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Re: STM "Final v1.7.5" Discussion
Usex,
Since I got promoted five years ago into upper management, I found that 10 minutes or more playing SE4 at night, help me to sleep at night. We all need our down time, even if its only a few minutes playing SE4 on the computer. For example I started work today at 5 am, will get home around 3 pm, will take a 5 mile hike with my family, get back and feed/water/blanket with our four horses before dark, help with dinner, allow more time playing with my 8 yrs old, just before I crawl into bed, I will play SE4 with what time I have left. You need some escape on the computer, or your life will surely because very very boring. There nothing wrong in allowing some time for yourself. Your moving up in the world. You need to manage your work and personnel time better now. That what allow me to get my job done every day, without taking work home all the times. As for today, some times you got to work weekends to cover for vacating employees, there no getting around that. Overall I feel that I perform well for my employer and get home early every night for my family. Trust me, you can have it all, but you got to get smarter on how you manage your time. Best of Luck. Forward and upward, Usex. Lighthorse [ October 25, 2003, 18:01: Message edited by: Lighthorse ] |
Re: STM "Final v1.7.5" Discussion
Hi, Atrocities and everyone else.
I’m new here and this is my first post. I just want to say I played SEIV before and just got SEIV Gold because of the Star Trek Mod. And what a great piece of work it is. And I just want to say…. THANKS!!!! I know that you ask people to report any bugs that they may have found. And I think I may have found one or two. 1. The Structural Integrity Field 1 is not taking damaged before other components. I notice this after fighting a few battles in which I lost some components but still had the structural integrity field. 2. The Ferengi min anti-proton beam III has no graphics when it fires. I look at the components.txt and the weapons display was number at 17 so I then went to the combat graphics and looked. And there was no graphics for number 17 so I added one. And now it works, I’m taking damage now from those Ferengi ships. It’s funny how you won’t take damage if they don’t have graphics for their weapons, unless there right next to you. I hope this helps, if I find any thing else I’ll try to let you know. And again, THANKS!! http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
hi, welcome to the forums.
how about a nice peice of cheese? hey, it's irrelevent, but i havn't even finished a star trek mod game. [ October 25, 2003, 21:01: Message edited by: narf poit chez BOOM ] |
Re: STM "Final v1.7.5" Discussion
I just noticed that i can put StarFleet Marines I as a component in a Medium Troop. Is this a bug or by design? I play as the Federation
Edit 1: 56 K picture: http://Users.pandora.be/benedict.ver...iv/marines.jpg Edit 2: Just noticed that when i design a shuttle i also have the choice to put Marines there [ October 25, 2003, 22:36: Message edited by: minipol ] |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
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And thank you Cosmos, I fixed the Ferengi issue. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
Pretty trivial but Phased Energy Cannons seems to have the description left over from DUC's. They also seem a little expensive compared to other weapons.
Also is it intentional the Klingon disruptors are twice the size of the Fed Phasers? (but otherwise the same) It took me a while to figure out why my Klingon Dreadnoughts kept getting their buts kick by the Fed DN's http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: STM "Final v1.7.5" Discussion
I am going to play test the mod a bit more before posting this new patch.
Be advised that this patch will invalidate you save games when it is released, so again, make a copy of your Star Trek Mod folder and rename it STM 1.2.8 before updating. Hopefully the latest update will be it for a while so I want to get as much fixed as possible. So please keep the bug reports coming. Star Trek Mod v1.2.9 1. Fixed Most of the Captain I had the wrong Tech Level requirement. 2. Changed Laser Beam I - V weapon family from 2000 to 2333 to prevent conflicts when upgrading 3. Fixed Tholian Armor I - IV now have the same requirement (Tholian Armor) as Tholian Armor V 4. Changed Dreadnought size for General Races from 1000 to 1200 5. Added Race mounts for 8472, Breen, Cardassian, Ferengi, General, and Romulan races. 6. Fixed Dominion Founder Shrine II was listed under Religious Technology and not Dominion Technology 7. Fixed Ferengi Mini Anti-Proton Beam I - III did not have the correct beam number was 17 now 16 8. Changed Description of Component Structural Integrity Field I - V 9. Changed Description of Component Phased Energy Cannon I - X 10. Changed Mineral cost of Phased Energy Cannon I - X from 300 to 50 11. Adjusted The cost and Tonnage of all Disruptors [ October 26, 2003, 00:12: Message edited by: Atrocities ] |
Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
Not sure about this one: I had an almost full level 1 Counter - Intelligence I. I got a message that i prevented intelligence attacks from the klingon and the whole intel project was gone. Not sure if this was supposed to happen as normally only a couple of bars are deleted per attack that you prevent. Maybe the Klingon have very costly intel projects?
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