

What do you think about the lightning? Too much? Need a different camera angle?

I think that will be all for today.

Fyron October 21st, 2004 02:22 AM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
Maybe make the pool shallower so that it does not appear off-center?

The lighting is a bit much on the summoning circle.

Aiken October 21st, 2004 02:52 AM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
Lightning rays are too bold, but not very much.
Anyway both pictures are great. What kind of software are you using?

Aiken October 21st, 2004 03:16 AM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
At Last I achieve this marvellous post count.

666.

Let the Judgement Day start! http://forum.shrapnelgames.com/images/smilies/evil.gif

CovertJaguar October 21st, 2004 04:02 AM

Re: Adamant Mod Discussion Thread (0.15.00 Release
 
Which do like better?
http://www.pacifier.com/~gladmill/ad...Circle%202.png http://www.pacifier.com/~gladmill/ad...Circle%203.png

I use Rhino for the modeling and 3D Studio Max for the rendering.

I'll fix the pool tommorrow.


All times are GMT -4. The time now is 09:11 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.